1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt...

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Transcript of 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt...

Page 1: 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt an equal amount of cards, dep ending on the amount of players: 5 cards for 2 players,

In this wacky game you gather a

habitats: the River, the Forest and the

predict

Among

The

habitats: the

the

A rodent

the total amount of

For example:

from the

Prairie

A predator

A played predator

collection

rodent of a match

removed from play

In this wacky game you gather a

habitats: the River, the Forest and the

predict as rodents are very adaptive creatures that tend to behave in a

Among the 18

The 12 animal

habitats: the

the animal c

rodent can

the total amount of

For example:

from the Prairie, while it will give you 6

Prairie rodents or more

predator can be

A played predator

collection from play

rodent of a match

removed from play

In this wacky game you gather a

habitats: the River, the Forest and the

as rodents are very adaptive creatures that tend to behave in a

the 18 cards there are 2

animal cards show

habitats: the Prairie, the Forest and

cards (see examples below) and also

can only be played

the total amount of rodents

For example: the Jerboa

Prairie, while it will give you 6

rodents or more

can be played to your

A played predator removes

from play. If there is no rodent present, of course no rodent is

rodent of a matching habitat is played after the predator is played, that rodent

removed from play. A

In this wacky game you gather a

habitats: the River, the Forest and the

as rodents are very adaptive creatures that tend to behave in a

here are 2

show either

, the Forest and

(see examples below) and also

be played to your

rodents belonging to

Jerboa will give you 3 points when you’re the only one having a rodent

Prairie, while it will give you 6

rodents or more Prairie rodents visible on the table

played to your

removes all the rodents of the same habitat present

. If there is no rodent present, of course no rodent is

ing habitat is played after the predator is played, that rodent

predator is always worth 3 points at the end counting.

In this wacky game you gather a bunch of

habitats: the River, the Forest and the Prairie

as rodents are very adaptive creatures that tend to behave in a

here are 2 major types: the

either rodents

, the Forest and the River

(see examples below) and also

to your own collection

belonging to

will give you 3 points when you’re the only one having a rodent

Prairie, while it will give you 6 points or

rodents visible on the table

played to your own collection

all the rodents of the same habitat present

. If there is no rodent present, of course no rodent is

ing habitat is played after the predator is played, that rodent

predator is always worth 3 points at the end counting.

bunch of rodents who want to

Prairie. The nefarious pathways to do

as rodents are very adaptive creatures that tend to behave in a

major types: the animal cards

rodents or predators and

River. These habitat symbols

(see examples below) and also on the backside

own collection

belonging to the same habitat

will give you 3 points when you’re the only one having a rodent

points or 1 point

rodents visible on the table

own collection

all the rodents of the same habitat present

. If there is no rodent present, of course no rodent is

ing habitat is played after the predator is played, that rodent

predator is always worth 3 points at the end counting.

rodents who want to

The nefarious pathways to do

as rodents are very adaptive creatures that tend to behave in a

animal cards

or predators and they

. These habitat symbols

on the backside

own collection and will

the same habitat among

will give you 3 points when you’re the only one having a rodent

1 point respectively

rodents visible on the table among all players.

own collection or to an opponent

all the rodents of the same habitat present

. If there is no rodent present, of course no rodent is

ing habitat is played after the predator is played, that rodent

predator is always worth 3 points at the end counting.

rodents who want to thrive in

The nefarious pathways to do

as rodents are very adaptive creatures that tend to behave in a

animal cards and the

they are subdivided in 3

. These habitat symbols are

on the backsides of those cards.

and will let you earn points equal to

among all players

will give you 3 points when you’re the only one having a rodent

respectively, while there are 2

among all players.

an opponent’s

all the rodents of the same habitat present

. If there is no rodent present, of course no rodent is

ing habitat is played after the predator is played, that rodent

predator is always worth 3 points at the end counting.

thrive in the 3 available

The nefarious pathways to do so are

as rodents are very adaptive creatures that tend to behave in a rash way!

and the event cards

are subdivided in 3

are depicted

of those cards.

earn points equal to

all players.

will give you 3 points when you’re the only one having a rodent

, while there are 2

among all players.

’s collection

all the rodents of the same habitat present in that player’s

. If there is no rodent present, of course no rodent is removed

ing habitat is played after the predator is played, that rodent is not

predator is always worth 3 points at the end counting.

1 to 4 players

the 3 available

are hard to

rash way!

event cards.

are subdivided in 3

depicted on top of

of those cards.

earn points equal to

will give you 3 points when you’re the only one having a rodent

, while there are 2

collection.

player’s

removed. If a

is not

1 to 4 players10 minutes

age: 10+

hard to

on top of

earn points equal to

1 to 4 players minutes

age: 10+

Page 2: 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt an equal amount of cards, dep ending on the amount of players: 5 cards for 2 players,

The

mutation cards

The backsides are as important as the fronts,

almost predict which card

Event cards can

event cards cannot be played on

Mutation

This type of card is slid under a rodent

else

rodent cannot be eaten

More than one mutation card can be placed under a

In the example shown, the flying squi

when

when there are 3 or more forest rodents in play.

Adaptation card

This type of card is placed over a rodent

yourself or someone else

in which

part of a single habitat!

placed over another adaptation card, nullifying the

previous one.

capibara

playing a river adaptat

capi

the Jerboa 6 instead of 3.

There are two types of

mutation cards

The backsides are as important as the fronts,

almost predict which card

Event cards can

event cards cannot be played on

Mutation card

This type of card is slid under a rodent

else and changes its point values dr

rodent cannot be eaten

More than one mutation card can be placed under a

In the example shown, the flying squi

when alone;

when there are 3 or more forest rodents in play.

Adaptation card

This type of card is placed over a rodent

yourself or someone else

in which it lives

part of a single habitat!

placed over another adaptation card, nullifying the

previous one.

capibara were alone in

playing a river adaptat

capibara is now worth 3 points instead of 1 and

the Jerboa 6 instead of 3.

re are two types of

mutation cards and t

The backsides are as important as the fronts,

almost predict which card

Event cards can also be

event cards cannot be played on

card

This type of card is slid under a rodent

and changes its point values dr

rodent cannot be eaten

More than one mutation card can be placed under a

In the example shown, the flying squi

4 points when there are 2 forest rodents and

when there are 3 or more forest rodents in play.

Adaptation card

This type of card is placed over a rodent

yourself or someone else

lives. In this wa

part of a single habitat!

placed over another adaptation card, nullifying the

previous one. In the example

were alone in

playing a river adaptat

now worth 3 points instead of 1 and

the Jerboa 6 instead of 3.

re are two types of event cards

and the adaptation

The backsides are as important as the fronts,

almost predict which cards your opponents

also be played in everyone’

event cards cannot be played on

This type of card is slid under a rodent

and changes its point values dr

rodent cannot be eaten (removed from play) by a predator!

More than one mutation card can be placed under a

In the example shown, the flying squi

4 points when there are 2 forest rodents and

when there are 3 or more forest rodents in play.

This type of card is placed over a rodent

yourself or someone else and changes the habitat

. In this way there

part of a single habitat! An adaptation card can be

placed over another adaptation card, nullifying the

In the example the

were alone in their habitats

playing a river adaptation card on the jerboa, the

now worth 3 points instead of 1 and

the Jerboa 6 instead of 3.

event cards which have both a

adaptation cards

The backsides are as important as the fronts,

ur opponents

played in everyone’

event cards cannot be played onto predators!

This type of card is slid under a rodent from yourself or someone

and changes its point values drastically

(removed from play) by a predator!

More than one mutation card can be placed under a

In the example shown, the flying squirrel is now worth 9 point

4 points when there are 2 forest rodents and

when there are 3 or more forest rodents in play.

This type of card is placed over a rodent from

changes the habitat

there can be 4 r

An adaptation card can be

placed over another adaptation card, nullifying the

the jerboa and the

their habitats, but by

ion card on the jerboa, the

now worth 3 points instead of 1 and

which have both a

ards with the big hole

The backsides are as important as the fronts, because in this deduction game you can

ur opponents hold just by looking at their backsides.

played in everyone’s collection

predators!

from yourself or someone

astically. Moreover

(removed from play) by a predator!

More than one mutation card can be placed under a

rrel is now worth 9 point

4 points when there are 2 forest rodents and

when there are 3 or more forest rodents in play.

from

changes the habitat

be 4 rodents

An adaptation card can be

placed over another adaptation card, nullifying the

and the

, but by

ion card on the jerboa, the

now worth 3 points instead of 1 and

which have both a distinctive backside

with the big hole

because in this deduction game you can

hold just by looking at their backsides.

s collection, on or under any rodent card, but

from yourself or someone

Moreover a mutated

(removed from play) by a predator!

More than one mutation card can be placed under a single rodent.

rrel is now worth 9 point

4 points when there are 2 forest rodents and -1 point

odents

An adaptation card can be

placed over another adaptation card, nullifying the

distinctive backside

with the big hole in the bottom

because in this deduction game you can

hold just by looking at their backsides.

, on or under any rodent card, but

from yourself or someone

a mutated

(removed from play) by a predator!

rodent.

rrel is now worth 9 points

1 point!

distinctive backside: the blue

in the bottom of the card.

because in this deduction game you can

hold just by looking at their backsides.

, on or under any rodent card, but

blue

of the card.

because in this deduction game you can

hold just by looking at their backsides.

, on or under any rodent card, but

, on or under any rodent card, but

Page 3: 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt an equal amount of cards, dep ending on the amount of players: 5 cards for 2 players,

All 18 cards are shuffled and every player is dealt an equal amount of cards, depending on

the amount of players: 5 cards for 2 players, 4 cards for 3 players and 3 cards for 4 players .

The solo mode is explained on the last page. When taking the cards at hand, players should

avoid masking the backsides, so that the other players can distinctively see all the backs.

Then an amount of cards is placed face down and spread out in the middle of the table:

4 cards for 2 players and 3 cards for 3 or 4 players. This set of cards in the middle of the

table is called the Field.

The remaining cards are then placed face down aside: they are not needed during this round.

The player having the fewest animal cards at hand starts the invasion. If two or more players

have the same amount of animals, the player with the lowest amount of adaptation cards

may start. If then there still a draw, the player with the longest incisors may begin ;-).

Then turns are taken in clockwise order.

At turn a player may choose to take 1 or 2 actions, but must perform at least 1 action.

This means that a player can play twice the same action. The 2 possible actions are:

1) swap one of your cards at hand with one of the cards in the Field without peeking first.

2) play one of your cards face up to your own or someone else’s collection. Remember

that a rodent card can only be played in your own collection, while all other cards

can be played in any collection!

An invasion ends as soon as a player has played his last card from hand during his turn.

Then all other players may still take 1 turn. After these turns, the player that initiated the

end of the invasion may take a final action: he may play any card from the Field as if it was

one of his own (without peeking at it first).

Now points are awarded for the rodents and predators available in each collection.

Page 4: 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt an equal amount of cards, dep ending on the amount of players: 5 cards for 2 players,

Players can decide upfront in how many invasions (rounds) the game is played.

The player with the highest sum of points collected over the predefined number of

invasions wins the game. If there would be a tie, another invasion is played until there is a

player with more points than the others at the end of an invasion.

In the solo mode you compete against an automatic opponent. The goal is to have more

points than the automatic opponent after an invasion.

Setup give yourself 4 cards, place 4 cards face down in the Field, put 2 cards face down

aside and place the 8 remaining cards face down on a stack on the opposing side of the

table, representing the hand of your automatic opponent.

In each invasion the opponent always goes first. During opponent’s turn reveal the top 2

cards of the opponent’s stack, one by one. Playing rules differ depending on the card type:

rodent just place the rodent in opponent’s collection (simplest rule!)

predator place it in opponent’s collection eating his own non-mutated rodents

mutation place it under one of opponent’s rodents, following these conditions:

choose a rodent where the mutation card doesn’t result in a negative value

if previous is not possible: choose a rodent which needs protection against a

predator yet to be played (as predators don’t eat mutated rodents).

if multiple rodents can be chosen: place it under the last rodent revealed.

adaptation place it on one of opponent’s rodents, following these conditions:

choose a rodent of a different habitat than the one the adaptation card

choose a rodent which has the most benefit of the card at that moment

don’t place an adaptation card over another, unless no other possibility (you

can still do this when playing an adaptation card from your own hand)

!!! If there’s no rodent in play for an event card to target, place that event card at the

bottom of the stack and reveal the next card instead.

After every opponent’s turn, you play a regular turn. After the 4 th turn of the opponent you

also play your 4th turn, meaning the end of the invasion where then the points are counted.

Pierre Knockaert – All rights reserved – January 2020