1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt...
Transcript of 1 to 4 players rules - raging rodents v4.1 .pdfAll 18 cards are shuffled and every player is dealt...
In this wacky game you gather a
habitats: the River, the Forest and the
predict
Among
The
habitats: the
the
A rodent
the total amount of
For example:
from the
Prairie
A predator
A played predator
collection
rodent of a match
removed from play
In this wacky game you gather a
habitats: the River, the Forest and the
predict as rodents are very adaptive creatures that tend to behave in a
Among the 18
The 12 animal
habitats: the
the animal c
rodent can
the total amount of
For example:
from the Prairie, while it will give you 6
Prairie rodents or more
predator can be
A played predator
collection from play
rodent of a match
removed from play
In this wacky game you gather a
habitats: the River, the Forest and the
as rodents are very adaptive creatures that tend to behave in a
the 18 cards there are 2
animal cards show
habitats: the Prairie, the Forest and
cards (see examples below) and also
can only be played
the total amount of rodents
For example: the Jerboa
Prairie, while it will give you 6
rodents or more
can be played to your
A played predator removes
from play. If there is no rodent present, of course no rodent is
rodent of a matching habitat is played after the predator is played, that rodent
removed from play. A
In this wacky game you gather a
habitats: the River, the Forest and the
as rodents are very adaptive creatures that tend to behave in a
here are 2
show either
, the Forest and
(see examples below) and also
be played to your
rodents belonging to
Jerboa will give you 3 points when you’re the only one having a rodent
Prairie, while it will give you 6
rodents or more Prairie rodents visible on the table
played to your
removes all the rodents of the same habitat present
. If there is no rodent present, of course no rodent is
ing habitat is played after the predator is played, that rodent
predator is always worth 3 points at the end counting.
In this wacky game you gather a bunch of
habitats: the River, the Forest and the Prairie
as rodents are very adaptive creatures that tend to behave in a
here are 2 major types: the
either rodents
, the Forest and the River
(see examples below) and also
to your own collection
belonging to
will give you 3 points when you’re the only one having a rodent
Prairie, while it will give you 6 points or
rodents visible on the table
played to your own collection
all the rodents of the same habitat present
. If there is no rodent present, of course no rodent is
ing habitat is played after the predator is played, that rodent
predator is always worth 3 points at the end counting.
bunch of rodents who want to
Prairie. The nefarious pathways to do
as rodents are very adaptive creatures that tend to behave in a
major types: the animal cards
rodents or predators and
River. These habitat symbols
(see examples below) and also on the backside
own collection
belonging to the same habitat
will give you 3 points when you’re the only one having a rodent
points or 1 point
rodents visible on the table
own collection
all the rodents of the same habitat present
. If there is no rodent present, of course no rodent is
ing habitat is played after the predator is played, that rodent
predator is always worth 3 points at the end counting.
rodents who want to
The nefarious pathways to do
as rodents are very adaptive creatures that tend to behave in a
animal cards
or predators and they
. These habitat symbols
on the backside
own collection and will
the same habitat among
will give you 3 points when you’re the only one having a rodent
1 point respectively
rodents visible on the table among all players.
own collection or to an opponent
all the rodents of the same habitat present
. If there is no rodent present, of course no rodent is
ing habitat is played after the predator is played, that rodent
predator is always worth 3 points at the end counting.
rodents who want to thrive in
The nefarious pathways to do
as rodents are very adaptive creatures that tend to behave in a
animal cards and the
they are subdivided in 3
. These habitat symbols are
on the backsides of those cards.
and will let you earn points equal to
among all players
will give you 3 points when you’re the only one having a rodent
respectively, while there are 2
among all players.
an opponent’s
all the rodents of the same habitat present
. If there is no rodent present, of course no rodent is
ing habitat is played after the predator is played, that rodent
predator is always worth 3 points at the end counting.
thrive in the 3 available
The nefarious pathways to do so are
as rodents are very adaptive creatures that tend to behave in a rash way!
and the event cards
are subdivided in 3
are depicted
of those cards.
earn points equal to
all players.
will give you 3 points when you’re the only one having a rodent
, while there are 2
among all players.
’s collection
all the rodents of the same habitat present in that player’s
. If there is no rodent present, of course no rodent is removed
ing habitat is played after the predator is played, that rodent is not
predator is always worth 3 points at the end counting.
1 to 4 players
the 3 available
are hard to
rash way!
event cards.
are subdivided in 3
depicted on top of
of those cards.
earn points equal to
will give you 3 points when you’re the only one having a rodent
, while there are 2
collection.
player’s
removed. If a
is not
1 to 4 players10 minutes
age: 10+
hard to
on top of
earn points equal to
1 to 4 players minutes
age: 10+
The
mutation cards
The backsides are as important as the fronts,
almost predict which card
Event cards can
event cards cannot be played on
Mutation
This type of card is slid under a rodent
else
rodent cannot be eaten
More than one mutation card can be placed under a
In the example shown, the flying squi
when
when there are 3 or more forest rodents in play.
Adaptation card
This type of card is placed over a rodent
yourself or someone else
in which
part of a single habitat!
placed over another adaptation card, nullifying the
previous one.
capibara
playing a river adaptat
capi
the Jerboa 6 instead of 3.
There are two types of
mutation cards
The backsides are as important as the fronts,
almost predict which card
Event cards can
event cards cannot be played on
Mutation card
This type of card is slid under a rodent
else and changes its point values dr
rodent cannot be eaten
More than one mutation card can be placed under a
In the example shown, the flying squi
when alone;
when there are 3 or more forest rodents in play.
Adaptation card
This type of card is placed over a rodent
yourself or someone else
in which it lives
part of a single habitat!
placed over another adaptation card, nullifying the
previous one.
capibara were alone in
playing a river adaptat
capibara is now worth 3 points instead of 1 and
the Jerboa 6 instead of 3.
re are two types of
mutation cards and t
The backsides are as important as the fronts,
almost predict which card
Event cards can also be
event cards cannot be played on
card
This type of card is slid under a rodent
and changes its point values dr
rodent cannot be eaten
More than one mutation card can be placed under a
In the example shown, the flying squi
4 points when there are 2 forest rodents and
when there are 3 or more forest rodents in play.
Adaptation card
This type of card is placed over a rodent
yourself or someone else
lives. In this wa
part of a single habitat!
placed over another adaptation card, nullifying the
previous one. In the example
were alone in
playing a river adaptat
now worth 3 points instead of 1 and
the Jerboa 6 instead of 3.
re are two types of event cards
and the adaptation
The backsides are as important as the fronts,
almost predict which cards your opponents
also be played in everyone’
event cards cannot be played on
This type of card is slid under a rodent
and changes its point values dr
rodent cannot be eaten (removed from play) by a predator!
More than one mutation card can be placed under a
In the example shown, the flying squi
4 points when there are 2 forest rodents and
when there are 3 or more forest rodents in play.
This type of card is placed over a rodent
yourself or someone else and changes the habitat
. In this way there
part of a single habitat! An adaptation card can be
placed over another adaptation card, nullifying the
In the example the
were alone in their habitats
playing a river adaptation card on the jerboa, the
now worth 3 points instead of 1 and
the Jerboa 6 instead of 3.
event cards which have both a
adaptation cards
The backsides are as important as the fronts,
ur opponents
played in everyone’
event cards cannot be played onto predators!
This type of card is slid under a rodent from yourself or someone
and changes its point values drastically
(removed from play) by a predator!
More than one mutation card can be placed under a
In the example shown, the flying squirrel is now worth 9 point
4 points when there are 2 forest rodents and
when there are 3 or more forest rodents in play.
This type of card is placed over a rodent from
changes the habitat
there can be 4 r
An adaptation card can be
placed over another adaptation card, nullifying the
the jerboa and the
their habitats, but by
ion card on the jerboa, the
now worth 3 points instead of 1 and
which have both a
ards with the big hole
The backsides are as important as the fronts, because in this deduction game you can
ur opponents hold just by looking at their backsides.
played in everyone’s collection
predators!
from yourself or someone
astically. Moreover
(removed from play) by a predator!
More than one mutation card can be placed under a
rrel is now worth 9 point
4 points when there are 2 forest rodents and
when there are 3 or more forest rodents in play.
from
changes the habitat
be 4 rodents
An adaptation card can be
placed over another adaptation card, nullifying the
and the
, but by
ion card on the jerboa, the
now worth 3 points instead of 1 and
which have both a distinctive backside
with the big hole
because in this deduction game you can
hold just by looking at their backsides.
s collection, on or under any rodent card, but
from yourself or someone
Moreover a mutated
(removed from play) by a predator!
More than one mutation card can be placed under a single rodent.
rrel is now worth 9 point
4 points when there are 2 forest rodents and -1 point
odents
An adaptation card can be
placed over another adaptation card, nullifying the
distinctive backside
with the big hole in the bottom
because in this deduction game you can
hold just by looking at their backsides.
, on or under any rodent card, but
from yourself or someone
a mutated
(removed from play) by a predator!
rodent.
rrel is now worth 9 points
1 point!
distinctive backside: the blue
in the bottom of the card.
because in this deduction game you can
hold just by looking at their backsides.
, on or under any rodent card, but
blue
of the card.
because in this deduction game you can
hold just by looking at their backsides.
, on or under any rodent card, but
, on or under any rodent card, but
All 18 cards are shuffled and every player is dealt an equal amount of cards, depending on
the amount of players: 5 cards for 2 players, 4 cards for 3 players and 3 cards for 4 players .
The solo mode is explained on the last page. When taking the cards at hand, players should
avoid masking the backsides, so that the other players can distinctively see all the backs.
Then an amount of cards is placed face down and spread out in the middle of the table:
4 cards for 2 players and 3 cards for 3 or 4 players. This set of cards in the middle of the
table is called the Field.
The remaining cards are then placed face down aside: they are not needed during this round.
The player having the fewest animal cards at hand starts the invasion. If two or more players
have the same amount of animals, the player with the lowest amount of adaptation cards
may start. If then there still a draw, the player with the longest incisors may begin ;-).
Then turns are taken in clockwise order.
At turn a player may choose to take 1 or 2 actions, but must perform at least 1 action.
This means that a player can play twice the same action. The 2 possible actions are:
1) swap one of your cards at hand with one of the cards in the Field without peeking first.
2) play one of your cards face up to your own or someone else’s collection. Remember
that a rodent card can only be played in your own collection, while all other cards
can be played in any collection!
An invasion ends as soon as a player has played his last card from hand during his turn.
Then all other players may still take 1 turn. After these turns, the player that initiated the
end of the invasion may take a final action: he may play any card from the Field as if it was
one of his own (without peeking at it first).
Now points are awarded for the rodents and predators available in each collection.
Players can decide upfront in how many invasions (rounds) the game is played.
The player with the highest sum of points collected over the predefined number of
invasions wins the game. If there would be a tie, another invasion is played until there is a
player with more points than the others at the end of an invasion.
In the solo mode you compete against an automatic opponent. The goal is to have more
points than the automatic opponent after an invasion.
Setup give yourself 4 cards, place 4 cards face down in the Field, put 2 cards face down
aside and place the 8 remaining cards face down on a stack on the opposing side of the
table, representing the hand of your automatic opponent.
In each invasion the opponent always goes first. During opponent’s turn reveal the top 2
cards of the opponent’s stack, one by one. Playing rules differ depending on the card type:
rodent just place the rodent in opponent’s collection (simplest rule!)
predator place it in opponent’s collection eating his own non-mutated rodents
mutation place it under one of opponent’s rodents, following these conditions:
choose a rodent where the mutation card doesn’t result in a negative value
if previous is not possible: choose a rodent which needs protection against a
predator yet to be played (as predators don’t eat mutated rodents).
if multiple rodents can be chosen: place it under the last rodent revealed.
adaptation place it on one of opponent’s rodents, following these conditions:
choose a rodent of a different habitat than the one the adaptation card
choose a rodent which has the most benefit of the card at that moment
don’t place an adaptation card over another, unless no other possibility (you
can still do this when playing an adaptation card from your own hand)
!!! If there’s no rodent in play for an event card to target, place that event card at the
bottom of the stack and reveal the next card instead.
After every opponent’s turn, you play a regular turn. After the 4 th turn of the opponent you
also play your 4th turn, meaning the end of the invasion where then the points are counted.
Pierre Knockaert – All rights reserved – January 2020