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1
Overview of the Casual Games Space with a focus on the needs
of developers.Ivan Tkachenko
Vice President of Production Nikitova Games / Kenjitsu
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Nikitova: Outsourcing
6 years of experience5 offices
Chicago, LA, Kiev, St Petersburg, Dnepropetrovsk
3 dev teams Kiev, Ukraine; St Petersburg, Russia; Dnepropetrovsk, Ukraine
250+ employees
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Nikitova: Casual Games Projects
Wild TangentFire FlyPolar GolferPolar BowlerShrek 2 Ogre Bowler
Big FishMystery Case Files
Anarchy EnterprisesNDA Project
…
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Nikitova: Casual Games Development Service
Full game developmentDevelopment of Game Design DocumentArt creation
CharactersLevelsSpecial Effects
ProgrammingC++JavaFlash, Director
Porting to alternate platforms
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Scope of work: What developer needs to reach his goals
Management
Sales & Marketing
Production
Infrastructure and artefacts
Postproduction
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Project management
Budget
Typically produced for approximately $50,000 to $200,000 USD
Small Team
Roles overlapping
1 person plays a number of roles
Number of projects go simultaneously
Planning / Tracking
Meetings
Coordination
Communications
Reporting to stakeholders
Conventions
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QA Manager
Test PlanLooking for bugs
Compatibility testing
User Surveys
Usability testing
Focus Groups
Play balancing
Linguistic and Functionality Testing
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Pitch
Look and feelPrototype?
More pictures
Key Selling features
Short description instead of GDD
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Negotiations
IP holder
Type of contractPublisher
Self-publishing
Work-for-Hire
FundingShare Risks
Give up rights
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Programming
20-25% of budget
Lead programmer
Architecture
Flexibility
Handles
Tools
Outsource
Prototype - No re-using
GDD
TDD
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Game design
20-25% game design / narrative / script
Idea
Producer
Game Designer
Game mechanics
Key Design elements
Outsource
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Idea
Reference analysis
Thinking OrganizationNumber of people
Brain storm
MindMaps
More Ideas - wider choice
Test you choice
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Game mechanics
Matching Games
Chain Popper
Find Subsets
Shape Manipulation
System Management
Breakout Variants
Casual Sports Games
Card & Parlor Games
Other Arcade Variants
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Key Design elements
Simple and Meaningful Play with Transparent Rules
User Interaction
Depth & Complexity
Rewarding Players
Showing Progress
Forgiving Game Play
No stress
Visuals and Themes
Narrative and Characters
Using Sound and Interactive Audio to Enhance Gameplay
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Technologies
Engines an Framework
Director
Flash
Torque
HGE
Popcap Framework
Web + PC + Mac
Network
Community based and multiplayer casual games.