07b. TecSpecs pt 2 - evl · Pitch Bend Range.....75 Pressure Amount ... ler, Orbit becomes a...
Transcript of 07b. TecSpecs pt 2 - evl · Pitch Bend Range.....75 Pressure Amount ... ler, Orbit becomes a...
OPERATION MANUAL
E-mu Systems, Inc.
Orbit V2
Important Notice:In order to obtain warranty service on your Orbit unit, the serial number stickermust be intact and you must have a sales receipt or other proof of purchase. If thereis no serial number sticker on your Orbit, please contact E-mu Systems at once.
Operation Manual© 1996 E-mu Systems, Inc.All Rights Reserved
• FI560 Rev. A
PRINTED AND MADE IN THE USA
E-mu World HeadquartersE-mu Systems, Inc. U.S.A.P.O. Box 660015Scotts Valley, CA USA95067–0015Telephone: 408-438-1921Fax: 408-438-8612
Europe, Africa, Middle EastE-mu Systems, Ltd.Suite 6, Adam Ferguson HouseEskmills Industrial ParkMusselburgh, East LothianScotland, EH21 7PQTelephone: +44 (0) 131-653-6556Fax: +44 (0) 131-665-0473
This product is covered under one or more of the following U.S. patents:4,404,529; 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645;5,111,727; 5,144,676; 5,170,367; 5,248,845; 5,303,309; 5,317,104; 5,342,990;5,430,244 and foreign patents and/or pending patents. Orbit is a registeredtrademark of E-mu Systems, Inc.
WARNING: READ THIS FIRST!
This symbol is intended to alertthe user to the presence ofimportant operating andmaintenance (servicing)instructions in the literatureaccompanying the appliance.
This symbol is intended to alertthe user to the presence ofuninsulated dangerous voltagewithin the product's enclosurethat may be of sufficientmagnitude to constitute a risk ofelectric shock to persons.
IMPORTANT SAFETY INSTRUCTIONSUse in countries other than the U.S.A. may require the use of a different linecord or attachment plug, or both. To reduce the risk of fire or electric shock,refer servicing to qualified service personnel. To reduce risk of fire or electricshock do not expose this product to rain or moisture.
GROUNDING INSTRUCTIONSThis product must be grounded. If it should malfunction or break down,grounding provides a path of least resistance for electric current, reducing therisk of electric shock. This product is equipped with a cord having anequipment-grounding conductor and a grounding plug. The plug must beplugged into an appropriate outlet properly installed and grounded inaccordance with all local codes and ordinances.
DANGERImproper connection of equipment grounding conductor can result in therisk of electric shock. Check with a qualified electrician or service personnelif you are in doubt as to whether the product is properly grounded. Do notmodify the plug provided with this product — if it will not fit the outlet,have a proper outlet installed by a qualified technician.
CAUTIONIf the 9090, Orbit V2 is rack mounted, a standard 19-inch open frame rackmust be used.
USER-MAINTENANCE INSTRUCTIONS1. Orbit should be kept clean and dust free. Periodically wipe the unit with a
clean, lint free cloth. Do not use solvents or cleaners.
2. There are no user lubrication or adjustment requirements.
3. Refer all other servicing to qualified service personnel.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE,ELECTRIC SHOCK, OR INJURY TO PERSONS
WARNING; When using electric products, basic precautions shouldalways be followed, including the following:
1. Read all instructions before using Orbit.
2. To reduce the risk of injury, close supervision is necessary when Orbit isused near children.
3. Do not use Orbit near water — for example near a bathtub, washbowl,kitchen sink, in a wet basement, on a wet bar, or near or in a swimmingpool.
SAVE THESE INSTRUCTIONS
4. Orbit should be situated so that its location or position does not interferewith its proper ventilation.
5. Orbit should be located away from heat sources such as radiators, heatregisters, fireplaces, stoves, or ovens.
6. Orbit should only be connected to a power supply of the type described inthe operating instructions and as marked on the product.
7. This product, in combination with an amplifier, headphones, andspeakers, may be capable of producing sound levels that could cause full orpartial hearing loss or damaged equipment. Do not operate for longperiods of time at high volume levels or at a level that is uncomfortable.Additionally, care must be taken when programming any of the filterscontained herein using extreme operating parameters. This action couldalso produce signals which result in unacceptable high sound levels asnoted previously. If you experience any hearing loss or ringing of the earsconsult your physician.
8. Orbit may be equipped with a polarized line plug (one blade wider that theother). This is a safety feature. If you are unable to insert this plug into theoutlet, do not defeat the safety purpose of the plug. Contact an electricianto replace your obsolete outlet.
9. The power supply cord of Orbit should be unplugged from the outlet whenleft unused for a long period of time.
10. Care should be taken so that objects do not fall and liquids are not spilledinto the enclosure of Orbit through openings.
11. The product should be serviced by qualified service personnel when:
A. The power supply cord has been damaged; or
B. Objects have fallen, or liquid has been spilled into the product; or
C. The product has been exposed to rain; or
D. The product does not appear to operate normally or exhibits amarked change in performance; or
E. The product has been dropped or the enclosure damaged.
12. All servicing should be referred to qualified service personnel.
SAVE THESE INSTRUCTIONS
CONTENTS
INTRODUCTION & BASIC SETUP 1
Introduction ............................................................................................... 3Orbit Architecture ..................................................................................... 4Connection Instructions .......................................................................... 5
BASIC OPERATION 9
Main Controls ......................................................................................... 11Selecting MIDI Channels ...................................................................... 12Selecting Presets ...................................................................................... 12Adjusting Volume & Pan Position ...................................................... 12Beats/Song Mode ................................................................................... 13Multi-Timbral Operation ...................................................................... 17About Orbit .............................................................................................. 18
MASTER MENU 19
Enabling the Master Menu .................................................................. 21Master Tune ............................................................................................. 21Transpose ................................................................................................. 22Global Bend ............................................................................................. 22Global Velocity Curve ............................................................................ 22Mix Output ............................................................................................... 24MIDI Mode .............................................................................24MIDI Mode Change ................................................................25MIDI Overflow ........................................................................25MIDI Enable ...........................................................................25MIDI Bank Select ....................................................................25MIDI Program Preset ........................................................................ 26Preset Change ........................................................................27MIDI Controller Assign .......................................................................... 27X Factor Control ..................................................................................... 27Tempo Control ........................................................................................ 28Retrigger ................................................................................................... 28MIDI Footswitch Assign ........................................................................ 29Send MIDI Data ...................................................................................... 30Beats MIDI Out ....................................................................................... 31User Key Tuning ...................................................................................... 31Song Start/Stop ...................................................................................... 31Global Tempo .........................................................................32Beats Control ..........................................................................32
MASTER MENU (continued)
Beats Mode ............................................................................33Demo Sequence ......................................................................33Viewing Angle ....................................................................................... 34
PROGRAMMING BASICS 35
Modulation .............................................................................................. 38Modulation Sources ...............................................................39Envelope Generators .............................................................................. 40Low Frequency Oscillators ................................................................... 41MIDI Patch ............................................................................................... 42Filter Modulation ....................................................................43What is a Filter? .....................................................................43Parametric Filters ....................................................................46The Z-Plane Filter ...................................................................46Orbit Signal Flow ....................................................................48Keyboard & Velocity Modulation ............................................49Key Number ............................................................................50Velocity Curves .......................................................................50Realtime Modulation ..............................................................51MIDI Realtime Controls ...........................................................52Stereo Mix Outputs .................................................................54
EDIT MENU 55
Enabling the Edit Menu ........................................................................ 57Preset Name ............................................................................................. 58Primary Instrument ................................................................................ 59Secondary Instrument ........................................................................... 59Key Range ................................................................................................. 59Primary Key Range ................................................................................. 60Secondary Key Range ............................................................................ 60Coarse Tuning ......................................................................................... 61Fine Tuning .............................................................................................. 61Volume ...................................................................................................... 61Pan ............................................................................................................. 61Alternate Envelope On/Off ................................................................... 62Primary Alternate Envelope Parameters ........................................... 62Secondary Alternate Envelope Parameters ...................................... 62Delay .......................................................................................................... 63Sound Start .............................................................................................. 63Reverse Sound.......................................................................................... 63
CONTENTS
EDIT MENU (continued)
Solo Mode................................................................................................. 64Portamento Rate .................................................................................... 64Chorus ....................................................................................................... 64Crossfade Mode ...................................................................................... 65Crossfade Direction ................................................................................ 66Crossfade Balance ..................................................................66Crossfade Amount ..................................................................67Cross-switch Point ..................................................................................67Primary Filter Type ................................................................................. 67Primary Filter Cutoff & Q ..................................................................... 69Secondary Filter Type ............................................................................ 69Secondary Filter Cutoff & Q................................................................. 69Auxiliary Envelope ..................................................................................70LFO 1 - Shape & Amount ..................................................................... 71LFO 1 - Rate, Delay & Variation ..............................................71LFO 2 - Shape & Amount ........................................................72LFO 2 - Rate, Delay & Variation ..............................................72Keyboard & Velocity Modulation Control ................................73Realtime Modulation Control ..................................................74Footswitch Control ................................................................................. 75Pitch Bend Range....................................................................75Pressure Amount ..................................................................................... 75MIDI Controller Amount ....................................................................... 75Velocity Curve .......................................................................................... 76Keyboard Center ..................................................................................... 77Keyboard Tuning ....................................................................77Mix Output Assign ................................................................................. 78Preset Links ............................................................................................... 78Save Preset ............................................................................................... 79
STEP-BY-STEP 81
Linking Presets ........................................................................83Editing Presets ......................................................................................... 84Changing the Tuning of an Instrument ........................................... 84Chorus ....................................................................................85Reversing the Instrument ........................................................85Alternate Volume Envelope .................................................................. 86Working with the Filter ......................................................................... 87Using Orbit with a Sequencer ............................................................. 92More Advanced Sequencing ................................................................ 92
CONTENTS
CONTENTS
REFERENCE SECTION 95
Preset Listing ..........................................................................96Instrument Listing .................................................................101Beat Maps ............................................................................105Technical Specifications ........................................................108MIDI Specifications ...............................................................109Warranty ..............................................................................125Index ....................................................................................126
1Chapter 1: Basic Setup
INTRODUCTION& BASIC SETUP
Orbit V2 Operation Manual2
3Chapter 1: Basic Setup
INTRODUCTION
ORBITING THE DANCE PLANET - V2The Dance Planet is a cool place to be. With over 600 of the earth’smost cutting edge samples and the introduction of new rhythmicfeatures, Orbit V2 blasts its way to the forefront as the dance musicmachine.
Orbit features 32 voices of polyphony, 640 presets (384 ROM, 256RAM), and is 16 part multi-timbral. Edit and tweak Orbit’s sounds theway you like them by using its powerful filters, MIDI synced LFO’s,and MIDIpatch modulation system. If that’s not enough, Orbit isequipped with plenty of user-editable “beats”. These drum loops aren’tgoing to sound like everybody else, Orbit gives you the flexibility toalter them to fit your style.
Orbit also gives you the ability to literally take these sounds apart andreassemble them into a limitless number of entirely new sounds,combining parts of one sound with another or with any of a selectionof digital waveforms also stored in ROM. The dynamic multimode andmorphing filters allow you to shape and mold your sound into newdimensions. And creating your own sounds is easy, thanks to Orbit'slogical user interface.
Other features include 3 stereo outputs for individually processingsounds (also configurable as 6 polyphonic submixes with fully pro-grammable dynamic panning), integral sends and returns to allow theaddition of external effects units without the need for a separatemixer, user definable alternate tuning, and of course, an extensiveMIDI implementation.
In addition, when coupled with E-mu's Launchpad Performance Control-ler, Orbit becomes a self-contained interactive groove machine for thestage or studio. Check it out.
All of us at E-mu hope you have as much fun making music with Orbitas we had making it. And we can't wait to hear the music YOU makeusing it.
PHONESVOLUME
EDITMASTER
BEATS
CURSOR< >
HOME/ENTER
DATA POWER
MIDI
C01 Vol127 Pan=P068 vox:Jaxvox1
Orbit V2 Operation Manual4
ORBIT ARCHITECTURE
Orbit is organized as shown in the diagram below.
The Preset is a complete set of all program parameters for a completeOrbit sound. The fully programmable user presets and the unalterableROM presets are organized into five banks of 128 presets each.
BANKS 0 & 1 USER PRESETS
BANKS 2 - 4 ROM PRESETS
Each preset consists of one or more instruments. An instrument is acomplete set of samples or a digital waveform which covers the entirekeyboard range. An instrument can be assigned to each of the Primaryand Secondary layers of the preset.
The primary and secondary layers are essentially two complete soundsstacked or placed adjacent to each other, which can be switched orcrossfaded together in various ways.
Up to four presets can be Linked in order to have more than one preseton the keyboard at a time. The linked presets may overlap each otherfor layered sounds or be adjacent to each other to create keyboard“splits”.
• User Presets can bemoved, erased or modified asdesired.• ROM Presets cannot bemoved or altered unless theyare first copied to a userlocation.
INSTRUMENT
INSTRUMENT
PRESETPRIMARY
SECONDARY
PRESETPRIMARY
SECONDARY
PRESETPRIMARY
SECONDARY
PRESETPRIMARY
SECONDARY
PRESETPRIMARY
SECONDARY
Bank Contents01234
128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets
5Chapter 1: Basic Setup
CONNECTION INSTRUCTIONS
• • • If Orbit does not seemto be responding correctly,make sure that both Orbitand your MIDI controller areset to the same MIDI chan-nel.
SETUP #1 BASIC SETUP
MIDI InOrbit is controlled by MIDI messages received at the MIDI Inconnector. Connect the MIDI In of the Orbit to the MIDI Outconnector of a MIDI controller such as a MIDI keyboard or MIDIpercussion controller.
OutputsOrbit is a high quality, stereo audio device. In order to reproduceits wide dynamic range and frequency response, use a high qual-ity amplification and speaker system such as a keyboard amplifieror home stereo system. A stereo setup is highly desirable becauseof the added realism of stereophonic sound. Headphones can beused if an amplifier and speaker system is not available. Plugstereo headphones into the headphone jack located on the leftside of the front panel. The Right Main output jack serves as amono output when the Left Main plug is not plugged in.
R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO
THRUOUTIN
OUTPUTSMIDI
Scotts Valley, California U.S.A.
100-250VAC 50/60 Hz ~
E-MU SYSTEMS, INC.
WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.
Mai
n Ou
ts to
Mix
er In
MIDI Contro l le r(MIDI Keyboard, Sequencer , e tc . )
MIDI Out
Aux. orTape In
Male RCA p lugto
Male Phono P lug
ToMain Outs
Home StereoSystem
Home Stud ioSystem
Speakers
Amp
Mixer
The Headphone Output i s lo cated
on the Front Pane l
Contro lPeda l
The headphone outputmonitors the main outputsonly.The submix outputs do NOTfeed into the headphoneoutput.
Orbit V2 Operation Manual6
CONNECTION INSTRUCTIONS
SETUP #2 STUDIO SETUP
MIDI InIn this setup, Orbit is controlled by MIDI messages received at theMIDI In connector which have been routed by a MIDI switcher.The MIDI switcher allows any MIDI controller such as a MIDIkeyboard, MIDI wind controller or a computer to be easilyconnected.
MIDI OutThe MIDI Out jack is normally used to transmit program data to acomputer or other device.
OutputsOrbit has three sets of programmable stereo outputs; Main, Sub 1,and Sub 2. Specific Orbit presets (or MIDI channels) can be routedto one of these stereo pairs in order to be further processed ormixed separately.
Sub
2 O
utpu
ts
Sub
1 O
utpu
ts
Mai
n O
utpu
ts
MIDI Out
MIDI Controller(MIDI Keyboard, Sequencer, etc.)
MIDI In
AdditionalMIDI
Devices
MIDI Switcher
MIDIOut
Out In
Out
OutInIn
R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO
THRUOUTIN
OUTPUTSMIDI
Scotts Valley, California U.S.A.
100-250VAC 50/60 Hz ~
E-MU SYSTEMS, INC.
WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.
MIDIIn
Computer
7Chapter 1: Basic Setup
CONNECTION INSTRUCTIONS
SETUP #3 PERFORMANCE SETUP
MIDI InOrbit is controlled by MIDI messages received at the MIDI Inconnector. Connect the MIDI In of Orbit to the MIDI Out con-nector of a MIDI controller such as E-mu's Launchpad, a MIDIkeyboard, MIDI drum pads or a MIDI sequencer.
MIDI ThruThe MIDI Thru jack is used to connect additional MIDI devicesonto the MIDI chain. MIDI Thru transmits an exact copy of themessages received at the MIDI In jack.
OutputsThe Sub 1 and Sub 2 output jacks on Orbit are stereo jacks. Thetip of each jack (accessed when a standard phone plug is inserted)connects to the left or right output of that group.
R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO
THRUOUTIN
OUTPUTSMIDI
Scotts Valley, California U.S.A.
100-250VAC 50/60 Hz ~
E-MU SYSTEMS, INC.
WARNING: TO REDUCE THE RISK OF FIREOR ELECTRIC SHOCK, DO NOT EXPOSETHIS PRODUCT TO RAIN OR MOISTURE.
Sub OutputReturn(To Main Output)
Tip Ring
To Ef fec t From Effec t
SEND/RETURN CABLE
Send
/Ret
urn
Effect Device Mai
n Ou
ts to
Mix
er In
Add i t ionalMIDI
Devices
MIDI Control ler(Launchpad, MIDI Keyboard, Sequencer)
MIDI OutMIDI In
Send
S ignal i s sent out on t ip of p lug andreturned to main outputs v ia r ing of p lug.
SONG BANK PRESET
SAVESELECT CONTROL
DEC
INC
RECPLAYSTOPFFWDREWRTZMODE
PITCHMODULATION
TRIGGERS
TRANSPORT
MIDI CLOCK
T R I G G E R S / T R A N S P O R T
P E R F O R M A N C E S E L E C T
E D I T P A R A M E T E R S T R A N S P O S E
C O N T R O L L E R S
1 3 6 8 10
11975421
LAUNCH PADPERFORMANCE CONTROLLER
C C#
D
D#
E
FF#GG#
A
A#B OFF
+2OCT+OCT
+3OCT
MIDI CHANNEL
-2OCT-OCT
-3OCT
1 2
4
5
6
78910
1112
13
1415
163
Orbit V2 Operation Manual8
If a stereo plug is inserted, the Ring of the stereo plug serves as a signalReturn which sums into the Main outputs.
Therefore, the Sub 1 and Sub 2 jacks can serve as effect sends andreturns in order to further process selected instruments and thenreturn them to the main mix.
The diagram shows the Sub 1 and Sub 2 jacks being used as send/returns in order to further process selected Orbit presets without usingthe effects bus on the mixing board. In a pinch, the effect returnscould also be used to sum additional instruments into the mainoutputs.
The Sub 1 and Sub 2 jacks can be used as effect returns to the Main Outputs.
POWER UP!The power switch is located on the right side of the front panel. Orbitand its MIDI controller may be turned on in any order. When power isapplied, the liquid crystal display will light, indicating that Orbit isoperating. You may have noticed that there is no 110/220 Volt powerselector switch on Orbit.
ORBIT AUTOMATICALLY SWITCHES ITSELF TO THEPROPER LINE VOLTAGE.
CONNECTIONS
••• Inserting a standardmono phone plug halfwayinto the jack allows you tosum into the main outputswithout a special cable.
MAINS
R L
R Bus
L Bus
Output Section
Tip
Ring
Tip
Ring
SUB 1
R L
Tip
Ring
Tip
Ring
SUB 2
R L
Chapter 2: Basic Operation 9
BASICOPERATION
Orbit V2 Operation Manual10
BASIC OPERATION
Chapter 2: Basic Operation 11
BASIC OPERATION
MAIN CONTROLS
Power SwitchSwitches AC power to Orbit On and Off.
MIDI Activity LEDIndicates that MIDI data is being received.
Master Menu Select ButtonThe Master menu contains parameters that affect the entiremachine, not just certain presets. An illuminated LED to the leftof the button indicates that you are in the Master menu.
Edit Menu Select ButtonThe Edit menu is used when you want to change parameters of apreset. An illuminated LED to the left of the button indicates thatyou are in the Edit menu.
Home/Enter ButtonThe Home/Enter button is used to initiate a particular operation.The red LED to the left of the enter button flashes to let you knowthat Orbit is waiting for your response.
Cursor ControlsThese buttons move the cursor to the next parameter on thedisplay. (The cursor is a little flashing line underneath one of theparameters in the display.) Press either cursor control repeatedlyuntil the cursor is underneath the desired parameter. The cursorcan also be moved bi-directionally using the data entry controlwhile the right cursor select button is being held down (i.e. Pressand hold the right cursor button and turn the data entry knob).
Data Entry ControlThe data entry control is a stepped, variable control which is usedto change parameter values. The control increments or decre-ments the current value one unit with each click. This controlincorporates acceleration (values advance faster if the control isturned quickly).
Volume ControlThis is the master volume control for all audio outputs. Note: Formaximum dynamic range, set this control to full level.
PHONESVOLUME
EDITMASTER
BEATS
CURSOR< >
HOME/ENTER
DATA POWER
MIDI
C01 Vol127 Pan=P068 vox:Jaxvox
HEADPHONEJACK
MASTER MENUSELECT
HOME/ENTERBUTTON
MIDIACTIVITY
DATA ENTRYCONTROL
VOLUMECONTROL
DISPLAY
EDIT MENUSELECT
CURSORCONTROLS
POWERSWITCH
1
Orbit V2 Operation Manual12
BASIC OPERATION
••• Channel Pan shouldnormally be set to “P” unlessrealtime control of panning isdesired. This will allow theprogrammed pan setting foreach preset to be used.
• • • If Orbit is not respond-ing properly or plays thewrong preset, make sure thatboth Orbit and your MIDIcontroller are set to the sameMIDI channel and that theMIDI Volume is turned up.
For more information aboutMIDI, see MIDI RealtimeControls on page 52.
MIDI Channel Parameters
Preset Information
0MIDI Channel
Program No.
Volume
Stereo Posit ion
Program Name
Bank No.
MIDI CHANNEL SELECTIONPress the cursor key repeatedly untiil the cursor is underneath thechannel number. (The cursor is a little flashing line underneath one ofthe parameters in the display.) Rotate the data entry control to selectMIDI channel 01-16. As the channel is changed, the display willchange to show the preset, volume and pan associated with thedisplayed channel.
C01 Vol127 Pan=P000 Preset Name
PRESET SELECTIONPress the cursor key repeatedly until the cursor is underneath theprogram number. (The cursor is a little flashing line underneath oneof the parameters in the display.) As the data entry control is rotated,the preset number and name will change. The displayed preset will beassigned to the displayed MIDI channel. Programs are arranged into 5banks of 128, as shown in the diagram at left. Banks can be selectedindependently of the of the program number by pressing the theHome/Enter button while turning the data entry knob.
C01 Vol127 Pan=P000 Preset Name
CHANNEL VOLUMEPress the cursor key repeatedly until the cursor is underneath thevolume value. Rotate the data entry control to select volume 000-127.(This is the same parameter as MIDI volume control #7, and changesmade over MIDI will be shown in the display.)
CHANNEL PANPress the cursor key repeatedly until the cursor is underneath the panvalue. Rotate the data entry control to select pan values -7 to +7 or“P”. When “P” is selected, the pan value specified in the preset isselected. Any other value will override the pan parameter in the pre-set. (This is the same parameter as MIDI pan control #10, and changesmade over MIDI will be shown in the display.)
Bank Contents01234
128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets
Chapter 2: Basic Operation 13
BASIC OPERATION
BEATS MODEOrbit contains a “Beat Sequencer” which can play any of 100 pre-programmed drum sequences called Beats. Any of Orbit's 640 presetscan be used with any beat. The X-Factor control further multiplies thenumber of possible beat combinations by changing which instrumentis assigned to each individual drum hit.
Beats can be also linked together to form Songs. Each song can have upto 10 steps and each step can be programmed to loop up to 64 timesor loop indefinitely. Each step of a song can select a certain beatpattern, jump to another step in the song, or jump to the beginning ofanother song. Because of this jumping capability, songs can be madeas complex as you like. Orbit holds a maximum of 28 songs which canbe quickly and easily transferred to a MIDI sequencer for backup.
To Enter Beats or Song Mode1. Press and hold both the Master button and the Edit button. The
Beats menu shown below will appear and the Enter LED will beflashing.
2. Press the Enter button to Start the beat or song. The Enter LEDwill be solidly on and the Master and Edit LEDs will flash onceeach time the Beat pattern loops.
3. Press either cursor button and use the data entry control to selecta new beat or song, change the tempo, transpose the sequence(X-Factor) or change the preset. Song numbers are locatedimmediately after beat 99.
4. Press the Enter button again to Stop the beat or song.
5. Press and hold both the Master button and the Edit button againto return to the main screen. The song or beat will continueplaying unless you stopped it using the Enter button. The Masterand Edit LEDs will continue to flash, indicating Beats mode is On.
• To Turn Beats Off - Return to the Beats menu and press Enter.
Beats mode plays the preset assigned to MIDI channel 16. If you are inMulti-mode, you can play along with beats mode on any of the MIDIchannels.
B:03 T:120 X:+00492 bts:Danzin
• • • The Beat number canbe selected remotely by usinga MIDI Song Select com-mand. Beats mode can alsobe started and stopped via aMIDI Song Start and Stopcommand when the Beatsscreen is displayed.
• • • There are four differentBeats modes: Factory,1:Constant Tempo,2:Constant T, X, P3:User Settings
See page 33 for details.
Orbit V2 Operation Manual14
BASIC OPERATION
• Beats Mode ParametersB: Selects the beat number. There are 100 different beats to choose
from.Unless the Master menu Beats mode is set to option 2:Con-stant T, X, P, the preset will change when you change the beat.
T: Sets the Tempo of the sequence. The tempo is variable from 1 beat-per-minute to 255 bpm. Turning the tempo all the way downselects External Clock mode (Ext). In external clock mode, thetempo is derived from incoming MIDI clock pulses.
X: Selects the “X Factor” or transposition interval. Rather than changethe pitch of the instruments, transposition shifts the keyboardposition up and down. On “Beats” presets this has the effect ofchanging the instruments on each beat. By combining the variousbeats, presets and transpositions, you can create literally hundredsof thousands of different grooves. On presets where there is onesound stretched across the entire keyboard, transpose willtranspose the pitch.
1 3 2 4 1 3 2 4
808
Kic
k
Snar
e
Ch
ord
Scra
tch
Law
n M
ow
er
Syn
th P
ad
Dee
p K
ick
No
ise
Bur
st
Transpose +24
Beat Same Beat
Transposing a “beats” preset shifts the keyboard and changes the sounds assigned to each beat.
SONG MODESong mode allows you to link beats together to form more complexand repeatable song structures. Orbit can record up to 28 songs of upto 10 events each, numbered E0 through E9.
S:03 T:120 X:+00E1 do B23 [01]
Beat/Song Select
Event No.
Tempo
X-Factor
No. of Times Played
Event Type
• • • MIDI Song numbers(0-127) can select eitherBeats (0-99) or Songs(100-127).
Chapter 2: Basic Operation 15
BASIC OPERATION
• Song Mode ParametersS: Selects the Song number from S00 to S27. Moving the data entry
control one increment past B99 selects the first Song (S00).
T & X: The Tempo and X-Factor can be edited for each event, but willonly be saved and recalled if the Beats Mode in the Mastermenu is set to 3:User Settings.
E: Selects the Event number. An Event can do one of the followingthings:
• Play a particular Beat, a specified number of times.
S:00 T:120 X:+00E1: do B:05 [10] plays Beat 05, 10 times
• GoTo a Previous Event, a specified number of times.
S:00 T:120 X:+00E2: to E1 [04] go back to event E1, play 4 times
• GoTo a particular new Song.
S:00 T:120 X:+00E2: to S05 [--] go to Song S05 NO REPEATS!
• Stop the Song.
S:00 T:120 X:+00E2: Stop [--] end of Song NO REPEATS!
[ ]: Number of times played from 1 to 64. Repeats are not allowed onGoTo Song or Stop events. Moving the data entry control oneincrement past 64 selects Infinite Repeat [<>].
• • • Note: The first Eventin a Song is always a“Play Beat” Event.
• Song Beats do not have tobegin at event 00. If youselect Event 05 and pressEnter, the Song will beginplaying from event 5.
If the cursor is underneaththe Song number, the Songwill always begin at Event 0.
• • • See Beats Mode in theMaster Menu for additionalinformation.
Orbit V2 Operation Manual16
BASIC OPERATION
• Song ExamplesBecause of the Repeat and Jump functions, Songs can be made ascomplex as you like. Remember to set Beats mode (in the Mastermenu) to “3:User Settings” if you want the Song to play back yourown Tempo, X-Factor and Preset settings.
The diagrams below show a few examples of how songs can beconstructed.
Beat 07Play [01]
E0Beat 18Play [01]
E1GoTo E1Play [16]
E2Beat 48Play [01]
E3Beat 23Play [01]
E4Stop
Play [--]
E5
16 times
S21
In the above example, beat 7 plays once, and then beat 18 plays once.At event E2, the song jumps back and repeats E0 and E1. When eventsE0 and E1 have looped 16 times, the song moves on to step E3, E4,and E5, which stops the song.
In the above example, beats 21, 30 and 62 are simply repeatedindefinitely until you turn off Beat/Song mode.
Instead of jumping to a previous step, song 23 jumps to song 20 in theexample above. This technique might be used to add a “lead in” to apreviously stored song.
Beat 02Play [01]
E0
Beat 7Play [01]
E0
Beat 51Play [01]
E1Beat 40Play [01]
E2GoTo S20Play [--]
E3
Jump to Song 20
S23
S20etc.
Beat 21Play [01]
E0Beat 30Play [01]
E1Beat 62Play [01]
E2GoTo E0Play [<>]
E3
Infinite Repeat
S22
Chapter 2: Basic Operation 17
BASIC OPERATION
MULTI-TIMBRAL OPERATIONMulti-timbral operation means that Orbit can play more than onesound at the same time. To access multiple presets on different MIDIchannels simultaneously, follow these instructions:
1. Set the MIDI mode to MULTI-Mode, using the MIDI modefunction in the Master menu (page 24).
2. Decide which MIDI channels you wish the Orbit to receive, andturn all other channels OFF using the MIDI Enable function inthe Master menu (page 25). Up to 16 channels can be selectedsimultaneously!
3. Select the desired preset for each of the MIDI channels you wishthe Orbit to receive using the MIDI Channel/Preset selectionscreen (see previous instructions).
4. Orbit will now respond multi-timbrally on the MIDI channels youhave specified. The volume and pan position parameters can beadjusted over MIDI (for each MIDI channel) or using the Cursorand Data Entry control in the MIDI Channel/Preset selectionscreen.
Each of the 16 MIDI channels can be assigned to play a specific Orbit preset.
Channel 01Volume
Pan
Channel 02Volume
Pan
Channel 03Volume
Pan
Channel 16Volume
Pan
PRESET
PRESET
PRESET
PRESET
Orbit V2 Operation Manual18
BASIC OPERATION
Memory
10100101001010100101001010101010010101001010
Digital/AnalogConverter
1011001
Z-Plane Filter Amplifier
Basic Sampling System
OrbitAnalog/DigitalConverter
10110011011001
-1V -2V3V-1V-2V3V1V
0V
3V
-3V
ABOUT ORBITOrbit utilizes digital recordings of real instruments for the basis of itssound. This is similar to a tape recorder except that inside the Orbit,the sounds are permanently recorded on digital memory chips.
To perform this modern miracle, sounds and instrument waveformsare first digitally recordered or “sampled”. After the sounds andwaveforms have been truncated, looped and processed, they are“masked” into the Orbit ROM (Read Only Memory) chips.
Conceptually, the sampling process is very simple, as shown in theBasic Sampling System diagram. As a sound wave strikes thediaphragm of a microphone, a corresponding voltage is generated. Tosample the sound, the voltage level is repeatedly measured at a veryhigh rate and the voltage measurements are stored in memory. To playthe sound back, the numbers are read back out of memory, convertedback into voltages, then amplified and fed to a speaker which convertsthe voltage back into sound waves. Of course, playing back 32channels at different pitches tends to complicate matters, but this isbasically how it works. In Orbit, we have left out the Analog/Digitalconverter stage since the sounds are already sampled for you.
Chapter 3: Master Menu 19
MASTERMENU
Orbit V2 Operation Manual20
MASTER MENU
Chapter 3: Master Menu 21
MASTER MENU
The Master menu contains functions that affect the overall operationof Orbit. For example, changing the Master Tune will change thetuning of all the presets, not just the one currently displayed.
To enable the Master menuPress the Master key, lighting the LED. The current screen will bethe one most recently selected since powering up Orbit. Thecursor will appear underneath the first character of the screenheading on line one.
To select a new screenPress the cursor key repeatedly (or hold the right cursor key whileturning the data entry control) until the cursor is underneath thescreen title heading. Rotate the data entry control to select an-other screen.
To modify a parameterPress the cursor key repeatedly (or hold the right cursor key whileturning the data entry control) until the cursor is underneath theparameter value. Rotate the data entry control to change thevalue.
To return to Preset Select modePress the Master key, turning off the LED.
MASTER MENU FUNCTIONS
• Master TuneMaster Tune adjusts the overall tuning of all presets so that Orbit canbe tuned to other instruments. The master tuning range is ± 1semitone in 1/64th semitone increments. A master tune setting of“00” would indicate that the Orbit is perfectly tuned to concert pitch(A=440 Hz).
MASTER TUNE+63
Orbit V2 Operation Manual22
MASTER MENU
• TransposeThis function transposes the key of Orbit in half-step intervals byshifting the keyboard position relative to middle C.. The transposerange is ± 12 semitones or one octave.
TRANSPOSE+12 semitones
• Global BendThis function sets the range of the pitch wheel only when it is routedto control pitch. The maximum pitch bend range is ± 12 semitones.This function only affects presets which have their individual pitchbend range set to global.
GLOBAL BEND+/- 12 semitones
• Global Velocity CurveIncoming velocity data can be modified by a velocity curve in order toprovide different types of dynamics in response to your playing or tobetter adapt to a MIDI controller. This function allows you to selectone of eight global velocity curves or leave the velocity data unaltered(off). Global velocity curve only affects presets which have theirindividual velocity curve set to global.
GLOBAL VEL CURVE8
Chapter 3: Master Menu 23
MASTER MENU
GLOBAL VELOCITY CURVES
Curve 1
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 2
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 3
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 5
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 6
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 4
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 7
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ult
Vel
oci
ty
Curve 8
Orbit V2 Operation Manual24
MASTER MENU
• Mix OutputThis function allows you to override the output assignments made ineach preset and instead assign the outputs according to MIDI channel.This also allows you to change the output assignment of the factorypresets. For each of the 16 MIDI channels, you can select the Main,Sub 1, or Sub 2 outputs, or “P”. When “P” is selected, the outputassignment selected in the preset is used. If no plugs are inserted intothe sub outputs, the audio will be automatically directed to the mainoutputs.
MIX OUTPUTchannel 01:P
• MIDI ModeThis function selects one of the four MIDI modes and the MIDI systemexclusive ID number.
Omni modeOrbit responds to note information on all MIDI channels andplays the preset currently displayed in the main screen.
Poly modeOrbit only responds to note information received on the cur-rently selected MIDI channel (on the preset selection screen) andplays that channel’s associated preset.
Multi modeOrbit responds to data on any combination of MIDI channels andplays the specific preset associated with each of the MIDI chan-nels.
Mono modeOrbit responds to data on any combination of MIDI channels butplays each channel monophonically. If a new note on a channelis played before the last note is released, the envelopes will not beretriggered (legato).
ID numberThis function allows an external programming unit to distinguishbetween multiple Orbit units. In this case, each unit should havea different ID number.
MIDI MODE IDOmni 00
••• This function is usefulwhen sequencing because itallows you route specificMIDI channels to the Submixoutputs. From there they canbe externally processed withreverb or other effects.
Warning: Presets can notbe transferred between twoOrbit units unless the IDnumbers of both unitsmatch.
Chapter 3: Master Menu 25
MASTER MENU
• MIDI Mode ChangeThis function selects whether or not MIDI mode change commandsare accepted or ignored when received over MIDI (see MIDI Mode).
MIDI MODE CHANGEDisabled
• MIDI OverflowWhen on, if you play more notes than Orbit has channels (32), theadditional note data will be directed out the MIDI Out port to a sec-ond Orbit, thus doubling the number of available channels. MIDIOverflow can be turned On or Off.
MIDI OVERFLOWOff
• MIDI EnableWhen in MIDI Multi mode, this function lets you turn each MIDIchannel On or Off. This is useful when you have other MIDI devicesconnected and do not want the Orbit to respond to the MIDI channelsreserved for the other devices. MIDI Enable only operates in MultiMode.
MIDI ENABLEchannel 01: On
• MIDI Bank SelectThe MIDI specification only allows for 128 presets per MIDI channel.This function selects which bank of 128 presets will be used forincoming MIDI program change commands. Banks can be set for eachMIDI channel. This function allows you to access all 640 presets inOrbit without using a MIDI bank select command.
MIDI BANKchannel 01:1 MIDI Preset Bank
MIDI Channel
Orbit V2 Operation Manual26
MASTER MENU
• MIDI Program PresetIncoming MIDI program changes can be “mapped” to call a differentnumbered preset. This is a handy feature when you want a specificpreset number sent from the master synth to be linked with a specificpreset on Orbit. For example, the Program Preset Map could be setto call up preset 12 whenever Orbit receives program change number26. Any of the presets in Orbit can be mapped to any incoming MIDIprogram change number. This feature also allows you to select presetsin banks 1-4, which are not normally accessible over MIDI withoutsending bank change commands.Note: The MIDI Program->Preset Map only works when you are inBank 0.
MIDI PROG>PRESET 026 –> 012
This chart shows how MIDI preset changes can be re-mapped. In this example, programchanges 10-29 have been re-mapped. All other programs will be selected normally.
SelectedProgram
MappedProgram
0 1 2 3 4 5 6 7 8 9
10
20
30
40
50
60
70
80
90
100
110
120
00 01 02 03 04 05 06 07 08 09
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127
44 91 50 01 15 88 99 78 32 88
34 73 106 55 43 75 120 121 10012
41
0 0 0 0 0 0 0 0 0 0
2 0 1 0 0 0 0 0
1 0 0 0 2 0 0 0 0 2
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0
Chapter 3: Master Menu 27
MASTER MENU
••• A few of the standard-ized MIDI Controllernumbers are listed below.
1 - Modulation Wheel
2 - Breath Controller
3 - Aftertouch
4 - Foot Pedal
5 - Portamento Time
6 - Data Entry
7 - Volume
8 - Balance
9 - Undefined
10 - Pan
11 - Expression
••• The X Factor, TempoControl and Scratch settingsare sent and received withthe Master Settings.See Send MIDI Data.
• Preset ChangeThis function lets the Orbit utilize or ignore incoming MIDI presetchange or Bank Select commands for each channel. Note that a MIDIprogram change command can only select presets in bank 0. Thepresets in banks 1-4 can be selected manually, by changing the MIDIbank, by using a MIDI bank select command, or by using the mappingfunction “MIDI PROGRAM PRESET”.
PRESET CHANGEchannel 01: On
• MIDI Controller AssignOrbit allows you to assign up to four realtime control sources fromyour MIDI controller. These control sources could be modulationwheels, data sliders or whatever. In this screen, you set up whichcontrollers will be received by Orbit. What effect the controller willhave is programmed separately for each preset. The Orbit MIDI con-trollers are each assigned a letter, A-D. Each controller letter can beassigned to a MIDI realtime controller from 00-31. Note: If controllernumbers 7 or 10 are selected, they will override the standard MIDIvolume and pan control routings.
CONTROLLER# ABCD01 02 03 04
• X Factor ControlThis function allows any MIDI controller number from 0-31, monopressure, or the pitch wheel to change the X Factor (transpose) ofBeats mode. Two controllers can be assigned to move the X Factorboth up and down from its initial position. With a wheel assigned tothe up control, moving the wheel up adds a positive offset to the XFactor setting. Moving the wheel back down returns the X Factor to itsoriginal setting. The maximum controller offset is ±36, which is addedto the initial setting. The pitch wheel (pwh) can be assigned to bothup and down settings to allow bidirectional control. When “Off” isselected, external control of X Factor is disabled. This controller isonly recognized on MIDI channel 16, unless Orbit is in Omni mode,in which case all channels are accepted.
X FACTOR CONTROLup:14 down:15
••• For more information oncontroller assignments, seeMIDI Realtime Controls in theProgramming Basics section.
••• When X Factor Control isbeing used, the last setting ofthe MIDI controller remainsin effect when a new Beat isselected.
Orbit V2 Operation Manual28
MASTER MENU
• Tempo ControlThis function allows MIDI controllers to change the Global Tempowhich is used for Beats mode, Retrigger, and the synced LFOs. Anycontroller number from 0-31, mono pressure, or the pitch wheel can beassigned to change the Global Tempo. A different controller can beused to change the tempo up or down. The Pitch Wheel can beassigned to both the up and down parameters to vary the tempo upand down from a single controller. MIDI Controller values are added tothe Global Tempo with an offset range of ±64. When the controller isset to zero (off) the tempo returns to its original setting. This controlleris only recognized on MIDI channel 16, unless Orbit is in Omni mode,in which case all channels are accepted. This control has no effectwhen external clock is being used.
TEMPO CONTROLup:pwh down:pwh
• RetriggerThe Retrigger function creates a “stuttering” effect by resetting thesample start point and envelope generators to their starting point everytime a trigger is received. The rate of retriggering is based on the GlobalTempo which is divided down by the Retrigger Rate parameter. A MIDIcontinuous controller (0-31 or Mono Pressure) can also be assigned tocontrol the Global Tempo divisor. Set the rate parameter to “Off” todisable retriggering.
RETRIGGERch:01 rate:1/16
The following Retrigger divisors are available:
Dbl - Double Whole NotesDbl T - Double Whole Note TripletsWhole - Whole NotesWhl T - Whole Note TripletsHalf - Half NotesHalf T - Half Note Triplets1/4 - Quarter Notes1/4 T - Quarter Note Triplets
1/8 - Eighth Notes1/8 T - Eighth Note Triplets1/16 - Sixteenth Notes1/16 T - Sixteenth Note Triplets1/32 - Thirty-second Notes1/32 T - Thirty-second Note Triplets1/64 - Sixty-fourth Notes1/64 T - Sixty-fourth Note Triplets
••• When Tempo Control isbeing used, the last setting ofthe MIDI controller remainsin effect when a new Beat isselected.
••• When a MIDI controlleris used to control Retrigger,the last setting of the MIDIcontroller remains in effectwhen a new Preset or Beat isselected.
When the Global Tempo isset to “External” , the 1/64thnote divisor is not possible.1/64 T will be substituted,even though the displayreads 1/64.
When the Global Tempo isset to “External” , the TempoControl parameter will nothave any effect.
Chapter 3: Master Menu 29
MASTER MENU
• Pitch Wheel -> ScratchThis function allows the pitch wheel to simulate record scratching.When this function is On, the speed that you move the pitch wheelback and forth determines the pitch of the keys being played. There-fore the faster you move the wheel back and forth, the faster thesound plays through. The amount of control the wheel has is adjust-able from 1 to 100. Adjust the amount depending on the type ofsound being scratched and to suit your personal preference. Scratchcan be assigned to any MIDI channel from 1-16 or to “All” channels.Setting the channel to “None” turns scratch mode off.
PITCH WH->SCRATCHch:01 amt:50
• MIDI Footswitch AssignLike the MIDI Controllers, 3 MIDI footswitches can be assigned toMIDI footswitch numbers. Footswitches can be assigned numbers from64-79. Destinations for the footswitch controllers are programmed inthe Edit menu.
FOOTSWITCH #1:64 2:65 3:66
••• A few of the standard-ized MIDI switch numbersare listed below.
64 - Sustain Switch (on/off)
65 - Portamento (on/off)
66 - Sostenuto (on/off)
67 - Soft Pedal (on/off)
69 - Hold Pedal 2 (on/off)
Orbit V2 Operation Manual30
MASTER MENU
• Send MIDI DataThis function will send MIDI System Exclusive data to the MIDI Outport of Orbit. The MIDI data can either be sent to a computer,sequencer or to another Orbit. Using the cursor key and the data entrycontrol, select the type of MIDI data you wish to transmit.
User Beat DataTransmits all User Beat data (tempos, X factor, preset) and all userSong Beat data (events, repeats, jumps).
Master SettingsTransmits all parameters in the Master menu except tuning table,program/preset map and viewing angle.
Program/ Preset MapTransmits only the program/preset map.
Tuning TableTransmits only the user tuning table.
Factory PresetsTransmits all the factory ROM presets.
User PresetsTransmits all the user presets.
Any Individual PresetTransmits only the selected preset.
The Enter LED will be flashing. Press the Enter button to confirm theoperation. To receive MIDI data, simply send the MIDI data into Orbitfrom another Orbit or your sequencer.
SEND MIDI DATA000 Stereo Piano
To Record MIDI Data into a Sequencer:1. Setup sequencer to receive system exclusive data.
2. Place sequencer into record mode, then Send Preset Data.
To Receive MIDI Data from a Sequencer:1. Simply play back the sequence into Orbit.
Warning: Send data as you would a regular sequence. Sending datain one huge chunk may clog the MIDI input buffer on Orbit.
••• The Preset, Volume, andPan information for all 16channels is included whenthe Master settings aretransmitted or received.
Warning: When transfer-ring SysEx data from oneOrbit to another, the IDnumbers of both units mustmatch.
Chapter 3: Master Menu 31
MASTER MENU
• Beats MIDI OutThis function allows Beat note and controller data to be sent outMIDI as the Beats are playing. Selecting “Transmit” sends the MIDIdata as the beats play. Selecting “Transmit & Mute” sends the dataover MIDI data but does not play internal voices.
BEATS MIDI OUTTransmit
• User Key TuningIn addition to standard twelve tone equal temperament, Orbit con-tains four additional preset tuning tables (Just C, Vallotti, 19 tone, andGamelan) and one user definable tuning. User Key Tuning allows youto alter the parameters of the user definable tuning. The pitch of everykey can be individually tuned, facilitating the creation of alternatescales. Using the cursor key and the data entry control, select the keyname, the MIDI key number and the fine tuning. The key name isvariable from C-2 to G8. MIDI key number is variable from 0 to 127.The fine tuning is variable from 00 to 63 in increments of 1/64 of asemitone (approx. 1.56 cents). For each preset, the specific tuningtable is selected in the Edit menu.
USER KEY TUNINGKey:C1 036-00
• Song Start/StopThis function enables or disables MIDI Song Start/Stop for Beats mode.In some cases you may want to start Beats mode along with anexternal sequencer. In other cases you may want to start Beats modeindependently. This control allows you either option. Song Select orMIDI clocks are not affected by this function. You can also use theBeats Control number (see the following page) to control Song Start/Stopeven when this function is disabled.
SONG START/STOPEnabled
••• Application: The userkey tuning can be used totune individual percussioninstruments.
••• The Beats MIDI Outsettings are sent and receivedwith the Master Settings.See Send MIDI Data.
Key Name Fine Tuning
Coarse Tuning
Orbit V2 Operation Manual32
MASTER MENU
• Global TempoThis function sets the tempo for Beats mode, Synced LFOs and theRetrigger features. This tempo setting is the same as shown in Beatsmode and any changes you make will be shown in either window. Theglobal tempo is variable from 1 beat-per-minute (bpm) to 255 bpm.Turning the tempo down below 1 bpm sets the tempo to “External”mode. In external mode, the tempo is determined by incoming MIDIclocks. Note that in external clock mode, the Beat will not start ifthere is no incoming MIDI clock to set the tempo.
GLOBAL TEMPO120 bpm
• Beats ControlThis function allows you to control Beats mode using standard MIDINote-on messages. The selectable options are: “Mute Key”, “Start Key”,and “Stop Key”. The Mute Key, while pressed, silences the beat or songwithout stopping it and also silences MIDI transmission of beats. AnyMIDI key number can be assigned to the three controls, but they mustbe received on MIDI channel 16 to be recognized unless Orbit is inOmni mode, in which case all channels are accepted. These keys onlywork when the beats screen is displayed.
BEATS CONTROLMute Key: C6
Control keys can be placed out of the way at the ends of the keyboard or anywhere you prefer.
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8
= Standard 5 Octave Keyboard Range
Sta
rt K
ey
Mut
e K
ey
Sto
p K
ey
When the Global Tempo isset to “External” , the TempoControl parameter will nothave any effect.
Chapter 3: Master Menu 33
MASTER MENU
• Beats ModeThere are four options when in Beats mode: Factory Settings, ConstantTempo, Constant T, X, P and User Settings. These modes affect theway Orbit responds to parameter changes in Beats Mode. Thecharacteristics of each mode are detailed below.
Factory Settings ........ The Tempo, X Factor (transpose) and Preset arepreset at the factory. These can be changed, butany changes are lost when the beat number ischanged.
1:Constant Tempo .... The Factory settings of Preset and X Factor willbe used whenever a new beat is selected, but theTempo can be user-adjusted and will remainconstant when new beats are selected.
2:Constant T, X, P ..... Tempo, X Factor and Preset are user-adjustableand will remain constant when new beats areselected.
3:User Settings ......... All Beat parameters (Tempo, X-Factor, Preset) areuser-adjustable and are immediately saved tonon-volatile RAM. These user settings remainstored in RAM even if another Beats mode (suchas factory settings) has been selected.
BEATS MODEFactory Settings
• Demo SequenceOrbit contains a play-only demo sequencer to give you an idea ofwhat is possible using this fantastic machine. Press either cursor key tomove the cursor to the lower line of the display and press Enter. TheDemo Select screen will appear and the first sequence will begin play-ing. The two sequences play one after the other and will continue torepeat. Use the cursor keys to select a particular sequence. Pressing theEnter button again will stop the sequence and return you to the firstDemo screen.
DEMO SEQUENCE DEMO 1 2Start ENTER=Stop >=Next
Orbit V2 Operation Manual34
MASTER MENU
• Viewing AngleThis function allows you to change the viewing angle of the display sothat it may be easily read from either above or below. The angle isadjustable from +7 to -8. Positive values will make the display easier toread when viewed from above. Negative values make the display easierto read from below.
VIEWING ANGLE+7
Chapter 4: Programming Basics 35
PROGRAMMINGBASICS
Orbit V2 Operation Manual36
PROGRAMMING BASICS
Chapter 4: Programming Basics 37
PROGRAMMING BASICS
This chapter explains how Orbit sounds are constructed and containsimportant background information on how to create your own cus-tom presets.
Your initial involvement with Orbit will most likely consist of usingthe existing presets and selecting MIDI channels. While the factorypresets are very good, there are probably some things you would liketo change, perhaps the LFO speed, the filter cutoff or the attack time.You may also want to make your own custom presets using complexmodulation routings. There are 256 user locations (Banks 0 & 1)available to store your own creations or edited factory presets. Best ofall, it’s easy to edit or create new presets using the edit menu.
Presets can be made up of both a primary and secondary instrument.Presets can also be “linked” with up to 3 additional presets to createlayering or splits.
One way to create a keyboard split is assign an instrument to a specificrange and then link it to other presets which fill in the empty keys.Using a combination of 4 linked presets and the primary and second-ary instrument ranges, up to 8 keyboard splits can be produced. Iflinked presets overlap on the same keyboard range, the presets will bedoubled or stacked.
These diagrams show how keyboard splits and layers can be created by linking presets.Remember that each preset can consist of both a primary and secondary instrument.
Preset #1
Preset #2
LAYERING TWO PRESETS
Key Range
Zone 1
Zone 2
Key Range
Key Range
CREATING A SPLIT KEYBOARD
LINK
Orbit V2 Operation Manual38
PROGRAMMING BASICS
Orbit has an extensive modulation implementation using two multi-wave LFO’s (Low Frequency Oscillators), two envelope generators andthe ability to respond to multiple MIDI controllers. You can simulta-neously route any combination of these control sources to multipledestinations.
MODULATIONModulation means to dynamically change a parameter, whether it bethe volume (amplitude modulation), the pitch (frequency modula-tion), or whatever. Turning the volume control on your home stereorapidly back and forth would be an example of amplitude modulation.To modulate something we need a modulation source and a modula-tion destination. The source is your hand turning the knob, and thedestination is the volume control. If we had a device that wouldautomatically turn the volume control, we would also call that devicea modulation source. Orbit is designed so that for each of the variableparameters, such as the volume, there is an initial setting which canbe changed by a modulation source. Therefore in the case of volume,we have an initial volume and we can change or modulate thatvolume with a modulation source. Two main types of modulationsources on Orbit are Envelope Generators and Low Frequency Oscillators.In the example above, an envelope generator could be routed toautomatically turn the volume control as programmed by the enve-lope. Or, a low frequency oscillator could be routed to automaticallyturn the volume control up and down in a repeating fashion.
Turning the volume control back and forth on your home stereo is an example ofAmplitude Modulation.
Chapter 4: Programming Basics 39
PROGRAMMING BASICS
MODULATION SOURCESOrbit uses three kinds of modulation sources.
• KEYBOARD AND VELOCITY MODULATIONValues which are generated at the start of a note and do not changeduring the note.
Keyboard KeyWhich key is pressed.
Key VelocityHow hard the key is pressed.
• REALTIME MODULATIONValues which can be continuously changed during the entire durationof the sound.
Pitch WheelA synthesizer pitch bend wheel.
Miscellaneous Controllers (4)Any type of MIDI controller data.
Keyboard Pressure (mono aftertouch)Key pressure applied after the key is initially pressed.
Polyphonic Key PressurePressure from a controller capable of generating polyphonicpressure data.
Low Frequency Oscillators (2)Generate repeating waves.
Envelope Generators (3)Generate a programmable “contour” which changes over timewhen a key is pressed.
• FOOTSWITCH MODULATIONChanges a parameter when one of the three footswitches are pressed.The footswitches can be programmed to switch: Sustain (pri/sec/both),Alternate Volume Envelope (pri/sec/both), Alternate Volume Release(pri/sec/both), or Cross-Switch between the primary and secondaryinstruments.
Orbit V2 Operation Manual40
PROGRAMMING BASICS
ENVELOPE GENERATORSAn envelope can be described as a “contour” which can be used toshape the sound in some way over time. Each channel of the Orbitcontains two envelope generators. One of the envelope generators, theAlternate Volume Envelope, controls the volume of the primary orsecondary instrument over time and has 5 stages, Attack, Hold, Decay,Sustain, and Release. The other envelope, the Auxiliary Envelope, canbe routed to any realtime control destination and is a general purposeenvelope. The Auxiliary Envelope has 6 stages: Delay, Attack, Hold,Decay, Sustain, and Release. The time of each stage can be adjusted tocreate myriad envelope shapes, which in turn shape the sound. TheEnvelope parameters can be described as follows:
• DelayThe time between when a key is played and when the attackphase begins.
• AttackThe time it takes to go from zero to the peak (full) level.
• HoldThe time the envelope will stay at the peak level before startingthe decay phase.
• DecayThe time it takes the envelope to go from the peak level to thesustain level.
• SustainThe level at which the envelope remains as long as a key is helddown.
• ReleaseThe time it takes the envelope to fall to the zero level after thekey is released.
Percussion
Organ
String
Plucked
••• The generalized envelopeshapes of a few types ofsounds are shown above.
Delay
level
time
keydown
Attack
Hold
Decay
Sustain
Releasekey
released
Chapter 4: Programming Basics 41
PROGRAMMING BASICS
Triangle
Square
Sine
Sawtooth
Random
If the key is released during the Hold (H) phase, the Release phase begins.
LOW FREQUENCY OSCILLATORS (LFOS)A Low Frequency Oscillator is simply a wave which repeats at a slowrate. The Orbit has two multi-wave LFOs for each of its 32 channels.The LFO waveforms are: Triangle, Sine, Square, Sawtooth, and Ran-dom, which is a random “sample and hold” type of wave. Other LFOwaves are “Synced” which means that their rates will follow the tempoas set in Beats mode.
By examining the diagram of the LFO waveforms, you can see how theLFO will affect a modulation destination. Suppose we are modulatingthe pitch of an instrument. The sine wave looks smooth, and willsmoothly change the pitch. The square wave changes abruptly, andwill abruptly change the pitch from one pitch to another. Thesawtooth wave smoothly decreases, then abruptly changes back up.The sound’s pitch will follow the same course. Controlling the pitchof an instrument is an easy way to hear the effects of the LFO waves.
level
keydown
keyreleased
A H R
time
Orbit V2 Operation Manual42
PROGRAMMING BASICS
When the amount of an LFO is a negative value, the LFO shape will beinverted. For example, inverting the sawtooth wave produces a wavethat smoothly increases, then instantly resets down.
The LFO can also be Synced the tempo programmed in the beatsmenu. When synced, the LFO rate will increase or decrease to followthe beats/global tempo.
MIDIPATCHConnecting a modulation source to a destination is called a patch.Orbit lets you connect the modulation sources in almost any possibleway to the modulation destinations. You can even modulate othermodulators. Each patch also has an amount parameter which deter-mines “how much” modulation is applied to the destination. Themodulation amount can be positive or negative and will either add orsubtract from the initial value. Keyboard and velocity sources can besimultaneously patched to any 6 of the 42 destinations for each preset.Realtime modulation sources can be simultaneously patched to any 8of the 33 destinations for each preset.
Inverted Sawtooth
Negative Amount
+-
Sawtooth
Sources
LFO 1LFO 2
Aux EnvWheel
PressureMIDIetc.
Destinations
PitchX-FadeVolume
LFO Amt.Filter FcAttack
etc.
ModulationSource Destination
Amount +/-
LFO 1 PrimaryVolume
+-
Chapter 4: Programming Basics 43
PROGRAMMING BASICS
FILTER MODULATIONOrbit contains a Z-plane filter for each of its 32 channels. The blockdiagram of a single channel is shown below.
The Tone filter is a simple tone control and can be used to brightenor darken the tone of an instrument. Each of the 17 Z-plane filters is apowerful synthesizer filter which can dramatically alter the sound ofan instrument.
WHAT IS A FILTER?To understand how a filter works we need to understand what makesup a sound wave. A sine wave is the simplest form of sound wave. Anywaveform except a sine wave can be analyzed as a mix of sine waves atspecific frequencies and amplitudes.
One way to represent complex waveforms is to use a chart with fre-quency on one axis and amplitude on the other. Each vertical line ofthe chart represents one sine wave at a specific amplitude.
R
LVolume
Pan
VolumeAHDSR
Instrument
PitchSampleStart
Tone
Z-PlaneFilter
DCA
Aux.DAHDSR
Velocity
Morph Q
40 80 160 360 720 1440 2880
Frequency
Am
pli
tud
e
Orbit V2 Operation Manual44
PROGRAMMING BASICS
Most of the instruments in Orbit are complex waves containing manysine waves of various amplitudes and frequencies. A filter is a devicewhich allows us to remove certain components of a sounddepending on its frequency. For example, a Low Pass Filter, one ofthe Z-plane filters in Orbit, lets the low frequencies pass and removesonly the high frequencies.
The point at which the frequencies begin to be cut is called the CutoffFrequency (or Fc for short). A filter that let only the high frequenciespass would be called a High Pass filter. Using a filter, we now have away to control the harmonic content of a sampled sound. As it turnsout, a low pass filter can simulate the response of many naturalsounds.
For example, when a piano string is struck by its hammer, there areinitially a lot of high frequencies present. If the same note is playedsofter, there will be fewer of the high frequencies generated by thestring. We can simulate this effect by routing the velocity of thekeyboard to control the amount of high frequencies that the low passfilter lets through. The result is expressive, natural control over thesound.
The auxiliary envelope generator is commonly used to control thecutoff frequency of the Z-plane filter. This allows the frequencycontent to be varied dynamically over the course of the note.Dynamic filtering coupled with all the different instruments available,makes for almost endless possibilities in the final sound. Any modula-tion source can be used to modulate the filter.
••• The initial filter Fc andall Fc modulators ADDalgebraically to determinethe actual Fc. If you are notgetting sound, adjust theinitial Fc or reduce theamount of modulation.Careful adjustment of all thefilter parameters is the secretto getting great sounds.
20
40
60
80
100
40 80 160 360 720 14402880
Frequency...
Am
pli
tud
e Output of Filter
Cutoff Frequency
Chapter 4: Programming Basics 45
PROGRAMMING BASICS
Another control on the filter is called Q or resonance. On a lowpass orhighpass filter, turning up the Q of the filter emphasizes the frequen-cies around the cutoff frequency. The chart below shows how differentamounts of Q affect the lowpass filter response. In terms of sound,frequencies around the cutoff will tend to “ring” with high Q settings.If the filter is swept back and forth slowly with a high Q, variousovertones will be “picked out” of the sound and amplified as theresonant peak sweeps over them. Bells and gongs are real worldexamples of sounds which have a high Q.
Turning up the “Q” will emphasize the frequencies around the cutoff point.
Another important feature of a filter is the number of poles it con-tains. The lowpass filters on Orbit can be either 2-pole, 4-pole or6-pole filters. The highpass and bandpass filters can be either 2nd or4th order filters another way to describe the number of filter sectionsthey contain. The number of poles in a filter describes the steepness ofits slope and the more poles the steeper the slope, which in turnaffects the sound. In general, the 2-pole filter will have a buzziersound and a 4-pole filter has the classic low pass resonant filter sound.Orbit's 6-pole low pass filters have a tight, modern sound.
Frequency
Am
plit
ud
e
Low Q Med Q High Q
Frequency
2-pole6-poleAm
pli
tud
e
4-pole
Orbit V2 Operation Manual46
PROGRAMMING BASICS
PARAMETRIC FILTERSA more complex type of filter is called a parametric filter or Swept EQ.A parametric filter allows control over three basic parameters of thefilter. The three parameters are: Frequency, Bandwidth, and Boost/Cut.The Frequency parameter (Fc on Orbit filters) allows you to select arange of frequencies to be boosted or cut, the Bandwidth parameterallows you to select the width of the range, and the Boost/Cut param-eter (Q on Orbit filters) either boosts or cuts the frequencies within theselected band by a specified amount. Frequencies not included in theselected band are left unaltered. This is different from a band passfilter which attenuates (reduces) frequencies outside the selected band.
The parametric filter is quite flexible. Any range of frequencies can beeither amplified or attenuated. Often times, several parametricsections are cascaded (placed one after another) in order to createcomplex filter response curves.
THE Z-PLANE FILTERThe Z-plane filter can change its function over time. In a simpleZ-plane filter, we start with two complex filter types and interpolatebetween them using a single parameter. Refer to the diagram on thefollowing page.
Filters A and B represent two different complex filters. By changing asingle parameter, the Morph, many complex filter parameters can nowbe changed simultaneously. Following along the Morph axis you cansee that the filter response smoothly interpolates between the twofilters.
Frequency
Ampl
itud
e
Morph
A F i l ter
B F i l ter
Morph
The Z-plane filter has the unique ability to change its function over time.
Chapter 4: Programming Basics 47
PROGRAMMING BASICS
This is the essence of the Z-plane filter. Through the use ofinterpolation, many complex parameters are condensed down intoone manageable entity.
Consider, as an example, the human vocal tract, which is a type ofcomplex filter or resonator. There are dozens of different musclescontrolling the shape of the vocal tract. When speaking, however, wedon't think of the muscles, we just remember how it feels to form thevowels. A vowel is really a configuration of many muscles, but weconsider it a single object. In changing from one vowel to another, wedon't need to consider the frequencies of the resonant peaks! Youremember the shape of your mouth for each sound and interpolatebetween them.
Filter morphing can be controlled by an envelope generator, an LFO,modulation wheels or pedals, keyboard velocity, key pressure, etc. Thefilter Fc parameter controls morphing on certain Orbit filters. The Qparameter on the Orbit filters can only be changed at note-on time butcan control various parameters such as boost/cut and mouth cavitysize and of course, resonance or Q.
Orbit V2 Operation Manual48
PROGRAMMING BASICS
ORBIT SIGNAL FLOWGoing back to the block diagram for a single channel we canre-examine the complete signal path.
InstrumentThis is the sampled sound wave. The pitch of the instrument canbe modulated by any modulation source. The sample start pointcan only be modulated by a velocity or key source (see the nextpage).
ToneTone is a simple tone control which can be used to brighten ormute the sound. Tone can only be modulated by a velocity or keysource (see the next page). Key velocity is commonly used to modu-late the tone so that the harder you play, the brighter the soundbecomes.
Morphing FilterThe Morphing Filter is used to shape the harmonic content of aninstrument. The Fc can be modulated by any source. The auxiliaryenvelope is commonly used to dynamically shape the harmoniccontent over time. The Q parameter can only be modulated by avelocity or key source. There are 17 types of filters available. Seepage 61 for complete descriptions of each filter type.
DCADigitally Controlled Amplifier. Together with the VolumeAHDSR, the DCA is used to shape the volume contour of a sound.The DCA can be controlled by any modulation source. KeyVelocity is often used as a modulation source for the DCA so thatthe harder you play, the louder the sound becomes.
PanAdjusts the balance of sound to the left and right channels. Pancan be modulated by any realtime or note-on modulation source.
R
LVolume
Pan
VolumeAHDSR
Instrument
PitchSampleStart
Tone
Z-PlaneFilter
DCA
Aux.DAHDSR
Velocity
Morph Q
Chapter 4: Programming Basics 49
PROGRAMMING BASICS
KEYBOARD AND VELOCITY MODULATIONThe Keyboard and Velocity Modulation diagram shows the possiblerouting of Key Number (which key is pressed), and Velocity (how hardthe key is pressed). These modulation sources can control any of thedestinations indicated by the small arrows. Up to six key and velocitymodulation routings can be programmed for each preset. Keyboardand velocity modulation routings are completely flexible as shown inthe example above.
KeyboardModulation SourcesKey Number, Key Velocity
DestinationsOff, Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Filter Q, Primary Filter Q,Secondary Filter Q,Sample Start,Primary Sample Start,Secondary Sample Start,Pan, Primary Pan,Secondary Pan,Tone, Primary Tone,Secondary Tone
LFO 1
Amount Rate
LFO 2
Amount Rate
R
LVolume
PanPrimary
InstrumentPitch
SampleStart
Tone
VELOCITY
VELOCITYCURVE
KEY NUMBER
KEYBOARDCENTER
Keyboard and Velocity Modulation Sources
X-Fade
Atk Dec Rel
VolumeAHDSR
R
LVolume
PanSecondaryInstrument
PitchSampleStart
Tone
Atk Dec Rel
VolumeAHDSR
PortamentoRate
DCA
DCAAuxiliaryDAHDSR
AmtAtk Dec Rel
Z-PlaneFilter
QFc
Z-PlaneFilter
QFc
Orbit V2 Operation Manual50
PROGRAMMING BASICS
KEY NUMBERThe Key Number is affected by the Keyboard Center parameter whichcan be set to any key from A-2 to G8. The keyboard center establishesa reference point for keyboard modulation; keys above this point willhave a positive value, while keys below it will be negative. For ex-ample, if we wished to change the volume of an instrument using keynumber and the key center were set to middle C, the instrumentwould get progressively louder above middle C and progressivelysofter below middle C.
VELOCITY CURVESIncoming velocity values can be scaled by one of the velocity curves inorder to match your playing style or better adapt to the MIDI control-ler. Experiment with the curves to find the one that works best foryour style and MIDI controller.
KEY CENTER
+
-
0
-
+
Curve 1
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 2
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 3
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 4
Chapter 4: Programming Basics 51
PROGRAMMING BASICS
REALTIME MODULATIONIn addition to keyboard and velocity modulation, Orbit has multiplerealtime modulation sources. Realtime modulation sources are para-meters which can be continuously varied over time. The velocity andkeyboard modulations, in comparison, are set at the key depression.The realtime modulation sources can control any of the destinationsexcept sample start, Q, and tone, as indicated by the small arrows. Upto eight modulation routings can be programmed for each preset. Therealtime modulation routings are completely flexible as shown in theexample above.
RealtimeModulation SourcesPitch Wheel,MIDI Control A,MIDI Control B,MIDI Control C,MIDI Control D,Mono Pressure,Polyphonic Pressure,LFO 1, LFO 2,Auxiliary Envelope
DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Pan, Primary Pan,Secondary Pan
Realtime Modulation Sources
POLYPRESSURE
MONOPRESSURE
MIDICONTROLLER
A/B/C/DLFO 2
AUXILIARYENVELOPELFO 1PITCH WHEEL
AuxiliaryDAHDSR
AmtAtk Dec Rel
LFO 1
Amount Rate
LFO 2
Amount Rate
R
LVolume
Pan
Atk Dec Rel
VolumeAHDSR
PrimaryInstrument
Pitch
ToneZ-Plane
Filter
X-Fade
R
LVolume
Pan
Atk Dec Rel
VolumeAHDSR
SecondaryInstrument
Pitch
ToneZ-Plane
Filter
Fc
Fc
PortamentoRate
DCA
DCA
Orbit V2 Operation Manual52
PROGRAMMING BASICS
MIDI REALTIME CONTROLSThe MIDI realtime controllers may seem confusing at first, but theyare really very simple to understand. You probably already know thatthere are 16 MIDI channels that can be used. Each of the 16 MIDIchannels uses basically 3 types of messages; note on/off, programchanges, and continuous controller messages. Your MIDI keyboard, inaddition to telling Orbit which note was played, may also send real-time control information, which simply means occurring in real time orlive. (You may be using a MIDI device other than a keyboard, but forsimplicity's sake we'll presume that you're using a keyboard.) Realtimecontrol sources include such things as pitch wheels or levers, modula-tion wheels or levers, control pedals, aftertouch, etc. and are used toadd more expression or control. Your MIDI keyboard sends outrealtime controller information on separate continuous controllers.There is a set of 32 continuous controllers for each of the 16 MIDIchannels. Some of the controllers, such as the modulation wheel (ormod wheel), volume, and pan have been standardized. For example,volume is usually sent on continuous controller #7.
Common realtime controllers such as the modulation wheel, volume,pan and pressure are pre-programmed to their proper destinations.Your keyboard may have other realtime controls such as a controlpedal or data slider which can also be programmed to control most ofthe parameters on Orbit.
Orbit is equipped with a sophisticated MidiPatch™ system, whichallows you to route any continuous controller to any realtime modula-tion destination. The MidiPatch system is also very easy to use. First,you must know which controller numbers your keyboard can trans-mit.
••• MIDI wind controllersmay work better if you assignone of the MIDI A, B, C, Dcontrollers to control volume.This will allow the MIDIvolume to be added to thecurrent volume.
NoteOn/Off
ContinuousControllers
MIDIChannel 16
ProgramChange
NoteOn/Off
ContinuousControllers
MIDIChannel 3
ProgramChange
NoteOn/Off
ContinuousControllers
MIDIChannel 2
ProgramChange
NoteOn/Off
ContinuousControllers
MIDIChannel 1
ProgramChange
Chapter 4: Programming Basics 53
PROGRAMMING BASICS
The MIDI controllers A-B-C-D must have both a source (0-31), and a destinationassigned.
Standard MIDIController Numbers
1 Modulation Wheel
2 Breath Controller
3 Pressure Rev 1 DX7
4 Foot Pedal
5 Portamento Time
6 Data Entry
7 Volume
8 Balance
9 Undefined
10 Pan
Let's say for example, that you are using a Yamaha DX7 as your masterkeyboard. The DX7 has pitch and mod wheels, a breath controller, adata slider and a foot pedal, all of which transmit their values overMIDI. The standard MIDI controller numbers for the controls arelisted below (the pitch wheel has a dedicated controller, PWH). First,we would go to the Master menu, MIDI Controller Assign and definethe 4 MIDI controllers that we wish to use. Assign each controllernumber to one of the letters A-B-C-D.
01 - Modulation Wheel A
02 - Breath Controller B
04 - Foot Pedal C
06 - Data Entry D
To complete the connections for a particular preset, go to the Editmenu, Realtime Control, and route the MIDI A, B, C, D to the desireddestinations. These could be patched to any 4 destinations or even tothe same destination. The MIDI Controller Amount menu, (in the Editmenu) allows you to scale the amounts of each of the controllers by apositive or negative value. The signal flow is shown in the diagrambelow.
0123
31
MIDI
ControllerC
Control Destinations
+-
MasterMenu
EditMenu
A
B
C
D
0123
31
MIDI
ControllerA
0123
31
MIDI
ControllerB
0123
31
MIDI
ControllerD
MIDI
Amount
+-
+-
+-
PitchPrimary Pitch onlySecondary Pitch onlyVolumePrimary Volume onlySecondary Volume onlyAttackPrimary Attack onlySecondary Attack onlyDecayPrimary Decay onlySecondary Decay onlyReleasePrimary Release onlySecondary Release onlyCrossfadeLFO 1 RateLFO 1 AmountLFO 2 RateLFO 2 AmountAuxiliary Envelope AmountAuxiliary Envelope AttackAuxiliary Envelope DecayAuxiliary Envelope ReleasePortamento RatePrimary Portamento RateSecondary Portamento RateFilter MorphPrimary Filter MorphSecondary Filter MorphPanPrimary PanSecondary Pan
Orbit V2 Operation Manual54
PROGRAMMING BASICS
Each preset can be routed to one (and only one) set of stereo outputs.
Preset01
MIXOUTPUT
Preset22
Preset12
Preset127
Preset18
Preset120
L
Main
Sub 1
Sub 2
R
L
R
L
R
etc.
STEREO MIX OUTPUTSOrbit has three sets of polyphonic stereo outputs (Main, Sub 1, Sub 2).The channels used by a particular preset may be directed to appear atany one of these three stereo outputs. This feature is useful for signalprocessing (EQ, reverb, etc.) of individual sounds prior to finalmixdown. By panning a preset completely left or right, it can berouted to a single output jack.
Note: All presets will be automatically routed to the Main outputsunless plugs are inserted into the Sub 1 or Sub 2 outputs.
Chapter 5: Edit Menu 55
EDITMENU
Orbit V2 Operation Manual56
Chapter 5: Edit Menu 57
EDIT MENU
The Edit menu contains functions that can be modified by the userand then saved as preset information in one of the user presets. Forexample, the LFO speed or other parameter can be edited, then thepreset can be saved to a user location (0-255).
WARNINGChanges made in the Edit menu will be forever lost unlessthe preset is “saved” using the Save Preset function(page 79) before changing the preset.
To enable the Edit menuPress the Edit key, lighting the LED. The current screen will be theone most recently selected since powering up the machine. Thecursor will appear underneath the first character of the screenheading on line one.
To select a new screenPress either cursor key repeatedly (or hold the right cursor keywhile turning the data entry control) until the cursor is under-neath the parameter name. Rotate the data entry control to selectthe screen.
To modify a parameterPress either cursor key repeatedly (or hold the right cursor keywhile turning the data entry control) until the cursor is under-neath the parameter value. Rotate the data entry control tochange the value.
To return to Preset Select modePress the Edit button, turning off the LED.
••• While the Edit menu isactivated, incoming MIDIpreset changes are ignored.This is a quick and easy wayto temporarily turn MIDIPreset Change OFF.
Orbit V2 Operation Manual58
EDIT MENU
EDIT MENU FUNCTIONS
• Preset NamePreset Name allows you to name each of the user presets with a nameof up to 12 characters. Position the cursor under the character locationand use the data entry control to change the character. The keyboardcan also be used to select characters. The charts below show the key-board character assignment.
PRESET NAME000 Untitled
02
3
57
8
:<
>
?A
C
DF
H
JK
M
OP
R
TV
W
Y[
¥
^`
b
ce
g
hj
l
no
q
st
v
xz
<-
+,
.
&'
)
blank
"$
46
9;
=@
B
EG
IL
N
QS
UX
Z
]_
ad
f
ik
mp
r
uw
y|->
-/
1(
*
!#
%
C C# D D# E F F# G G# A A# B Pitch
OctaveNo.
-1
0
1
2
3
4
5
6
"! # $ % &blank
' ( ) * + , - . / 0 1 2
3 4 5 6 7 8 9 : ; < >=
? @ A B C D E F G H I J
K L M N O P Q R S T U V
W X Y Z [ ¥ ] ^ _ ` a b
c d e f g h i j k l m n
o p q r s t u v w x y z
|
-2
Chapter 5: Edit Menu 59
EDIT MENU
• Primary InstrumentThis function allows you to select which of the available instrumentsounds (or none) will be placed on the primary layer of the currentuser preset.
INSTRUMENT priI002 Below Sub
• Secondary InstrumentThis function allows you to select which of the available instrumentsounds (or none) will be placed on the secondary layer of the currentuser preset.
INSTRUMENT secI001 Super Sub
• Key RangeKey range sets the keyboard range of both primary and secondaryinstruments. This sets the keyboard range for the entire preset and willfurther limit the primary and secondary keyboard ranges. The keyrange can be set anywhere from C-2 to G8.
KEY RANGEC-2 -> G8
••• Simply changing theinstrument creates a newsound while retaining allother parameters of thepreset.
C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8
= Standard 5 Octave Keyboard Range
Orbit Keyboard RangeMIDIKey #
KeyName
0 12 24 36 48 60 72 84 96 108 120 127
Orbit V2 Operation Manual60
• Primary Key RangeKey range sets the keyboard range of the primary instrument. This isuseful for creating positional crossfades and keyboard splits betweenthe primary and secondary layers. The key range can be set anywherefrom C-2 to G8.
KEY RANGE priC-2 -> G4
• Secondary Key RangeKey range sets the keyboard range of the secondary instrument. Thekey range can be set anywhere from C-2 to G8.
KEY RANGE secG#4 -> G8
EDIT MENU
This diagram shows how instruments can be layered or “stacked” using the primaryand secondary instruments.
This diagram shows how a “split” keyboard can be programmed using the primaryand secondary instruments.
••• Entire presets can also beLinked to form split or layeredkeyboards.
Primary InstrumentKey Range
Key Range
SPLIT KEYBOARD
Secondary Instrument
Pri Instr.
Sec Instr.
LAYERING TWO INSTRUMENTS
Key Range
Chapter 5: Edit Menu 61
EDIT MENU
• Coarse TuningThis function allows you to change the tuning of the primary andsecondary instruments in semitone intervals. The coarse tuning rangeis -36 to +36 semitones. A coarse tuning setting of “00” would indicatethat the instrument is tuned to concert pitch (A=440 Hz).
TUNING coarsepri:+00 sec:+00
• Fine TuningThis function allows you to change the tuning of the primary andsecondary instruments in 1/64 semitone intervals (approx. 1.56 cents).The fine tuning range is ± 1 semitone.
TUNING finepri:+00 sec:+00
• VolumeVolume sets the amplitude of the primary and secondary instruments.This function also allows you to compensate for the relative volumedifferences between instruments.
VOLUMEpri:127 sec:64
• PanPan allows you to independently set the initial pan position of theprimary and secondary instruments. A value of -7 pans the instrumenthard left and a value of +7 pans the instrument hard right. This pansetting is only valid if “P”, for preset pan, is selected in the maindisplay.
PANpri:-7 sec:+7
Orbit V2 Operation Manual62
EDIT MENU
• Alternate Volume Envelope On/OffEach instrument has its own factory preset AHDSR volume envelopewhich is normally employed. If a programmable volume envelope isdesired, the alternate envelope is used.
ALT VOL ENVELOPEpri:Off sec:On
• Primary Alternate Envelope ParametersThis function allows you to adjust the alternate volume envelopeparameters for the primary instrument. The parameters are Attacktime, Hold time, Decay time, Sustain level, and Release time and areadjustable from 00 to 99.
P: A H D S R 00 00 00 99 16
• Secondary Alternate Envelope ParametersThis function allows you to adjust the alternate volume envelopeparameters for the secondary instrument. The parameters are Attacktime, Hold time, Decay time, Sustain level, and Release time and areadjustable from 00 to 99.
S: A H D S R 00 00 00 99 16
DCA
Atk Dec Rel
NormalEnvelope
Atk Dec Rel
AlternateEnvelope
Chapter 5: Edit Menu 63
EDIT MENU
• DelayDelay varies the time between when a MIDI Note On message is re-ceived and the onset of a note. The delay time is adjustable from 0 to13 seconds (000-127).
DELAYpri:000 sec:000
• Sound StartThis function allows you to set where a sample begins playing whenyou hit a key. A setting of 000 plays a sound from the beginning,higher values move the sample start point toward the end of thesound.
SOUND STARTpri:000 sec:000
• Reverse SoundWhen reverse sound is turned On, the instrument will be playedbackwards. When an instrument is reversed, any loops in the soundwill be ignored, which means that the sound will not sustain indefi-nitely.
REVERSE SOUNDpri:Off sec:On
The Sound Start parameter allows you to cut off the beginning of the sound. Highervalues move the start point toward the end of the sound.
SoundS t a r t
Orbit V2 Operation Manual64
EDIT MENU
• Solo ModeSolo mode provides the playing action of a monophonic instrument.This mode does not allow you to play a chord. Two types of solo modeare provided: wind controller mode and synth mode. Both modeshave single triggering and last-note priority. In either solo mode, if anew note is played while another is being held, the envelope genera-tors will not retrigger. This allows a legato playing technique to beused. Wind controller mode, as its name suggests, provides morerealistic effects when working with wind controllers.
Wind modeThe envelope generator attack always begins at the start of theattack phase.
Synth modeThe envelope generator attack begins at whatever point theenvelope is in when a new key is pressed.
SOLO MODE priOff
• Portamento RatePortamento is a smooth gliding between notes instead of the normalinstantaneous change in pitch when a new key is pressed. The porta-mento rate is the time it takes to glide to the new pitch. The larger thevalue, the slower the glide rate. The rate is adjustable from 1-127 or itcan be turned Off. Portamento glides at a linear rate between notesand can be set separately for the primary and secondary layers.Portamento works both in and out of Solo Mode.
PORTAMENTO RATEpri:127 sec:Off
• ChorusChorus “thickens” the sound by doubling the sound and thendetuning it. The chorus amount is variable over a range of 1 to 15.When Chorus is on, the number of channels used by an instrumentwill be doubled.
CHORUSpri:Off sec:07
Chapter 5: Edit Menu 65
EDIT MENU
• Crossfade ModeThis function determines which of the following crossfade modes willbe selected: Off, Crossfade, or Cross-Switch.
OffWhen “Off” is selected, none of the crossfade parameters willhave any effect.
CrossfadeWhen “Xfade” is selected, a control input is used to fade betweenthe primary and secondary. Any modulation source may be usedas an input (velocity, wheel, etc.).
Cross-switchWhen “Xswitch” is selected, the switched layer is selected if theinput crosses a certain threshold or if a footswitch controllingcross-switch is activated. The switch occurs only at the start of thenote; no further switching takes place while the key is held down.
If key position or velocity is routed to cross-switch, the thresholdis the switch point. Realtime controllers do not have any effectwhen routed to cross-switch. For more information, see Cross-Switch Point on page 67.
XFADE MODEOff
By overlapping the primary and secondary instruments, you can crossfade or cross-switch between the layers.
••• To use the keyboard forcrossfade, set the CrossfadeBalance to 64 and the KeyCenter to the split point.
PrimaryInstrumentKey Range
Key Range
SecondaryInstrument
Crossfade Range
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• Crossfade DirectionThis function determines the polarity of the crossfade or cross-switch.The direction is either primary secondary, or secondary primary.
XFADE DIRECTIONPri -> Sec
• Crossfade BalanceThe crossfade balance parameter determines the initial balancebetween the primary and secondary layers. Higher values shift thebalance to the secondary instrument. When the Crossfade Direction isPri->Sec, modulation subtracts from the primary volume and adds tothe secondary volume. When crossfade modulation and balance equal64, the two instruments are at equal volume.
XFADE BALANCE064
Modulation and Crossfade Balance are added together to determine the mixture ofprimary and secondary instruments. Higher values increase the secondary volume.
Crossfade must beassigned to a modulationsource in the Realtime orKey/Velocity modulationscreens.
••• A Crossfade Balancesetting of 000 would beappropriate with a sourcesuch as a modulation wheelor footpedal, either of whichcan only change the value ina positive direction.
0 255
Pri Sec Medium Crossfade Amount
0 255
Pri Sec
0 255
Pri Sec
Balance + Mod
Balance + Mod
Balance + Mod
Large Crossfade Amount
Small Crossfade Amount
Chapter 5: Edit Menu 67
• Crossfade AmountThe crossfade amount parameter determines the range over whichcrossfading will occur. Crossfade amount is variable from 000 to 255.The larger the value, the more modulation will be required to effect acomplete crossfade.
XFADE AMOUNT128
• Cross-switch PointThe cross-switch point determines the point at which cross-switchingwill occur when key position or velocity is controlling cross-switch.
SWITCH POINT064 (E3)
• Primary Filter TypeThis function selects the type of filter for the primary layer. 17 differ-ent filter types are provided. If no filtering is desired, you can bypassthe filter by turning it Off.
FILTER TYPE pri2 Pole Lowpass
FILTER TYPES
2-pole LowpassLowpass filter with 12dB/octave rolloff and Q control.
4-pole LowpassLowpass filter with 24dB/octave rolloff and Q control.
6-pole LowpassLowpass filter with 36dB/octave rolloff and Q control.
2nd Order HighpassHighpass filter with 12dB/octave rolloff and Q control.
4th Order HighpassHighpass filter with 24dB/octave rolloff and Q control.
EDIT MENU
To enable the cross-switchfunction, you must assignCrossfade to a modulationsource in the Realtime orKey/Velocity Modulationscreen.
Velocity Key
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2nd Order BandpassBandpass filter with 6dB/octave rolloff on either side of thepassband and Q control.
4th Order BandpassBandpass filter with 12dB/octave rolloff on either side of thepassband and Q control.
Swept EQ, 1-octaveParametric filter with 24 dB of boost or cut and a one octavebandwidth. Fc controls center frequency and Q controls boost orcut.
Swept EQ, 2->1-octaveParametric filter with 24 dB of boost or cut. The bandwidth of thefilter is two octaves wide at the low end of the audio spectrum,gradually changing to one octave wide at the upper end of thespectrum. Fc controls center frequency and Q controls boost orcut.
Swept EQ, 3->1-octaveParametric filter with 24 dB of boost or cut. The bandwidth of thefilter is three octaves wide at the low end of the audio spectrum,gradually changing to one octave wide at the upper end of thespectrum. Fc controls center frequency and Q controls boost orcut.
Phaser 1Creates a comb filter effect, typical of phase shifters. Filter Fcmoves the position of the notches. Q varies the depth of thenotches.
Phaser 2Comb filter with slightly different notch spacing than Phaser 1.Filter Fc moves the position of the notches. Q varies the depth ofthe notches.
Bat-PhaserPhase shifter with peaks as well as notches.
Flanger LiteContains three notches. Filter Fc moves frequency and spacing ofthe notches. Q increases flanging depth.
Vocal Ah-Ay-EeVowel formant filter which sweeps from the “Ah” sound, through“Ay” sound to “Ee” sound at maximum Fc. Q varies the apparentsize of the mouth cavity.
Chapter 5: Edit Menu 69
Vocal Oo-AhVowel formant filter which sweeps from the “Oo” sound, through“Oh” sound to “Ah” sound at maximum Fc. Q varies the apparentsize of the mouth cavity.
Bottom FeederThis is a specialized distortion filter, useful for adding punch anddrive to low frequency sounds such as bass and drums. Set the Fclow (less than 45) for best effect. Q has no effect on this filter.
• Primary Filter Cutoff & QThis function allows you to set the cutoff frequency (the frequency atwhich filtering begins) and the Q or resonance for the lowpass andhighpass filters. On a lowpass or highpass filter, turning up the Qcauses the frequencies near the cutoff to be emphasized. On the otherfilter types, Fc and Q control various other parameters. See the filterdescriptions of these functions.
FILTER priFc:255 Q:05
• Secondary Filter TypeSelects the filter type for the secondary instrument or the filter can beturned Off. See Primary Filter Type.
FILTER TYPE secVocal Ah-Ay-Ee
• Secondary Filter Cutoff & QThis is the same as the Primary Cutoff and Q for the secondary filter.
FILTER secFc:255 Q:05
EDIT MENU
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• Auxiliary EnvelopeThis is a supplementary, utility envelope that can be routed to anyrealtime control destination including the filter. The auxiliary enve-lope parameters are: Envelope Amount, Delay, Attack Time, HoldTime, Decay Time, Sustain Level, and Release Time. The delay time isvariable from 0 to 13 seconds (000-127). The envelope amount isvariable from -128 to +127. Negative values will produce invertedenvelopes.
AUX ENV AMT DLY +127 000
A: A H D S R 00 00 00 99 20
This diagram shows the six stages of the Auxiliary Envelope Generator.
Delay
level
time
keydown
Attack
Hold
Decay
Sustain
Releasekey
released
Chapter 5: Edit Menu 71
• LFO 1 - Shape & AmountThis screen controls the waveshape and amount of Low FrequencyOscillator 1. The LFO can be used to produce vibrato (when routed topitch), or tremolo (when routed to volume). The five LFO waveshapesare: Triangle, Sine, Square, Sawtooth, and Random. The amount canbe varied from -128 to +127. Negative values will produce invertedwaveshapes.
LFO1 SHAPE AMT SynSaw +127
The Triangle, Sine, Sawtooth and Square LFO shapes can also beSynced to the Beats tempo or to external MIDI clock. The LFOwaveforms preceded by “Syn” are synced LFO's. With the LFO syncedto the beats tempo, the LFO rate will follow any changes in the beatstempo.
• LFO 1 - Rate, Delay & VariationThis screen controls the rate, delay and variation of LFO 1.
LFO RateVaries the LFO speed from 0.052 Hz to 25 Hz (000-127).
• Certain LFO rates are marked on Synced LFOs to show you thatthey correspond to various note values when synced to the Beatstempo.
LFO DelaySets the amount of time between hitting a key and the onset ofmodulation. This can be used to simulate an effect often used byacoustic instrument players, where the vibrato is brought in onlyafter the initial note pitch has been established. The delay rangeis variable from 0 to 13 seconds (000-127).
EDIT MENU
••• LFO Rates to Beats:
004 ..... Double Whole Note
006 ..... Double Whole Trip.
013 ..... Whole Note Triplet
017 ..... Half Note
024 ..... Half Note Triplet
030 ..... Quarter Note
042 ..... Quarter Note Triplet
051 ..... Eighth Note
066 ..... Eighth Note Triplet
077 ..... 16th Note
095 ..... 16th Note Triplet
109 ..... 32nd Note
Triangle
Square
Sine
Sawtooth
Random
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LFO VariationSets the amount of random variation of an LFO each time a key ispressed. This function is useful for ensemble effects, where eachnote played has a slightly different modulation rate. The higherthe number, the greater the note to note variation in LFO rate.LFO variation is variable from 000-127.
LFO1 RT DLY VAR 000 000 000
The LFO wave begins after the specified delay time has elapsed.
• LFO 2 - Shape & AmountLFO 2 is functionally identical to LFO 1.
• LFO 2 - Rate, Delay & VariationLFO 2 is functionally identical to LFO 1.
time
keydown
Delay
Chapter 5: Edit Menu 73
• Keyboard & Velocity Modulation ControlThese functions allow you to route keyboard and velocity informationto any of the modulation destinations. Up to 6 simultaneous paths or“patches” may be programmed. For each modulation patch, there is asource (keyboard or velocity), and a corresponding amount parameterwhich is variable from -128 to +127. Place the cursor under theappropriate parameter and change the patch number, modulationsource, modulation destination, or the amount using the dataentry control. If a parameter is not labeled either primary orsecondary, it affects both.
When Modulating EnvelopeAttack, Decay or ReleaseTimes:
Positive amounts of modu-lation increase the time.
Negative amounts ofmodulation decrease thetime.
Keyboard ModulationSourcesKey Number, Key Velocity
DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Sample Start,Primary Sample Start,Secondary Sample Start,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Filter Q, Primary Filter Q,Secondary Filter Q,Pan, Primary Pan,Secondary Pan,Tone, Primary Tone,Secondary Tone
EDIT MENU
LFO 1
Amount Rate
LFO 2
Amount Rate
R
LVolume
PanPrimary
InstrumentPitch
SampleStart
Tone
VELOCITY
VELOCITYCURVE
KEY NUMBER
KEYBOARDCENTER
Keyboard and Velocity Modulation Sources
X-Fade
Atk Dec Rel
VolumeAHDSR
R
LVolume
PanSecondaryInstrument
PitchSampleStart
Tone
Atk Dec Rel
VolumeAHDSR
PortamentoRate
DCA
DCA
Modulation Destinations
AuxiliaryDAHDSR
AmtAtk Dec Rel
Z-PlaneFilter
QFc
Z-PlaneFilter
QFc
KEY/VELOCITY CTL1 V>Attack -064
ModulationSource
ModulationDestination
ModulationAmount
PatchNumber
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• Realtime Modulation ControlThese functions allow you to route realtime controllers to any of themodulation destinations on except Tone, Sample Start, Q and Pan. Upto 8 simultaneous patches may be programmed. For each modulationpatch, there is a source and a destination parameter. Place the cursorunder the appropriate parameter and change the patch number,modulation source or modulation destination using the data entrycontrol. If a parameter is not labeled either primary or secondary, itaffects both.
REALTIME CTL1 LFO1 ->Pitch
ModulationSource
ModulationDestination
PatchNumber
RealtimeModulation SourcesPitch Wheel,MIDI Control A,MIDI Control B,MIDI Control C,MIDI Control D,Mono Pressure,Polyphonic Pressure,LFO 1, LFO 2,Auxiliary Envelope
DestinationsOff,Pitch, Primary Pitch,Secondary Pitch,Volume, Primary Volume,Secondary Volume,Attack, Primary Attack,Secondary Attack,Decay, Primary Decay,Secondary Decay,Release, Primary Release,Secondary Release,Crossfade,LFO 1 Amount, LFO 1 Rate,LFO 2 Amount, LFO 2 Rate,Auxiliary Envelope Amount,Auxiliary Envelope Attack,Auxiliary Envelope Decay,Auxiliary Envelope Release,Filter Fc, Primary Filter Fc,Secondary Filter Fc,Portamento Rate,Primary Portamento Rate,Secondary Portamento Rate,Pan, Primary Pan,Secondary Pan
Realtime Modulation Sources
POLYPRESSURE
MONOPRESSURE
MIDICONTROLLER
A/B/C/DLFO 2
AUXILIARYENVELOPELFO 1PITCH WHEEL
AuxiliaryDAHDSR
AmtAtk Dec Rel
LFO 1
Amount Rate
LFO 2
Amount Rate
Modulation Destinations
R
LVolume
Pan
Atk Dec Rel
VolumeAHDSR
PrimaryInstrument
Pitch
ToneZ-Plane
Filter
X-Fade
R
LVolume
Pan
Atk Dec Rel
VolumeAHDSR
SecondaryInstrument
Pitch
ToneZ-Plane
Filter
Fc
Fc
PortamentoRate
DCA
DCA
Chapter 5: Edit Menu 75
• Footswitch ControlThis function allows you route the 3 footswitch controllers (1, 2 or 3)to any of the footswitch destinations. The footswitches can be routedto switch: Sustain (pri/sec/both), alternate volume envelope (pri/sec/both), alternate volume release (pri/sec/both), or cross-switch betweenthe primary and secondary instruments.
FOOTSWITCH CTL1 -> Sustain
• Pitch Bend RangeThis function allows you to specify the pitch wheel range for thecurrent preset or it can be set to be controlled globally (set in theMaster menu). Pitch bend range is only applied when the pitch wheelis used to control pitch.
PITCH BEND RANGE+/- 12 semitones
• Pressure AmountThis function allows you to specify an amount parameter for mono orpoly keyboard pressure data. The pressure amount is variable from-128 to +127.
PRESSURE AMOUNT+127
• MIDI Controller AmountThis function allows you to specify an amount parameter (variablefrom -128 to +127) for each of the MIDI controllers.
CONTROLLER AMT CONTROLLER AMTA:+127 B:-090 C:+030 D:+060
EDIT MENU
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• Velocity CurveIncoming velocity data can be modified by a velocity curve in order toprovide different types of dynamics in response to your playing orbetter adapt to the MIDI controller. This function allows you to selectone of the four velocity curves or leave the velocity data unaltered(Off). In addition, the velocity curve can be set to “Global”, whichmeans that the global velocity curve (programmed in the Mastermenu) is used.
VELOCITY CURVEGlobal
Curve 1
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 2
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 3
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
0
20
40
60
80
100
120
0 20 40 60 80 100
Played Velocity120
Res
ulti
ng
Vel
oci
ty
Curve 4
Chapter 5: Edit Menu 77
• Keyboard CenterThe Keyboard Center parameter establishes a reference point forkeyboard modulation. Keys above this point will have a positive valueand keys below it will be negative. The keyboard center can be set toany key within the range C-2 to G8.
KEYBOARD CENTERC#3
• Keyboard TuningIn addition to the standard equally divided octave tuning, Orbit con-tains three other types of scale tuning and one user-definable tuning.This function selects which tuning will be used in the current preset.The choices of keyboard tunings are:
Equal tuning (12 tone equal temperament)Standard Western tuning.
Just C tuning (just intonation)Based on small interval ratios. Sweet and pure, non-beating inter-vals.
Vallotti tuning (Vallotti & Young non-equal temperament)Similar to 12 tone equal temperament. For a given scale, each keyhas a different character
19 Tone tuning (19 tone equal temperament)19 notes per octave. Difficult to play, but works well with asequencer.
Gamelan (Javanese) tuning (5 tone Slendro and 7 tone Pelog)Pelog-white keys, Slendro-black keys. Exotic tunings of Gamelanflavor.
User TuningDefined in the Master menu.
EDIT MENU
KEY CENTER
+
-
0
-
+
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• Mix OutputThis function allows you to direct the channels used by a particularpreset to appear at one of these three stereo outputs (Main, Sub 1,Sub 2).
MIX OUTPUTMain
• Preset LinksPresets may be linked to other presets in order to create layering orkeyboard splits. The current preset can be linked with up to threeother presets. Each linked preset can be assigned to a specific range inorder to easily create keyboard splits. The modulation parametersspecified in each preset remain in effect for each preset in the link.
LINK 1 C#1->F#4 LINK 2 C#1->F#4000 Preset Name 122 Preset Name
LINK 3 C-2 ->G8Off
Key Range
Key Range
CREATING A SPLIT KEYBOARD
LINK
Preset #1
Preset #2
LAYERING TWO PRESETS
Key Range
Zone 1
Zone 2
2
Chapter 5: Edit Menu 79
• Save PresetChanges made to a preset in the Edit menu are not made permanentuntil the preset is Saved. To save a preset, move the cursor to thebottom line and select the location for the new preset with the dataentry control. The Enter LED will be flashing. Pressing the Enterswitch will confirm the operation. Any user preset (Bank 0 & 1) maybe selected using the data entry control. Writing to a user preset erasesthe existing preset in that location. Make sure that the destinationpreset does not contain information that you want to keep.
SAVE PRESET to064 Preset Name
To Save a Preset1. Select the new location.2. Press Enter.
EDIT MENU
0
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EDIT MENU
Chapter 6: Step-By-Step 81
STEP-BY-STEP
Orbit V2 Operation Manual82
Chapter 6: Step-By-Step 83
STEP-BY-STEP
This section contains step-by-step instructions on how to get started inprogramming your own custom sounds. It is recommended that youactually try each example on the Orbit unit, rather than just readingthrough. The best way to learn something is by actually doing it.
LINKING PRESETSLinking presets is a quick and easy way to create new sounds by “layer-ing” presets and also to “split” a keyboard into sections containingdifferent sounds.
• Layering Two Presets1) Select the first preset you wish to layer.
2) Press the Edit button.
3) Use the data entry control to move through the screens until youfind one of the “LINK” screens.
4) Move the cursor to the second line of the display, then select thepreset that you want to be linked with this preset. You may wantto play the keyboard as you scroll through the various presets inorder to hear the results.
5) If you want the link to be a permanent part of the preset, be sureto “SAVE PRESET”. Otherwise, simply change the preset to eraseyour work.
• Create a Split Keyboard Using Links1) Follow steps 1 through 4 above.
2) Now set the range of the linked preset while still in the LINKmenu.
3) Save the preset.
4) Now go back to the first preset, press the Edit button and use thedata entry control to move through the screens to KEY RANGE.
5) Set the range of this preset so that it fills the remaining range ofyour keyboard.
6) Save the preset.
••• To get the most out ofthis section, please readChapter 4, ProgrammingBasics first.
Key Range
Key Range
CREATING A SPLIT KEYBOARD
LINK
Orbit V2 Operation Manual84
STEP-BY-STEP
EDITING PRESETSThe easiest way to make a new preset is to edit an existing preset. Thisis also an excellent way of becoming familiar with Orbit. If you don’tlike what you hear, simply change the preset and Orbit reverts back tothe original sound. Changes are not made permanent until you Savethem using the “SAVE PRESET” function, which is the last screen inthe Edit menu. Let’s experiment and modify a few parameters of anexisting preset. We’ll start with functions that have an obvious effecton the sound: Instrument Select, Coarse Tuning, Chorus and ReverseSound. First, choose any cool preset and press the Edit button.
• Changing the InstrumentThis is probably the easiest and most dramatic way to modify anexisting preset. Scroll through the Edit menu functions until you cometo:
INSTRUMENT priIXXX Instr Name
Move the cursor down to the bottom line (using the cursor button)and change the primary instrument with the data entry control. Playthe keyboard as you scroll through the various instruments. Whenyou find an interesting instrument, move the cursor back up to thefirst line and select:
INSTRUMENT secIXXX Instr Name
Repeat the process for the secondary instrument. Find an instrumentthat sounds good when combined with the first one you selected. Youcan probably see that with all these great instruments to work with,you really can’t go wrong. Now let’s play with the tuning.
CHANGING THE TUNING OF AN INSTRUMENTScroll through the Edit menu functions until you come to:
TUNING coarsepri:+00 sec:+00
Chapter 6: Step-By-Step 85
STEP-BY-STEP
If the numbers are “00” as in the previous screen, it means that theinstruments are tuned to concert pitch (A=440 Hz). Each whole num-ber in coarse tuning represents a semitone interval. To tune one orboth of the instruments up an octave, move the cursor to the number(using the cursor button) and set the number to +12 using the dataentry control. Try tuning one of the instruments to a perfect fifthabove the other. Simply set the coarse tuning to +7.
Tuning an instrument far out of its normal range will completelychange the character of the sound. For example, if you tune a bassguitar up 2 octaves, it's going to sound rather petite. On the otherhand, if you tune it down 2 octaves, you can probably rattle plaster offthe walls! Experiment with radical pitch shifting. You'll be surprised atthe results.
CHORUSThis is an easy one. With the cursor on the top line of the display,turn the data control until you find CHORUS. Various amounts ofchorusing can be selected for each of the primary and secondaryinstruments. Chorus works by doubling the instruments, detuningand panning them slightly. The larger the number, the more detuningwill occur. Warning: Since it works by doubling the instruments, chorushalves the number of notes you can play on Orbit. Chorus is useful whenyou want to “fatten up” a part quickly and easily. Just turn chorus on!(The single cycle waves love chorus.)
CHORUSpri:07 sec:Off
REVERSING THE INSTRUMENTA simple concept. The instrument sounds can be played in reverse.This will normally make an instrument sound quite a bit different. Italso virtually doubles the number of raw instruments you have towork with, and it’s fun.
REVERSE SOUNDpri:Off sec:Off
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ALTERNATE VOLUME ENVELOPEEvery sound you hear, be it a piano note, a drum, a bell or whatever,has a characteristic volume curve or envelope, which grows louder orsofter in various ways during the course of the sound. The volumeenvelope of a sound is one of the clues that our brain uses todetermine what type of sound is being produced.
Every instrument in Orbit has it's own volume envelope which is usedwhen the Alternate Envelope parameter is turned Off. By turning theAlternate Envelope On, we can re-shape the instrument's naturalvolume envelope any way we want. By reshaping the volume envelopeof a instrument, you can dramatically change the way the sound isperceived. For example, by adjusting the envelope parameters, you canmake “bowed” pianos or backwards gongs. The diagrams at the leftshow the volume envelopes of a few common sounds.
In preparation for this experiment choose a fairly “normal” preset (likean organ or synth) which continues to sustain when the key is helddown. Go to the Secondary Instrument screen and set it to “None”.
Next go to the Alt. Volume Envelope screen and turn the PrimaryVolume Envelope On.
ALT VOL ENVELOPEpri:On sec:Off
Now move on to the next screen:
P: A H D S R 00 00 10 99 10
Increase the Attack time and play a note. The attack controls the timeit takes for the sound to reach full volume when a key is pressed andheld.
Now increase the Release time and note the effect as you release thenote. The Release time controls the time it takes for the sound to dieaway when a note is released.
• Anatomy of an EnvelopeWhen a key is pressed, the envelope generator starts increasing at theAttack rate. When it reaches full level, it Holds at that level for theHold time. After the Hold time has elapsed, the envelope begins toDecay back down at the specified Decay rate until it reaches theSustain Level. Note that all the other parameters are Times, but theSustain is a Level.
Percussion
Organ
String
Plucked
••• The generalized volumeenvelope shapes of a fewtypes of sounds are shownabove.
Chapter 6: Step-By-Step 87
STEP-BY-STEP
The envelope will stay at the Sustain level for as long as the key isheld. When the key is released, the envelope falls back down to zero atthe Release rate.
WORKING WITH THE FILTERThe low pass filter makes it possible to remove certain components ofthe sound. A low pass filter removes the high frequency componentsor put another way, it “lets the lows pass”. In preparation for thisexperiment choose a fairly “normal” preset (like an organ or synth).Go to the Secondary Instrument screen and set it to “None”, then setthe Primary Instrument to one which is rich in harmonics, such asInstrument #140 - Pad Classic. (Since filters work by removing oraccentuating certain frequencies, we want to make sure that we have alot of frequencies to start with.) Setthe parameters as listed in the chartbelow in order to “clean the slate” foryour filter investigation.
Go to the primary filter cutoff and Qscreen shown on the following pageand position the cursor below the Fcvalue.
FILTER priFc:255 Q:00
Instrument: 140 Pad Classic
Tuning course: +00
Volume: +127
Alt. Vol. Envelope: Off
Realtime CTL: 1-8 -> All Off
Filter Type Pri: 4 Pole Lowpass
Filter Fc: 255
Filter Q: 00
Aux Envelope Amt: +100
Aux Env: A H D S R28 00 33 00 16
Primary
level
time
keydown
A H D
S
R
keyreleased
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STEP-BY-STEP
Playing the keyboard now, you should hear the raw Pad Classic sound.Slowly decrease the filter Fc as you play the keyboard. The sound willget duller and duller as more and more high frequencies are filteredout until at some point the sound will completely disappear. (Youhave filtered out everything.) The chart below illustrates what you justdid. You moved the cutoff frequency down.
Open the filter back up to 255, then move the cursor underneath theQ. Set the Q to 10, then move the cursor back under the Fc. As youchange the Fc, notice that the sound now has a sharp, nasal quality.With a high Q, frequencies at the cutoff frequency (Fc) are beingboosted or amplified.
Now let's modulate the filter Fc with the Auxiliary envelope generator.The envelope generator is a device that can automatically change thefilter Fc during the course of the note. Set the Fc way down until youcan just hear the sound (about 60), then press Enter and go to theREALTIME CTL screen.
REALTIME CTL1 PWhl -> Off
Move the cursor down underneath the source and set it to Aux (forAuxiliary Envelope). Next move the cursor underneath the destinationand set it to Filter Fc. The screen should look like this:
REALTIME CTL1 Aux -> FiltFc
20
40
60
80
100
40 80 160 360 720 14402880
Frequency...
Am
pli
tud
e Output of Filter
Cutoff Frequency
Chapter 6: Step-By-Step 89
STEP-BY-STEP
You have just connected the Auxiliary Envelope Generator to theFilter Cutoff as shown in the diagram below.
Now go back to the Aux Envelope screen.
AUX ENV AMT DLY +100 000
Move the cursor underneath the envelope amount and change thevalue to about +100. Now when you press a key the filter will slowlysweep up. Because the filter Q is set high, you can hear the differentharmonics of the sound being accentuated as the filter cutoff sweepspast.
Now, scroll back to the Auxiliary Envelope parameter screen.
A: A H D S R 15 00 00 99 50
Change the attack rate and note the change in the sound. The diagrambelow shows approximately how the envelope looks when the param-eters are set as shown above.
••• Note that all the enve-lope parameters are Ratesexcept for Sustain, which isa Level.
R
L
PanInstrument ToneFilter
DCA
Aux. AHDSR
Fc QAt
tack
Tim
e
Sustain Level
Release Time
time
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STEP-BY-STEP
Because the Sustain level is set to maximum, the decay parameter hasno effect. Set the parameters as shown below.
A: A H D S R 03 06 24 36 12
Now the filter sweeps up, Holds there for a bit, then Decays backdown to the Sustain Level until you release the key. Then it sweepsdown at the Release rate. Play with the envelope parameters forawhile to get a feel for their function. (If you're having trouble under-standing the Envelope Generators, please refer to the ProgrammingBasics section in this manual.)
Att
ack
Tim
e
HoldTime Decay Time
SustainLevel
Release
time
Go back to the Primary Filter Type screen shown below and move thecursor down the lower line of the display. Change the filter type whileplaying the keyboard.
FILTER TYPE pri2nd Ord Hipass
These filters are extremely powerful and have been carefully crafted tooffer maximum flexibility and musical control. You may want tochange the Envelope Amount, Q and/or the Filter Cutoff to get theright sound for each filter and instrument. These three controls,coupled with the Aux. Envelope, are perhaps the most importantcontrols on Orbit. Take the time to learn how they interact with eachother and you will be able to create just about any type of sound youcan imagine.
Chapter 6: Step-By-Step 91
STEP-BY-STEP
• TroubleshootingA common source of confusion when working with the filter envelopeis that the Attack or Release parameter might not seem to be workingcorrectly. Referring to the diagram below which shows the Orbit signalflow, you will notice that the DCA comes after the Filter. The DCAcontrols the final volume of the sound, so if the filter's release islonger than the release for the DCA, you won't hear it, because theDCA has already shut off the sound.
••• Presets can be stored inany of the non-volatile RAMlocations (Banks 0 & 1).
R
L
PanInstrument Tone DCAZ-PlaneFilter
This is just an example of why troubleshooting is important. If you arenot getting the expected result, try to analyze the situation. There willbe many times when you will have to stop for a minute and think,“What am I trying to do and why isn't it working?” When this hap-pens (and it will), don't panic. Troubleshooting is a normal part of thesynthesis process. Simply examine the various parameters and try tobe as analytical as possible as you solve the problem. Usually thesolution will be simple. (The filter is already wide open and can't openany more.) Learning to play an instrument takes… Practice.
You’re probably getting the general idea by now. Remember not tochange presets or the preset will return to normal. If you want to saveyour creation, select the last screen in the Edit menu and select adestination preset location for your masterpiece, then press Enter.
Practice Modulating• Try modulating the pitch with the Aux. Envelope generator
• Use velocity to modulate the Aux Envelope Amount or the filterFc. (Key/Vel. screen). This will brighten the sound as you playharder.
• Program the LFO to modulate filter Fc and volume (Realtimemodulation screen).
• Modulate the LFO with the other LFO, with velocity, and with themodulation wheel.
• Think of ten different modulation routings, then try them out. Thekey to learning about Orbit is to experiment.
Orbit V2 Operation Manual92
STEP-BY-STEP
USING ORBIT WITH A SEQUENCERWe thought you’d never ask. Orbit was designed from its conceptionwith multi-timbral sequencing in mind. Just take a look at the mainscreen.
C01 Vol127 Pan=P000 Preset Name
The preset for each MIDI channel is selected from the main screen.Press the cursor button to move the cursor up so that it is underneaththe channel number.
C01 Vol127 Pan=P000 Preset Name
Turn the data entry control and you will see that every MIDI channelhas a preset assigned to it. Just select a preset for each of the MIDIchannels. It’s simple! In order to respond to multiple MIDI channels,Orbit must be in Multi-Mode. Multi-Mode is selected in the Mastermenu. Press the Master menu button and use the data entry control toscroll through the screens until you find MIDI MODE.
MIDI MODE IDMulti 00
Move the cursor down to the second line and change the mode toMulti as shown. Orbit will now respond to multiple MIDI channels.
MORE ADVANCED SEQUENCING• Pre-Sequence SetupSuppose that you want to have your sequencer set up everything foryou before the start of the song. Good idea. This will make the Orbitsetup procedure automatic and prevent the wrong presets from play-ing.
The basic idea of a pre-sequence setup is to send out MIDI informationjust before the start of the song. This MIDI information will select allthe proper presets, adjust the mix, and pan positions of each preset.
Chapter 6: Step-By-Step 93
STEP-BY-STEP
Note: Orbit setup information should be transmitted from the se-quencer before the song actually starts, perhaps during a lead-in meas-ure or countdown. DO NOT send setup information just before thefirst beat of the song or MIDI timing errors could result.
• Initial SetupIn the Master menu:
1) Turn ON Multi-Mode
2) Turn ON Preset Change enable for each channel.
3) Turn OFF MIDI Enable on MIDI channels that are to be used forother synthesizers.
• Preset, Volume & Pan SetupProgram your MIDI sequencer to transmit the following informationbefore the song starts.
1) Select the proper presets for each MIDI channel used on Orbit.
2) Send MIDI volume information (controller #7) for each MIDIchannel used on Orbit.
3) Send MIDI pan information (controller #10) for each MIDI chan-nel used on Orbit.
Now your song will play perfectly every time using the proper presets,volumes and pan positions. In addition, presets, volumes and panpositions (or anything else for that matter) can be adjusted in realtimeduring the song. Note: If the wrong presets are being selected, checkthe MIDI Program -> Preset map.
To carry the pre-sequence setup even further, you can even includepreset data for each preset used in the sequence. See page 26 for de-tails.
• Using the 32 ChannelsAs stated earlier, Orbit has 32 independent audio channels which areutilized dynamically. With 32 channels and 640 presets, you have auniverse of sonic textures at your disposal. You may have noticed thatsome of the very big sounding presets in Orbit are linked with otherpresets or they have chorus applied to them. While this is fine whenthe preset is played solo, you may begin to run out of channels whenOrbit is played multi-timbrally. Linking and chorusing cause twice asmany channels to be used by the preset. Learn to “budget” your out-put channels for maximum efficiency.
••• The Preset, Volume andPan information for all 16channels is included whenthe Master Settings aretransmitted or received overMIDI.
Orbit V2 Operation Manual94
• Channel RipoffWhen Orbit uses up all its 32 channels and needs more, it steals achannel from the key that has been in the release phase longest. Thisis commonly known as “channel rip-off”. You will most commonlyencounter this “rip-off” when using Orbit in multi-timbral mode orwhen using massive preset links. Since Orbit dynamically allocateschannels as needed, to eliminate rip-off you must either, play fewernotes, use simpler sounds, turn off doubling (pri/sec, chorus, or linkedpresets), or use MIDI overflow to another Orbit unit.
• Using External ProcessingDon't be afraid to use external processing on specific sounds if you feelthe urge. The submix sends and returns on Orbit are there for a rea-son. In many instances a bit of reverb or EQ will be just the thing aninstrument needs to give it a distinct identity. Incidentally, an exter-nal fuzz box can work wonders on otherwise harmless sounds. Bydedicating one of your old fuzz boxes to a submix out/in, you canhave programmable distortion for use on basses, organs or whatever.
Using the programmable outputs and returns, specific presets can be routed throughyour favorite effects without using up precious mixer channels.
STEP-BY-STEP
R - SUB2 - L R - SUB1 - L R - MAIN - LMONO STEREO
OUTPUTS
RingTip RingTip
StereoEffect UnitFuzz Boz
RingTip
Chapter 7: Reference Section 95
REFERENCESECTION
Orbit V2 Operation Manual96
FACTORY RAM PRESETS - BANK 0
0. bas:Membrace1. syn:Raunch2. pad:AmbiWind3. org:OrgyOrg4. led:SqurAnim5. hit:Da Hits6. vox:Jaxvox7. sfx:LFOrbit8. scr:SkrachIt9. drm:YinYank10. bas:Rounder11. bas:Chirp12. bas:Phazy13. bas:MuthaFun14. bas:Subking15. bas:Juno 116. bas:Juno 217. bas:Sawzy18. bas:TeeBee 119. bas:TeeBee 220. bas:Orbiting21. bas:CZish22. bas:Squinky23. bas:Bottomer24. bas:Housed25. bas:Add Dist26. bas:Lowdown27. bas:Phlappy28. bas:Quaked29. bas:Funk Up30. bas:Upwrong31. bas:DB9 And32. bas:SuperSub33. bas:Thick Q34. bas:Punch35. bas:Dualrezz36. syn:303 Love37. syn:Modestal38. syn:Wheely 139. syn:Wheely 240. Syn:Wheely 341. Syn:Wheely 442. syn:Wheely 5
86. syn:PianoSax87. syn:Bigpoly88. syn:Syntuari89. syn:LogBlock90. syn:OB,Oh My91. syn:SweptSaw92. syn:OB Padd93. syn:SquareHi94. syn:JunPhase95. syn:Cyberan96. syn:BatPhaze97. syn:Whoolva98. syn:PowerJP699. syn:WizBrass100. syn:Reckers101. syn:Blip102. syn:Arpleed103. syn:CZsyncer104. pad:Falling105. pad:Swirls106. pad:JP Pad107. pad:Padjump108. pad:Chordal109. pad:Qxtenu110. pad:Zayer111. pad:Histeria112. pad:Swipe113. pad:Oh Yes114. pad:Ican115. pad:SawEkoes116. pad:Twilight117. pad:Classico118. pad:BetaBlok119. pad:CybaQlok120. pad:Krystals121. pad:WispaSor122. pad:Fizzikal123. pad:Cellular124. pad:CloudsHi125. pad:Globules126. pad:Glimmers127. pad:Squarz
43. syn:CZisms44. syn:5 Oclock45. syn:Air Head46. syn:Dig-it-o47. syn:Q-Rex48. brs:SynBrass49. brs:BrssSwll50. syn:Whiziwig51. syn:1KeyRush52. syn:1KeyStak53. syn:StarCykl54. syn:1KeyBobi55. syn:Lo NaNa56. syn:Hard57. syn:Numb58. syn:D-struct59. syn:Technal160. syn:Technal261. syn:Technal362. syn:Technal463. syn:Technal564. syn:Technal665. syn:Technal766. syn:Technal867. syn:Technal968. syn:Technl1069. syn:Droopers70. syn:Galladme71. syn:Grungorg72. syn:Vowler73. syn:Lowdown74. syn:Nostril75. syn:Alienar76. syn:SkitchMe77. syn:Toxen78. syn:Excapes79. syn:Motion80. syn:Meltdown81. syn:Pizzaz82. syn:Algy83. syn:Lazerine84. syn:Tracklin85. syn:Bewitchd
••• Preset Categories:bas: .. Basssyn: .. Synthesizerpad: . Thick sustained soundorg: .. Organled: .. Lead instrumenthit: ... Orchestra hitvox: .. Human voicesfx: ... Sound effectscr: ... Record scratchdrm: . Drumbts: .. Used in beats presetseq: .. Used in demo sequencelnk: .. Preset link
Bank Contents01234
128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets
Chapter 7: Reference Section 97
FACTORY RAM PRESETS - BANK 1
0. pad:KoolMoov1. org:Cheezoid2. org:OtherOrg3. org:QpidsOrg4. org:ModBusta5. org:Stroller6. org:FatPumps7. org:AirRotor8. org:Synorgy9. org:Orby O10. cmp:Slap Org11. cmp:DigiLog12. cmp:At U13. cmp:P Wave14. cmp:Klavit15. cmp:Danscomp16. led:Asidic17. led:5th Leed18. led:OrbiTar19. led:FazeWarp20. led:Squeege21. led:Ekophase22. led:Hiweed23. led:M12Lead24. led:Blipee25. led:SynkOsci26. led:5Brass27. led:Crunched28. led:DancTalk29. led:SquareJn30. led:Realsyn31. led:Nervosa32. led:OBe Lead33. led:Saxxen34. led:Jawzer35. led:Syntuar36. led:Avalanch37. led:Dig In38. led:DistFuel39. led:Raze40. led:PulzHard41. led:SawzHard42. hit:BadBreth
43. hit:AmString44. hit:Big Hits45. hit:Crashed46. hit:Suspense47. hit:VoxFinal48. hit:StringIt49. hit:HornyHit50. hit:Honk51. hit:Carhorn52. hit:HomeVox53. hit:DanceHit54. hit:Cluster55. hit:Airz Eez56. hit:WiggleIt57. hit:RazzyHit58. hit:BlipWhip59. hit:Thataboy60. hit:Pan’dVox61. hit:FrettedQ62. hit:X Hit63. hit:PJChaos64. hit:String65. hit:Techyes66. hit:Volt67. hit:Wazzer68. hit:Mell69. hit:Smoky70. hit:Zapt71. hit:StatU72. hit:Parade73. hit:WoodShed74. hit:Krytal75. vox:StarFall76. vox:Dweller77. vox:Alanis78. vox:Voxerize79. vox:MoonKiss80. vox:BreathIt81. vox:Chiffons82. vox:Hissvox83. vox:Gotham84. vox:Wahvox85. sfx:ChaosHit
86. sfx:ScrapHit87. sfx:Orbifone88. sfx:Rainman89. sfx:Quixotic90. sfx:Zipup91. sfx:Vinylist92. sfx:FeelnDwn93. sfx:Iklesal94. sfx:Metadump95. sfx:Qwhipper96. drm:Split 197. drm:Split 298. drm:Split 399. drm:Randhous100. drm:LayaBeat101. drm:LayaHipz102. drm:Skratcha103. drm:ToneItUp104. drm:WeirdKit105. drm:Itchinz106. drm:F Drum107. drm:NoyzSlap108. drm:Clavfone109. drm:Electro110. drm:Javava111. drm:SnareGun112. drm:WhlRollz113. drm:CongaGun114. drm:CongaWhl115. drm:Rollz116. drm:SpltRoll117. drm:Raw Tomz118. drm:Raw Timz119. drm:RawCongz120. drm:Raw Hatz121. drm:Raw Cymz122. drm:RawClapz123. drm:RawRacaz124. drm:Raw Kick125. drm:RawSnare126. drm:Raw Tom127. drm:RawSplit0
Orbit V2 Operation Manual98
FACTORY ROM PRESETS - BANK 2
0. bas:Membrace1. syn:Raunch2. pad:AmbiWind3. org:OrgyOrg4. led:SqurAnim5. hit:Da Hits6. vox:Jaxvox7. sfx:LFOrbit8. scr:SkrachIt9. drm:YinYank10. bas:Sweepy11. bas:Peaker12. bas:Wheely13. bas:Rahleese14. bas:2600Down15. bas:Detuner16. bas:Q Bass17. bas:Hybrid18. bas:PPG19. bas:Wetnick20. bas:Closer21. bas:Buttnick22. bas:Organic23. bas:Funkt Up24. bas:SpaceOut25. bas:Spikehed26. bas:Grunger27. bas:DB Wow28. bas:Place29. bas:Gruz30. bas:Krypton31. bas:Attacker32. bas:Shandar33. bas:Subelube34. bas:Tapistry35. bas:Sighn36. bas:Piggy37. bas:Tap38. bas:Fazinate39. bas:Hurt40. bas:FM Bass41. bas:Oddman42. bas:Stonker
43. bas:KinElSqr44. bas:FinkSink45. bas:Spank Me46. bas:CeeZeeIt47. bas:SpiceGut48. syn:Zoomwave49. syn:Synthi 150. syn:Synthi 251. syn:Synthi 352. syn:Synthi 453. syn:Synthi 554. syn:Synthi 655. syn:Synthi 756. syn:Synthi 857. syn:Synthi 958. syn:SnSplt 159. syn:SnSplt 260. syn:SnSplt 361. syn:SnSplt 462. syn:SnSplt 563. syn:SnSplt 664. syn:Cheziano65. syn:Starlett66. syn:Catapila67. syn:Rezeler68. syn:Clusterd69. syn:Orgawine70. syn:Gringe71. syn:Classic72. syn:SevenSaw73. syn:Raunch 174. syn:Raunch 275. syn:Raunch 376. syn:Raunch 477. syn:Raunch 578. syn:Raunch 679. syn:Raunch 780. syn:Raunch 881. syn:Raunch 982. syn:Seq Me83. syn:Grunted84. syn:NoizeWhl85. syn:Echos
86. syn:Voxsweep87. syn:Rasty88. syn:RezFeast89. syn:Squelchy90. syn:Sintexx91. syn:Bladez92. syn:Alien93. syn:Danzo94. syn:Flarts95. syn:SH Flnge96. syn:Core97. syn:SOS98. syn:Omega99. syn:Sawdust100. syn:SkrcthMC101. syn:JunkyFnk102. syn:Monster103. syn:Hot Top104. syn:Plosion105. syn:Zingez106. syn:WealBlip107. syn:Formants108. syn:Drange109. syn:Cheapnes110. syn:Syn Sect111. syn:Syn Nock112. syn:Metalman113. syn:Reztick114. syn:Hot Wind115. syn:DepechIt116. syn:Synclav117. cmp:PnoSynth118. cmp:RubberJ119. cmp:Dive120. cmp:CWestern121. cmp:Poly O122. cmp:DigiPno123. pad:Brand Y124. pad:JustSqr125. pad:Buzzie126. pad:Co Ordal127. pad:Icykalls0. pad:PulsTrip
••• Preset Categories:bas: .. Basssyn: .. Synthesizerpad: . Thick sustained soundorg: .. Organled: .. Lead instrumenthit: ... Orchestra hitvox: .. Human voicesfx: ... Sound effectscr: ... Record scratchdrm: . Drumbts: .. Used in beats presetseq: .. Used in demo sequencelnk: .. Preset link
Bank Contents01234
128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets
Chapter 7: Reference Section 99
FACTORY ROM PRESETS - BANK 3
1. pad:ChillROM2. pad:SplitZip3. pad:Melting4. pad:MetaMelt5. pad:TrueBlue6. pad:Orged7. led:HevyHiss8. led:MonoDMDM9. led:Buzztard10. led:Higher11. led:Arplead12. led:Rad Life13. hit:Liquid14. hit:Kit Hitz15. hit:Minoring16. hit:NiceShot17. hit:Not Five18. hit:Morn19. hit:Stabber20. hit:Rip Hit21. vox:EerieVox22. vox:AirKolum23. vox:RoboLung24. vox:HissHalo25. sfx:FazdVynl26. sfx:Squeel27. sfx:Visualiz28. sfx:Get Off29. sfx:NarowdIn30. sfx:MindWarp31. sfx:Klingons32. sfx:KrazyGog33. sfx:LFOut34. sfx:PhatCrwd35. sfx:Groovlng36. sfx:Strobe37. sfx:Ah Ow38. sfx:Winder39. drm:Wetdrums40. cmb:Split It41. drm:Glider42. cmb:Logger43. drm:Metaling
44. drm:PrahsPrk45. bts:Redux46. bts:Mod Bak47. bts:Lost48. bts:Missing49. bts:Bizarre50. bts:Fazer51. bts:PhazeOut52. bts:Massive53. bts:Wicked54. bts:Drmz&Bss55. bts:Hyper56. bts:Danzin57. bts:Clubbin58. bts:Deep59. bts:Deeper60. bts:Jungle61. bts:Hardkore62. bts:Break63. bts:House64. bts:E Beat65. bts:RecrdHop66. bts:NRG67. bts:More68. bts:Working69. bts:Phat70. bts:Industry71. bts:DblFuzz72. lnk:Deep1b73. lnk:Deep274. lnk:Echos75. lnk:Rad Life76. lnk:Visualiz77. seq:Klavit78. seq:Kicker79. seq:GruzTek80. seq:CMIstepx81. seq:Rezswime82. seq:Voxall83. seq:GruzBlip84. seq:BackForm85. seq:Roamans86. seq:WindSong
87. seq:Sweltert88. seq:Synthi89. seq:NuttrVox90. seq:DncSyn191. seq:DncSyn292. seq:Deepest93. seq:Hipity94. seq:Sub Bass95. seq:Perkoid96. seq:Simpler97. seq:DncSyn398. seq:DncSyn499. seq:RiffTrip100. seq:Hardkore101. seq:House102. seq:GoldnPad103. seq:Bassssin104. seq:Q-Rex105. seq:Pharfees106. seq:Clave107. seq:DanceTrx108. seq:Realize109. seq:DanceHit110. seq:Vokalia111. seq:Raga Dub112. seq:Org Day113. seq:Alienorg114. seq:Key FX115. seq:Kicks116. seq:Snares117. seq:Syn Splt118. seq:Arp119. seq:303120. seq:Wacked121. seq:Dream122. seq:Subbed123. seq:Xelite124. seq:SplitSyn125. seq:Tomohiro126. seq:DancPlan127. -default-0. lfo:J Day
Orbit V2 Operation Manual100
1. lfo:Kiss Me2. lfo:The Love3. lfo:Winter4. lfo:Night2Fa5. lfo:Treasure6. lfo:Metal7. lfo:Victor8. lfo:Floating9. lfo:Fumes10. lfo:Minus 1211. lfo:Ruiner12. lfo:Quick-e13. lfo:Beyond14. lfo:March15. lfo:Pitch B!16. lfo:FeelGood17. lfo:Praise18. lfo:Breath19. lfo:303 PHD20. lfo:Higher21. lfo:B Arp22. lfo:In It23. lfo:Horizon24. lfo:Savior25. lfo:E T26. lfo:Box27. lfo:303 DDD28. lfo:lef t29. lfo:Q30. lfo:Control31. lfo:Nine32. lfo:Tunnel33. lfo:Up Hill34. lfo:Dive35. lfo:Sunday36. lfo:The Pulp37. lfo:1 On 138. lfo:Sinner39. lfo:DX ddly40. lfo:Fizzy41. lfo:Feeder42. lfo:Leader43. lfo:Rondo
FACTORY ROM PRESETS - BANK 4
44. lfo:1745. lfo:Bubbles46. lfo:Industry47. mlt:Splity 148. mlt:Splity 249. bas:Tubed50. bas:PRDGY51. bas:Paris52. bas:Mission53. bas:Handy54. syn:Vapor55. syn:Flix56. syn:Cometh57. syn:Dizzy58. syn:Dying O59. syn:Smoker60. syn:Last 161. syn:Dagger62. syn:Wave63. pad:Slyrize64. pad:Klassic65. pad:Sweetner66. pad:Flam67. pad:Wish68. pad:Birds69. led:Stripped70. led:Khord71. led:Zoovy72. led:Clyber73. led:Screege74. led:Buzz75. led:LavaLead76. led:FreeWily77. hit:Revit-78. hit:Dusted79. lnk:Dusted 280. vox:Dgration81. vox:Faith82. sfx:reFact83. sfx:Brain 184. sfx:Brain 285. bts:Landing86. bts:Fazer 3
87. bts:Dan 1oct88. bts:Jun 1oct89. bts:Faz 1oct90. bts:Har 1oct91. bts:Hou 1oct92. bts:Wic 1oct93. bts:Cool 194. bts:Cool 295. bts:Cool 396. bts:Cool 497. bts:Cool 598. bts:Cool 699. bts:Cool 7100. bts:Cool 8101. bts:Cool 9102. bts:Cool 10103. bts:Synth 1104. bts:Synth 2105. bts:Synth 3106. bts:Traps 1107. bts:Traps 2108. bts:Traps 3109. bts:Traps 4110. bts:Traps 5111. bts:Traps 6112. bts:Traps 7113. bts:Split 1114. bts:Split 2115. bts:Split 3116. bts:Split 4117. bts:Split 5118. bts:Split 6119. bts:Split 7120. bts:Split 8121. bts:Split 9122. bts:Split 10123. bts:Split 11124. bts:Split 12125. bts:Split 13126. bts:Split 14127. bts:Split 15
Warning: The Cool Beatspresets may not work withevery beat because they arelimited to a small section ofthe keyboard.
Bank Contents01234
128 RAM Presets128 RAM Presets128 ROM Presets128 ROM Presets128 ROM Presets
Chapter 7: Reference Section 101
INSTRUMENT LISTING
001. Super Sub
002. Below Sub
003. Bass Hum
004. BassLowness
005. Bass Sonics
006. Bassss ic
007. Sub Bass 1
008. Sub Bass 2
009. Sub Bass 3
010. Juno Sub
011. Sub Bass 4
012. Sub Bass 5
013. LoSnthBass1
014. LoSnthBass2
015. Moog Tri
016. Analow Bass
017. Bass End
018. SynthBass 3
019. SynthBass 4
020. SynthBass 5
021. SynthBass 6
022. Q Bass
023. PPG Bass
024. SynthBass 7
025. SynthBass 8
026. SynthBass 9
027. SynthBass10
028. SynthBass11
029. SynthBass12
030. SynthBass13
031. SynthBass14
032. SynthBass15
033. SynthBass16
034. TB303 1
035. TB303 2
036. TB303 3
037. TB303 4
038. Bass 2600
039. CZ101 Bass
040. DX Bass 1
041. DX Bass 2
042. DX Bass 3
043. JP4 Bass
044. Moog Bass
045. DB9 Bass 1
046. DB9 Bass 2
047. Analog Bass
048. Organ Bass
049. Tap Bass
050. Bass 1
051. Bass 2
052. Fat Sunbass
053. Bass 3
054. UprightBass
055. Perco
056. Bass 4
057. MemMoogBass
058. Bass Hit 1
059. Bass Hit 2
060. Syn Tone 1
061. Syn Tone 2
062. SynthBass17
063. SynthBass18
064. Micro Moog
065. Funk Bass
066. CZ101 Digi
067. Farfisa
068. Farfisa Low
069. Vox Org Low
070. CZSynstring
071. SynthCheeze
072. SynthCheezH
073. LeadSynth 2
074. Syn Tone 3
075. Uroborus
076. Hollow Deep
077. Pure H20
078. Echo Synth
079. SynthLead 1
080. SynthLead 2
081. SynthLead 3
082. SynthLd3Wkd
083. AnotherLead
084. Dance Blip
085. Rast
086. Sax Wave
087. P5 Brass
088. M12 Lead
089. Arp 1
090. Arp 2
091. Synth Gtr 1
092. Synth Gtr 2
093. Synth Gtr 3
094. Whine
095. DanceSynth1
096. DanceSynth2
097. Sine Wave
098. CZ Saw
099. SawnicTooth
Orbit V2 Operation Manual102
INSTRUMENT LISTING
100. Juno Saw
101. OBX Saws
102. SquareLead1
103. SquareLead2
104. SqrAttkLead
105. Juno Square
106. Square Chrs
107. CZ square
108. Juno Pulse
109. Sync Wave 1
110. Sync Wave1b
111. Sync Wave 2
112. Sync Wave 3
113. Sync Wave 4
114. Sync Wave 5
115. Spacey Key
116. Log Hit
117. Organ 1
118. Organ 2
119. Bass Organ
120. BreathyOrgn
121. Pipe Organ
122. Organ 3
123. Organ 4
124. Org Day
125. Org Nod
126. Tone Org
127. Org Lite
128. Piano Wave
129. DanceSynth3
130. HiOct Synth
131. JP6 Pad
132. Rezzy Wave
133. Rez Synth
134. Synth Brass
135. Brazz
136. DanceSynth4
137. DanceSynth5
138. Synth Pad
139. Pad Life
140. Pad Classic
141. Dream Pad 1
142. Paddy
143. Dream Pad 2
144. Sound Track
145. Zoom
146. Heavy
147. Keyngdom
148. Dance Chord
149. CW Type
150. Lawn Mower
151. Riff Trip
152. Cyber Pan
153. GrooveThing
154. Sci Fi
155. Synth Siren
156. Metal Noise
157. CMI Breath
158. Breathy
159. Vox Tarzana
160. Vox Gothic
161. Slow Goth
162. Vox Synth 1
163. Vox Synth 2
164. Jax Breath
165. Crowd
166. Crowd NTP
167. Seq Delay
168. CMI Hot Air
169. Dance Hits
170. String Hits
171. Horn Hits
172. StrHitBbmin
173. TechnoHitAm
174. StrHitAmin
175. OrkHitCmin7
176. StringHit D
177. DanceStabC7
178. BrassHitAbM
179. HouseStabBm
180. Classic 7x9
181. BigHitAugb9
182. DanceStabb9
183. ScreamingDM
184. HitMe Csus7
185. ClusterGbm9
186. Honk Hit C
187. PurpleDbm7
188. Laser Hit C
189. OrganHitAm7
190. SyntHitDbM7
191. Warm Hit Em
192. HouseHit Am
193. DanzChrdCm7
194. Dance Hit G
195. Purple Amin
196. CarHorn Hit
197. Disco Horn
198. Quack Ahhh
Chapter 7: Reference Section 103
INSTRUMENT LISTING
199. BizarreGbm7
200. HowsHornDm7
201. Short Hit C
202. OrgChordDm7
203. OrgStab Dm7
204. OrgClassicD
205. KleanHit Em
206. KlangHit F7
207. Metal Hit
208. Game Hit
209. Buzz Blip
210. Blamp Hit D
211. Short Quack
212. Space Whip
213. SpaceWiggle
214. Sqweel Rev
215. Comon Vox
216. Odd Vox Am
217. Drum Stall
218. Wind Down
219. Wind Down 2
220. Hip Hop Hit
221. Diss Hit
222. Drum Stab
223. Key FX
224. L9000 Noise
225. Pink Noise
226. Pink NTP
227. White Noise
228. White NTP
229. StringsDark
230. Horns Dark
231. Short Hits
232. Short Strgs
233. Dark Dance
234. DrkrStrings
235. DrkrHorns
236. DrkShrtHits
237. Scratches
238. Kicks
239. Snares
240. Toms
241. Timbales
242. Congas etc
243. Hats
244. Cymbals etc
245. Claps
246. Tambourine
247. Clave
248. Cowbell
249. Maracas
250. Agogos
251. Vibraslap
252. Guiro
253. Blocks
254. Bells
255. Misc Perc
256. Dance Kit 1
257. Dance Kit 2
258. BeatsGMStnd
259. BeatsFlava
260. BeatsHipHop
261. BeatsHpHp 2
262. BeatsHpHp 3
263. BeatsJungle
264. BeatsJngl 2
265. BeatsJngl 3
266. BeatsHrdcre
267. BeatsHrdcr2
268. BeatsHrdcr3
269. BeatsHouse
270. BeatsHouse2
271. BeatsHouse3
272. More Kits 1
273. More Kits 2
274. More Kits 3
275. More Kits 4
276. BeatsHrdFlr
277. Fun Scratch
278. MC Scratch
279. FastScratch
280. SSSSystem 1
281. SSSSystem 2
282. ScratchHere
283. ScratchOnIt
284. ScratchDiss
285. Bow Wow
286. DivaScratch
287. OrganBlippr
288. ClassicTape
289. ScratchOut!
290. Chiffin
291. Bowser Bark
292. Stalled
293. Punch It
294. Vinyl
295. Vinyl NTP
296. Kick #1
297. Kick #2
Orbit V2 Operation Manual104
INSTRUMENT LISTING
398. Kick #3
399. Kick #4
300. Kick #5
301. Kick #6
302 Kick #7
303. Kick #8
304. Kick #9
305. Kick #10
306. Kick #11
307. Kick #12
308. Kick #13
309. Kick #14
310. Kick #15
311. Kick #16
312. Kick #17
313. Kick #18
314. Kick #19
315. Kick #20
316. Kick #21
317. Kick #22
318. Kick #23
319. Kick #24
320. Kick #25
321. Kick #26
322. Kick #27
323. Snare #1
324. Snare #2
325. Snare #3
326. Snare #4
327. Snare #5
328. Snare #6
329. Snare #7
330. Snare #8
331. Snare #9
332. Snare #10
333. Snare #11
334. Snare #12
335. Snare #13
336. Snare #14
337. Snare #15
338. Snare #16
339. Snare #17
340. Snare #18
341. Snare #19
342. Snare #20
343. Snare #21
344. Snare #22
345. Snare #23
346. Snare #24
347. Snare #25
348. Snare #26
349. Snare #27
350. Snare #28
351. Snare #29
352. Snare #30
353. Snare #31
354. Snare #32
355. Snare #33
356. Snare #34
357. Snare #35
358. Snare #36
359. Snare #37
360. Snare #38
361. Snare #39
362. Snare #40
363. Snare #41
364. Snare #42
365. Snare #43
366. Tom #1
367. Tom #2
368. Tom #3
369. Tom #4
370. Tom #5
371. Tom #6
372. Tom #7
373. Tom #8
374. Tom #9
375. Tom #10
376. Tom #11
377. Tom #12
378. Tom #13
379. Tom #14
380. Tom #15
381. Tom #16
382. Tom #17
383. Snare Loops
384. Conga Loops
Chapter 7: Reference Section 105
BEAT MAPS
3624 48 60 72 84 96
Instrument 256Dance Kit 1
909
Kick
808
Kick
El
ect.
Sna
reG
ated
Sna
reSi
mp
le T
om
Sim
ple
Tom
Sim
ple
Tom
Sim
ple
Tom
Gat
ed K
ick
Rap
Sna
reSn
are
Rim
909
Tom
909
Mid
Tom
909
Hi T
omTa
mbo
urin
eBo
ngo
Tone
Bong
o To
neLo
w C
onga
Tim
bale
Sprin
gy90
9 Vi
bras
lap
Gat
ed H
atSi
ne K
ick
Gat
ed S
nare
Reve
rse
Snar
e90
9 C
lave
Bott
le P
erc.
Razo
rslic
eTr
iang
leRi
p-S
crat
chJu
ngle
Bel
lD
ink
Shak
erRa
il-Bu
zzEl
ect.
Thu
mp
Noi
se C
rack
Reco
rd N
oise
MIDIKey #
Bass
Bass
Cla
ps
Clo
sed
Hi-H
atPe
dal H
i-Hat
Op
en H
i-Hat
Cra
sh C
ymba
lRi
de C
ymba
l
Tiny
Hat
Tiny
Hat
2Fu
nk C
owbe
ll
Bong
o Ti
pH
igh
Con
ga
Tim
bale
Cls
d 90
9 H
iHat
Op
n 90
9 H
iHat
Elec
t. K
ick
606
Snar
e
Cra
cked
Blo
ckG
uiro
Tria
ngle
Mut
e
Mar
aca
Cab
asa
Synt
h C
ym.
Zoo
m P
ad
606
Cym
bal
808
Ride
3624 48 60 72 84 96
Instrument 257Dance Kit 2
909
Kick
90
9 Sn
are
909
Snar
eSu
per
Tom
Sup
er T
omSu
per
Tom
Sup
er T
omC
rack
ed K
ick
Hyp
er S
nare
Snar
eSi
mm
ons
Tom
Sim
mon
s To
mSi
mm
ons
Tom
Slam
Hat
Bong
o To
neBo
ngo
Tone
Low
Con
gaTi
mba
le 3
Sup
er P
owD
irty
Snar
eRa
asp
909
Kick
Gat
ed S
nare
Cra
ck S
nare
808
Cla
veBr
ank
Gat
ed T
imba
leTr
iang
leTh
unde
r D
rum
Funk
ater
ium
Bel
lD
ink
Tam
bour
ine
Tent
Pos
tSp
ritz
Hat
Dis
co H
orn
Reco
rd N
oise
MIDIKey #
Dark Kick
Dark Kick
Spac
e C
lap
909
Cls
d H
at90
9 O
pen
Hat
808
Op
en H
at
Cow
-Cym
bal
Cym
bal
Dirt
y Li
l Hi-H
atH
i-Hat
Dirt
y H
i-Hat
Bong
o Ti
pH
igh
Con
ga
Tim
bale
2C
lsd.
Ele
c. H
iHat
Cls
d. E
lec.
HiH
at
Elec
t. T
hum
pBo
ng S
nare
Cra
cked
Blo
ckSh
aker
Tria
ngle
Mut
e
Synt
h Ra
spPo
lePs
sst
Sim
mon
s To
m
606
Cym
bal
808
Ride
Orbit V2 Operation Manual106
BEAT MAPS
3624 48 60 72 84 96
Instrument 260Beats Hip Hop
Kick
909
Boom
Sin
e
Cra
cked
Rim
Wha
ckee
Snar
eSu
per
Tom
Su
per
Tom
Sup
er T
omRa
zor
Slic
eC
rack
ed K
ick
Cra
ck S
nare
Reve
rse
Cra
shRe
vers
e Ri
deRe
vers
e C
ymba
lC
ymba
lRi
de C
ymba
lBo
ngo
Tip
Hig
h C
onga
Low
Con
gaG
ated
Tim
bale
Ago
go T
one
Fast
Scr
atch
Scra
tch
Sup
er P
owG
ated
Sna
reN
oise
Scr
atch
Woo
d Bl
ock
Synt
h N
oise
Tria
ngle
Op
en R
ev. D
isto
rto-
Kick
Dis
tort
o-Ki
ckG
ated
Sna
reG
ated
Sna
re80
8 C
lose
d H
atRe
v. C
lose
d H
atRe
vers
e H
i-Hat
Reco
rd N
oise
Org
an S
tab
Org
an S
tab
MIDIKey #
Upright Bass
Upright Bass
Cla
ps
Jazz
Cls
d H
atJa
zz C
lsd
Hat
Jazz
Op
n H
at
Cra
sh C
ymba
lRi
de C
ymba
l
Tam
bour
ine
Litt
le C
owbe
llM
alle
t Be
ll
Bong
o To
neD
ance
Sta
b
Din
kA
gogo
Ton
eM
arac
a
Gui
ro90
9 C
lave
Dog
gie
Scra
tch
Tria
ngle
Mut
eA
fric
an S
hake
r
808
Clo
sed
Hat
2H
i-Hat
Reve
rse
Hi-H
at
Org
an S
tab
Gat
ed S
nare
Car
Hor
n
3624 48 60 72 84
Instrument 258Beats GM Standard
Snar
e
Fun
Scra
tch
808
Snar
e
Mac
hine
Kic
kKi
ck
Tick
909
Clic
k
Sim
mon
s To
m90
9 To
mTo
m W
ave
909
Tom
Wav
er T
om90
9 To
mC
ymba
lRi
de C
ymba
lSp
lash
Cym
bal
Spla
shy
Cym
bal
Ride
Cym
bal
Bong
o To
neBo
ngo
Tip
Low
Con
gaTi
mba
le 3
Ago
go H
i-Ton
eC
abas
aG
uiro
Gui
roG
uiro
Woo
d Bl
ock
Woo
d Bl
ock
Tria
ngle
Mut
eTr
iang
le O
pen
MIDIKey #
Kick
Kick
Crowd
Crowd
808
Cla
pSi
de S
tick
Mac
hine
Kic
k90
9 C
lick
Syst
em S
crat
ch
Tigh
t Ja
zz H
atJa
zz O
pen
Hat
Mid
Op
en H
at
Bras
h C
rash
Ride
Cym
bal
Tam
bour
ine
Ago
goVi
bras
lap
Bong
o To
neH
igh
Con
ga
Tim
bale
2A
gogo
Lo-
Tone
808
Mar
aca
Gui
ro80
8 C
lave
Tria
ngle
Mut
eTr
iang
le M
ute
Afr
ican
Sha
ker
Chapter 7: Reference Section 107
BEAT MAPS
3624 48 60 72 84 96
Instrument 263Beats Jungle
Elec
tr. K
ick
Tim
bale
Gat
ed S
nare
Mac
hine
Sna
reLo
ose
Flo
or T
omD
amp
ed T
omEl
ectr
. Tom
Snar
e Ri
m C
rack
El
ectr
. Kic
kEl
ectr
. Sna
reRe
vers
e C
rash
Reve
rse
Ride
Reve
rse
Cym
bal
Cym
bal
Ride
Cym
bal
Bong
o Lo
wH
igh
Con
gaLo
w C
onga
Tim
bale
Ago
go H
i-Ton
eFa
st S
crat
chSc
ratc
h90
9 Ba
ss D
rum
Noi
se S
nare
Snar
e C
rack
Qua
ck H
orn
Rhyt
hm S
crat
chTr
iang
le O
pen
Met
al D
onk
Dis
tort
o-Ki
ckSh
arp
Cla
pRe
vers
e C
lap
808
Clo
sed
Hat
Rev.
Clo
sed
Hat
Reve
rse
Hi-H
atLo
oped
Cym
bal
Synt
h Pa
dSy
nth
Pad
MIDIKey #
Bass Hum
Bass HumC
lap
s
1/2
Clo
ssd
Hat
1/2
Clo
ssd
Hat
Hi-H
at
Cra
sh C
ymba
lRi
de C
ymba
l
Tam
bour
ine
Litt
le C
owbe
llD
irty
Hi-H
at
Bong
o H
igh
Dan
ce S
tab
Noi
se C
hiff
Ago
go L
o-To
neM
arac
a
Gui
ro L
oop
Odd
Voi
ce
Odd
Voi
ceTr
iang
le M
ute
Afr
ican
Sha
ker
808
Clo
sed
Hat
2H
i-Hat
Loop
ed H
i-Hat
Synt
h Pa
d
Noi
se C
lap
Loop
ed C
lap
3624 48 60 72 84 96
Instrument 266Beats Hardcore
909
Kick
Synt
h Ki
ck
909
Rim
Mac
hine
Sna
reM
achi
ne S
nare
290
9 To
m90
9 To
m90
9Tom
Att
ack
Rim
In
dust
rial T
hum
pG
ated
Sna
reRe
vers
e C
rash
Reve
rse
Ride
Reve
rse
Cym
bal
Cym
bal
Ride
Cym
bal
Bong
o H
igh
Hig
h C
onga
Low
Con
gaTi
mba
leA
gogo
Hi-T
one
Fast
Scr
atch
Scra
tch
909
Bass
Dru
mN
oise
Sna
reG
othi
c Vo
ice
Wav
erin
g A
hhRh
ythm
Scr
atch
Tria
ngle
Op
en R
ever
se K
ick
Dis
tort
o-Ki
ckH
ard
Wha
ckee
Soft
Wha
ckee
808
Clo
sed
Hat
Rev.
Clo
sed
Hat
Reve
rse
Hi-H
atC
row
dW
arm
Hit
War
m H
itMIDIKey #
Synth Bass
Synth Bass
Cla
ps
Clo
ssd
Hi-H
at80
8 O
pen
Hat
808i
sh H
i-Hat
Brus
h C
rash
Ri
de B
ell
Tam
bour
ine
Spac
e W
hip
Noi
se B
urst
Bong
o Lo
wD
ance
Sta
b
Noi
se C
hiff
Ago
go L
o-To
neM
arac
a
Gui
ro L
oop
Odd
Voi
ce
Odd
Voi
ceTr
iang
le M
ute
Afr
ican
Sha
ker
808
Clo
sed
Hat
2H
i-Hat
Loop
ed H
i-Hat
War
m H
it
Soft
Wha
ckee
Razo
r Sl
ice
Orbit V2 Operation Manual108
TECHNICAL SPECIFICATIONS
Audio Channels: .................32
Audio Outputs: ...................6 (2 main, 4 submix)
Submix Inputs: ...................4
Max. Output Level: ............+4 dBv
Output Impedance: ...........1KΩ
MIDI: ..................................... In, Out, Thru
Data Encoding: ...................16 bit linear data, 18 bit linear outputs
Sample Playback Rate: .....39 kHz
Signal to Noise: ...................>90 dB
Dynamic Range: .................>90 dB
Frequency Response: .........20 Hz-15 kHz
THD +N: ................................<.05%
IMD: .......................................<.05%
Stereo Phase: .......................Phase Coherent ±1˚ at 1 kHz
Power Requirements: .......25 watts
Dimensions: .........................H: 1.75" W: 19" L: 8.5"
Weight: .................................6 lb, 14 oz (3.1 Kg)
Chapter 7: Reference Section 109
MIDI IMPLEMENTATION CHART
GENERAL INFORMATION FOR ORBIT SYSEX• Product ID for Orbit is 0A.
• Device ID is [00-0F] (0-15 decimal).
• Parameter Number and Parameter Value are 2 bytes each.
• Since MIDI data bytes cannot be greater than [7F] (127 decimal), thedata values are “nibble-ized” to a 14-bit signed 2's complement format.
• There is only one edit buffer which is for the current preset (thepreset shown in the display). Only one preset at a time can be editedvia SysEx commands and changing the current preset erases the editbuffer.
Transmitted Recognized RemarksBasicChannel
DefaultChanged
Mode DefaultMessages
NoteNumber True Voice
Velocity Note ONNote OFF
AfterTouch
KeysChannels
Pitch Bender
Control Change
ProgramChange True Number
System Exclusive
SystemCommon
:Song Pos:Song Sel:Tune
SystemReal Time
:Clock:Commands
AuxMessages
:Local On/Off:Active Sense:Reset
NoNo
11-16
Memorized
No Mode 1, 3, 4MONO, POLYOMNI, ON/OFF
Memorized
NoNo
0-1270-127
NoNo
YesNo
v=1-127
NoNo
YesYes
No Yes
No Yes
NoNo
Yes 0-127Yes 0-127
Yes Yes
NoNoNo
NoYesNo
NoNo
YesYes
NoNoNo
NoNoNo
Notes: Pan 0=hard left 127=hard right
Function…
Mode 1: OMNI ON, POLYMode 3: OMNI OFF, POLY
Mode 2: OMNI ON, MONOMode 4: OMNI OFF, MONO
0-31
Bank Select No Yes
64-79
All Sound Off
Reset All Controllers
No Yes
No Yes
All Notes Off No Yes
Song Sel - F3 ss 0-99 = Beats 100-127 = Songs
Beats Mode Only
Song Select is only enabled when the Beats mode screen is showing in the display.
Orbit V2 Operation Manual110
MIDI SPECIFICATIONS
RECEIVED CHANNEL COMMANDSChannels number (n) = 0-15. Message bytes are represented in hex. Allother numbers are decimal. Running Status is supported.
Command Message CommentsNote Off 8n kk vv release velocity is ignored
Note On 9n kk vv velocity 0 = note off
Key Aftertouch An kk vv kk = 0-127 vv = 0-127
Program Change Cn vv vv = 0-127
Channel Aftertouch Dn vv vv = 0-127
Pitch Bend En ll mm l = lsb, m = msb
Realtime Controller Bn cc vv cc = 00-31
Footswitch Bn cc vv cc = 64-79, vv ≥ 64 = on
Volume Bn 07 vv vv= 0-127
Pan Bn 0A vv 0=left, 127=right, 64=center
All Sound Off Bn 78 00 turns all sound off
Reset All Controllers Bn 79 00 ignored in omni mode
All Notes Off Bn 7B 00 ignored in omni mode
Omni Mode Off* Bn 7C 00 forces all notes & controls off
Omni Mode On* Bn 7D 00 forces all notes & controls off
Mono Mode On (Poly Off)* Bn 7E 00 forces all notes & controls off
Poly Mode On (Mono Off)* Bn 7F 00 forces all notes & controls off
Bank Select Bn 00 00 20 bb bb = bank #
* Special Notes:From Omni Mode ... Omni Off turns Poly On.From Poly Mode ..... Omni On turns Omni On; Mono On turns Mono On.From Mono Mode ... Mono Off turns Poly On; Omni On turns Omni On.From Multi Mode ... Omni On turns Omni On; Omni Off or Mono Off
turns Poly On; Mono On turns Mono On.
All other changes have no effect.
••• Running Status issupported in Orbit.
Chapter 7: Reference Section 111
MIDI SPECIFICATIONS
MIDI SYSEX COMMANDSFor system exclusive commands, the following format is used:
F0 system exclusive status byte18 E-mu ID byte0A product ID byte (will also respond to ID 04 - Proteus)dd device ID bytecc command byte... data bytesF7 EOX
SysEx EditingPreset and setup parameters may be edited individually using systemexclusive commands. The preset being edited is the active preset (thepreset on the basic or global channel and the one which is shown inthe LCD). The value of a given parameter may be changed by sendinga parameter value command. The value of a parameter may be read bysending a parameter value request, to which the machine will respondby sending back the parameter value.
Two MIDI bytes (lsb, msb) are required for each 14 bit data word. Bits0-6 are sent first, followed by bits 7-13 in the next MIDI byte. All datawords are signed 2's complement values with sign-extension out to themost significant bit (bit 13). This convention applies to all data words,regardless of the parameter's value range.
Preset data may also be transmitted or received in a single block (onecomplete preset) using system exclusive commands. A preset datarequest may be issued by a host computer, to which the machine willrespond sending the data block for the requested preset. Conversely,the computer may send new preset data which will replace the speci-fied preset currently in the machine. Additionally, a front panel com-mand will transmit one or all user presets for backup onto an externalsequencer. These presets may be restored by simply playing back thesequence into the machine.
Warning: When transferring preset banks and tuning table data backand forth from Orbit to a computer, the data should be recorded asyou would a regular sequence. Sending the data in one huge chunkwill clog the input buffer on Orbit unless a time period of approxi-mately 100 mS is inserted between each preset.
••• Orbit will receive Proteuspresets, but will fill in theextra parameters withdefault values and setinstruments to “None”.
There is only one editbuffer which is for the currentpreset (the preset shown inthe display). Only one presetat a time can be edited viaSysEx commands andchanging the current preseterases the edit buffer.
Orbit V2 Operation Manual112
MIDI SPECIFICATIONS
RECEIVED SYSTEM EXCLUSIVE COMMANDSCommand Message Comments
Preset Data Request F0 18 0A dd 00 ll mm F7 ll= preset # lsbsee note 6 mm = msb
Preset Data F0 18 0A dd 01 ll mm … ... cs F7cs=checksum
Parameter Value F0 18 0A dd 02 pl pm F7Request pl = parameter # lsb pm = msb
Parameter Value F0 18 0A dd 03 pl pm vl vm F7pl = parameter # lsb pm = msb vl = value lsb vm = msb
Tuning Table Request F0 18 0A dd 04 F7 see note 7
Tuning Table F0 18 0A dd 05 ... ... F7 262 bytes
Program Map Request F0 18 0A dd 06 F7 see note 8
Program Map Data F0 18 0A dd 07 ... ... F7 262 bytes
Master Setting Request F0 18 0A dd 08 F7
Version Request F0 18 0A dd 0A F7 see note 1
Configuration Request F0 18 0A dd 0C F7 see note 2
Instrument List RequestF0 18 0A dd 0E F7 see note 3
Preset List Request F0 18 0A dd 12 F7 see note 4
MMA Tuning Dump F0 7E dd 08 01 tt <name (16 ascii)> … F7see note 5
User Beat Data Request F0 18 0A dd 30 ll mm F7 ll= beat # lsbmm = msb
Song Beat Data Request F0 18 0A dd 32 ll mm F7 ll= beat # lsbmm = msb
••• 281 bytes per preset(272 data + 9 MIDI header)
Chapter 7: Reference Section 113
MIDI SPECIFICATIONS
TRANSMITTED SYSTEM EXCLUSIVE COMMANDSCommand Message Comments
Preset Data F0 18 0A dd 01 ll mm ... ... CS F7ll= preset # lsb mm = msb cs = checksum
Parameter Value F0 18 0A dd 03 pl pm vl vm F7pl = parameter # lsb pm = msb
vl = value lsb vm = msb
Tuning Table F0 18 0A dd 05 ... ... F7 TT data = 256 bytes
Program Map Data F0 18 0A dd 07 ... ... F7 see note 8
Config. Message F0 18 0A dd 0D pl pm s1 l1 m1 s2 l2 m2 F7
see note 2
Instr. List F0 18 0A dd 0F (14 bytes per instr.) ... F7 see note 3
Preset List F0 18 0A dd 13 (13 bytes per preset) ... F7 see note 4
Set User Beat Data F0 18 0A dd 31 ll mm ll mm ll mm ll mm F7
Set User Song Data F0 18 0A dd 33 ll mm… F7 80 bytesll, mm Song Beat # (0-27) see note 11
• Note 1 - Version RequestThis command allows identification of machine type and softwarerevision. Orbit will respond to the request with the version data:F0 18 0A dd 0B 02 r1 r2 r3 F7r1, r2, r3 = software revision # in ascii (decimal point between r1 & r2).
• Note 2 - Configuration MessageThis MIDI command is used to identify the sound sets in a givenOrbit. The configuration request command is: F0 18 0A dd 0C F7
Orbit will respond to this command with the configuration message:F0 18 0A dd 0D pl pm 0B l1 m1 0C l2 m2 F7where pl and pm are the lsb and msb of the total number of presets, s1and s2 are the ID numbers of the sound sets contained in this unit,and n1=l1, m1 and n2=l2, m2 represent the lsb and msb of the num-ber of instruments in each sound set. If no expansion set is present,s2 will be 7F and n2 will be zero. Orbit Sound Set IDs = 11 & 12(0B & 0C - hex).
1st ll mm pair = beat # 0-992nd pair = tempo 0-2403rd pair = X factor -36 to +364th pair = preset # 0-639
Orbit V2 Operation Manual114
MIDI SPECIFICATIONS
• Note 3 - Instrument ListThis MIDI command allows external software to upload the instru-ment list as an array of ASCII strings. The instrument list requestcommand is:
F0 18 0A dd 0E F7
Orbit will respond to this command with the instrument list message:
F0 18 0A dd 0F (14 bytes per instrument) ... ... F7
The instruments are transmitted in the same order they appear to theuser on Orbit. Note that a given instrument’s position in this list maybe different from its actual number within the sound set.
instrument entry: il im (11 ascii bytes) 00
Each instrument entry in the list consists of the actual instrumentnumber (as defined in “Sound Sets” - note 9) in lsb, msb format,followed by the instrument name (11 ascii characters plus a zeroterminator) for a total of 14 (decimal) bytes. The first instrument is #1as displayed on Orbit. The total number of instrument names is equalto (n1+n2) in the configuration message above.
Note that there are less than 255 instruments in the first sound set,therefore there will be a ‘hole’ in the instrument numbering.
• Note 4 - Preset ListThis MIDI command allows external software to upload all presetnames as an array of ASCII strings. The preset list request command is:
F0 18 0A dd 12 F7
Orbit will respond to this command with the preset list message:
F0 18 0A dd 13 (13 bytes per preset) ... ... F7
Each preset name is 12 ascii characters, plus a zero terminator, for atotal of 13 (decimal) bytes. The first preset is #0. The total number ofpreset names is equal to pp in the configuration message above.
Chapter 7: Reference Section 115
MIDI SPECIFICATIONS
• Note 5 - Bulk Tuning DumpOrbit can receive MIDI Tuning Standard dumps in addition to its ownSysEx tuning table dumps. Orbit will only transmit in it's own SysExtuning format. The MIDI Tuning Standard is as follows:
F0 7E dd 08 01 tt <tuning name (16 ascii)> … F7
dd= device ID tt= tuning prog # (ignored) tuning name =(ignored)
… = data (xx yy zz) frequency data for one note repeated 128x
xx yy zz = 0xxxxxxx 0abcdefg 0hijklmn
xxxxxxx = semitone abcdefghijklmn = fraction of semitone in.0061 cent units. Examples: Middle C = 3C 00 00 A-440 = 45 00 00
• Note 6 - Preset Data RequestOrbit presets are organized into ranks. Each rank consists of 64 presets.Orbit has ten ranks of presets (0-639). Ranks may be requested usingthe preset request command and the appropriate preset code listedbelow.
Rank Preset Range Preset Code MIDI Message
0 0-63 1024 F0 18 0A dd 00 00 08 F7
1 64-127 1025 F0 18 0A dd 00 01 08 F7
2 128-191 1026 F0 18 0A dd 00 02 08 F7
3 192-255 1027 F0 18 0A dd 00 03 08 F7
4 256-319 1028 F0 18 0A dd 00 04 08 F7
5 320-383 1029 F0 18 0A dd 00 05 08 F7
6 384-447 1030 F0 18 0A dd 00 06 08 F7
7 448-511 1031 F0 18 0A dd 00 07 08 F7
8 512-575 1032 F0 18 0A dd 00 08 08 F7
9 576-639 1033 F0 18 0A dd 00 09 08 F7
1 64-127 -1 F0 18 0A dd 00 7F 7F F7
0 0-63 -2 F0 18 0A dd 00 7E 7F F7
0-3 0-255 -3 F0 18 0A dd 00 7D 7F F7
4-9 256-639 -4 F0 18 0A dd 00 7C 7F F7
Orbit V2 Operation Manual116
See Note 9
MIDI SPECIFICATIONS
• Note 7 - Alternate TuningThe “user tuning table” allows any key to be tuned to an arbitrarypitch over an 8 octave range. If selected in the preset, an alternatetuning may be achieved by modifying the tuning values from thefront panel or downloading a new table into the machine. The tableconsists of 128 words, corresponding to the MIDI key range, kept innon-volatile memory. Each word is a pitch value expressed in 1/64semitones, offset from key number 0 (c-2). Therefore, for equaltemperament, each entry in the table would be equal to its keynumber times 64.
• Note 8 - Program MappingMIDI program changes will normally correspond to internal presetnumbers 0-127. However, the user may “re-map” any MIDI programnumber, assigning it to an arbitrary internal preset. This feature allowsany of the internal presets to be selected from a MIDI keyboardcontroller.See Program Preset on page 26.
PRESET DATA FORMATPreset data is transmitted and received using the following format: Thestandard system exclusive header is followed by the preset number(lsb, msb), a 14 bit word for each preset parameter value (lsb, msb)starting at parameter #0 and continuing upward, a one-byte check-sum, and the end-of-exclusive byte (F7). The checksum is the modulo128 sum of all the parameter value bytes; that is, all of the data bytesfollowing the preset number and before the checksum.
PRESET PARAMETERSParameter No. Parameter Name Range
0-11 preset name (12 ascii characters) 32-127
12-14 preset link 1-3 0-511
15-18 preset, link 1-3 low key 0-127
19-22 preset, link 1-3 high key 0-127
23 pri instrument - - -
24 pri sound start offset 0-127
25 pri tuning (coarse) -36 to +36
26 pri tuning (fine) -64 to +64
27 pri volume 0-127
28 pri pan -7 to +7
29 pri delay 0-127
30 pri low key 0-127
A value of -1 = “Off”
Chapter 7: Reference Section 117
See Note 9
MIDI SPECIFICATIONS
Parameter No. Parameter Name Range31 pri high key 0-127
32 pri alt. volume attack 0-99
33 pri alt. volume hold 0-99
34 pri alt. volume decay 0-99
35 pri alt. volume sustain 0-99
36 pri alt. volume release 0-99
37 pri alt. volume envelope on 0-1
38 pri solo mode 0-2
39 pri chorus 0-15
40 pri reverse sound 0-1
41 sec instrument - - -
42 sec sound start offset 0-127
43 sec tuning (coarse) -36 to +36
44 sec tuning (fine) -64 to +64
45 sec volume 0-127
46 sec pan -7 to +7
47 sec delay 0-127
48 sec low key 0-127
49 sec high key 0-127
50 sec alt. volume attack 0-99
51 sec alt. volume hold 0-99
52 sec alt. volume decay 0-99
53 sec alt. volume sustain 0-99
54 sec alt. volume release 0-99
55 sec alt. volume envelope on 0-1
56 sec solo mode 0-2
57 sec chorus 0-15
58 sec reverse sound 0-1
59 crossfade mode 0-2
60 crossfade direction 0-1
61 crossfade balance 0-127
62 crossfade amount 0-255
63 switch point 0-127
64 LFO 1 shape 0-8
Orbit V2 Operation Manual118
See Note 10
MIDI SPECIFICATIONS
See Note 10
Parameter No. Parameter Name Range65 LFO 1 rate 0-127
66 LFO 1 delay 0-127
67 LFO 1 variation 0-127
68 LFO 1 amount -128 to +127
69 LFO 2 shape 0-8
70 LFO 2 rate 0-127
71 LFO 2 delay 0-127
72 LFO 2 variation 0-127
73 LFO 2 amount -128 to +127
74 aux. envelope delay 0-127
75 aux. envelope attack 0-99
76 aux. envelope hold 0-99
77 aux. envelope decay 0-99
78 aux. envelope sustain 0-99
79 aux. envelope release 0-99
80 aux. envelope amount -128 to +127
81-86 key/vel source 1-6 0-1
87-92 key/vel dest 1-6 0-42
93-98 key/vel amount 1-6 -128 to +127
99-106 realtime source 1-8 0-9
107-114 realtime dest 1-8 See list
115-117 footswitch dest 1-3 0-10
118-121 controller amount A-D -128 to +127
122 pressure amount -128 to +127
123 pitch bend range 0-13
124 velocity curve 0-5
125 keyboard center 0-127
126 submix 0-2
127 keyboard tuning 0-5
128 pri portamento rate 0-127
129 sec portamento rate 0-127
130 pri filter type 0-17
131 pri filter Fc 0-255
132 pri filter Q 0-15
133 sec filter type 0-17
134 sec filter Fc 0-255
135 sec filter Q 0-15
A value of 13 = “Global”
A value of 5 = “Global”
Chapter 7: Reference Section 119
Per MIDI Channel
MIDI SPECIFICATIONS
GLOBAL/SETUP PARAMETERSParameter No. Parameter Name Range
256 MIDI basic channel 0-15
257 MIDI volume (basic channel) 0-127
258 MIDI pan (basic channel) -8 to +7
259 current preset (basic channel) 0-639
260 master tune -64 to +64
261 transpose -12 to +12
262 global pitch bend range 0-12
263 global velocity curve 0-4
264 MIDI mode 0-3
265 MIDI overflow 0-1
266-269 controller A-D numbers 0-31
270-272 footswitch 1-3 numbers 64-79
273 mode change enable 0-1
274 device ID number 0-15
336 Global Tempo 0-255
337 Song start/stop enable 0-1
338 Beat/Song number 0-127
339 Beat/Song transpose (x factor) ±36
340 Beat/Song mode 0-3
341 X factor up 0-34
342 X factor down 0-34
343 Beat MIDI Out 0-2
344 Beat mute Key 0-127
345 Beat start key 0-127
346 Beat stop key 0-127
347 Retrigger channel 0-15
348 Retrigger rate 0-49
349 Tempo up 0-34
350 Tempo down 0-34
351 Pitch wheel scratch channel 0-17
352 Pitch wheel scratch amount 1-100
367-383 MIDI channel bank 0-4
384-399 MIDI channel enable 0-1
400-415 MIDI program change enable 0-1
416-431 mix out 0-3
512-639 MIDI program/preset map 0-639
See Note 12
A value of -8 = “P”
Entire message to set pan to P:
F0 18 0A dd 03 02 02 78 7F F7
A value of 0 = External Clock
0-31, 32=Mpr, 33= Pwh34 = off
0-31, 32=Mpr, 33= Pwh34 = off
0=None, 1-16 chan, 17=All
Orbit V2 Operation Manual120
MIDI SPECIFICATIONS
• Note 9 - Sound SetsA Orbit sound set consists of sample data (sound ROMs), plus addi-tional instrument data in the program ROMs. Each sound set has aunique ID number. The sound sets for Orbit are #11 & #12.
It is necessary to include the sound set number as part of the instru-ment number when exchanging data. The complete instrument num-ber contains two fields: bits 8-12 specify the sound set (0-31) and bits0-7 specify the instrument within the sound set (0-255).
Instrument Bit Fields:
12 8 7 0
<— sound set —> <——— instrument # ———>
(5 bits) (8 bits)
Within any given sound set, the first instrument is #1 and #0 selects“None”.
The “magic numbers” 2816 & 3072 represents the start number forthe two banks of Orbit instruments. To calculate the complete instru-ment number follow the instructions below.
SysEx Instr. No. (Bank 1) = 2816 + Orbit Instr. No.
Next you must convert the SysEx instrument number to a 14-bit MIDInumber. See the information on the following pages.
Example:Suppose we want to change the instrument to I003 Bass Hum
1) 2816 + 3 = 2819 (2816 + Instr. No.)
2) 2819 ÷ 128 = 22 r-3 = 22 (ignore remainder)
3) 22 in Hex = 16 = msb
4) remainder 3 in Hex = 03 = lsb
5) SysEx Instrument Number = lsb msb 03 16
The complete message to change the primary instrument to #03:F0 18 0A dd 03 17 00 03 16 F7
••• Magic Numbers
2816 = Instruments 1-236
3072 = Instruments 237-384
Chapter 7: Reference Section 121
MIDI SPECIFICATIONS
• 14-bit Signed 2's Complement NumbersIf the data value is negative, you must first take the 2's complement ofthe number: In the case of a 14-bit number this is equivalent to add-ing 16384 to the original negative value.
To fit the 7-bit MIDI protocol, numbers must be “nibble-ized”.
To get the 14-bit nibble-ized value (of a positive value or a 2'scomplemented negative value):
msb = value DIV 128 (divide and ignore the remainder)
lsb = value MOD 128 (divide and use only the remainder)
To go the other way (convert 14 bit signed 2's complement to a signedreal number)
raw Value = (msb*128) + lsb (gives you the unsigned raw value)
if raw Value ≥ 8192 (8192 = 2^13)
then signed Value = raw value - 16384 (16384 = 2^14)
Example: To find the “nibble-ized” Hex value of -127:
1) -127 + 16384 = 16252
2) 16252 ÷ 128 = 126 r-124
3) 126 in Hex = 7E = msb
4) 124 in Hex = 7C = lsb
5) Parameter value would be transmitted as 7C 7E
Example: To find the “nibble-ized” Hex value of parameter number257:
1) 257 ÷ 128 = 2 r-1
2) 2 in Hex = 02 = msb
3) 1 in Hex = 01 = lsb
4) Parameter number would be transmitted as 01 02
00000000 00000000
data bits data bits
StatusBit
StatusBit
Status Bit MUST be “0”in MIDI data bytes.
Orbit V2 Operation Manual122
MIDI SPECIFICATIONS
• Note 10 - Patchcord DestinationsThe order in which patchcord destinations appear on the screen doesnot necessarily match the SysEx ordering. This is necessary for variousreasons, one being to maintain Proteus compatibility.
Key/Velocity Controllers
MIDI value Destination0 Off1 Pitch2 Pri. Pitch3 Sec. Pitch4 Volume5 Pri. Volume6 Sec. Volume7 Attack8 Pri. Attack9 Sec. Attack10 Decay11 Pri. Decay12 Sec. Decay13 Release14 Pri. Release15 Sec. Release16 Crossfade17 LFO 1 Amount18 LFO 1 Rate19 LFO 2 Amount20 LFO 2 Rate21 Aux. Envelope Amount22 Aux. Envelope Attack23 Aux. Envelope Decay24 Aux. Envelope Release25 Sound Start26 Pri. Sound Start27 Sec. Sound Start28 Pan29 Pri. Pan30 Sec. Pan31 Tone32 Pri. Tone33 Sec. Tone
Chapter 7: Reference Section 123
MIDI SPECIFICATIONS
Key/Velocity Controllers (cont)
MIDI value Destination34 Filter Fc35 Pri. Filter Fc36 Sec. Filter Fc37 Filter Q38 Pri. Filter Q39 Sec. Filter Q40 Portamento Rate41 Pri. Portamento Rate42 Sec. Portamento Rate
Realtime Controllers
MIDI value Destination0 Off1 Pitch2 Pri. Pitch3 Sec. Pitch4 Volume5 Pri. Volume6 Sec. Volume7 Attack8 Pri. Attack9 Sec. Attack10 Decay11 Pri. Decay12 Sec. Decay13 Release14 Pri. Release15 Sec. Release16 Crossfade17 LFO 1 Amount18 LFO 1 Rate19 LFO 2 Amount20 LFO 2 Rate21 Aux. Envelope Amount22 Aux. Envelope Attack23 Aux. Envelope Decay24 Aux. Envelope Release
Orbit V2 Operation Manual124
MIDI SPECIFICATIONS
Realtime Controllers (cont)
MIDI value Destination28 Pan29 Pri. Pan30 Sec. Pan34 Filter Fc35 Pri. Filter Fc36 Sec. Filter Fc40 Portamento Rate41 Pri. Portamento Rate42 Sec. Portamento Rate
Chapter 7: Reference Section 125
WARRANTY
Please read this warranty, as it gives you specific legal rights.
Length of WarrantyThis warranty covers all defects in materials and workmanship for a period of oneyear from the date of purchase by the original owner, provided that the WarrantyRegistration Card is filled out and returned to E-mu Systems within 14 days from thedate of purchase. Cases may arise where E-mu's Service Department or one of E-mu'sauthorized service centers will ask for a copy of your sales receipt to facilitate war-ranty service. Please keep your purchase receipt in a safe place.
How To Obtain Warranty ServiceIf your instrument requires warranty service, it may be done by any authorized E-muservice center in the country in which you purchased the product (“Country ofPurchase”). If you are unable to locate a service center in your Country of Purchase,please contact E-mu Systems Service Department at (408) 438-1921. They will eitherrefer you to an authorized service center in your Country of Purchase or ask that youreturn your instrument to the factory. When returning an instrument to the factory,you will be issued a Return Authorization number (RA). Please label all cartons,shipping documents and correspondence with this number. E-mu suggests youcarefully and securely pack your instrument for return to the factory or authorizedservice center. Mark the outside of the shipping carton clearly with your RA number.Send to E-mu Systems, Inc. 1600 Green Hills Road, Scotts Valley, California, 95066.You must pre-pay shipping charges to the service location. E-mu Systems will payreturn shipping fees. You will be responsible for any damage or loss sustained duringshipment in any direction.
E-mu Systems does not cover:• Damages due to improper or inadequate maintenance, accident, abuse, misuse,alteration, unauthorized repairs, tampering, or failure to follow normal operatingprocedures as outlined in the owner's manual.
• Deterioration or damage of the cabinet.
• Damages occurring during any shipment of the product for any reason.
• An E-mu product that has in any way been modified by anyone other than E-muSystems, Inc.
Limitation of Implied WarrantiesThis limited warranty is the sole and exclusive warranty provided by E-mu. No otherwarranties are expressed or implied. E-mu Systems specifically disclaims the impliedwarranties of merchantability and fitness for a particular purpose.
Exclusion of Certain DamagesE-mu Systems' liability for a product found defective is limited to repair or replace-ment of the unit, at E-mu's option. In no event shall E-mu Systems be liable fordamages based on inconvenience, whether incidental or consequential, loss of use ofthe unit, loss of time, interrupted operation or commercial loss, or any other conse-quential damages.
Some states do not allow limitation of the duration of implied warranties or the exclusion orlimitation of incidental or consequential damages, so the above limitations and exclusionsmay not apply to you.
3/96
Orbit V2 Operation Manual126
INDEX
Symbols19-tone tuning 772-pole 45
AAftertouch 39
See also PressureAlternate tunings 77Alternate volume envelope 40, 62, 86Attack 40, 70Auxiliary envelope 70
BBalance 12, 61, 48Banks, preset 4, 12Basic operation 9Basic sampling system diagram 18Basic setup 5Block diagram, Orbit 73, 74Beats control 32Beat maps 106-108Beats MIDI out 31Beats mode 13, 33
CChannel pan 12Channel ripoff 94Channel volume 12Character chart 58Chorus 64, 85Coarse tuning 61Constant tempo 33Constant T, X, P 33Continuous controller 52Contour
See Envelope generatorCrossfade
Amount 67Balance 66Direction 66Mode 65
Cross-switch 65Curves, velocity 50Cutoff frequency 44, 69
DData entry control 11DCA 48Decay 40, 70
DelayEnvelope 40, 70Instrument 63LFO 71
Demo sequences 33Dimensions: 109Display 34
EEdit menu select 11Editing presets 84Effect returns 8Effect devices 7, 8, 94Enter 11Envelope generators 40, 70Equal tuning 77Event number 15External Clock mode 32External processing 94
FFactory presets 4, 12, 96-100Factory settings, beat mode 33Fc 44, 69Filter 43-47, 67-69Filter modulation 43Fine tuning 61Footswitch 29, 75
GGamelan tuning 77Glide
See portamentoGlobal
Bend 22Tempo 32Velocity curve 22, 23
HHeadphone 5Hold 40, 62, 70Home/Enter button 11
IID number 24Instrument 4, 48, 84
Listing 101-105Selection 59
Inverting 42
Chapter 7: Reference Section 127
INDEX
JJavanese tuning 77Just C tuning 77
KKey number 59, 67Key range 59Key velocity 39, 73Keyboard
Center 50, 77Connection 5-7Layered 37, 60, 78, 83Modulation 39, 49, 73, 77Pressure 39Split 37, 60, 78, 83Tuning 21, 31, 77
LLayering 37, 60, 78, 83Legato 64LFO 38, 41, 71
Delay 71Rate 71Synced 42, 71Variation 72
Link preset 37, 78, 83Low frequency oscillators 38, 41, 71Low pass filter 44, 67, 87
MMain controls 11Main outputs 6Master menu select 11Master settings, send 30Master tune 21MIDI 52
Activity LED 11Bank select 25Basic info 52, 53Connections 5, 7Channel selection 12Controller 27, 39, 52Controller amount 75Controller assign 27Controllers A-B-C-D 27, 52, 75Enable 25Footswitch assign 29Implementation chart 110In 5-7Mode 24Mode change 25
MIDI (cont)Mono mode 24Multi mode 24Omni mode 24Out 6, 30Out, beats 31Overflow 25Poly mode 24Program Preset 26Realtime controllers 27, 52, 74, 75Recording SysEx data 30, 112Specifications 110-125System exclusive 112-125Thru 7MIDI-patch 42
Mix outputs 24, 54, 78Modulation 38
destination 38source 39-41, 73, 74
Mono mode 24Mono output 5Morph 46Morphing filter 46, 68Multi-mode 24Multi-timbral operation 14
OOmni mode 24Organization, basic 4Output impedance: 109Output level: 109Outputs 5, 6, 7, 78Overflow 25
PPan 12, 51, 61
Channel pan 12Modulation 73, 74Preset pan 61
Patch 42Performance setup 7Pitch bend range 22, 75Pitch wheel 39Pitch wheel scratch 29Poly mode 24Poly key pressure 39Portamento 64
Rate 64Power 8, 109
110/220 8Power switch 11
Orbit V2 Operation Manual128
INDEX
Preset 4, 12Change 27Factory preset listing 96-100Links 78Mapping 26Naming 58Recording to a sequencer 30Saving 79Selection 12
Pressure 39Pressure, amount 75Primary 4
Filter type 67Instrument 59Key range 59
Program/Preset map 26Programming basics 35
QQ 45, 69
RRandom 41, 71Rate
LFO 71Portamento 64
Realtime modulation 39, 51Record scratch mode 29Release 40, 70Resonance 45, 69Retrigger 28Reverse sound 63Ripoff 94
SSample & hold 41, 71Sample playback rate: 109Sample start point 63, 74Save preset 79Sawtooth 41Scratch mode 29Secondary 4
Instrument 59Key range 60
Send MIDI data 30Send/Return cables 7Setup 5-7Sequencing 92
Multi-timbral 17Sequencer hookup 6
Signal flow 43, 73, 74
Sine wave 41Solo mode 64Song examples 16Song mode 13, 15Song start/stop 31Sound start 63, 74Split keyboard 37, 60, 78, 83Square wave 41Stereo outputs, 5-8, 54Studio setup 6Sub 1 & 2 outputs 8, 54Submix returns 7, 8, 94Sustain
Envelope generator 40, 70Pedal/footswitch 75
Synced LFO 42, 71Synth mode 64SysEx 30, 112-125
TTechnical specifications 109Temperament 31, 77Tempo 14, 32Tempo control 28Tone 43, 48, 73Transpose
Beats 13Keyboard 22
Tremolo 71Triangle wave 41Tuning
Master 21Preset coarse & fine 61
Tuning table 31, 77
UUser beat data, send 30User key tuning 31User presets
Location 4Send 30
User settings, beats 33
VVallotti tuning 77Variation, LFO 72Velocity, def 39Velocity curve 50
Global velocity curve 76Velocity modulation 39, 49, 73Vibrato 71
Chapter 7: Reference Section 129
INDEX
Viewing angle 34Volume
MIDI channel volume 12Preset volume 61Volume control 11
WWarranty 126Waveform, LFO 41Weight: 109Wind controller mode 64
XX-factor 13, 14X-factor control 27Xfade 65Xswitch 65
ZZ-Plane Filter 46
Orbit V2 Operation Manual130
CREDITSSpecial thanks to the following developers for their contributions toOrbit V2:
Mark Camp
Eric Cunningham
Control Synthesis
Ed Dickie
Jay Dittamo
Jeremy Goody
Chris Lang
Rob Lodes
Jason Miles
Andrew Schlessinger
Robert Semrow
Michael Von Struble
Chris Vrenna
Sam Ward
… and to all the E-mu folks who helped.
CREDITS
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