© Boardworks Ltd 20141 of 8 2.4 Gaming and augmented reality Teacher’s notes in the Notes Page...

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© Boardworks Ltd 2014 1 of 8 2.4 Gaming and augmented reality Teacher’s notes in the Notes Page Flash activity (these are not editable) Useful web links in the Notes Page Icons: Unit 2 Digital Media Worksheet or support sheet available

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2.4 Gaming and augmented reality

Teacher’s notes in the Notes Page

Flash activity (these are not editable) Useful web links in the Notes PageIcons:

Unit 2 Digital Media

Worksheet or support sheet available

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Curriculum linksCurriculum links

This presentation supports the following areas of knowledge in the Naace Curriculum Framework for KS3 ICT:

This presentation supports the following sectionsof the Programme of Study for KS3 Computing:

create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

Digital Literacy – Gaming

Technology in the World – Creative industries, Progress and future applications

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Learning objectives

By the end of this presentation we will have learned:

about the history of computer games

about some of the different types of game

what augmented reality is and how it is used.

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Arcade games

Arcade games like Space Invaders, Asteroids and Galaxian became popular in the late 1970s, allowing people who didn’t have the equipment to play for a small fee.

Arcade games continued to grow in popularity in the 1980s with games such as Defender, Galaga and Pac-Man.

When Pac-Man was first released in Japan,it was so popular it caused a shortage of yen coins. The gaming organization Twin Galaxies estimates that the game was played over 10 billion times in the 20th century.

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The Telstar console was one of the earliest, selling one million units between 1976 and 1978. It allowed users to play a simplified tennis game called Pong.

Game consoles

At the time that arcade games were becoming popular, home gaming systems were also starting to make an appearance.

Various consoles were developed from the late 1970s to the mid 80s that used cartridges which plugged into the system and contained the games. These included the Videopac G700, Atari 2600, and Intellivision consoles.

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As technology developed, games began to be stored on CDs rather than cartridges.Sony PlayStation

Game consoles

Sega and Nintendo dominated the market for video game consoles in the mid to late 80s, each with its own succession of consoles.

The current market leaders are Sony, Microsoft and Nintendo.

First Sony PlayStation:First Microsoft Xbox:First Nintendo Wii:

199320012006

Can you guess what years these consoles were released?

Sega Mega Drive, released 1988–1990

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Hand-held computer games

Early handheld computer games only allowed you to play one game on a screen attached to the unit.

In 1989 Nintendo launched the Game Boy which allowed the player to change games by swapping cartridges.

Currently the market leaders are Sony’s Playstation Vita and the Nintendo DS.

In 1991 Sega released the Game Gear.

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Types of game