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Transcript of © 2001-2002 Sony Computer Science Laboratories, Inc. Jun Rekimoto Interaction Laboratory SONY...
© 2001-2002 Sony Computer Science Laboratories, Inc.
Jun RekimotoInteraction Laboratory
SONY Computer Science Laboratories, Inc.
SmartSkin :An Infrastructure for Freehand Manipulati
on on Interactive Surfaces
© 2001-2002 Sony Computer Science Laboratories, Inc.
Background• Various types of “realworld” surfaces become int
eractive media– Ex: DigitalDesk [Wellner]– Support collaborative work– Fusion of virtual & real
• Camera-based input technologies– Sensitive to lighting conditions, occlusion– Camera cannot be integrated in the surface
• Possibility of other principle ?
© 2001-2002 Sony Computer Science Laboratories, Inc.
SmartSkin: sensing principle
transmitter
receiver
transmitter receiver
2πfCV
© 2001-2002 Sony Computer Science Laboratories, Inc.
SmartSkin: sensing principle
transmitter
receiver
Conductive & Grounded Object(Human Body) transmitter receiver
© 2001-2002 Sony Computer Science Laboratories, Inc.
wave signalTo host
PC
low-passfilter
Analog-Digitalconverter
receiver
receiver
receiver
receiver
receiver
receiver
reference signal
ampamp
reference signal analogswitch
signalfrom electrode
to ADC
© 2001-2002 Sony Computer Science Laboratories, Inc.
Prototype I: Interactive Table
• An wooden table covered by 8×9 electrodes.
• 30fps
© 2001-2002 Sony Computer Science Laboratories, Inc.
Prototype I: Interactive Table
• An wooden table covered by 8×9 electrodes.
• 30fps
© 2001-2002 Sony Computer Science Laboratories, Inc.
Peak position estimation
a potential fieldcreated by bicubic interpolation
peak positionsensor values
© 2001-2002 Sony Computer Science Laboratories, Inc.
PrototypeII: GesturePad24 (transmitters) × 32 (receivers)
(1cm pitch)
© 2001-2002 Sony Computer Science Laboratories, Inc.
Multiple finger detection
Various image processing algorithm can be applied.
• Connected region labeling
• Pattern matching• Object tracking• Etc.
© 2001-2002 Sony Computer Science Laboratories, Inc.
Interaction by physical objects
electrodes
As a platform of tangible interfaces.
© 2001-2002 Sony Computer Science Laboratories, Inc.
SmartSkin
• Capacitive sensing (c.f., Thermin)• Mesh-shaped electrodes• Multiple object tracking• 2.5D (2D position, distance) + shape• Fingertip detection by interpolating• Can be embedded in various objects• Low-cost, scalable
© 2001-2002 Sony Computer Science Laboratories, Inc.
Discussions : analogy between biological “Skin” and artificial surfaces• form• Sensors on the surface• Input ( outside→skin )
– Touch, pressure, temperature
• Output ( skin→outside )– image (e.g., Chameleon)– Tactile
• communication• Artificial surface -> Skin
© 2001-2002 Sony Computer Science Laboratories, Inc.
Future Directions
• Interaction techniques featuring multi hands/fingers, shapes
• Non planar surface• Integration with a flat-panel display• Data communication
– Ex: table becomes a communication medium
• Special Thanks to …– Takaaki Ishizawa 、 Asako Toda ( Keio University )– Kentaro Fukuchi (Tokyo Institute of Technology)
© 2001-2002 Sony Computer Science Laboratories, Inc.
Smart Keyboard
• Two hand input→ Text Input
• Single Hand→ Command
© 2001-2002 Sony Computer Science Laboratories, Inc.
Interactive Clothing
transmitterreceiver
body
shield layerfabric
© 2001-2002 Sony Computer Science Laboratories, Inc.
DiamondTouch [MERL2001]
• Identifies individual users• Requires external electrodes
(chairs)
© 2001-2002 Sony Computer Science Laboratories, Inc.
動作原理( 2 )
Transmitter(AVR)
I-Vamp
ampA/D
ConverterLPF
100-500KHz (5Vp-p)
1-10μA
analogswitch
© 2001-2002 Sony Computer Science Laboratories, Inc.
Application Domains
• Where to install?– Furniture, Floor, Wall– Wearables -- Clothing, Bag, Shoes– Tablet, Keyboard, Mouse, Gamepad– Mobile Devices– Robot
• How to use– as a primary input device– to augment existing interaction
© 2001-2002 Sony Computer Science Laboratories, Inc.
The Concept
• Beyond The GUI dogma (Mouse+Display)– Inspired by analogies between biological skin &
artificial surfaces
• As An Input Device– Touch, Proximity, Digital Data (Electrostatic/magnetic
coupling), energy
• As An Output Device– Pixel Spatial Pattern, Pixel Temporal Pattern (beacon),
Digital Data, energy, tactile, sound?
• As A Communication Device– Information, Motion, Gesture, Emotion, Intimacy