Killer game-loops-case-magic-land final
1,000,000 daily users and no cache (Splash 2011)
Making every game a success story
Scrum & Kanban for Social Games
Wilhelm Oesterberg-Nordic Game Conference 2012-Why Making Social Games Doesn't Have to Suck
Playing is a core human desire - How social games change the entertainment industry
Diamond Dash iOS - Post Mortem_GDC Europe 2012
Treasure Island
You are not alone - Scaling multiplayer games
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Event Stream Processing with Kafka (Berlin Buzzwords 2012)
How to build a Top 10 game on Facebook
Secrets to Social Games Success-Rus
Growing “out” of Europe: Wooga Postmortem (GDC 2012)
2012-11-30-scalable game servers
Frogs, hippos and weddings: Learnings from building wooga
Social Games: Making Publishers Obsolete
Building Diamond Dash - Key Learnings (Mobile Marketing Summit 2012)
Do it in Style (Northern Game Summit 2012)
JRuby vs. Rubinius at Wroclove 2012