Can Technology Bridge the Generations Gap between Elderly and Youth?
Technologies from the Movies
Squire, Jenkins. Harnessing the power of games into education
סביבות אינטראקטיביות לבעלי צרכים מיוחדים
Gestures Within Reach
Endyear Book Photography
ToyZ: Augmented Reality Open World Game
How do you know when you have a great idea?
Designing Video Games Powered By Intel Realsense Scene Perception
Intel Realsense Technology: Use cases for Education and Learning
Humanoids, Robots and Social Aspects
Examples and Lessons Learned from Incorporating Video Games in the Classroom
Light Speed Roadtrip Through Augmented Reality
World War II Story
AR Eye-wear of 2017