Towards Tangible Gamificaiton of Co-design Contexts: Two Studies in Primary Schools
Gamified Children Universities: an Exploratory Study
Play to Collect Data with Children at School
Teaching Deaf Learners
GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies
Extreme Apprenticeship Meets Playful Design at Operating System Labs: A Case Study
Play and Learn with Learners to Early Form your Design Decisions
How To Gamify School Contexts and Teach Computer Science Concepts
Play and Learn with TERENCE: the TERENCE game world design (ebTEL 2013)
Intelligent systems and learning centred design
The TERENCE FP7 project S&T Goals and Results for Schools and Beyond
GaCoCo in 30 seconds: Gamified Codesign of Products at School with Coperative Learning
TERENCE automated reasoning and natural language processing for generating educational games from flat stories
Gamified Lab with Children at Junior Uni
Gennari vittorini-terence-ai*ia-2014