Innovation
Game Design - Virality
Game Design: Engagement
Game design - Retention
Fuga - crafts & Fashion Market Place
Game concept presentation
Presenting Concepts to "Disoriented" Partners
Smite Product Portfolio
Heaven Maker
Social Gaming White Paper by Erez Yerushalmi
Concept as the core phase in Design (Hebrew)
Rain Maker
NXT - Digital Driving Culture
Competitive Landscape: XY Blueprint
The Art of Getting Started
Competitive Landscape: Spider Web
Competitive Landscape: Swiss Cross
Sling - Welcome Pack EN
Corporate Deck - Labs