Game Design - Virality
-
Upload
erez-yerushalmi -
Category
Entertainment & Humor
-
view
795 -
download
0
description
Transcript of Game Design - Virality
Game Basics: Virality
K-FACTOR The Viral coefficient
measuring the amount of players recruited by
each acquired-user
ORGANIC Traffic originating from viral growth is usually quality traffic. Stays
longer.
FREE TRAFFIC Viral growth represents
the only non-paid traffic a game can earn
VIRALITY Represents the factor of digital “word to mouth”.
Represents the growth of a game/community through unpaid channels such as marketing or PR
INCENTIVE Reward per invitation.
Reward per accepted initiation. Reward per bulk of recruits.
INVITATION Select Friends.
Customize Message. Send Invitation.
INVITATION Inviting friends serves as the basic virality
engine. Players invite their friends to join the game and gain an instant reward
VANITY These gifts offer ‘eye candy’ virtual items
for friends
PRE REQUISITES These gifts offer friends items required to unlock jobs, quests or options
PLAY MORE Such gifts enable friends to extend their play time
(energy, game time..)
GIFTING Gifting is a powerful mean of spinning players to motivate one another, by enabling them to
send small ‘virtual bribes’ to one another
ASSISTING Players can assist one another in defeating challenges or plain
nurturing
REWARDS Assistance is usually
accompanied by virtual rewards, coins and
points
REPUTATION Reputation is a parallel
progression system rewarding players for social activity ONLY
ASSISTING Assisting is a game mechanism enabling players
to virtually help one another in order to gain rewards and reputation
AGGRESSION Aggression includes insistent actions conducted
towards another player; snatching an item, attacking or similar means
REWARD/LOSS An aggressive action usually has a
victorious and a defeated side, each gaining relevant rewards
ASYNCHRONOUS Most aggressions happen
asynchronously; while one of the player is
offline
BRAGGING Bragging is a self-expression behavior pattern,
during which players publish a game accomplishment to their personal wall
BADGES A badge is a visual
icon representing an in-game
accomplishment
TITLE A title is a textual label
showing a specific designation or
accomplishment
TROPHIES A trophy is a badge that
moves from hand to hand, according to the
current winner
COOPERATING Cooperation between 2 or more players, trying
to achieve a common goal within the game
REQUESTING Players ask for specific item or assistance by publishing a wall feed
CALL FOR ARMS A wall request sent by a
player, asking friends and strangers to join an effort
(limited by time)
CO-QUESTING A challenge taken by a
group of players playing together in real time or
in asynchronous manner
TASK The recruited players
enable the recruiter to access a specific task
or quest
UNLOCK Layers are recruited in
masses, in order to unlock content or levels
ROLE The recruited friend is
assigned to a given “slot”, offering game benefits to
both players
HIRING Hiring is an advanced cooperation technique,
enabling players to recruit their friends for specific in-game tasks or roles
SEQUENCE The challenger sends a challenge request to a specific friend or set
of friends
OUTCOME Challenge is launched. Results are published.
Winner gains prize.
RECIPIENTS Recipients choose if to take the challenge or
reject it
CHALLENGING A Challenge is an asynchronous (or real-time) confrontation between +2 players, struggling
over a single reward
PIER-2-PIER In this technique, two players can trade with
one another for a single item each trade
BIDDING A game offering an
auction house can enable real time bidding for
virtual goods
TRADING Trading is an advanced game-mechanics, enabling
players to trade goods and currency with one another
HIERARCHY A guild has a strict
hierarchy, accompanies by real responsibility and
veto rights
INSIGNIA A Guild has its own
emblem or symbol to distinguish it from other
guilds
RULES Each Guild defines its behavioral patterns, codes and rules of
engagement
GUILDS A Guild is an organization/group of players with
common goals and agenda within the game world