What's Working in In-App Monetization - GDC 2014

Post on 13-Dec-2014

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In this session we'll share data and tips that Amazon has gathered from the top 50 revenue-generating apps that use IAP. Then we'll look at some innovative mobile ad ideas and explore the re-discovered future of in-app monetization...e-commerce.

Transcript of What's Working in In-App Monetization - GDC 2014

Mike Hines – Amazon Appstore

Game Developers Conference - 2014

@MikeFHines

Top 50 Grossing

vs.

the Rest of Freemium

IAP Conversion Rate

INDEX: Average = 100%

IAP Adoption is Rising

Note: Conversion Rate is measured by the Number of IAP Customers / Total App Customers

Source: Amazon Appstore, July 2013

Cohort Analysis

Group A: Top-50 Grossing

Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

Day 0: Installs

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiii 100 100

installed

Day 0: Active Users

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiii iiiiiiiiiiii 12 13

installed

88 87

active

Day 0: Uninstalls

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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uninstalled

84 86

active

Day 0: Paying Users

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

ii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiii 16 14

uninstalled

82 84

active

2 2

paying

Day 0: Engagement

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

ii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiii 16 14

uninstalled

82 84

active

2 2

paying

# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

7.4

7

2.3

2.9

14.4

20

Day 0: Revenue

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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= × # of items / paying

100%

109%

avg. selling price

100%

141%

100%

154%

ARPPU

16 14

uninstalled

82 84

active

2 2

paying

# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

1 Day Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

18 16

uninstalled

45 43

active

1 1

paying

36 40

installed

= × # of items / paying

100%

112%

avg. selling price

100%

152%

100%

170%

ARPPU

3 Days Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

20 18

uninstalled

27 26

active

53 56

installed

= × # of items / paying

100%

107%

avg. selling price

100%

180%

100%

193%

ARPPU

1 Week Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

24 22

uninstalled

20 20

active

56 58

installed

= × # of items / paying

100%

112%

avg. selling price

100%

233%

100%

262%

ARPPU

2 Weeks Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

28 25

uninstalled

14 14

active

58 61

installed

= × # of items / paying

100%

114%

avg. selling price

100%

198%

100%

226%

ARPPU

1 Month Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

Group B: Rest of Freemium

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# of sessions / active

session length / active (minutes)

× =

avg. session length (minutes)

32 29

uninstalled

9 9

active

59 62

installed

= × # of items / paying

100%

116%

avg. selling price

100%

189%

100%

219%

ARPPU

100%

154%

ARPPU

session length / active (minutes)

= × # of items / paying

100%

109%

Group B: Rest of Freemium

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Day 0

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

16 14

uninstalled

82 84

active

2 2

paying

× =

avg. session length (minutes)

# of sessions / active

avg. selling price

100%

141%

session length / active (minutes)

100%

170%

ARPPU

= × # of items / paying

100%

112%

Group B: Rest of Freemium

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1 Day Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

× =

avg. session length (minutes)

18 16

uninstalled

45 43

active

1 1

paying

36 40

installed

# of sessions / active

avg. selling price

100%

152%

session length / active (minutes)

100%

193%

ARPPU

= × # of items / paying

100%

107%

Group B: Rest of Freemium

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3 Days Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

× =

avg. session length (minutes)

20 18

uninstalled

27 26

active

53 56

installed

# of sessions / active

avg. selling price

100%

180%

Group B: Rest of Freemium

iiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiii iiiiiiiiiiiiiiiiiiiiiiii

session length / active (minutes)

100%

262%

ARPPU

= × # of items / paying

100%

112%

1 Week Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

× =

avg. session length (minutes)

24 22

uninstalled

20 20

active

56 58

installed

# of sessions / active

avg. selling price

100%

233%

= × # of items / paying

100%

114%

Group B: Rest of Freemium

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2 Weeks Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

× =

avg. session length (minutes)

28 25

uninstalled

14 14

active

session length / active (minutes)

58 61

installed

100%

226%

ARPPU

# of sessions / active

avg. selling price

100%

198%

= × # of items / PU

100%

116%

Group B: Rest of Freemium

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1 Month Later…

Group A: Top-50 Grossing

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Source: Amazon Appstore, June 2013

× =

avg. session length (minutes)

32 29

uninstalled

9 9

active

session length / active (minutes)

59 62

installed

100%

219%

ARPPU

# of sessions / active

avg. selling price

100%

189%

1

Hours Since App Download

0

24 48

72

96

120

144

168

192

216

240

264

288

312

In-app Purchasing by Hour

Source: Amazon Appstore, July 2013

Timing = More Money

Engage customers early 18% of a customer’s value is

realized on the first day

Keep them in the game 44% of repeat purchases happen

within one hour of a previous

purchase

Give them a reason to come back 56%

of purchases are

repeat purchases

62%

of revenue occurs

after the first 7 days

35%

of revenue occurs

after the first 30 days

Source: Amazon Appstore, July 2013

# of In-App Items for Sale

ARPPU

46%

100%

169%

0%

20%

40%

60%

80%

100%

120%

140%

160%

180%

1-5 Items 6-10 Items 11-15 Items

INDEX: Average = 100%

Selection Drives Repeat Orders

Source: Amazon Appstore, January 2013

2%

of customers generate

30% of sales

Image from Pet Shop Story by Team Lava

Source: Amazon Appstore, January 2013

Awareness Increases Conversion

2.5x

conversion

Make it Easy to Shop

Image from Diner Dash by PlayFirst

Source: Amazon Appstore, January 2013

+75%

ARPPU

Show Users How to “Consume”

Image from Cut the Rope by ZeptoLab

Source: Amazon Appstore, January 2013

+65%

repeat orders

Conversion Rate

INDEX: Average = 100%

83%

188%

63%

0%

50%

100%

150%

200%

1-5 PricePoints

6-10 PricePoints

11-15 PricePoints

Offer Variety, but not Too Much

Source: Amazon Appstore, January 2013

Concentration on Low Prices

Total Marketplace: Assortment by Price Point

22%

17%

7%

20%

8% 6%

3% 2%

6%

9%

4%

15% 15%

20%

4% 5%

0%

5%

10%

15%

20%

25%

$0.99 $1.99 $2.99 $4.99 $9.99 $19.99 $49.99 $99.99

% of Assortment % of Sales

Source: Amazon Appstore, January 2013

Top Games are more Balanced

4%

9%

5%

14% 14% 12%

10% 9%

1%

5%

2%

11%

16%

24%

6%

9%

0%

5%

10%

15%

20%

25%

30%

$0.99 $1.99 $2.99 $4.99 $9.99 $19.99 $49.99 $99.99

% of Assortment % of Sales

Source: Amazon Appstore, January 2013

Top 50 Apps: Assortment by Price Point

Price Increases Over Time

Days User Owned App

80%

90%

100%

110%

120%

130%

140%

150%

160%

170%

1 4 7 10 13 16 19 22 25 28

Source: Amazon Appstore, July 2013

+60%

average

selling price

Sensitivity Across Prices

-30%

-20%

-10%

0%

10%

20%

30% + 28%

- 28%

+ 1%

- 1%

Low-Priced Items High-Priced Items

% Change in Unit Sales Volume

20% Price

Changes

Source: Amazon Appstore, January 2013

What is the Take-Away?

Session-Length and Session-Frequency Optimize your IAP

What Can I Do to Improve Session Time?

• Reduce Barriers to frequent use • Tune Game Difficulty • Adopt Social • Special Events

Reduce Barriers to frequent use

Tune Game Difficulty

Adopt Social

Special Events

• Special levels • Time-Bound • Unique item rewards

What Can I Do to Optimize IAP?

• Design purchase opportunities into the fabric of your game • Be clear about the benefit • Be clear about the value offered • Start selling physical goods

• A|B Test your offers

Design purchase opportunities into the fabric of your game

Be clear about the benefit

Be clear about the value offered

Start selling physical goods

VentureBeat, Feb 2014

A|B Test your offers

In-App Advertising

Trends and Tuning

Banner Ads for Which Products Get the Most Engagement?

Harvard Business Review, 12/2013

These get more clicks… …than these do.

Buying and Selling Trends

Ad revenue outside the US will grow faster than inside the US. Asia will be particularly hot. More companies are buying mobile ads… …paying for quality of clicks, not quantity. •Cost per Engagement (CPE) is trending.

•So….

Samaato, Gartner, The Guardian – 2013 & 2014

… Reward users for engaging with ads!

Offer soft currency rewards • For taping into an ad • For watching a video ad

Buying and Selling Trends

Inmobi, 2013 - Bloomberg Businessweek, 2014

Not All Ads are Banner Ads

You finished Level 5!

Pick your reward!

What Can You Do?

Integrate ads into your game where

possible

Offer incentives to engage with ads

A|B Test revenue vs. engagement • Video ads

• Presence of interstitial ads

• Placement of ads

• Order of ad networks

Learn more: developer.amazon.com/welcome

Contact us: forums.developer.amazon.com

developer.amazon.com/help/contactus.html

Follow us:

/AmazonAppstoreForAndroid

@AmazonAppDev

developer.amazon.com/blog