Ultra Learn

Post on 12-Dec-2014

111 views 3 download

Tags:

description

UltraLearn

Transcript of Ultra Learn

Introduction

Using Videos for Learning

Impact of Interactive Video – a Case Study

Challenges in Video-based Learning

Requirements for next generation Video Learning Solutions

UltraLearn.com – Presentation

Softech Worldwide LLC. ◦ based in Sterling, VA (since April 1997)

◦ complete Web-based solutions for Rich Media Content:

Authoring & Remixing

Management & Profiling

Distribution & Delivery

Tracking & Reporting

Working on video since 2002

More than 300,000 learners benefit from our solutions

We are learning-technology inventors, and business process consultants for Learning

Working on video since 2002 More than 300,000 learners benefit from our invented

solutions More than 20 yrs experience with training and learning Microsoft Silverlight Partner – Pioneers in Microsoft

Silverlight based Rich Media Solutions for Video-based Applications

Microsoft Gold Certified Partner (Competencies: Advanced Infrastructure Solutions, ISV, Information Worker)

Certified for Quality Management Principles - ISO 9001:2000

Rapidly becoming ubiquitous means of communication and education

Horizon Report 2008 (by EDUCAUSE Learning Initiative): ◦ Content production becoming grassroots

◦ New forms of interaction and assessment for collaborative learning

◦ Video has most potential for improving the educational curve

◦ On-demand learning possible with video and Internet combined

Case Study: International Journal of Education and Development using Information and Communication Technology (IJEDICT), 2007

Effectiveness of video as an instructional medium in teaching rural children agricultural and environmental sciences

Assessing the impact of interactive video on learning effectiveness

Four different settings studied◦ with interactive video

◦ with non-interactive video,

◦ without video

◦ traditional classroom

Result:◦ effectiveness contingent upon interactivity

◦ significantly better learning performance and higher level of learner satisfaction

◦ Students using non-interactive video did not improve

Sciencedirect.com

Video for Learning:◦ Fastest way to learn

◦ Growing adoption

◦ Reusability

◦ Found to be as effective as classroom

◦ With interactivity, found to surpass classroom in effectiveness

◦ Easy to produce, edit and deliver via today’s technology

◦ No geographical boundaries when delivered online

Converting videos into effective trainings

Timely distribution to targeted audience

A one-way medium ◦ with no feedback; no way of

knowing:

◦ who actually watched?

◦ how much of it was absorbed?

◦ what was the viewing pattern?

◦ did the viewer skip frames?

Professional video production

Adding Interactivity to videos for improved effectiveness in a cost effective way

Distribution/delivery

Video Content/Library Management:◦ Search within videos

◦ Quick knowledge retrieval

Tracking & Analytics – was training completed ?

Effectiveness & Calculating ROI

Adapting to video learning and making it Interactive should not increase your cost

Solutions should offers a quick way for anyone to upload video and turn it into an interactive presentation without external help

Ability to create Interactive video trainings should be able to keep pace with ever increasing speed of content generation

Must have an assessment and feedback mechanism thus engaging the learner.

Allows ability to measure training effectiveness.

Knowledge (even within the video) should be searchable for instant learning.

Ideally, a SaaS offering to remove cost & technical barriers to enter the video learning realm.

Should have easy ability to mashup content to enrich, repurpose and reuse video presentations

The solution should be able to convert your webcasts and recorded events into Interactive Learning within no time

Definition (wikipedia)◦ Mashup (digital), a digital media file containing any

or all of text, graphics, audio, video, and animation, which recombines and modifies existing digital works to create a derivative work.

◦ Mashup (video), a video that is edited from more than one source to appear as one

Uses: Enhancing a message, clarifying a point, illustrating text, pointing out an important area in the video, new meaning to old video!

Allows users to: Produce interactive videos with slides, sounds,

images, text and branched quizzes Broadcast to target audience allowing search

within videos Evaluate learner understanding and content

effectiveness from feedback and tracking analytics

…all on the web …quickly and easily…in a Software-as-a-Service (hosted) model

Rapid Creation, Instant Distribution, Easy Use, Real Time Measurement

1. Do you use videos for training and learning?A. YesB. NoC. Planning to

2. What do you use video training for?A. Product KnowledgeB. ComplianceC. LecturesD. EthicsE. Soft SkillsF. SafetyG. Corporate communicationH. Other

3. Is your learning audience regionally dispersed?A. No

B. Yes – across cities/states

C. Yes – global presence / multilingual

4. What is the size of audience that benefit from your on-demand learning contentA. 1 - 100

B. 101 - 1000

C. 1001 – 10,000

D. 10,000 – 50,000

E. Above 50,000

5. What is the size and growth of digital learning assets in your repository?A. No. of videos: ___ B. No. of new content added each year: ___C. Average size of each video: ___ MBD. Average quality of each video: ___ KbpsE. Formats: SWF, FLV, WMV, MPG, Other: ___

6. Are you using and satisfied with your Learning Management System?A. Not usingB. Using LMS – but results are not visible or satisfactoryC. Using LMS – but is difficult or costly to maintain, or complex

to useD. Using LMS – and satisfiedE. Please indicate which LMS you are using (if any): ___

7. What are the key training and learning requirements and challenges you are considering?A. Content production time/cost

B. Delivery / distribution time/cost

C. Results / feedback / analytics

D. Interactivity

E. Content Piracy / Digital Rights Management

F. LMS Complexity/Rigidity

G. Speed of business environment & learning need changes

H. Other: ___

8. How do you produce videos / interactive learning content?A. Outsource to service providers

B. Create in house1. Please mention software tools you are using: ____

2. Please mention number of people involved in production: ____

9. What is the time and cost involved in producing an effective rich media learning content?A. Time: ___ weeks per production

B. Cost: $ ____ per production

10. How do you deliver content to target audience?A. Outsource to service providersB. Distribute ourselves

1. Please mention the method of delivery:

a) CD/DVD

b) LAN/WAN/Intranet

c) Internet site (URL: ____)

d) Other: ____

2. Please mention number of people involved in content distribution: ____

11. Do you have control over who accesses your learning content?A. YesB. NoC. Partially

12. What is the time and cost involved in distribution of learning content?A. Time: ___ weeks per contentB. Cost: $ ____ per content

13. How do you evaluate results/effectiveness of your learning content?A. Not able to currently… searching for a solution

B. By tracking completion by each learner

C. By tracking detailed usage by each learner

D. By tracking individual quiz scores

E. By tracking consolidated reports over all users

F. By offline feedback, comments and questions

G. Other: ___