UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.

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Transcript of UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.

UFCEKT-20-33D Modelling and Animation

3D Modelling & Animation

Animation

UFCEKT-20-33D Modelling and Animation

Agenda

Animation Types Keying Attributes Animation Editors Example Movies

UFCEKT-20-33D Modelling and Animation

Animation in Maya

Keyframe - set keys to change objects properties over time Path - objects follow a pre-drawn motion path Hierarchy - objects parented with other objects in a predetermined way Solid Body Dynamics - objects react with physics driven motion Blend Shapes - morph targets for keying changes in geometry Expressions - scripted animation in MEL (Maya Embedded Language) Motion Capture - data driven internal structures from real motion Intelligent

Dynamic Motion Synthesis by Endorphin - Artificial Intelligence techniques give ‘smart’ animation based on individual characteristics of an animated sequence

UFCEKT-20-33D Modelling and Animation

Key Attributes

Objects attributes keyed over time position scale rotation

Virtually any attribute can be keyed and animated All attributes keyed by default - Animate -Set Key better to only key the atttributes to

animate via the Channel Box Editor

UFCEKT-20-33D Modelling and Animation

Animation Editors

Graph Editor Used to manipulate velocity gradients of keys over time Move keys in respect of time

Trax Editor Compile animation clips - poses - cycles Scale and move clips and poses Import audio sequences in .WAV and .AIFF format Also drag audio clip to Timeline to import

Dope Sheet Arrange clips and keyframes in relation to each other and audio sequences

UFCEKT-20-33D Modelling and Animation

Animation: Graph Editor

UFCEKT-20-33D Modelling and Animation

Animation: Trax Editor

UFCEKT-20-33D Modelling and Animation

Animation: Dope Sheet

UFCEKT-20-33D Modelling and Animation

Animation and Sound

Sound can change nature and mood of animated scenario Maya supports sound imported to the timeline (Trax Editor) Sound can be added as a post-production activity in Adobe Premiere (PC) or

Adobe After Effects (PC & MAC), Final Cut Pro (MAC)

UFCEKT-20-33D Modelling and Animation

Setting up a Model to Animate

Group, set and name the component hierarchy Scale model to appropriate size Set pivot points for components to be animated

UFCEKT-20-33D Modelling and Animation

Importing Geometry into Maya (.3ds de-facto format)

UFCEKT-20-33D Modelling and Animation

Grouping and naming components in the Hypergraph

UFCEKT-20-33D Modelling and Animation

Grouping and naming components in the Hypergraph

UFCEKT-20-33D Modelling and Animation

Scaled and Positioned

UFCEKT-20-33D Modelling and Animation

Rotational pivots not set

UFCEKT-20-33D Modelling and Animation

Move pivot mode - Insert (PC)

UFCEKT-20-33D Modelling and Animation

Carefully position pivot on rotation axis in each viewport...

UFCEKT-20-33D Modelling and Animation

Move pivot - Front View

UFCEKT-20-33D Modelling and Animation

Move pivot - side view

UFCEKT-20-33D Modelling and Animation

Move pivot - top view

UFCEKT-20-33D Modelling and Animation

Pivot set - top view close-up

UFCEKT-20-33D Modelling and Animation

Rotational pivot set

UFCEKT-20-33D Modelling and Animation

Limiting animation axis

UFCEKT-20-33D Modelling and Animation

Setting limits on rotational axis

UFCEKT-20-33D Modelling and Animation

Limits Set and Indicated in Display

UFCEKT-20-33D Modelling and Animation

Limits Set and Indicated in Display

Apply some textures...

UFCEKT-20-33D Modelling and Animation

Creating a rotational MEL expression to control the rotor

rotor.rotateY = time * 1000

Selected objects appear as named in the Hypergraph attributes

create / edit

UFCEKT-20-33D Modelling and Animation

Apply some lighting and textures