Post on 09-May-2015
description
Designing Character-Driven Games
Tuomas Erikoinen / PG Connects Helsinki 2014
About Me
Engaging character-driven games that are
fun to play with friends
Why character-driven design?
1. Consumer perspective
● Engagement and Retention
3. Business perspective
● Monetizing beyond individual games
2. Organizational perspective
● Consistent Vision
Typical approach to game design
Our approach
Guidelines
1. Characters● Max 5 leads● Over the top, exaggerated● Discreet side-kicks
2. Expandability● Product families & franchises● Visual progression
3. Art Style & Development● Target audience● Development times● Artists’ freedom
Summary
Strong characters and story● Build interest and affection● Provide a shared vision for developers● Extend the possibilities
over individual games