Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

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Designing Character-Driven Games Tuomas Erikoinen / PG Connects Helsinki 2014

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Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

Transcript of Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

Page 1: Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

Designing Character-Driven Games

Tuomas Erikoinen / PG Connects Helsinki 2014

Page 2: Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

About Me

Page 3: Tuomas Erikoinen '"Designing character-driven games' Boomlagoon

Engaging character-driven games that are

fun to play with friends

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Why character-driven design?

1. Consumer perspective

● Engagement and Retention

3. Business perspective

● Monetizing beyond individual games

2. Organizational perspective

● Consistent Vision

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Typical approach to game design

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Our approach

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Guidelines

1. Characters● Max 5 leads● Over the top, exaggerated● Discreet side-kicks

2. Expandability● Product families & franchises● Visual progression

3. Art Style & Development● Target audience● Development times● Artists’ freedom

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Summary

Strong characters and story● Build interest and affection● Provide a shared vision for developers● Extend the possibilities

over individual games

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