The Virtual Economy

Post on 19-Jul-2015

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Transcript of The Virtual Economy

Realising the Virtual Economy

30th June 2010

Why you should think about the Virtual Economy

New Revenues

New Customers

The Virtual Economy: definition

“An emergent economy existing in a

virtual persistent world, usually

exchanging virtual goods in the

context of an internet game”

-Wikipedia

“The flow of money through apps”

-Jellyworm

The Virtual Economy: definition

Apps

The flow of money through apps

Global value

Source: Piper Jaffray, Plus Eight Star,

Susan Wu, Charles River Ventures, Inside Network

2010

2013

$6b

$11b

EA games bought Playfish

Buys Playfish

for $275m

Lays off 1,500

fulltime employees

July 2007

the biggest gaming portal in the

world

is

Q. What is the biggest single media property in the world?

...bigger than the population of

Peaked at 83 million users in 2010

A. Farmville

It’s not just about “daily games”

Utilities MMOs

CommunitiesVirtual Worlds

...is a 43 year old woman

The average social gamerin the UK & US..

Source: PopCap

Jellyworm’s first principle

App users opt in

The second principle

100% play

10% pay

All gameplay uses virtual currency

Average Direct Payment:£7 per transaction

Biggest single transaction = $1m

Enhancing brand values and delivering a profit!

Facebook users pay £1- £2 to send virtual goods to their friends

Remains on user’s tabbed profile indefinitely

Advertisers are getting new customers by offering virtual currency

Surveys generate new customer leads

New customer leads from £0.50

The big on-line app developers don’t make advertiser branded

apps...yet

Will start to

dominate the

social space from

2013

Branded apps

Branded apps are much more prominent on the iPhone

The third principle

If you can’t create,

integrate

Viral mechanics have already been developed

Massive audiences already exist

Users are already engaged

Integrate into existing apps

Public Enemies & Mafia Wars

900m viral impressions

In one week!

The fourth principle

T.V.E=R.O.I

The Virtual Economy

If you can’t create, integrate

The Virtual Economy = R.O.I

100% play, 10% pay

App users opt in

Jellyworm.com