The Foghorn By: Juan, Nicholas and Sultan. Introduction The name of this story is The Foghorn....

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Transcript of The Foghorn By: Juan, Nicholas and Sultan. Introduction The name of this story is The Foghorn....

The FoghornBy: Juan, Nicholas and Sultan

Introduction

The name of this story is The Foghorn.

Written by: Ray Bradbury and was written in 1951.

Characters: McDunn (The boss), Johnny ( Narrator) and the sea monster.

Setting: The setting of this story is mostly in a lighthouse during the night.

Literary FeaturesMood, Symbolism and Point Of View

Mood

Mood is the climate of feeling in a story. The choice of setting, objects, details,

images, etc. It all contributes to the mood of the story.

Mood vs Tone

Tone

Tone is the author’s attitude, stated or implied,

about a subject.

Example 1

Example 2

Symbolism

Symbolism refers to the use of a object to represent

something else. Another thing or idea. Sometimes,

symbols have multiple meaning.

Example 1

Point Of View

Point of view refers to who us telling the story and how it is told. It’s the way the author allows you to experience the

story. There are 3 types of POV. 1st person, 2nd person and 3rd

person point of view.

Forms of POV

1st person POV- when a character narrates the story with I, me, my, mine. You hear the narrator’s thoughts and see the world through his or her eyes.

2nd person POV- The author uses you and your, and speaks directly to the reader, as if you were a part of the story. This is the most rare form of POV in literature.

Forms of POV continued…

3rd person POV- an outer looking in at the action.

There are two types:

3rd person objective: the narrator does not assume a characters perspective, and its not a character in the story.

3rd person omniscient: all- knowing narrator. The narrator knows what every character is thinking, feeling and doing.

Example

Example 2

Theme

Someone always waiting for someone who never comes

home. Always someone loving some thing more than that thing loves them. And after a while you

want to destroy whatever that thing is, so it can't hurt you no

more.

Games!

Symbolism activity

BUZZ!

Rules

1. 4 teams

2. 1 from each team come up

3. A question is asked and the first one to hit the table has the right to answer

4. Who ever gets the Question right, gets candy

Question 1