State of Serious Games

Post on 29-Aug-2014

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Presented as part of key note at LUDUS in 2012 -

Transcript of State of Serious Games

Serious Games

By Kam Star

Twitter : @playgenEmail : kam@playgen.com

PlayGenPixelearningCaspian learningSimulearnRanj Serious GamesBlitzKTM AdvancedSerious Games InteractiveVstep

- How do we increase engagement?- How do we expand participation?- How do we improve learning?

THE PROBLEMS

Games?Why use

Games-based Learning, Serious Games, Virtual

Education, Purposeful Play, Immersive learning

simulations, Guided Experiential Learning, Tactical Decision Making Simulation, Educational Games, Simulation, Virtual Reality,

Alternative Purpose Games, Edutainment, Social Impact Games, Pervasive Games, Games for Change,

Games for Good, Synthetic Learning Environments, Simulations, Games for Change

Games-based Learning, Serious Games, Virtual

Education, Purposeful Play, Immersive learning

simulations, Guided Experiential Learning, Tactical Decision Making Simulation, Educational Games, Simulation, Virtual Reality,

Alternative Purpose Games, Edutainment, Social Impact Games, Pervasive Games, Games for Change,

Games for Good, Synthetic Learning Environments, Simulations, Games for Change

When we learn through play…

Engagement, Entertainment, Fun,

Motivation, Stimulation, Knowledge,

Encouragement, Enjoyment, Training,

Inspiration, Pleasure, Excitement, Exhilaration, Drive

….it feels like this

Why are games and simulations so effective?

• Through an exciting, interesting and engaging experience which fully immerses the learner

• Competition, challenge and problem solving at personalised levels of difficulty

• By putting the player in charge, in a safe environment, where they are free to experiment without fear of failure

• Scenarios enables players to see the outcome of their decisions – and learn from their choices

• Detailed measurement of behaviours and attitudes drives self-awareness and self improvement

The principle is just as relevant for adults as for kids

Adults learn experientially

Adults want relevancy

Adults learn best when learning is of immediate value

Adults tend to be self-directed

Adults approach learning as problem solving

Engagement• Interaction• Story building

Goals• Objectives• Motivation

Rules• Fairness• Balance

Challenge• Competition• Conflict

Key characteristics of games

Key characteristics of Adult Learning*

*Knowles, M. S. (1970). The modern practice of adult education: From pedagogy to andragogy. Englewood Cliffs: Prentice Hall.

Average retention rates* – 6 months after experience

*National Training Laboratories, Maine

Teaching Others 90%

Doing 75%

Consultation 50%

Demonstration 30%

Audio-Visual 20%

Reading 10%

Lecture 5%

Simulations & Games

Watching Video

Engagement, Engagement, Engagement

Tell meI'll forget

Show meI may remember

Involve me (Engage me) I will understandand REMEMBER

Confucius say...

What’s

Hot?

There’s a new game in town!

The people at Volkswagen have used game mechanics to make boring tasks, such as going to the bottle band, a little bit more fun. They

called it the Fun Theory.(click image for movie)

Badges? Seriously?To these guys, they matter.

To get back to ‘badges’:Do they really matter?

They are just a couple of pixels on a screen, right?

Badges? Seriously?To these guys, they matter.

Goal-setting deviceWhere to go

InstructionsWhat is possible

ReputationWho you are

Status & AffirmationWhat you did

Group identificationWho is like you

Antin & churchill

Badges have various functions, from giving indications to users what it really is you want them to do (in a fun way)

to enhancing reputation via shared symbolism.

Gamification

10% Game Design90% Psychology & UX

^

http://bit.ly/seriousgamesgroup

Join it today!!

Connect with me

on linkedin

Kam@playgen.com