Taxonomy of Serious Games

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    18-Nov-2014
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Confused about Serious Games? How and where to use them in your learning? Well, one size does not fit all. Serious Games and simulations come in many different shapes and sizes. Each will be more or less approriate depending upon your objectives etc. This presentation from Caspian Learning clearly describes different types of Serious Game. It gives examples of each one, how they differ and where and when they can be used to achieve your learning objectives.

Transcript of Taxonomy of Serious Games

  • 1. Which Games Approaches will work for you? one size does not fit all
  • 2. Session Flow
    • Background
    • A Broad Church
    • The Taxonomy
    • Considerations
  • 3. Who is Caspian
    • Europe's leading developer of simulations and games for education and training:
      • Motor
      • Finance
      • Technology
    • Delivering programs for organizations such as:
      • Pharmaceuticals
      • Defense/Policing
      • Education
  • 4. Thinking Worlds Unique Engine
    • Browser Based Delivery
      • 3D Thin Client Approach
      • Standard Browsers
      • Secure Architectures
    • Designer Centered
      • Learning Focused
      • Trainer Friendly
    • Enables Rapid Development
      • Easy & Flexible authoring
      • Template designs
  • 5. Background
    • Defence Academy commissioned first ever UK MoD whitepaper on serious games
    • Aims:
      • Capture and assess existing evidence for serious games in education and training
      • Identify Options in Serious Games
      • Match learning tasks to an ILS taxonomy
      • Assess the DCMT learning landscape
      • Recommend optimal projects
    www.caspianlearning.co.uk/corporate/menu.php?id=29
  • 6. Session Flow
    • Background
    • A Broad Church
    • The Taxonomy
    • Considerations
  • 7. Many types of video game
  • 8. Many types of learning requirement
    • Learning Objectives
    • Planning
    • Strategy
    • Process
    • Team skills
    • Spatial
    • Motor
    • Communication
    • Critical thinking
    • Constraints
    • Cash
    • Development Time
    • Training time
    • Users
    • Infrastructure
    • Skills
  • 9. Session Flow
    • Background
    • A Broad Church
    • The Taxonomy
    • Considerations
  • 10. A Useful Taxonomy
    • Egocentric Sims
    • Branching Story Sims
    • Real Time Strategy Sims
    • Exocentric Sims
    • Episodic Sims
    • Resource Management
    • Virtual Worlds
    • Device Based Sims
  • 11. EgoCentic http://www.thinkingworlds.com/index.php?option=com_content&view=article&id=2&Itemid=3
  • 12. Branching Story http://www.thinkingworlds.com/index.php?option=com_content&view=article&id=2&Itemid=3
  • 13. Exocentric
  • 14. Real Time Strategy
  • 15. Episodic
  • 16. Construction & Management
  • 17. Virtual Worlds
  • 18. Device based
  • 19. Session Flow
    • Background
    • A Broad Church
    • The Taxonomy
    • Considerations
  • 20. Considerations
    • Objectives sought
    • Technical Deployment
    • Budgetary Realities
    • Urgency
  • 21. Which Games Approaches will work for you? Questions