Spot the Ball!

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PANTHER OFFENSE. Spot the Ball!. FALL INSTALLATION. PHILOSOPHY . . . Wednesday, Aug 16 FORMATIONS . . . Wednesday, Aug 16 FRONT IDENTIFICATIONS . . . Wednesday, Aug 16 COVERAGE IDENTIFICATIONS . . . Wednesday, Aug 16 PLAYCALL – CADENCE . . . Wednesday, Aug 16 - PowerPoint PPT Presentation

Transcript of Spot the Ball!

FALL INSTALLATION1. PHILOSOPHY . . . Wednesday, Aug 162. FORMATIONS . . . Wednesday, Aug 163. FRONT IDENTIFICATIONS . . . Wednesday, Aug 164. COVERAGE IDENTIFICATIONS . . . Wednesday, Aug 165. PLAYCALL – CADENCE . . . Wednesday, Aug 16

1. SHOVEL - 7 / 6 . . . Thursday, Aug 17 (SLIDE 53)2. 90s - 90, 91, 92, 93, 98, 99 . . . Thursday, Aug 17 (SLIDE 64)

1. POWER - 15/14 . . . Friday, Aug 18 (SLIDE 92)2. 50s - 54, 55 . . . Friday, Aug 18 (SLIDE 94)

1. DART - 23/22. . . Saturday, Aug 19 (SLIDE 106)2. OPTION 9 / 8. . . Saturday, Aug 19 (SLIDE 117)

1. 82 SCREEN - Ringo . . . Monday, Aug 21 (SLIDE 132)2. BUBBLES - 70s . . . Monday, Aug 21(SLIDE 135)

1. INSIDE ZONE - 25 / 24 . . . Tuesday, Aug 22 (SLIDE 141)2. 50s - 56, 57 . . . Tuesday, Aug 22 (SLIDE 156)

1. JET- 39 / 38 . . . Wednesday, Aug 23 (SLIDE 167)2. DRAW - 20 / 21 . . . Wednesday, Aug 23 (SLIDE 178)

1. BOOT - Ltng/Thdr - Yellow / Orange = 40s . . . Thursday, Aug 24 (SLIDE 190)

1. 60s - 64, 65 . . . Friday, Aug 25 (SLIDE 197)2. 60s - 66, 67 . . . Saturday, Aug 26 (SLIDE 197)

Offensive Terminology located on slides 259-265

DAY ONE INSTALLATION

1. PHILOSOPHY

2. PLAYCALL – CADENCE

3. FORMATIONS

4. FRONT IDENTIFICATIONS

5. COVERAGE IDENTIFICATIONS

Terminology located on slides 259-265

THE PANTHER GUN•We are a SPREAD GUN OFFENSE.•We spread the defense horizontally (numbers to numbers) with our formations and force them to defend our formations AND the field.•We stress the defense vertically (downfield) with our passing game to keep pressure off of our running game.•We decide plays at the LOS and will huddle only about 25% of the time.•We must master a cadence system that all 11 offensive players must understand and be able to decipher in seconds.•Our players must master three tempos (fast, regular, slow) and be focused to change up as needed.•To keep it simple our snap count will be on ONE 99.5% of the time. “22,54… 22,54 … Set… Hut”

R

YZ

HX

TE N

M

S

WC

B

F

RC

PLAY MENUQUICK

PASS90 - hitch

91 - out

92 - slant

93 - fade

98 - hitcho

99 - now

5 STEP

PASS54 - scat

55 - smash

56 - trace

57 - $

Mirage

Smoke

PLAY

PASS64 - scat

65 - smash

66 - trace

67 - $

FASTSCREENS

79 - quick

77 - bub

75 - RB

74 - RB

76 - bub

78 - quick

DASH

1 = West / East = 2

BOOT

40 odds / 40 evens

87 SLOW SCREEN 82

RUN

7/6

9/8

21/20

23/22

25/24

27/26

13/12

15/14

39/38REVERSE

PLAYCALL SYSTEM• Formations will be signaled in by Coach• Receivers anticipate 2 x 2’s when middle of field

(Spread is base if no signal given)

• Receivers anticipate 3 x 1’s when on RIGHT hash (“Z on” if no signal given)

• Receivers anticipate 1 x 3’s when on LEFT hash (“Z on” if no signal given)

• Wristbands will contain all play combos• Coach will signal in wristband number • Each wristband number will show 2 plays• The number listed first is the playcall (or default).

The QB will call out city or state to affirm that the play will be the first listed. If the QB calls the hot signal (Ready, Ready) – the play will be the second call OR (Panther, Panther) – the 1st call will be mirror/reversed.

WHEN do we huddle?

CG TT G

R

Z

Y

X

H

Q

EXAMPLE1. Ball is on Left Hash … anticipate? ……..2. Coach holds up 1 Finger followed by a “Z” sign.3. Team lines up in Trips (with the Z on)4. Coach signals in play number 15 - QB yells it out5. The wristband reads: 15: “25 / 54” (25 is zone left / 54 is 5 step drop

with a 4 combo = “scat”)QB Waits for Coach who signals Two arms UP. (This

would indicate to run “54”) QB calls out,“READY, READY,….READY, READY…..SET,……HUT!”

Had the Coach signaled in a “1”, the QB would say “Utah/Utah….Utah/Utah ….SET, …HUT!”

BOX ALIGNMENT

OG – 2 ft splits from Center (3 PT or 2 PT stances)

CLGLT RG RT

QB

RB

OT – 3 ft splits from OG (2 PT stances)

QB – Toes are 4.5 yards from the LOS (Balanced crouch)RB – split the I/S foot of the OT and toes are 5.0 to 5.5 yards from LOS

CENTER – Go to ball spot and get OL Set Up . . . ID the Front

RB – If we need to “FLOP” him to the Left, the O/C will signal in an “L” sign. Or would be indicated with an “L” on wristband

2 x 2 Receiver alignments

C G T Z

Y

T G

H

X

QR

1 x 3 Receiver alignments

C G T

Z Y

T G HX

QR

3 x 1 Receiver alignments

C G T

Z

YT GH

X

QR

2 x 2 formationsC

Y

LG RG RTLT Z

H

QR

XC

Y

LG RG RTLT ZH

QR

X

C

ZLG RG RTLT Y

X

QR

H

CYLG RG RTLT

ZH

QR

XC

ZLG RG RTLTY

X

QR

H

C

Y

LG RG RTLT ZH

QR

X

C

ZLG RG RTLT Y

X

QR

HC

ZLG RG RTLT Y

X

QR

H

CZLG RG RTLT

YX

QR

HC

ZLG RG RTLTY

X

QR

H

Receivers OFF need to be 2-3 yards off LOS

FORMATION CALLS2 x 2

HOLD UP TWO FINGERS or FIST AFTER PLAYERS GET IN PLACE

– SPREAD …. Two fingers» Tight …. Two fingers on each hand close» Wide …. Two fingers on each hand apart

– CHANGE …. Fist» Tight …. Hold two fists close» Wide …. Hold two fists apart

– ACE …. Hold hands in an “A” or pyramid shape» UP …. Raise the Roof with one hand!

Receivers are OFF need to be 2-3 yards off LOS

FORMATION CALLS3 x 1

HOLD UP THREE FINGERS (RIGHT HASH)AFTER PLAYERS GET IN PLACE (X, Z, H to left)X …. Make an “X sign” Z …. Make a “Z sign”

H …. Make an “H sign”

FORMATION CALLS

1 x 3HOLD UP ONE FINGER (LEFT HASH)

AFTER PLAYERS GET IN PLACE (H,Y,Z to the right)

H …. Make an “H sign”

Z …. Make a “Z sign”

Y …. Make a “Y sign”

1 x 3 formations

C

Y

LG RG RTLT

Z

H

QR

X

C

Y

LG RG RTLT

Z

H

QR

X

C

Y

LG RG RTLT Z

H

QR

X

C

Y

LG RG RTLT Z

H

QR

X

Receivers are OFF need to be 2-3 yards off LOS

1 x 3 formations

CYLG RG RTLT

ZH

QR

X

CYLG RG RTLT

ZH

QR

X

C

Y

LG RG RTLT Z

H

Q

R

X

C

Y

LG RG RTLT Z

HQ

R

X

Receivers are OFF need to be 2-3 yards off LOS

FORMATION CALLS2 X 1

HOLD UP 5 FINGERS (ANY HASH)

AFTER PLAYERS GET IN PLACE (X, Y, H to left)

PRO …. Touch Hat

TAG …. Tap Shoulder

TWIN …. Pat Chest

Receivers are OFF need to be 2-3 yards off LOS

2 x 1 formations

CZLG RG RTLT

Y

HQ

R

X

CYLG RG RTLT

Z

HQ

R

X

C

X

LG RG RTLT Y

HQ

R

Z

Receivers are OFF need to be 2-3 yards off LOS

H & Z MOTIONSH

• HAUL …. Across for JET or “w/haul” Jet Fake (snap at ghost)

• HURRY …. To b/s Guard and back (check coverage)

• HOP …. Into the Backfield (RB spot)

Z• ZAP …. Across for JET or “w/zap” Jet Fake (snap at ghost)

• ZORO …. To b/s Guard and back (check coverage)

• ZOOM …. Into the Backfield (RB spot)

QB CADENCE• Call out number / number or Color / Number or Number /

Color or Color / Color or Word / Number.• 21/55 ….. 21/55 (if in stealth mode: calls out wristband

number)– Center will then call out block scheme for 21. After it’s been echoed

(code) the Center must anticipate if we check to 55 .– QB looks back to OC to check for “green light” or a change to 2nd call.

• If “green light” (any ONE signal) call out, “Frisco/Frisco . . . Frisco/Frisco…..Set,….Hut!”

• If changed (any TWO signal) call out “Ready, Ready,….Ready, Ready….Set,….Hut!”

CHANGE UPS….. To slow down the defense

• ZERO = Freezes the cadence …. NO SNAP!!– “0 / 22 …..0 / 22 …. Set, Hut, Hut, Hut (until ref’s hand up)– No jump? Restart and with a “ready, ready” go to 2nd play

and run it!!!

STEALTH MODE• Each offensive player will have a wristband.• QB will call out the play number and wait for the

play 1 or play 2 indicator.• The OLINE should “code talk” their responsibilities

on play 1 and be prepared to “code talk” their responsibilities on play 2 if the QB calls out “Ready/ready. . . ready/ready”

• OFFENSIVE LINEMEN can also adjust their split by 6” to 12” as the 1st or 2nd call has been determined during the “Miami/Miami . . . Miami/Miami!” or “Ready/ready . . . ready / ready!” signal as the get into their flat back stance.

QB CADENCE• AUTO = We are going with our set play (76/25)

after the QB calls out “AUTO! AUTO!”. He now goes “Set, Hut”

• The play we will block is 25 zone BUT the QB can fake the 25 ride and pull it out and throw the 76 bubble to the right if the secondary is not set. We will practice AUTO weekly and know that this is our automatic

• AUTO gives us something to MAKE THE DEFENSE have to line up and be prepared before we get through our normal play-calling cadence.

CLOCK TEMPOS• (NORMAL) …. Normal pace. No call for this – It’s what

we do• (SLOW) “STAGECOACH”….wait for the 5 second signal.

We are trying to run as much clock as possible and players must be coached to keep the ball in bounds. We may even huddle up during this mode if needed.

• (FULL SPEED) “AMTRACK” …. Go with 1st playcall and call it as soon as ball is spotted. Players must be coached to use clock stopping strategies when we are in this mode. Get the ball back to the ref ASAP! In this mode we must be prepared to spike the ball. All Receivers just get on the LOS and don’t worry about who is off. QB goes under center and takes the snap on “SET. . . HUT”, steps back and throws the ball down.

CRG RTLT LG

IDENTIFYING FRONTS1. WE SPREAD THE FIELD TO RUN THE BALL.2. OFFENSIVE LINE MUST BE ABLE TO DEFINE

5 BASIC DEFENSIVE FRONTS. We will name the fronts based on league mascots, ie, 4-3 = “Lion” as Aub/MtV uses this defense as its base front.

3. WE WILL IDENTIFY THE INDIVIDUAL DEFENSIVE LINEMEN BY THE GAP THAT THEY CONTROL. Such as a 3 Technique Tackle who is the B gap player or a 5 Technique End who is the C gap player.

4. WE MUST ALSO UNDERSTAND THAT THE DEFENSE MOVES ON THS SNAP AND GAP RESPONSIBILITIES CAN BE SWAPPED AMONGST THE DEFENDERS.

IDENTIFYING FRONTS (1)

C

Y

Z

H

QR

N

4-3 (7 man front)

We must ID the least dangerous defender for RUN

RUNNING RIGHT

RUNNING LEFT

We must also ID the extra rushers for pass pro

X LG RTRGLT

E T S

MW B

FS RC C

BEST RUNS

25/24, 27/26, 13/12, 9/8, 23/22, 15/14

BEST PASSES

50s/60s/90s

Dash / Boots / Bubbles

IDENTIFYING FRONTS (2)

C

Y

Z

H

Q

R

N

4-4 (6 man front) FS Hangs

We must ID the least dangerous defender for RUN

RUNNING RIGHT

RUNNING LEFT

We must also ID the extra rusher for pass pro

X LG RTRGLT

E T S

MW B

FS

RC C

BEST RUNS

25/24, 15/14, 7/6, 23/22, 27/26, 9/8

BEST PASSES

70s/90s/60s

40s / 80s

IDENTIFYING FRONTS (3)

C

Y

Z

H

Q

R

N

3-3-5 (6 man front) FS Hangs

We must ID the least dangerous defender for RUN

RUNNING RIGHT

RUNNING LEFT

We must also ID the extra rusher for pass pro

X LG RTRGLT

E S

MW B

FS

RC C

A

BEST RUNS

25/24, 9/8, 13/12, 15/14, 23/22

BEST PASSES70s/90s/60s

40s / 80s

IDENTIFYING FRONTS (4)

C

Y

Z

H

Q

R

N

5-2 (7 man) FS/R can hang

We must ID the least dangerous defender for RUN

RUNNING RIGHT

RUNNING LEFT

We must also ID the extra rusher for pass pro

X LG RTRGLT

ES

MW

BFS RC C

T

BEST RUNS

25/24, 9/8, 13/12, 15/14, 27/26, 23/22

BEST PASSES70s/90s/60sDash / 80s

IDENTIFYING FRONTS (5)

C

Y

Z

H

Q

R

E

5-1 (6 man front) FS Hangs

We must ID the least dangerous defender for RUN

RUNNING RIGHT

RUNNING LEFT

We must also ID the extra rusher for pass pro

X LG RTRGLT

W T

MR

S

FS

BC C

N

BEST RUNS

25/24, 9/8, 13/12, 15/14, 23/22, 7/6

BEST PASSES70s/90s/60sDash / 80s

PASSING GAME• QUICK (90s)

• 90 (hitch), 91 (out), 92 (slant), 93 (fade), 98 (hitcho), 99 (now)

• DROP BACK (50s)• 54, 55, 56, 57

• PLAY ACTION (60s)• 64, 65, 66, 67

• FAST SCREENS (70s) • 79 (quick), 77 (speed), 75 (swing) / 74 (swing), 76 (bubble), 78 (quick)

• SLOW SCREENS (80s)• 87 (Lucky) and 82 (Ringo)

• DASH• COLORS (WEST = GOLD / EAST = BRONZE)• Numbers: 1 = Left / 2 = Right

• BOOTS• COLORS (LIGHTNING – YELLOW / THUNDER – ORANGE)• Numbers: 41,43,45,47,49 = Left / 40,42,44,46,48 = Right

PASS PROTECTION CONCEPTS• 90s and 50s will be blocked the same by the

OLINE. • Even or Odd Rules will apply. Covered and

uncovered rules will apply. In both protections, the RB will be out of the protections scheme and we are in a true 5 man protect.

• 90s – QB must get the ball out on time. Period!• 50s - The QB must help with the protection by

making good, quick decisions and understanding where the “HOT” receivers are located. QB could also “Insure” the protection by keeping the RB “in” and calling out “Larry,Larry!” or if RB is flopped, “Roger, Roger!”

• 50s - RB & RECs must help with this protection by understanding our “HOT” concept as described on the next slide.

50s HOT CONCEPT• Our QB, RB and RECs must be on the same

page with the HOTS.• In our 50s when the defense is rushing 6 or

more, we must respond by throwing HOT.• QB will take the snap and he must identify where

the blitz is coming from. This is the direction to where we want to throw HOT.

• We will have two built in HOTS for each 50s play.

• With some gameplans we could just check to a 93 if the defense brings pressure and are willing to play press with their cornerbacks but this will be a week to week decision.

HX Z

Throwing HOT from 54

R

Y

W RM B

CC

A

N EE

F

hot

hot

PASS PROTECTION CONCEPTS• 60s (Play Action) protection is a “control”

slide protection based on where the RB will be inserted. The OLINE will slide away from the point of attack. The pass play (60s) will be companioned with a run play that will “fit” the play action to be faked.

• 40s (Boot) will be our boot protections. Any play called in the 40s with an ODD number is Boot Left. Any 40s with an EVEN number is Boot Right.

PASS PROTECTION CONCEPTS• 70s protection is for our bubble screens.

Both sides of the OLINE will consider themselves play-side. The exception will be the Center who will block a nose head up or will release to the play CALL side vs. an even front.

• Dash Protection – called 1 and 2 will be a “full” slide to the playside. “1” being left and “2” being right.

PASS PROTECTION

vs. LIONNE T S

MW B

60s

Q

NE T S

MW B

90s / 50s

Q

NLG

E T S

MW B

BOOT

NE T S

MW B

DASH

CLG RT

R

RTRGC

LGLTLT

CRG RT

R

RGLT

QR

RTRGC

LGLT

RQ

50s/90s Protection

EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.

ODD RULE: Center is “stuck” on NG

PASS PROTECTION vs. SPARTANNE T S

M B

Q

NRTLT

E T S

M B

90s / 50s

NE T S

M B

DASH

Q

60s

CRGLT LG

R

RT

Q

NLG

E T S

MW B

BOOT

LTC

RG RT

R

R

RTRGC

LGLT

RQ

LGC

RG

R

50s/90s Protection

EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.

ODD RULE: Center is “stuck” on NG

PASS PROTECTION vs. TROJANNE S

MW B

Q

LG RTRGLT

90s / 50s

Q

LGLT

BOOT

DASH

NE S

MW B

NE S

MW B

NE S

MW B

R

R

A

A R

R

A

A

Q

60s

CLG

R

RT

RTRGC

LGLT

RQ

C

R

CRT

LT RG

R

RG

50s/90s Protection

EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.

ODD RULE: Center is “stuck” on NG

PASS PROTECTION vs. HORNETNE

SM

WB

Q

LG RG

90s / 50s BOOT

DASH

T

NES

MW

B

T

NES

MW

B

T

NES

MW

B

T

Q

60s

CRGLT LG

R

RT

RTRGC

LGLT

RQ

LT RTC

RQ

LGLTC

RT

R

RG

50s/90s Protection

EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.

ODD RULE: Center is “stuck” on NG

PASS PROTECTION

vs. BEARNE S

M

W

90s / 50s

QR

BOOT – BLOCK SOLID

DASH

T

NE S

M

W T

NE S

M

W T

NE S

M

W T

Q

60s

CRGLT LG

R

RT

RTRGC

LGLT

RQ

LT LGC

RG RT

Q

LG RGLT RTC

R

50s/90s Protection

EVEN RULE: Center will Punch to the tightest DT with eyes on the Mike. If DTs are both in 2i techs, Center will quick set & kick step w/ eyes on Mike.

ODD RULE: Center is “stuck” on NG

3 Deep 4 Under – CVR 3

C

YLG RG RTLT Z

H

QR

X

One safety high could mean one of two possibilities:

THREE DEEP (are CB’s 6 to 8 off?) (Are OSLB’s apexed?)

F

M BW RC C

FLAT0-6

FLAT0-6

HOLE8-12

HOUSE

QB and REC’s Point with ONE arm to the FS

SEAM15-22

SEAM15-22

MAN FREE – CVR 1

C

YLG RG RTLT Z

H

QR

X

One safety high could mean one of two possibilities:

MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?)

QB and REC’s Point with ONE arm to the FS

F

M BW R

C C

Pyramid

MAN – CVR 0

C

YLG RG RTLT Z

H

QR

X

One safety high offset usually means Straight man with pressure:

MAN FREE (are CB’s on or pressed?) (are OSLB i/s shade on 2’s?)

QB and REC’s Point with ONE arm to the FS

F

M BW R

C C

Offset Pyramid

hothot

hot

2 Deep 5 Under – CVR 2

C

YLG RG RTLT Z

H

QR

X

Two safety high could mean one of two possibilities:

TWO DEEP (are CB’s squatting? And OSLB apexed?) “TWO”

QB and REC’s will point at the two safeties signifying two deep

F

M BW

R

C C

Volcano

DEEP MIDDLEO/S 1/3O/S 1/3

Hk/CHk/C H/Hk H/Hk

4 Deep 3 Under – CVR 4

C

YLG RG RTLT Z

H

QR

X

Two safety high could mean one of two possibilities:

TWO DEEP (are CB’s 7-9 Off? And OSLB apexed?) “FOUR”

QB and REC’s will point at the two safeties signifying two deep

F

M BW

RC C

Rectangle

DEEP MIDDLE

O/S 1/3O/S 1/3

FLATFLAT

H/Hk H/Hk

DEEPCURL

DEEPCURL

RECEIVER SCRAMBLE RULE• IN THE EVENT THAT THE QB MUST EXIT THE POCKET

BEHIND THE L.O.S., the receivers must react accordingly.1. Receiver on the sideline towards scrambling QB must work deep and find

an open area.2. Receiver that is furthest away from the QB must work to get into the QB’s

vision3. Intermediate routes will break off routes and run parallel with QB.4. IF a receiver is WIDE open, he must throw one hand up to get the QB’s

attention.5. Once the QB breaks the L.O.S., the receivers will block the closest

defender upfield.

DAY TWO INSTALLATION

1. SHOVEL - 7 / 6

2. 90s - 90, 91, 92, 93, 98, 99

SHOVEL vs. LION

• RB = Downhill towards pulling G – Hug his path and expect the ball• QB = Attack outside the C gap defender and pitch off of his reaction

NLG RG

E T S

MW B

C

CRC

F

H

X

RTLT Y

7 6

Z

QR

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

7 / 6 SHOVEL vs. “Lion”

Downblock 1st ON defender inside – Eyes on LB if double-team

Downblock 1st on or off defender inside – Eyes on LB if double-team

Backblock 2i and FLAT block 2 or 3 technique

Pull to play-side; look to lead UP through B gap to 1st to show

Step i/s FLAT to protect B gap. Sprint to cutoff – LB to FS

P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel

Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.

IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Could be shovel if RB is away. Could be backside Cut off if RB is near.

NE T S

M B

SHOVEL vs. SPARTAN

7 6C

F

CR W

Z

X

YLG RTC

LT

Q

RG

H

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

7 / 6 SHOVEL vs. “Spartan”

Downblock 1st ON defender inside – Eyes on LB if double-team

Downblock 1st on or off defender inside - Eyes on LB if double-team

Backblock 2i and FLAT block 2 or 3 technique

Pull to play-side; look to lead UP through B gap to 1st to show

Step i/s FLAT to protect B gap. Sprint to cutoff – LB to FS

P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel

Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.

IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Could be shovel if RB is away. Could be backside Cut off if RB is near.

Q

NLG RTRGLT

E S

MW B AR

C

SHOVEL vs. TROJAN

7 6

Y

R

H

CC

F

XZ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

7 / 6 SHOVEL vs. “Trojan”

Base block inside ½ of 5 tech – if he widens go to outside LB.

Downblock 1st on or off defender inside - Eyes on LB if double-team

Base the NG with help from p/s Guard if head up or shaded to

Pull to play-side; look to lead UP through A gap to 1st to show

Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS

P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel

Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.

IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Could be shovel if RB is away. Could be backside Cut off if RB is near.

NES

MW

B

T

SHOVEL vs. HORNET

7 6F

R

CC

LTC

LG

Z

X RG

RQ

H

RT

Y

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

7 / 6 SHOVEL vs. “Hornet”

Reach 4 or 4i. IF 5 same as vs. Trojan.

Downblock 1st on or off defender inside - Eyes on LB if double-team

Base the NG with help from p/s Guard if head up or shaded to

Pull to play-side; look to lead UP through A gap to 1st to show

Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS

P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel

Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.

IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Could be shovel if RB is away. Could be backside Cut off if RB is near.

LT

NE S

M

W T

SHOVEL vs. BEAR

7 8

CC RBF

CLG RG RT

RQ

H

X

Run off vs. Press

Z

X

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

7 / 6 SHOVEL vs. “Bear”

Downblock 3 tech. NO PENETRATION!

Downblock 1st on or off defender inside - Eyes on LB if double-team

Base the NG with help from p/s Guard if head up or shaded to

Pull to play-side; look to lead UP through A gap to 1st to show

Step i/s to protect B gap; Hinge if any pressure; Sprint to cutoff – LB to FS

P/S?: Option Pitch B/S?: Follow pulling Guard and relate 5 x 1 for shovel

Open step and maintain depth attempting to pull the C gap defender; shovel pitch if he widens. If C gap defender squeezed, continue on option route and pitch or run off next defender to show.

IF OFF: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF: Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Could be shovel if RB is away. Could be backside Cut off if RB is near.

90s PASSING GAME

• 90 Hitch

• 91 Outs

• 92 Slant

• 93 Fade

• 98 Hitcho

• 99 NOW

• 5 Man Protection

• 3 Step Timing on routes

• QB Big 1 or Quick 3 Step Drops. DO NOT HITCH!

• Must learn combos by memorizing the numbers 90-93, 98,99

• NO HOTS

• Throw on TIME!

90s PASSING GAMEvs 1 Safety – CB’s Hard (5 or less) – OLBs i/s

shade = C 1• #2’s Seam #1’s Fade

C

YLG RG RTLT Z

H

QR

X

F

M BW R

C C

(2 x 2) 90 - HITCH• 90 (2 x 2 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2

Safety

CLG RG RTLT

Z

F

M BW R

C C

YX

H

Q

S S

DROP: Quick 31. How many Safeties?

– Pick on 1 Safety

2. Corner Depth?– Pick on Deepest CB

R

(3 x 1) 90 - HITCH

CLG RG RTLT

F

M BW RC C

YX

H

Q

SS

Z

• 90 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2

Safety• #1 to 3 rec side is exclusive (Fade)

DROP: Quick 31. Can we win with Fade?2. How many Safeties?

– Pick on 1 Safety

3. Corner Depth?– Pick on Deepest CB

R

CLG RG RTLT

Z

F

M BW R

C C

YX

H

Q

(2 x 2) 91 - OUTS• 91 (2 x 2 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2

Safety

DROP: Quick 31. How many Safeties?

– Pick on 1 Safety

2. Corner Leverage?– Pick on Deepest CB

R

CLG RG RTLT

F

M BWR

CC

YX

H

Q

SS

Z

(3 x 1) 91 - OUT• 91 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2

Safety• #1 to 3 rec side is exclusive (Fade)

DROP: Quick 31. Can we win with Fade?2. How many Safeties?

– Pick on 1 Safety

3. Corner Leverage?– Pick on Deepest CB

R

CLG RG RTLT

Z

M BC

YX

H

Q

F

RC

W

(2 x 2) 92 - SLANT• 92 (2 x 2 set)• comp with seams vs. 1 Safety• comp with flat route vs. 2 Safety

DROP: Big 1 or Quick 31. How many Safeties?

– Pick on 1 Safety

2. Slant Window?– Wide or Tight?

R

CLG RG RTLT

F

M BW RC C

YX

H

Q

SS

(3 x 1) 92 - SLANT• 92 (3 x 1 set)• comp with seams vs. 1 Safety• comp with flat route vs. 2 Safety• #1 to 3 rec side is exclusive (Fade)

DROP: BIG 1 or Quick 31. Can we win with Fade?2. How many Safeties?

– Pick on 1 Safety

3. Slant Window?– Wide or Tight?

Z

R

(2 x 2) 93 - FADE

• 93• comp with seams

CLG RG RTLT

F

M BW RC C

QR

YZ

HX

(3 x 1) 93 - FADE• 91 (3 x 1 set)• comp with seams vs. 1 Safety• comp with 6 step corner route vs. 2 Safety

CLG RG RTLT

F

M BW RC C

XH

QR

ZY

(2 x 2) 98 - HITCHO• 90 (2 x 2 set)• comp with8 seams vs. 1 Safety• comp with 6 step corner route vs. 2

Safety

CLG RG RTLT

Z

F

M BW R

C C

YX

H

Q

S S

DROP: Quick 31. How many Safeties?

– Pick on 1 Safety

2. Corner Depth?– Pick on Deepest CB

R

(3 x 1) 98 - HITCHO

CLG RG RTLT

F

M BW RC C

YX

H

Q

SS

Z

• 90 (3 x 1 set)

• comp with seams vs. 1 Safety

• comp with 6 step corner route vs. 2 Safety

• #1 to 3 rec side is exclusive (Fade)

DROP: Quick 31. Can we win with Fade?2. How many Safeties?

– Pick on 1 Safety

3. Corner Depth?– Pick on Deepest CB

R

(2 x 2) 99 - NOW

• 99• comp with seams / OTs vacate to #1s

CLG RG RTLT

Z

F

M BW RC C

YX

H

QR

(3 x 1) 99 - NOW• 99 (3 x 1 set)

• comp with seams / OTs vacate to #1s

CLG RG

F

M BW RC C

YH

QR

XLT

ZRT

DAY THREE INSTALLATION

1. POWER - 15/14

2. 50s – 54 scat, 55 smash

POWER vs. LION

• RB = Open step, Load on C gap Player

• QB = Open step, Follow Pulling G to POA

NE T S

M B

15

RT

CR

Z

Y

CF

X

14

LGLT

R

RG

W

CH

Q

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

15 / 14 POWER vs. “Lion”

Downblock 1st Inside

Downblock 1st Inside

Backblock 2i. Flat Block 3

Pull to playside and insert on LB

Step to protect B gap, hinge

Open step, Load C Gap Player from the Inside Out

Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

NE T S

M B

POWER vs. SPARTAN

15 14

H

CF

CR W

Z

X

YCLT

R

RTRGLG

Q QB will bounce to o/s if End squeezes. RB will load block

Ends outside 1/2

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

15 / 14 POWER vs. “Spartan”

Downblock 1st Inside

Downblock 1st Inside. Help OT with 3 tech.

Backblock 2i. Flat Block 3

Pull to playside and insert on LB

Step to protect B gap, hinge

Open step, Load C Gap Player from the Inside Out. If DE squeezes, Load his outside half.

Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA. Read the C gap player and bounce if he squeezes.

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

POWER vs. TROJAN

LT

NE S

MW B A

R15 14

RTC RGLG

RQ

HX

C

F

C

Z Y

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

15 / 14 POWER vs. “Trojan”

Downblock 1st Inside

Downblock 1st Inside looking to backside LB

Double on NG and look to slip off to backside LB

Pull to playside and insert on LB

Step to protect B gap, hinge

Open step, Load C Gap Player from the Inside Out

Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

LG RGLT

NES

CW

B

T

POWER vs. HORNET

15 14

CRT

RQ

XY

MC

F R

Z

H

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

15 / 14 POWER vs. “Hornet”

Downblock 1st Inside

Downblock 1st Inside looking to backside LB

Double on NG and look to slip off to backside LB

Pull to playside and insert on LB

Step to protect B gap, hinge

Open step, Load C Gap Player from the Inside Out

Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

QR

RTRG

NE S

M

W T

POWER vs. BEAR

15 14

CLT

BR CF

C

ZX

H

LGY

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

15 / 14 POWER vs. “Bear”

Downblock WEDGE – Bear Rule

Downblock WEDGE – Bear Rule

Back block WEDGE – Bear Rule

Pull to playside and insert on LB

Step to protect B gap, hinge

Open step, Load C Gap Player from the Inside Out

Open step to playside setting up the C gap player. On Third step, plant and follow Guard through POA

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

50s PASSING GAME

• 54 SCAT

• 55 NEVADA

• 56 TRACE

• 57 MONEY

• 5 Man Protection

• 5 Step Timing

• QB 3 Step Drop

• Must learn combos by memorizing the numbers 4-7

• Built in HOTS

• RB is IN the patterns

PLAYSIDE? or BACKSIDE?• Determined by

the 3 receiver side (RB is part of the count).

• Must memorize the combo number

• 54-55-56-57

• Determined by the least receiver side.

• Backside will always have a deep coverage beater (HERO) and a checkdown = HUNT

• 2 x 2 Backside SLOT is the HERO

• Backside WR is the HUNT

• 3 x 1 Backside WR is the HERO – RB is the HOLE

50s & 60s BACKSIDE RULES

F

CW

C

F

W

R

HERO

HERO

HUNT

HOLE

IF 2 Rec Backside• #1 will run the HUNT• #2 will run the HERO

IF 1 Rec Backside

• #1 will run the HERO = post or fade vs. CB alignment

UNC

PLAYSIDE:

1 = Whip

2 = Corner

3 = Bubble (swing if RB)

BACKSIDE:

1 = Hero (post or fade) / Hunt

2 = Hunt (seam) /Hero

If R is 2 or playside 4 = Hole

54

C

YLG RG RTLT

Z

H

Q

X

F

M BW RC C

SCAT#1 – Whip#2 – Corner #3 – Bubble (if R = Swing)

R

54

C

YLG RG RTLT

Z

QR

X

F

M BW

RC C

SCAT#1 – Whip#2 – Corner #3 – Bubble

H

54

CLG RG RTLT

R

Q

X

F

M BWC

SCAT#1 – Whip#2 – Corner (can post leverage)

#3 – Bubble

Y

Z

R

C

H

54

C

YLG RG RTLT

Z

HQ

R

X

F

M BW RC C

SCAT#1 – Whip#2 – Corner (can post leverage)

#3 – Bubble

PLAYSIDE:

1 = Bar (3)

2 = Corner (2)

3 = Seam (1)BACKSIDE:1 = Hero (post or fade) / Hunt2 = Hunt (seam) /Hero/If R is 2 or 4 playside = Hole

55

CLG RG RTLT

Q

F

M BW RC

C

NEVADA#1 – BAR#2 – CORNER#3 – SEAM

R

X

H

Z

Y

55

CLG RG RTLT

Q

F

M BW R C

NEVADA #1 – BAR#2 – CORNER#3 – SEAM

H

C

XY

Z

R

55

CLG RG RTLT

R

Q

X

F

M BWC

NEVADA#1 – BAR#2 – CORNER#3 – SEAM

F

R C

HY

Z

55

CLG RG RTLT

Z

HQ

X

F

M BW R

CC

NEVADA#1 – BAR#2 – CORNER#3 – SEAM

R

Y

DAY FOUR INSTALLATION

1. DART - 23/22

2. OPTION 9 / 8

DART vs. LION

TS N E

MBC

23CW

RF

Z

YC

22

RG RTLT

R

LGH

X

Q

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

23 / 22 DART vs. “Lion”

REACH block the 5 tech. Must stick on him

DEUCE block the 2i with Center

DEUCE block the 2i with p/s Guard – Eyes on Mike Backer

Steps down to protect A Gap – Hinge for backside flow

Pull to Point of Attack and lead up the A gap to 1st LB that shows.

Open step and counter back trailing the pulling tackle

Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases

Stalk on defender’s inside half

b/s = backside p/s = playside

Stalk on defender’s inside half

Stalk on defender’s outside half

NE T S

M B

DART vs. SPARTAN

23 22

H

C

F

CR W

Z

X

YLT LGC

RG RT

RQ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

23 / 22 DART vs. “Spartan”

REACH block the 5 tech. Must stick on him

DEUCE block the 2i with Center

DEUCE block the 2i with p/s Guard – Eyes on Mike Backer

Steps down to protect A Gap – Hinge for backside flow

Pull to Point of Attack and lead up the A gap to 1st LB that shows.

Open step and counter back trailing the pulling tackle

Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases

Stalk on defender’s inside half

b/s = backside p/s = playside

Stalk on defender’s inside half

Stalk on defender’s outside half

NE

A

S

M B

DART vs. TROJAN

23 22

H

C

F

CR

W

Z

X

QR

LTC

LG RG RT Y

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

23 / 22 DART vs. “Trojan”

REACH block the 5 tech. Must stick on him

DEUCE block the NG – Eyes on Mike LB

DEUCE block the NG with p/s Guard – Eyes on Mike LB

Steps down to protect A Gap – Hinge for backside flow

Pull to Point of Attack and lead up the A gap to 1st LB that shows.

Open step and counter back trailing the pulling tackle

Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases

Stalk on defender’s inside half

b/s = backside p/s = playside

Stalk on defender’s inside half

Stalk on defender’s outside half

QR

LG RTRG

NES

M

W

B

T

DART vs. HORNET

23 22

CLT Y

ZH

X

CCF R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

23 / 22 DART vs. “Hornet” (outlaw / indian concept)

REACH block the 5 tech. Base the 4i to the inside. Stick on him

DEUCE block the NG – Eyes on LB Flow

DEUCE block the NG with p/s Guard – Eyes on Mike LB

Steps down to protect A Gap – Hinge for backside flow

Pull to Point of Attack and lead up the A gap to 1st LB that shows.

Open step and counter back trailing the pulling tackle

Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases

Stalk on defender’s inside half

b/s = backside p/s = playside

Stalk on defender’s inside half

Stalk on defender’s outside half

Q

LT

NE S

M

W T

DART vs. BEAR

23 22B

CLG RG RT

R

H

CC FR

XY

Z

We could PIN on b/s

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

23 / 22 DART vs. “Bear” (outlaw / indian concept)

Steps down to protect A Gap – Hinge for backside flow

Pull to Point of Attack and lead up the A gap to 1st LB that shows.

Open step and counter back trailing the pulling tackle

Open step towards RB – Ride the RB and read the backside 5 technique. Pull if 5 tech chases

Stalk on defender’s inside half

b/s = backside p/s = playside

Stalk on defender’s inside half

Stalk on defender’s outside half

Downblock WEDGE – Bear Rule

Deuce on the nose with the Center – Push the NG to the LBs

Deuce on the nose with the p/s Guard – Push the NG to the LBs

OPTION RULES• WHO IS THE PITCH OPTION?

• RB - if he is to the Option call side.

Q R

ENT

MB

S

• Closest slot receiver (off LOS) to the side we are running option if there is no near RB. “kickback” is our term for the technique they will utilize to get into 5 x 1 relationship.

• If we motion with Zoom or Hop, the motion becomes the pitch option either direction

• If we are in 3 back, the b/s RB becomes pitch on Zone Read.

Q

H

ENT

MB

S

Q

H

ENT

MB

S

QH

STN

BM

E

R

WHO DO WE READ?

1. QB reads the C gap or EMLOS (“GIVE KEY”) player on our 9 & 8 (attack his outside shoulder), 7 & 6 (arc around him to draw him out) and 25 & 24 (mesh and read the Keys path).

2. This “GIVE KEY” player determines if we KEEP, SHOVEL, PITCH or GIVE in all situations.

3. If this “GIVE KEY” player “disappears” and pinches inside of our tackle, he will be picked up by the OT and we will read off of the next player to appear outside of the OT. Usually an outside LB or SS.

GIVE KEY…..

AFTER KEEPING……..

1. SHOVEL – arc the give key: If the GIVE KEY squeezes and stays on his gap, the QB will then circle the field and pitch off of the 1st defender to show.

2. SPEED – attack give key’s outside shoulder - If the GIVE KEY comes upfield, PITCH!. If he stays home, circle the field and pitch off 1st to show.

3. ZONE READ – If the read key tries to chase the play down the LOS, keep the ball and run speed option back to that direction. QB may or may not have a pitch man.

WHEN TO PITCH?

OPTION vs. LION

• Zone to playside BUT we will option the C gap defender (E). The p/s T will EZ release to the first LB on to FS

• QB attacks the C gaps defenders outside shoulder as he runs downhill at him. Anticipate pitching the ball to the pitchback or kickback receiver.

• Pitchback will maintain 5 x 1 relation and will circle the field as blocks are set up.

C

NLG RTRG

E T S

MW B

LT

9 F

CCR

ZX

YH

8

QR

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

9 / 8 OPTION vs. “Lion”

Inside release to scrape LB to FS. DO NOT SLOW DOWN!

OZ Rules = Outside Zone Rules

OZ Rules

OZ Rules

OZ Rules

P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy

Attack the C gap defender’s outside shoulder.

IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Cut off FS or nearside Safety

NE T S

M B

OPTION vs. SPARTAN

9 8C

F

CR W

Z

X

YLG

Q

H

R

RTRGC

LT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

9 / 8 OPTION vs. “Spartan”

Inside release to scrape LB to FS. DO NOT SLOW DOWN!

OZ Rules = Outside Zone Rules

OZ Rules

OZ Rules

OZ Rules

P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy

Attack the C gap defender’s outside shoulder.

IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Cut off FS or nearside Safety

C

QR

LG RTRGLT

NE S

MW B AR

OPTION vs. TROJAN

9 8

XY

H

CC

F

Z

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

9 / 8 OPTION vs. “Trojan”

EZ release to scrape LB to FS. DO NOT SLOW DOWN!

OZ Rules = Outside Zone Rules

OZ Rules

OZ Rules

OZ Rules

P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy

Attack the C gap defender’s outside shoulder.

IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Cut off FS or nearside Safety

C

QR

LG RTRGLT

NES

M

R

B

T

OPTION vs. HORNET

9 8

ZY

XH

WC

FC

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

9 / 8 OPTION vs. “Hornet”

Rip Release if 4i or 4 tech to LB. EZ release to LB vs. 5 tech

OZ Rules = Outside Zone Rules

OZ Rules

OZ Rules

OZ Rules

P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy

Attack the C gap defender’s outside shoulder.

IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Cut off FS or nearside Safety

QR

RTRG

NE S

M

W T

OPTION vs. BEAR

9 8

CC FRB

Y

ZXH

CLGLT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

9 / 8 OPTION vs. “Bear”

EZ release to LB vs. 5 tech. Inside release to LB vs. wide 5 tech.

OZ Rules = Outside Zone Rules

OZ Rules

OZ Rules

OZ Rules

P/S?: Option Pitch relate 5 x 1 B/S?: Shovel path as decoy

Attack the C gap defender’s outside shoulder.

IF OFF w/NO RB: Kickback - Option Pitch IF ON: Stalk on defender’s outside half

b/s = backside p/s = playside

IF OFF w/NO RB : Delay Kickback - Option Pitch IF ON: Stalk on defender’s outside half

Cut off FS or nearside Safety

DAY FIVE INSTALLATION

1. 82 SCREEN - Ringo

2. BUBBLES - 70s

80s SLOW SCREENS

• 82 R Slow R • SLOW: Starts out looking like 60’s protection

• SLOW: RB is the receiver

• OLINE MUST know the timing

• QB MUST know when to abort.

• NEVER take a negative play on screens

82 R Slow Screen (Ringo)

• #2 p/s rec cracks 1st LB – All other REC’s run off to outside• Gs and C = Jam & Lock (ct 1001, 1002) Release and get to landmarks• p/s G blocks 1st to show inside• C blocks 1st to show upfield• b/s G blocks 1st to show outside• p/s T – Invites an o/s pass rush and stays engaged• b/s T – step and hinge backside• QB – Playfake and drop 3 – look downfield – drift and locate• RB – Playfake – pass pro posture – Turn to QB when rushers get by.

Yell GO, GO, GO on reception

LT

Z

Q

F

M BW

R

CC

STNE

R

LGC

RG RTY

X

H

70s FAST SCREENS• 78 Quick R

• 76 Bubble R

• 74 Swing R

• 75 Swing L

• 77 Bubble L

• 79 Quick L

• SMOKE

• MIRAGE

• Gs and Ts Block Zone to Outside # of defender – BOTH ways – Release Upfield after “1000”• All Screens are double reads for the QB. The playcall gives him a “hint” to where to throw BUT defensive alignment will dictate

• When we call the RB swing screen, the backside will run Bubble if #2 is OFF or a Quick if #1 is OFF

78

CY

LG RG RTLTZ

H

Q

R

X

F

M BW

R

C C

QUICK#1 – 2 quick and back #2 – Block #1#3 – Block Alley

STNE

77

CY

LG RG RTLTZ

H

Q

R

X

F

MB

W

RC

C

BUBBLE#1 – Push & Stalk #1 #2 – Bubble Screen#2 to a trips = stalk #2#3 – to a trips = Bubble

75

CY

LG RG RTLTZ

H

QR

X

F

M BW

R

CC

SWING#1 – Push & Stalk #1 #2 – Push & Stalk #2RB: Swing Left 75 or Right 74

STNE

DAY SIX INSTALLATION

1. INSIDE ZONE - 25 / 24

2. 50s – 56 trace, 57 money

IZ vs. LION

C

QR

NLG RTRGLT

E T S

MW B

25

Y

ZH

X

C

FRC

24

• RB = Aim to O/S Hip of OG – Look to Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him. Vs. 2i, stay the course through the point of attack.

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Lion”

Zone Base 5 technique

Zone Double with Center. Drive double to LB level. Eyes on LB

Zone Double with p/s Guard. Drive double to LB level. Eyes on LB

Zone Double with b/s Tackle. Eyes on LB

Zone Double with b/s Guard. Eyes on LB

Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s outside 1/2

C

Q

LG RTRG

NE T S

M B

IZ vs. SPARTAN

25 24

H

C

F

CR W

Z

X

Y

• RB = Aim to O/S Hip of OG – Look to bounce or Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him.

• Q = The Mesh is on the QB. If S crashes = Keep

R

LT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Spartan”

Zone Base 5 technique

Zone Double with Center. Drive double to LB level. Eyes on LB

Zone Double with p/s Guard. Drive double to LB level. Eyes on LB

Zone Double with b/s Tackle. Eyes on LB

Zone Double with b/s Guard. Eyes on LB

Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s outside 1/2

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Trojan”

Zone Base 5 technique

Zone step playside to pick up slanting 5 technique. Go to LB

Zone Double with b/s Guard. Drive double to LB level. Eyes on LB

Zone Double with Center. Eyes on LB

Zone step playside to protect B gap. Go to LB to FS

Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s outside 1/2

IZ vs. HORNET

NRTRG

E TS

MW

B

25

YH

X

CF RC

• R = Aim to O/S Hip of OG – Stay Patient and run the crease, Cutback vs. Slanting NG

24

LGLTC

R

Z

Q

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Hornet”

Zone Base 5 technique

Zone step playside to pick up slanting 5 technique. Go to LB

Zone Double with b/s Guard. Drive double to LB level. Eyes on LB

Zone Double with Center. Eyes on LB

Zone step playside to protect B gap. Go to LB to FS

Close step to QB. Run to outside hip of p/s Guard. Cutback if color in hole. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s outside 1/2

NE S

M

W T

IZ vs. BEAR

25 24

• RB = Aim to O/S Hip of OG – Look to bounce or Cutback vs. Color (PSR the DE) – If we run to 3 tech – read off of him.

• Q = The Mesh is on the QB. If S crashes = Keep

ZH

X

RBF

CC

LGY

LTC

RTRG

RQ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Bear”

Zone Base 5 technique

Zone Base 3 technique

Zone Base 0 technique

Zone Double with b/s Tackle. Eyes on LB

Zone Double with b/s Guard. Eyes on LB

Close step to QB. Run to outside hip of p/s Guard. Cutback read is playside LB. Press the heels of the OLINE if the pile is moving. Do NOT bounce outside!

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s outside 1/2

50s PASSING GAME

• 54 SCAT

• 55 NEVADA

• 56 TRACE

• 57 MONEY

• 5 Man Protection

• 5 Step Timing

• QB 3 Step Drop

• Must learn combos by memorizing the numbers 4-7

• Built in HOTS

• RB is IN the patterns

PLAYSIDE? or BACKSIDE?• Determined by

the 3 receiver side (RB is part of the count).

• Must memorize the combo number

• 54-55-56-57

• Determined by the least receiver side.

• Backside will always have a deep coverage beater (HERO) and a checkdown = HUNT

• 2 x 2 Backside SLOT is the HERO

• Backside WR is the HUNT

• 3 x 1 Backside WR is the HERO – RB is the HOLE

50s & 60s BACKSIDE RULES

F

CW

C

F

W

R

HERO

HERO

HUNT

HOLE

IF 2 Rec Backside• #1 will run the HUNT• #2 will run the HERO

IF 1 Rec Backside

• #1 will run the HERO = post or fade vs. CB alignment

UNC

PLAYSIDE:

1 = TRACE @ 15

2 = Flat to Wheel

3 = Seam

BACKSIDE:

1 = Hero / Hunt if 2 x 2

2 = Hero if 2 x 2

56

CLG RG RTLT

Z

H

Q

X

F

M BW RC C

TRACE#1 – Curl or vs. Man Dig#2 – Seam#3 – Flat

Y

R

hothot

56

CLG RG RTLT

Z

RQ

F

M BW RC C

TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat

YHX

56

CLG RG RTLT

R

Q

X

M BWC

TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat

Z

F

R C

YH

56

CLG RG RTLT

HQ

R

X

F

M BWC

TRACE#1 – Curl or vs. Man Dig#2 – Post#3 – Flat

Z

R C

Y

PLAYSIDE:

1 = COMEBACK

2 = CORNER

3 = FLAT

BACKSIDE:

1 = Hero/Hunt

2 = Hunt/Hero/RB Hole

57

C

YLG RG RTLT

Z

Q

F

M B R C

MONEY#1 – Comeback#2 – Corner#3 – Flat

R

R

X

WC

57

C

YLG RG RTLT

ZH

Q

X

F

M BW RC C

MONEY#1 – Comeback#2 – Corner (Hi angle)#3 – R = Flat / H = Whip

R

57

C

YLG RG RTLT

Z

R

Q

H

X

F

M BW

RC C

MONEY#1 – Fade#2 – Choice #3 – R = Swing H = Bubble

57

C

YLG RG RTLT

Z

HQ

R

X

F

M BW RC C

MONEY#1 – Fade#2 – Choice #3 – R = Swing H = Bubble

DAY SEVEN INSTALLATION

1. JET- 39 / 38

2. DRAW - 20 / 21

JET vs. LION

• IF we run 39 the motion will be the closest slot from the right.

• Slot leaves on QB’s leg lift and needs to be to the “ghost” at the snap.

QR

NRTRGLT

E T S

M B

LG C

3839

Z

WC

X

H

C

Y

F R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

39 / 38 JET SWEEP vs. “Lion”

REACH the 5 technique. Run him if unreachable

PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached

Reach the 2i or 2 technique. Must step flat and cut a 3 technique

Zone Double with b/s Tackle. Eyes on LB

Zone Double with b/s Guard. Eyes on LB

IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way

TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

JET vs. SPARTAN

• IF we run 39 the motion will be the closest slot from the right.

• Slot leaves on QB’s leg lift and needs to be to the “ghost” at the snap.

QR

NRTRGLT

E T S

M B

LG C

3839

Z

WC

X

H

C

Y

F

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

39 / 38 JET SWEEP vs. “Spartan”

REACH the 5 technique. Run him if unreachable

PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached

Reach the 2i or 2 technique. Must step flat and cut a 3 technique

Zone Double with b/s Tackle. Eyes on LB

Zone Double with b/s Guard. Eyes on LB

IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way

TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

LGLT

NE S

MW B AR

JET vs. TROJAN

39 38

Y

X

H

C C

F

RTRGC Z

RQ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

39 / 38 JET SWEEP vs. “Trojan”

REACH the 5 technique. Run him if unreachable

PULL outside of the p/s Tackle’s reach block – Turn up alley if DE can’t be reached

Rip Release on the NG

Pull and overtake the NG

Rip Release to FS through LBs

IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way

TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

LT

NE S

M

W

B

T

QB JET vs. HORNET

19 18

Z

Y

CF R C

X

H RTRGC

LG

RQ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

39 / 38 JET SWEEP vs. “Hornet”

DOWN BLOCK the 4i

PULL outside of the p/s Tackle’s down block – Log Block the C gap Player

Rip Release on the NG

Pull and overtake the NG

Rip Release to FS through LBs

IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way

TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

Q

LGLT

NE S

M

W T

JET vs. BEAR

39 38B

X

H

CRF

C

RTRGC

Y

Z

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

39 / 38 JET SWEEP vs. “Bear”

DOWN Block the 3 technique

PULL outside of the p/s Tackle’s down block – Log Block the C gap Player

Rip Release on the NG to FS through LBs

Rip Release on the 3 technique to FS through LBs

Release to FS through LBs

IF PLAYSIDE: Block the CB. IF BACKSIDE: Fake Option opposite way

TIME UP MOTION TO GHOST – Hand ball to Jet back and fake option opposite way

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

C

Q

R

NLG RTRGLT

E T S

MW B

20/10 Draw

• R = Show Pass Pro – Accept wraparound handoff from Dropping QB• Q = Take a quick 3 (don’t gain much ground) hand ball off to R’s right

ribcage.

DRAW vs. LION

21 20R

C

X

Z

Y

F

C

H

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec’s

b/s i/s Rec

21 / 20 DRAW vs. “Lion”

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike

Show 50’s pass pro. Help with 2i “1001,1002” then go to Mike. Stay with a 1 technique

Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show pass pro in front of QB. Accept wraparound handoff and run to seam

Take a BIG ONE and Sit. Hand off wraparound style to RB then continue to drop or dash

Seam release to Safety. Stalk

b/s = backside p/s = playside

Fade release vs. CB. Stalk i/s half. Run off vs. Press

Seam release to Safety. Stalk

Q

NE T S

M B

DRAW vs. SPARTAN

21 20

H

C

F

CR W

Z

X

YLT LGC

RG RT

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec’s

b/s i/s Rec

21 / 20 DRAW vs. “Spartan”

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike

Show 50’s pass pro. Help with 2i “1001,1002” then go to Mike. Stay with a 1 technique

Show 50’s pass pro. Stuck on 2i with C help and stuck on 3 alone. If 1 tech, help C 1001,1002 go to Mike

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Swing vs. 6 in the box to draw o/s LB to outside

Take a BIG ONE and Sit “1001” Find seam!

Seam release to Safety. Stalk

b/s = backside p/s = playside

Fade release vs. CB. Stalk i/s half. Run off vs. Press

Seam release to Safety. Stalk

Q

LG RTRGLT

NE S

MW B AR

C

R

DRAW vs. TROJAN

21 20

YH

ZX

F

CC

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec’s

b/s i/s Rec

21 / 20 DRAW vs. “Trojan”

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck

Stuck with a 1 technique. Cannot get bull rushed!!!

Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Swing vs. 6 in the box to draw o/s LB to outside

Take a BIG ONE and Sit “1001” Find seam by keying off of NG’s path!

Seam release to Safety. Stalk

b/s = backside p/s = playside

Fade release vs. CB. Stalk i/s half. Run off vs. Press

Seam release to Safety. Stalk

Q

R

LG RTRGLT

NES

MW

B

T

DRAW vs. HORNET

21 20

Y

Z

H

X

C C

F R

C

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec’s

b/s i/s Rec

21 / 20 DRAW vs. “Hornet”

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck

Stuck with a 1 technique. Cannot get bull rushed!!!

Show 50’s pass pro “1001, 1002”, release upfield 2nd to 3rd level. If engaged, stuck

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show pass pro in front of QB. Accept wraparound handoff and run to seam

Take a BIG ONE and Sit. Hand off wraparound style to RB then continue to drop or dash

Seam release to Safety. Stalk

b/s = backside p/s = playside

Fade release vs. CB. Stalk i/s half. Run off vs. Press

Seam release to Safety. Stalk

C

R

LG RG

NE S

M

W T

DRAW vs. BEAR

21 20

Y

Z

C

R

H

X

CF

RTLT

Q

B

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec’s

b/s i/s Rec

21 / 20 DRAW vs. “Bear”

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show 50’s pass pro. If engaged, stuck

Stuck with a 1 technique. Cannot get bull rushed!!!

Show 50’s pass pro. If engaged, stuck

Show 50’s pass pro. Influence DE on rush path. “1001,1002” release upfield 2nd to 3rd level

Show pass pro in front of QB. Accept wraparound handoff and run to seam

Take a BIG ONE and Sit “1001” Find seam by keying off of NG’s path!

Seam release to Safety. Stalk

b/s = backside p/s = playside

Fade release vs. CB. Stalk i/s half. Run off vs. Press

Seam release to Safety. Stalk

DAY EIGHT INSTALLATION

1. BOOT – 40s / Odd and Even

• Lightning / Thunder

• Yellow / Orange

BOOT package = 40sAll 40s are based on ODD or EVEN

• Our BOOT package is called with a directional color or by directional name

YELLOW = Lightning = 40,42,44,46,48

ORANGE = Thunder = 41, 43, 45, 47, 49• We will have one type of route combo from this package as we

layer/flood to the callside.• p/s 1 – Clear out (slant corner vs. 2 Safety Look) • p/s 2 – Whip @ 5 (if in 3 x 1 p/s 2 Clear Out)• p/s 3 – If in Trips: runs Whip @ 5• b/s 2 – Arrow (or over route) • b/s 1 – secure the hi coverage (post) (if in 3 x 1 b/s 1 runs arrow)• Protection will be BOOT Protection (we can solid if needed)• QB will fake zone to one side and boot opposite• RB will fake zone and protect the gap just vacated by the b/s Guard

THUNDER (bootleg right)

YZX

F

M BW

R

CC

STNE

R

H

Q

RTRGLGLTC

THUNDER (bootleg right)

Y

ZX

F

M BW R

CC

STNE

R

H

Q

RTRGLGLTC

Stay in the middle 1/3

LIGHTNING (bootleg left)

X

F

M BW R

CC

STNE

RQ

RGLGLTC

RTH

ZY

LIGHTNING (bootleg left)

YZ

X

F

M BW R

CC

STNE

R

H

Q

RGLGLTC

RT

DAY NINE AND TEN INSTALLATION

1. 60s - 64, 65

2. 60s - 66, 67

60s PA PASSING GAME

• 64 SCAT • 65 NEVADA• 66 TRACE• 67 MONEY

• 6 Man Protection

• 5 Step Drop Timing

• Must learn combos by memorizing the numbers 64-67

• Built in HOTS

• RB is IN to Protect via Play Action

• RB will slide protect opposite the line call

RECEIVER RULES for 60s• 2 x 2 – Both sides run the called combo. This is

different that we did this spring/summer.• 64 = Scat – Hi Lo – Corner to Whip• 65 = Smash – HI Lo – Corner to Bar• 66 = Trace – Hi Lo – Wheel to Trace• 67 = Money – HI Lo – Corner to MoneyNO HEROES ON 2 x 2s in the 60s

• 3 x 1 – Only the 3 rec side runs the combo. Backside receiver is the hero – Post always in 60s!!!

• 1 x 2 (2 backs) – Only 2 rec side runs the combo. Backside receiver is the hero – Post always in 60s!!!

64 – 2 x 2

XH Y

Z

65 – 2 x 2

XH Y

Z

66 – 2 x 2

XH Y

Z

67 – 2 x 2

XH Y

Z

64 – 3 x 1

XH

YZ

HERO

Key FS on play fake!

1

2

3

65 – 3 x 1

XH

YZ

21

3

HERO

Key FS on play fake!

66 – 3 x 1

XH

YZ

HERO

Key FS on play fake!

1

3

2

67 – 3 x 1

X H YZ

HERO

Key FS on play fake!

3

2

1

64 – 2 x 1

X

H

YZ

HERO

Key FS on play fake! 1

2

65 – 2 x 1

X

H

YZ

1

2

HERO

Key FS on play fake!

66 – 2 x 1

X

H

YZ

HERO

Key FS on play fake! 2

1

67 – 2 x 1

X

H

YZ

HERO

Key FS on play fake! 2

1

IN-SEASON INSTALLATION

1. SMOKE & MIRAGE

2. DASH - West/East – Gold / Bronze = 1 / 2

3. JET REVERSE - 39 at 8 / 38 at 9

4. 87 SCREEN – Lucky

5. OUTSIDE ZONE – 27 / 26

6. TRAP – 13/12

SMOKE & MIRAGE• When we run “Smoke” and “Mirage” we

will block with our 50’s rules.

• “SMOKE” is a pump off of quick screen

• “MIRAGE” is a pump off of bubble screen

• Both plays (if used early) forces corners and safeties to not “camp out” waiting for our bubble or quick screens.

SMOKE• GOES TO THE OUTSIDE• QB will pump the Quick• #1 Receiver must provide some kind of catch fake• #2 will go to block #1 and turn up the sideline on the

touch• QB will throw the ball upfield, away from the

defender once #2 is even

LG RG RTLT

R

ZY

CR

C

Q

MIRAGE vs. FS• GOES TO THE INSIDE vs. zero coverage• QB will pump the bubble• #2 must provide some kind of a catch & run fake• #1 will go to block #1 and will fade if there is a FS.• QB will throw the ball once #1 is even and leaving.

LG RG RTLT

R

H

X

C

R

C

Q

FS

MIRAGE vs. zero coverage• GOES TO THE INSIDE vs. zero coverage• QB will pump the bubble• #2 must provide some kind of a catch & run fake• #1 will go to block #1 and will go post if there is no

FS. Must look quick after breaking to post.• QB will throw the ball once #1 has i/s leverage.

LG RG RTLT

R

H

X

C R

C

Q

DASH package• Our dash package is called with a directional color or by

directional name

1 GOLD = west

2 BRONZE = east• We will have one type of route combo from this package

as we layer/flood to the callside.• p/s 1 – Clear out (ALWAYS!)• p/s 2 – 15 Yard Out (stick vs. man) (bend it vs. Zone)• p/s 3 (or) b/s 2 – Shallow @ 6• b/s 1 – secure the hi coverage (post) • Protection will be sprint protection• QB will take a kickback (1 step) and then will GAIN

DEPTH then roll hard towards the playcall side. 2 route read & run

• RB insures the edge with no outside leakage!

EAST or BRONZE (drop & sprint right)

YZX

F

M BW

R

CC

STNE

HRTRG

CLGLT

QR

EAST or BRONZE

YZX

F

M BW

R

CC

STNE

R

HRTRG

CLGLT

Q

WEST & gold (into 1 receiver)

YZX

F

M BW

R

CC

STNE

R

H

Q

RTC

LGLT RG

JET REVERSE vs. LION

• We’ll run one reverse. It will be off of Jet Sweep Action. We will run it from various formations and run it to both sides. Playcall is 38 @ 9 and 39 @ 8 and will be a wristband or huddle call.

Y

NLGLT

E T S

MW B

FR

C C

CRG

ZH

RTX

RQ

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

38 @ 9 JET REVERSE vs. “Lion”

REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation

DEUCE block the DT for 1001, 1002 – Release to LB flow

DEUCE block the DT – Stick

BASE block the DT for 1001, 1002 – Release to LB flow

PULL to playside and run the alley for the force defender

Fake Jet Blocking but stay above the reverse handoff mesh point

Hand off Jet and fake option away – Go downhill and overtake the playside C gap player

JET back receive handoff and then give to reverse back

b/s = backside p/s = playside

CRUSH to FS

Jab step and come back for handoff (time this up on the field)

JET REVERSE vs. SPARTAN

NE T S

MW BR

• We’ll run one reverse. It will be off of Jet Sweep Action. We will run it from various formations and run it to both sides. Playcall is 38 @ 9 and 39 @ 8 and will be a wristband or huddle call.

X

ZH

C FC

RTRGC

LG

QR

LTY

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

39 @ 8 JET REVERSE vs. “Spartan”

REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation

DEUCE block the DT for 1001, 1002 – Release to LB flow

DEUCE block the DT for 1001, 1002 – Release to LB flow

DEUCE block the DT – Stick

PULL to playside and run the alley for the force defender

Fake Jet Blocking but stay above the reverse handoff mesh point

Hand off Jet and fake option away – Go downhill and overtake the playside C gap player

JET back receive handoff and then give to reverse back

b/s = backside p/s = playside

CRUSH to FS

Jab step and come back for handoff (time this up on the field)

Q

LG

NE S

MW BAR

REVERSE vs. TROJAN

H

X

CCF

LTC

RG RT

Z

Y

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

38 @ 9 JET REVERSE vs. “Trojan”

REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation

DEUCE block the NG for 1001, 1002 – Release to LB flow

DEUCE block the NG – Stick

PROTECT A to B Gap

PULL to playside and run the alley for the force defender

Fake Jet Blocking but stay above the reverse handoff mesh point

Hand off Jet and fake option away – Go downhill and overtake the playside C gap player

JET back receive handoff and then give to reverse back

b/s = backside p/s = playside

CRUSH to through 2nd Level FS

Jab step and come back for handoff (time this up on the field)

Q

LG

NES

MW

B

T

REVERSE vs. HORNET

X

Y

RC F

C

ZR

RTC

RGLT X

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

39 @ 8 JET REVERSE vs. “Hornet” from EMPTY

DEUCE the playside DT with the p/s Guard - Stuck

DEUCE the playside DT with the p/s Tackle – Chip off to LB Flow – Eyes on playside LB

DEUCE the NG with the b/s Guard - Stuck

DEUCE the NG with the Center – Chip off to LB Flow – Eyes on playside LB

PULL to playside and run the alley for the force defender

Jab step and come back for handoff (time this up on the field)

Hand off Jet and fake option away – Block #1 vs. Hornet (Gameplan will provide responsibility)

STALK force defender

b/s = backside p/s = playside

CRUSH to FS

Jet Back receive hand off and hand to Reverse Back

Q

NE S

M

W T

REVERSE vs. BEAR

Y

H

X

B CR

CF

LT

Z

LG RGC

R

RT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

p/s o/s Rec

b/s i/s Rec

38 @ 9 JET REVERSE vs. “Bear”

REACH the play-side C gap player for 1001, 1002 – Release to CB – Delayed Vacation

REACH the 3 technique - Stuck

BASE the NG – Stick

BASE the 3 technique - Stick

PULL to playside and run the alley for the force defender

Fake Jet Blocking but stay above the reverse handoff mesh point

Hand off Jet and fake option away – Go downhill and overtake the playside C gap player

JET back receive handoff and then give to reverse back

b/s = backside p/s = playside

CRUSH to FS. Or run off vs. press

Jab step and come back for handoff (time this up on the field)

80s SLOW SCREENS

• 87 X Alley L • ALLEY: Starts out looking like 50’s protection

• ALLEY: Wide out is the receiver (GP can change this up)• OLINE MUST know the timing

• QB MUST know when to abort.

• NEVER take a negative play on screens

87 X Alley Screen (Lucky)

1. #2 p/s rec block #1 p/s defender2. Both Gs and C = “Jam/Lock” and count 1001, 1002 delays3. p/s G blocks #2 p/s defender (OSLB or SS)4. C blocks 1st to show at p/s LB depth5. b/s G wraps around the play and cuts off any chasers6. Ts – Set an o/s pass rush and invite7. #1 b/s rec runs off, #2 b/s rec occupies FS

Z

H

Q

F

M B RC

C

STNEX

R

W

LT LGC

RG RTY

R

TS N E

WB

M

OZ vs. LION

• RB: Outside Zone aiming point is the outside hip of the Playside Tackle. If the p/s TKL can reach the C gap player, bounce. If the p/s TKL cannot reach, cut up the B gap alley.

• RECS: will block one man to the inside beginning with the safety. The idea is to bounce the play out to the cornerback by blocking the outside half of the inside defender.

• OLINE: Use zone rules BUT try to reach block instead of base block

27

Q

26

LGLT RTRG Z

CRC

X

F

C

XY

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

27 / 26 OUTSIDE ZONE vs. “Lion”

Reach the 5 tech. If unreachable, run him

Rip Release vs. 2 or 2i, Reach a 3

Pull Overtake a 2 or 2i, Cut off a LB vs. a 3 tech tackle

Rip Release vs. a 2 or 3, Reach a 2i

Pull Overtake vs. 2 or 3, Cut off a LB vs. a 2i tech tackle

Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

Q

TS N E

B M

OZ vs. SPARTAN

27 26

C

F C

R W

LT LGC

RG

R

ZH

RTX

Y

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

27 / 26 OUTSIDE ZONE vs. “Spartan”

Reach the 5 tech. If unreachable, run him

Rip Release vs. 2 or 2i, Reach a 3

Pull Overtake a 2 or 2i, Cut off a LB vs. a 3 tech tackle

Rip Release vs. a 2 or 3, Reach a 2i

Pull Overtake vs. 2 or 3, Cut off a LB vs. a 2i tech tackle

Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

LG RGLT

NE S

MW BA

R

OZ vs. TROJAN

27 26

H

F

C

X Z

C

Z

RTC

QR

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

27 / 26 OUTSIDE ZONE vs. “Trojan”

Reach the 5 tech. If unreachable, run him

Release to cut off the LB to the FS

Rip Release the NG

Pull Overtake the NG

Release to cut off the LB to the FS

Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

Q

NES

MW

B

T

OZ vs. HORNET

27 26

RT X

C CFR

LTC

RGLG

H

Z

X

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

27 / 26 OUTSIDE ZONE vs. “Hornet”

Reach the 4i tech

Release to cut off the LB to the FS

Zone base the NG

Release to cut off the LB to the FS

Reach the 4i tech

Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

Q

NE S

M

W T

OZ vs. BEAR

27 26

B

Y

Z

X

H

CC

FR

LT LGC

RTRG

R

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

27 / 26 OUTSIDE ZONE vs. “Bear”

Reach the 5 or wide 5. If unreachable, run him

Reach the 3 technique

Zone base the NG

Rip Release to 2nd level

Pull and Overtake

Close step to QB. Run to outside hip of p/s Tackle. Cutback if color on edge. Press the heels of the OLINE if the pile is moving. May go full cutback vs. fast flowing defensive front

Open step towards RB. Place ball in RBs belly, eyes on backside C gap player. Ride and give. If we want to read a chasing C gap players, we will suggest this during the game. If keep, circle the field

PIN

b/s = backside p/s = playside

PIN

Stalk block defender’s outside 1/2

NE T S

MW B

TRAP vs. LION

• R = Zone Steps. After ball fake, fill o/s of pulling guard• Q = The Mesh is on the QB. Run downhill behind Trap block

13 12C

C FR

LTC

LG RG RT

RQ

HYZ

X

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

13 / 12 TRAP vs. “Lion”

DOWN block

DOWN block

BACK block

TRAP block 1st outside playside A gap

Zone Double with b/s Guard. Eyes on LB

Zone steps away from Trap – Fill from where the b/s Guard pulls

Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

QR

NE T S

M B

TRAP vs. SPARTAN

13 12

H

C

F

CR W

Z

X

YLT LGC

RG RT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Spartan”

DOWN block

INFLUENCE to outside

BACK block

TRAP block 1st outside playside A gap

Zone Double with b/s Guard. Eyes on LB

Zone steps away from Trap – Fill from where the b/s Guard pulls

Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

C

Q

R

LG RTRGLT

NE S

MW B AR

TRAP vs. TROJAN

13 12

C

H

X

C

F

Z

Y

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Trojan”

Inside release on 5 technique to the stack LB

DOWN block on the NG with the Center – Slip off to Mike LB

DEUCE on the NG with help from the p/s Guard - Stuck

TRAP block 1st to show outside of the playside A gap

Step to protect B gap – Hinge back

Zone steps away from Trap – Fill from where the b/s Guard pulls

Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

Q

LG RTRGLT

NES

MW

B

TC

R

TRAP vs. HORNET

13 12F

C

Z

Y

R

C

H

X

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

25 / 24 INSIDE ZONE vs. “Hornet”

Zone Base 5 technique

Zone step playside to pick up slanting 5 technique. Go to LB

Zone Double with b/s Guard. Drive double to LB level. Eyes on LB

TRAP block 1st to show outside of the playside A gap

Zone step playside to protect B gap. Go to LB to FS

Zone steps away from Trap – Fill from where the b/s Guard pulls

Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

QR

RG

NE S

M

W T

TRAP vs. BEAR

13 12

CLG Z

Y

RCBC

H

X

F

RTLT

p/s Tackle:

p/s Guard:

Center:

b/s Guard:

b/s Tackle:

Runningback:

Quarterback:

p/s i/s Rec

o/s Rec

b/s i/s Rec

13 / 12 TRAP vs. “Bear”

Release to playside LB. Wall off

DEUCE on the NG - Stick

DEUCE on the NG with the p/s Tackle – Look to slip to b/s LB

Zone Double with b/s Tackle. Eyes on LB

TRAP block 1st to show outside of the playside A gap

Step down flat to help pull check the 3 technique

Open step towards RB. Place ball in RBs belly, ride foot to foot and pull. Run downhill inside Trap block

Stalk block defender’s inside 1/2

b/s = backside p/s = playside

Stalk block defender’s inside 1/2

Stalk block defender’s inside 1/2

“HAIL” “MARY” & “FIRETRUCK”

XH Y

Z

Hook & ladder

TERMINOLOGY0 TECHNIQUE Noseguard head up on the center1 TECHNIQUE Noseguard shaded on the shoulder of the center (shade = playside) (punk = away)2 TECHNIQUE Defensive Tackle head up on a Guard2i TECHNIQUE Defensive Tackle inside shade on the Guard3 TECHNIQUE Defensive Tackle outside shade on the Guard4 TECHNIQUE Defensive Tackle head up on a Tackle4i TECHNIQUE Defensive Tackle inside shade on the Tackle5 TECHNIQUE Defensive Tackle outside shade on the TackleAIMING POINT Where the Ball is going to be ran from the backfield

ALLEY The area between off tackle and the inside receiver extending upfieldAMTRACK Offensive pace where we are in hurry up

APEX Term used to tell a receiver to split the difference between two other offensive playersAUTO Term used for our automatic offensive call

BAR Route used on 54 by the #1 receiver. A curl that is 7 yards deep and 2 yards wideBASE Type of one on one block used by a lineman on a down defender in order to gain an angleBOOT Pass off of run action where the QBs launch point is outside the tackle box

BUBBLE Type of screen where we get the ball to the receiver on the shallow perimeterBUZZ When an outside LB expands quickly to the flat in an attempt to create a passing obstacle

CADENCE The QBs signals at the line of scrimmageCHIP When an offensive blockers hits and releases to do a second job

TERMINOLOGYCIRCLE THE FIELD The route our ball carriers take on perimeter runs

CLEAR OUT Route used by the #1 receiver to take the deep coverage deep ASAPCLOSE STEP Backfield step used to face the quarterback

CLOUDY When the secondary coverage reacts differently than anticipatedCONTROL SLIDE Pass blocking used on 60's series to handle stunts and twists

CORNER Route used by a #2 or #3 receiver that stems downfield and breaks outside at an upfield angleCOVER 0 Man coverage with no deep supportCOVER 1 Man coverage with Free Safety supportCOVER 2 Two deep zone coverage with 5 zones underneathCOVER 3 Three deep zone coverage with 4 zones underneathCOVER 4 Four deep zone coverage with 3 or 4 zones underneathCOVER 7 Two deep zone coverage with man technique underneath

CRACK Block by a wide receiver on a 1st level defenderCUT OFF Second level block by a lineman on a lineback to cut off his scrape path

CUTBACK Ballcarrier movement when he sees color at the point of attack on a zone playDART Run action off of option steps that ends up being an inside counterDASH Drop and Sprintout action in the passing game. Examples are West/East, Gold/Bronze, 1 and 2

DEUCE A double team block where the defender is driven back to LB depthDEUCE RELEASE Deuce block when one of the blockers has to vacate to get to a scrape or fill linebacker

SOLO Term used when a blocker has a defender all to himself with NO help

TERMINOLOGYDOWN Block to the inside on a line of scrimmage or 2nd level defender used for outside run playsDRAW Delayed inside run off of pass actionEVEN Word used to describe a defensive line that only has 4 linemenFADE A route used by #1 receivers to get deep

FAR Term to let the RB know that we are in empty mode and he is lined up away from the Y or most receiver sideFIRETRUCK Desperation play used with Hail Mary when the defense is in soft prevent - middle of the field hook 'n ladder

FLAT A low route to the wide perimeter four to five yards deepFLOP Term to let the RB know to line up on the LEFT side of the QB

FULL SLIDE Pass blocking used on DASH series to handle full flowGIVE KEY The defender who could chase a play from the backside. When we read the QB reads keep or give on this

HAIL Desperation play used with Hail Mary when the defense single covers the X receiverHAUL H slot motion that goes across the formation used for Jet Sweep and faking Jet actionHERO Backside route that could win deep

HINGE Block technique when a lineman has to protect his inside gap before he can protect to his outsideHITCH Route for wide receivers in our 90s passing game that looks like a fade but stops after 7 steps

HITCHO Route for wide receivers in our 90s passing game that looks like a hitch but turns into a pump 'n go routeHOLE RB route to the area in the middle of the defense between the hashmarks and between 8 to 12 yardsHOP H slot motion that goes towards the ghost and then to vacant backfield spotHOT Concept used for quick passes in blitz situations

HUNT Wide out route to the area in the middle of the defense between the hashmarks and between 10 to 14 yards

TERMINOLOGYHURRY H slot motion that goes across the formation to the opposite guard and right back to the origin (coverage check)

KICKBACK Technique used by slot receivers to get themselves into 5 x 1 pitch relationship with the QB on option playsKICKOUT Block from the inside out that attempts to kick the defender outside for a ball carrier who runs up the alley

LARRY Control slide protection to the left with the RB fitting in on the Right sideLOAD RB block on a C gap defender. Leverage depends on where the point of attack is.

LOG OLINE block on a C gap defender attempting to pin him to the inside for an outside runMARY Desperation play used with Hail Mary when the defense has double coverage on the X and isn't way backMESH The word that describes the handoff between the QB and RB on all Zone plays

MIRAGE Play used off of the bubble series that is a pump and go actionNOW Part of our 90s series where both tackles vacate and the QB throws to a #1 receiver who attemps to cut insideODD A word used to describe a defense front that has 5 linemen and usually a man on the center

OPEN STEP Backfield step used to open away from the QBOPTION Term used for a run action when the QB reads off of the C gap defender to decide to keep or pitch to the RB

OUT A route used in our 90s game to get the ball to the outside right awayPERIMETER The area outside the slot receivers

PIN Block used by receivers to wall off the first 2nd or 3rd level defender to the insidePITCH KEY The term given to the defender who the QB is reading to keep or pitch off of

PITCH RELATION The 5 x 1 relationship used by RBs and RECs to stay in option relation with the QBPLAY ACTION A pass play that begins with Zone action in an attempt to ge the defense to commit to the run

POST Route used by our hero receiver in our 50s package

TERMINOLOGY

POWER Run action where the backside guard pulls and inserts to playside providing an extra blocker to playsidePRESS Word used to describe a secondary player who is lined up tight on a receiver attempting to jam his release

PROGRESSION Word used to describe the reading of the secondary by the quarterback to determine what receiver is openPUMP When the QB quickly fakes a quick pass and drops back another step and releases a deeper pass

QUICK Word describing the 78 and 79 route that clues the QB how fast he needs to get the ball out after flashing a fakeREACH Block used by linemen in order to get outside leverage advantage on a defender

ROBBER Coverage when a defender drops to an area in order to "rob" a regular route from the offenseROGER Control slide protection to the right with the RB fitting in on the Left side

SCAN Technique used by the QB to keep his feet active in the pocket as he visually progresses on his pass readsSEAM Inside deep route used near the hashmarks for a quick vertical pass

SHOVEL Run action where there are multiple options for the quarterback off of the pitch keySHOVEL RELATION 5 x 1 trail relationship with the QB on the shovel play by the trail player

SLANT Route used by our #1's in our 90's game for a quick completion near the alleySLANT CORNER Route used by our #1's in our boot game vs. a 2 deep secondary creating a viable deep threat on playside

SMOKE Play used off of the bubble series that is a pump and go actionSOFT Word to describe a secondary player who is lined up 7 or more yards off of a #1 receiver

SPLITS Word that describes the spacing between offensive linemen (in feet) and with receivers (in yards)STAGECOACH Offensive pace where we are in slowdown and trying to utilize as much clock as possible

STALK Blocking technqiue used by receivers in order to gain an inside or outside leverage advantageSTEALTH Offensive mode when we are calling plays exlusively off of wristbands

TERMINOLOGY

SWING Route by the RB to get to the perimeter as soon as possibleTACKLE BOX The area on the defense that encompasses 2nd level to the line of scrimmage and to both Ghosts (TE area)

VERBAL When our offense is being called out loud with two numbers, names, or colorsTD ANGLE Angle to the end zone by a receiver to create a large passing window

TRACE Route by a #1 receiver used as an inside comeback or curl at 12 yardsTRAP Block used by our guards in order to kick out an A or B gap defender

VACATION Term used to remind offensive tackles to vacate on our 99 playWHEEL A route used by #2 receiver that is decribed as an out and up

WHIP A route used by a #2 or #1 receiver that goes inside at 5 yards and "whips" back outsideWINDOW Term used to describe an "opening" in the secondary where a receiver is open and easily scanned by the QB

ZAP Z slot motion across the formation used for Jet Sweeps and Jet action fakeZONE Run blocking scheme that is the basis of our offensive run gameZOOM Z slot motion that goes to the ghost and then to a vacant backfield spotZORO Z slot motion that goes across the formation to the opposite guard and right back to the origin (coverage check)