SLoodle: Moodle and Second Life

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MoodleMoot 2007: Sloodle - Moodle and SecondLife Mashup

Transcript of SLoodle: Moodle and Second Life

“A chocolate and peanut butter combination”

Sloodle: Intro

Grant Potter, M.Ed

Moodle admin and high school Vice-Principal SD#54 – Bulkley Valley, British Columbia

Grant Potter Intro

Jeremy Kemp, M.Ed, M.S.J.“Sloodle” concept originator

Assistant Director, Second Life CampusSJSU School of Library & Information Science

Jeremy Kemp Intro

Sloodle News: Funding Grant

Eduserv Foundation (UK) has agreed a one year grant of £80,000 ($176,000 CAD) to the Sloodle project for ‘07/’08, subject to contractual arrangements being confirmed.

Awarded toDr. Daniel LivingstonePaisley University

Sloodle is an open source experiment that maps the Moodle module structure to Second Life activities so course designers may experiment with effective and engaging 3D immersion for learning.

- or -Sloodle is a set of free, “full-perm” objects in Second Life that transport content back and forth to Moodle and help teachers and learners achieve learning objectives more efficiently with web scaffolding.

Sloodle: Defined

Sloodle: Illustrated

A Second Life n00b? No problem.

• Go to SecondLife.com and create a free account

• First name is freeform; last name from a provided list

• Download / install the free Second Life viewer

• Check the PC requirements, esp. video card, firewall

Getting a ‘MUVE’ on…

The Pervasiveness of Practice. MUVE’s are social worlds that foster a culture of collaborative learning.

‘Sandboxes’ are everywhere - places where experienced users share what they know with others.

The common start of SL conversation is ‘How do I…?”

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Why make the ‘MUVE’?

The Power of Presence, Sense of Space, and Capacity to Co-Create.

Avatars converse, collaborate, attend concerts and meetings, listen to presentations, explore, co-construct virtual artworks, create films and blog, blog, blog.

MUVE’s like Second Life are a powerful means of encouraging social interaction and dialogue.

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Why make the ‘MUVE’?

Enrich the Student Experience

• Virtual environments make impossible experiences possible for students, and new and engaging

• Inspect a virtual prototype of a car• Walk through the mazes of a microprocessor• Re-enact a battlefield situation• Construct a water molecule

Why make the ‘MUVE’?

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

The New Learnscape

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Flow - balance inactivity and challenge

Experimentation - encourage learners to try new things

Experience - more engaging than other tech

Doing - Second Life is one BIG practice field

Observing - Explore, observe, learn

Motivation - teachable moments at every turn

Why now?

Gaming has sprung a leak. The social web and immersive game technology are fusing.

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Gaming and Collaboration

Collaboration in gaming1. Solo - Sim City, Pacman2. Multi - The Sims Online, Doom3. Group-specific - World of Warcraft, Second Life

Collaboration Timeline

Cumulativity

“Cumulativity” in Gaming1. Add items to inventory - Board games, FPS2. Install templated, persistent objects - Sims3. Build freeform, persistent objects - Second Life

Cumulativity Timeline

Collaborative/

Cumulative Axis

Collaboration on the Internet

Collaboration on the Internet1. Solo - AOL / Compuserv content2. Multi - Web with hyperlinks3. Group-specific - Web 2.0

Cumulativity on the Internet

“Cumulativity” on the Internet 1.You can chat, change your persona2.You can store files (Gopher / FTP)3.You can upload to database, mark-up others’

content (Wiki, YouTube, Second Life)

Collaborative/Cumulative

Collaborative/

Cumulative -

Sloodle

Sloodle Adds:• Scaffolded learning, assessment• Web 2.0 tools framework• Compatible open community partners• Rigorous structure, Rabid Engagement

SLoodle adds

Moodle/Sloodle

Analogues

Current Sloodle Experiments

Current Sloodle Experiments:

• “Toolbar”– Blogging– Gestures

• “Chatcast” relay

• “Box” classroom builder– Quiz chair

Sloodle HUD

Chat logger

QuizChairs

Experiments for you to try…

RSS Feeds to/from Second Life

Additional applications

• Calendar• Role-play• Simulations

See the Sloodle area on the MoodleMoot site

for links, SLURLS, and discussion.

More info

Seeyou

there

See you