SLoodle: Moodle and Second Life

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“A chocolate and peanut butter combination” Sloodle: Intro

description

MoodleMoot 2007: Sloodle - Moodle and SecondLife Mashup

Transcript of SLoodle: Moodle and Second Life

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“A chocolate and peanut butter combination”

Sloodle: Intro

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Grant Potter, M.Ed

Moodle admin and high school Vice-Principal SD#54 – Bulkley Valley, British Columbia

Grant Potter Intro

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Jeremy Kemp, M.Ed, M.S.J.“Sloodle” concept originator

Assistant Director, Second Life CampusSJSU School of Library & Information Science

Jeremy Kemp Intro

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Sloodle News: Funding Grant

Eduserv Foundation (UK) has agreed a one year grant of £80,000 ($176,000 CAD) to the Sloodle project for ‘07/’08, subject to contractual arrangements being confirmed.

Awarded toDr. Daniel LivingstonePaisley University

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Sloodle is an open source experiment that maps the Moodle module structure to Second Life activities so course designers may experiment with effective and engaging 3D immersion for learning.

- or -Sloodle is a set of free, “full-perm” objects in Second Life that transport content back and forth to Moodle and help teachers and learners achieve learning objectives more efficiently with web scaffolding.

Sloodle: Defined

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Sloodle: Illustrated

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A Second Life n00b? No problem.

• Go to SecondLife.com and create a free account

• First name is freeform; last name from a provided list

• Download / install the free Second Life viewer

• Check the PC requirements, esp. video card, firewall

Getting a ‘MUVE’ on…

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The Pervasiveness of Practice. MUVE’s are social worlds that foster a culture of collaborative learning.

‘Sandboxes’ are everywhere - places where experienced users share what they know with others.

The common start of SL conversation is ‘How do I…?”

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Why make the ‘MUVE’?

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The Power of Presence, Sense of Space, and Capacity to Co-Create.

Avatars converse, collaborate, attend concerts and meetings, listen to presentations, explore, co-construct virtual artworks, create films and blog, blog, blog.

MUVE’s like Second Life are a powerful means of encouraging social interaction and dialogue.

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Why make the ‘MUVE’?

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Enrich the Student Experience

• Virtual environments make impossible experiences possible for students, and new and engaging

• Inspect a virtual prototype of a car• Walk through the mazes of a microprocessor• Re-enact a battlefield situation• Construct a water molecule

Why make the ‘MUVE’?

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

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The New Learnscape

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

Flow - balance inactivity and challenge

Experimentation - encourage learners to try new things

Experience - more engaging than other tech

Doing - Second Life is one BIG practice field

Observing - Explore, observe, learn

Motivation - teachable moments at every turn

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Why now?

Gaming has sprung a leak. The social web and immersive game technology are fusing.

Another Life: Virtual Worlds as Tools for LearningBy Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligencehttp://elearnmag.org/subpage.cfm?section=articles&article=44-1

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Gaming and Collaboration

Collaboration in gaming1. Solo - Sim City, Pacman2. Multi - The Sims Online, Doom3. Group-specific - World of Warcraft, Second Life

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Collaboration Timeline

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Cumulativity

“Cumulativity” in Gaming1. Add items to inventory - Board games, FPS2. Install templated, persistent objects - Sims3. Build freeform, persistent objects - Second Life

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Cumulativity Timeline

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Collaborative/

Cumulative Axis

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Collaboration on the Internet

Collaboration on the Internet1. Solo - AOL / Compuserv content2. Multi - Web with hyperlinks3. Group-specific - Web 2.0

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Cumulativity on the Internet

“Cumulativity” on the Internet 1.You can chat, change your persona2.You can store files (Gopher / FTP)3.You can upload to database, mark-up others’

content (Wiki, YouTube, Second Life)

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Collaborative/Cumulative

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Collaborative/

Cumulative -

Sloodle

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Sloodle Adds:• Scaffolded learning, assessment• Web 2.0 tools framework• Compatible open community partners• Rigorous structure, Rabid Engagement

SLoodle adds

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Moodle/Sloodle

Analogues

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Current Sloodle Experiments

Current Sloodle Experiments:

• “Toolbar”– Blogging– Gestures

• “Chatcast” relay

• “Box” classroom builder– Quiz chair

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Sloodle HUD

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Chat logger

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QuizChairs

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Experiments for you to try…

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RSS Feeds to/from Second Life

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Additional applications

• Calendar• Role-play• Simulations

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See the Sloodle area on the MoodleMoot site

for links, SLURLS, and discussion.

More info

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Seeyou

there

See you