Post on 05-Oct-2021
BBTSON MICROPROCESSOR CRANE
You have chosen. a cranechanging the merchandise mix,and providing a little care a n dto earn well for many years.
noted for i t s dependabi l i ty and durabi l i ty . Bysetting proper adjustments to create “winning players”prevent ive maintenance, this game is constructed
INSTALLATION
On all games, there are certain items that should be checked after shfpment l
These are visual inspections which may avoid time consuming service work la ter .After uncra t ing, check the following items before plugging your game in:
You must remove the wire ties and wooden shipping blocks from the crane Clawmechanism. These items are only used for shipping and should be retained shouldyou choose to move your crane. For normal moves, the transport spring can beconnected to the carriage to prevent damage. All wheels on the carriage and boommechanism should sit squarely on the rails, and they should move freely along t h et r a c k . There are four “limit” switches on the carriage and boom that should move
back and forth easily when the actuator arm is moved. You should hear a clickingnoise as the switch makes contact. The crane will not operate properly if any ofthese switches are out of adjustment. See the following diagrams for full partsexplanation.
Next, open the front coin door and check the game circuit board that allconnectors are properly made and secure. There will be a seperate game board foreach crane mechanism located in the bottom below each player station. Drop a quarterthrough the coin acceptor to check for jams and alignment. The quarter shouldeject until the machine is plugged in. Plug the game into a 110 volt wall outlet a n dtry again . Your quarter should now move ali the way through the acceptor andstart the game. Play the game a couple of times to check for a smooth operation ofthe coin rejector and crane mechanism. Make sure the game is doing the movementsyou want. You may have to change the dip switch se t t ings if it is not. There is apower on/off switch on the plug strip located on the power assembly board that mustbe on for the game to start. Also, the coin select dip switches must be set to thecoinage desired for this game to ifork properly.
GAME OPERATION
Insert the coin in coin slot. The coin light will now go out and the coin lockout coil will release, locking out any more coins until this game is comple t ed . Gameversions are explained elsewhere. Move the joystick or push the buttons to positionthe claw over the prize of your choice. If done skillfully, the claw will retrievethe prize and return it to the prize drop area and release any items won. Anadjustment timer will regulate the length of the game play alerting the player witha digital timer that time is about up. The coin lock out coil will now energize andthe coin light will light telling the plnyer the crane is ready to accept more coins.
IF ANY PROBLEMS SHOULD ARISE, CONTACT YOUR LOCAL DISTRIBUTOR, ORCALL BETSON’S SERVICE DEPARTMENT AT 1 800 524-2343.
HERCHANDlSIK: THE BIG CHOICE
A crane is an excellent earning machine - "Long tern, bread ami bWer*‘*
It is not a video!! Earnings for any "M&&arxiiser" are the amounta of money
you can hang on to after the prizes are paid for.. Therefore, careful attention
should be paid to the cost arri quantities of merchardise given Out in ratio to
the i ncome. This ratio is referred to as the "Percentage of Payout:' ard compares
the cost of prizes to the gross.
In a permenant location an ideal percentage should b6 30/35x and what You
should strive to obtain. A 33: payorlt is a 50@ prize for $1.50 income, or, a
merchandis* cost of $100.00 for a $300.00 income. Uhen the crane falls to a
payout of 20% or less the players will not play. "They cannot win!" There must
be winners to generate more players. If the crane pays out over 40.5 you will not
win the cash receipts of the second or third try to win an item.
'The BIG CHOICE allows yott to let yot~r imagination run free. Xercharxiim!nC
is the key to long term profi.ts. Your earning potential depetis on the
popularity of the items YOII choose and how well you "flash" them. Items that
have proven good earners in one place my. be a "drrd" in others arxi vice versa.
The assortment of prizes should be changed regularly with A v:,rlet.y of items to
hold your customers' intrest. Try seasonal items or prizes targeted to the type
of clllatomers of each location. A them& approach of all bears or all puppy dogs
will chnnge- the appenrance of the crane 60 that the player6 will be watching
for the next new items to be won. Prices of the prizes should range between 406
*.ni $2.50, but there can be except.ions to this nile. In this price range the
variety can be unlimited, just select things that are not too fragile.
There are several ways to load the PlG CHOICE. The method IJsF?CI will be
deFerdent on the irxiividllal loratinn nlrl the service time available. Another
determining factor will be the type of merchandise used. Fxperimentation and
clot. accounting will give you the best results for your locztion.
The N'IJP LOAD method is a form of hulk 1oadinC. This method is best used
when there are no employees in crrnstant attendance, as it does not require as
milch 11p keep. A few items, closely related in price, shnuld he packed several*layers deep. The Frjzes cw.n hp piled high for the greatest amount of play thpn
jrlst let the players dig away "all day long". An average or medium price of
75~+ will produce a 2930.: payollt.
The SPACE LOALl method uses a variety of widely spac4 hiCh line itpms.
'I'he prizes are placed at varying heights fxinl: front. Because of the placement,
-8 the items am won, they need to be replaced constantly. Examples of ite=
that can be used include: boxed watches, radios, calculators, jewelry, fishing
reels, head phones, cameras, an3 pen sets. This method usually produces the
greatest income but is the most work.
The DISPLAY LOAD method involves more time ard a greater variety and
quantity of stock to nrake a more attractive preocntation. You anz in effect
setting up a merchandising display as a store would in a show Wirdow. With
faces front, place two or thret? levels of larger items arcurrl the perimeter
then place similar but smaller items in the center. An example would be .tie
crows arourd the outside with small crows in the middle. As an added incentive
include several novelty items, such as boxed jewelry, sunglasses or crazy balls,
spaced on top arxi in between the principal prizes:,
An accurate accounting system is the first step to regulating your payout.
Record the income a& the cost of the prizes given out. Fach time the machine
is loaded the quantities and item should be recorded on a simple tally sheet
that stays with the machine. A master sheet in the office tallies the amounts
given out against the money taken in. With these sheets the percentage of
payout can IX determined. If you fird that your percentqe is off you can adjust
the payout by chan&ng the position nf the prjzes, regulating the potentiometer,
and ad.iusting the size of the claw opening. For gocd crane exploitation the
claw should "ploy" with the prize; picrtit IIP then drop it.
The foilowing adjustment will help:
A. Jaws - Can be bent. A greater curvature picks up items better.
R. Collar - Slides on coil cylirder. Down strengthens grab, up weakens
pressure. Normal placement is l/4" up from bottom edge
of the coil cylinder.
c.cam- JIirectly on top of jaw block. Loosen screw and turn to
regulate jaw opening size in the rest position.
1). Rheostat - Regulates the current flow to claw coil. Clockwise turns
down current or weakens coil action. Counter clockwise
strengthens the Krabbing action.
E. Packing ard Flacement - Expensive items around the perimeter. Also
vary the prize heights.
llse prizes the player wants ard don't he a.fmid to let them win; throw
stock: 'This is the b-t way to eet repeat players arrl increased profits.
fKi2 C&AR
Sr.AlL IrBJfC TS
EETSONBIG Ct-iOlCE I
MAINTENANCE AND CLOSE OBSERVATION OF PROBLEM AREASCAN SAVE SERVICE CALLS OR BROKEN PARTS.
l Continually check the nylon string for fra ing at-the t'oII F
ofco+1 cylinder; the string will be constant y rubbrng at hispoint. To repair, simply remove two screws from cap, pull
string throiigil, ----,-__retie Knott under cap and repraLr.~
l A lightweight oil rubbed on the string will increase the cordslife span. If the string is wearing on the portion that feedsthrough the roller mechanism, reverse the ends and rewind withworn end on the takeup spool.
l Use a marking pen to mark the mechanism showing the route orwinding of the string. This will enable you to rewind thestring should it happen to break or come off the spool.
l Put a small amount of lightweight oil on a soft cloth anduse it to wipe grit from wheelrails. Wipe the rails dry toprevent slipping or dirt accumulation.
l Avoid having the claw fingers tangle in the mechanismwiring harness by pulling up all slack in the carriagewire loop. To do this, turn the game power off and movethe carriage to the far right side of cabinet. Pull theexcess wiring harness through the wire tie on the back of thecarriage and then retighten wire tic.
c Actuator blades on the mechanism switches can be reused whenthe switches need replacement. Open the switch slightly andinsert actuator blade tip ends into the sockets on the switch.Pressure is applied when the switch is mounted. Accurateadjustment of the actuator blade is necessary for proper qameaction. Any switch thatcause crazy reactions.
.
is activated out of-sequence‘wili
c Check the 121 nylon gear in the boom to make sure of properalignment with the motor worm gear.
+ The aluminum corners will need to be removed to replace brokenglass panels. Unfasten the two black strips in the cornerpiece and slide them out. This will expose the screws thatfasten the aluminum corner to the metal frame. Replace glasspanel and reassemble.
LOCATION OF MECHANISM PARTS
BOOM - TRAVELS FRONT TO
I--
BACK~IOCM ON ooou wha moo7
-0oou -FQONT VIEW
CARRIAGE - TRAVELS SIDE TO S I D E
=.-.-m .._
--
.’ BELGIAN CRANE PARTS FRQM BEKON
FUSES-GMA
@ 2#l~yoLT ~
WEDGE REF#202
1.6 AMP - GAME BOARD MICRO SWITCHTIMER LIGHT
3 AMP - LIGHT BOARD SIDEMOUNT REF. X25 CRANE NYLON DRIVE
10 AMP - IdArN PO W ERBACKMOUNT REF. 122 GEAR REF. #21 PANEL #204
60 VOLT - 10 WTTIMER LIGHT 1203 REF. 1201
LOCK 6 KEY 1210
180 OHM CRANE CRANE MOTORCOIL REF. #a7 48 VOLT REF. 114
LOCK 6 KEY SLIDE GLASS FRONTCRANE '0' RING .CASH BOX DOORBELT REF. x01 (SHORTER) 1221
'"'PERCHANGEABLECONTROL PANELS
d&L 1 - 2 BUTTON 1270,NEL 2 - 3 BUTTON 11271
'ANEL 3,4,5, - JOYSTICK 11272 u/
'ANEL 6 - JOYSTICK & BUTTON 1273ACTUATING BLADE
POSITION PLATE2 WAY W2404 WAY 1241ROTARY #242CALIFORNIA 1243
REF. #104
NYLON CORD10 YARDSREF. 1149
LEGEND CASH BOXLA;o PLATE c*PI I REF. #215
:TAI(CuLAR P”*“lJ”noNb SWITCH *SSLYlBL”
” pj’PUSH BUTTON/JOYSTICKMICRO SWITCH ONLY
ILLUMINATED BUTTON REF. 1226JTTH SWITCH ASSEMBLY
OW FORWARD 1220
WOOD DOOR(LONGER) X212
DECAL STRIPS1 PLAYER #2552.PLAYER 12563 PLAYER 11257
SIDE PLEXI WIT11
REGULAR JOkSTICKREF. X230
FIRE BUTTONJOYSTICK REF. 12:
‘-c+%cf-+-? -
ACTUATING BLADE ACTUATING BLADE ACTUATING BLADREF. 1113 REF. #lo2 REF. 1103
SMOKF MIRRORS___-1 PL:?YEm2 PL.qYER 112523 PLAYER t253
PRIZE DOORS9" 1 PLAYER 12619" 2 PLAYER 126210 l/2" 3 PLAYER
1263TOP CHOICE 1264NEW STYLE -1 PLAYER 12653 PLAYER 1266
- .ti3W RIGHT 1221wN 1222 BETSON ENTERPRISES
JOSH BUTTON FORSLOW SPEED 1223
OPTIONAL KITSARDAC BILL ACCEPTOR 1301BUBBLE GUM 1304
GLASS SIZE - l/4" PLATEPLAYER FRONT - 21 l/a X 37 l/PLAYER SIDE - 27 X 38 l/2PLAYER FRONT - 22 3/0 X 26 l/PLAYER SIDE - 27 X 38 l/2PLAYER FRONT - 23 5/a x 28 l/PLAYER SIDE - 29 3/16 X 43 5/
TOOL BOX KIT1 BOX Y152 28 VOLT LAMPS
REF. 12021 Box 1.6 AMP GMA FUSES
1 BOX 3 AMP GMA FUSES1 BOX 10 AMP GMA FUSES
12 60 VOLT BULBS1 #21 NYLON DRIVE GEAR1 10 YARDS NYLON CORD Y491 #22 BACKMOUNT MICRO SWITCH2 #25 SIDEMOUNT MICRO SWITClf1 la0 OHM CLAW COIL #a71 SLIDE GLASS LOCK & KEY #2101 PUSH BUTTON AND SWITCH
ASSEMBLY REF. 12202 MICRO SWITCH 1226
6 EMPIRE BOULEVARD / MOONACHIE, NEW JERSEY 07074
hAICROPROCESSOR -WER BQ4RD ASSEMBLY
r --w-e -- -__-_e__-------1
III
Hlcao-os~Oa- wntw LOIIC w-0 IIIII
d r--ev8m
--- -l
MICROPROSSOR -MAIN LDGlc B O A R D
mm
SBIU
r 2
0101
0011
Scoim-lcmdit2coilm=lcraiitlcofn-1crmat1aain=2Mdl~
21 pulse = 1 credit1 pu1r - 2 credits1 pulr - 4 credits1 pulse = 5 credits
0i01
s010.1
60%70%em9m
0191
10 Kc20 see30 SEC40 set
DIP SW 18
2 dir v nudqc2 dircrpd califokia4 dir
0 nuk o f fnukon
ra1
timr off (2 dir cmly)timr on
sFREE PLAY
PRIZE DfSP
01
offal
a01
o f fa l
@VmR !sPm) -r
MICROPROCESSOR BOARD WIRING HARNESS
JlPin151413121110090807060504030201
CONNECTOR- CONTROL PANEL (15 pin connector-MLSSlOO-15)
purple
orangebrownbluegreen
speed n/o
drop claw n/oright n/oforward n/oback n/o
black
whiteredyellowgray
groundground switch comongroundleft n/o24V light .comonforward lightright lightno connection
52Pin151413121110090807060504030201
CONNECTOR - COIN DOOR (15 pin connector)
alarm
blackgreen
green/white
bluered
white
dollar bill inputlock out coil and lampcoin meterno connectionno connectionno connectionno connectioncoin meter-24Vno connectionno connectioncoin switchcoin switchno connection (gnd)lock out coil and lamp 24V
JlOPin0104
CONNECTOR - POWER INPUT
red 1Ovac 1OV AC-for logic 5V power supplyred 1Ovac 1OV AC-for logic 5V power supply
02 gray 24vac lights relays, motors05 gray 24vac lights relays, motors
03 yellow 48vac not used in microproc crane06 yellow 48vac not used in microproc crane
MICROPROCESSOR BOARD WIRING HARNESS COBT’D
39Pin
E100908
-87060504030201
CONRECTOR - HBCBANISM (12 pin connector MESS 156-12)
purplewhitegreenwhite/brownyellowr e dblack
red/greenbrowngraywhite/blue
front back motorleft right motorup-down claw motormotor comonclaw coilclaw coil- CLAW UP WAGON IN HOME POSswitch comonkeyclaw reversing. sw14 n/oclaw up limit swt3 n/cr ight to le f t l imit swl2 n / ofront l imit swll n/c
TEST PROCEDURE
Switch Test
For switch test - push game board test button once (DO NOT HOLD DOWN).Test switches in the game over mode only. Stuck switches will make a beeptone and switch number will be displayed in the credit display. To exit test -push and hold test button. After a dip switch is changed, the game must bepowered up again. Do this by turning the power strip on/off switch off for7 seconds or by holding the test button in. Game will exit test automaticallyafter 5 minutes time has elapsed.
%l Forward joystick switch2 Back joystick switch .3 Right joystick switch4 Left joystick switch5 Claw - coil6 Win sensor7 Speed button - on control panel (when used)
11 Front back limit - wagon switch 1112 Right to left limit - wagon switch #213 Claw up - wagon switch ‘#314 Claw down - wagon switch #4
l ETSONBIG CNOXCE
1 COXN OOOR1131
IS 1 CO?tTROL PIINEL 15 CTL-1 REV c 0
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