shfpment - ohwow-arcade.com

17
BBTSON MICROPROCESSOR CRANE You have chosen. a crane changing the merchandise mix, and providing a little care and to earn well for many years. noted for its dependability and durability. By setting proper adjustments to create “winning players” preventive maintenance, this game is constructed INSTALLATION On all games, there are certain items that should be checked after shfpment l These are visual inspections which may avoid time consuming service work later. After uncrating, check the following items before plugging your game in: You must remove the wire ties and wooden shipping blocks from the crane Claw mechanism. These items are only used for shipping and should be retained should you choose to move your crane. For normal moves, the transport spring can be connected to the carriage to prevent damage. All wheels on the carriage and boom mechanism should sit squarely on the rails, and they should move freely along the track. There are four “limit” switches on the carriage and boom that should move back and forth easily when the actuator arm is moved. You should hear a clicking noise as the switch makes contact. The crane will not operate properly if any of these switches are out of adjustment. See the following diagrams for full parts explanation. Next, open the front coin door and check the game circuit board that all connectors are properly made and secure. There will be a seperate game board for each crane mechanism located in the bottom below each player station. Drop a quarter through the coin acceptor to check for jams and alignment. The quarter should eject until the machine is plugged in. Plug the game into a 110 volt wall outlet and try again. Your quarter should now move ali the way through the acceptor and start the game. Play the game a couple of times to check for a smooth operation of the coin rejector and crane mechanism. Make sure the game is doing the movements you want. You may have to change the dip switch settings if it is not. There is a power on/off switch on the plug strip located on the power assembly board that must be on for the game to start. Also, the coin select dip switches must be set to the coinage desired for this game to ifork properly. GAME OPERATION Insert the coin in coin slot. The coin light will now go out and the coin lock out coil will release, locking out any more coins until this game is completed. Game versions are explained elsewhere. Move the joystick or push the buttons to position the claw over the prize of your choice. If done skillfully, the claw will retrieve the prize and return it to the prize drop area and release any items won. An adjustment timer will regulate the length of the game play alerting the player with a digital timer that time is about up. The coin lock out coil will now energize and the coin light will light telling the plnyer the crane is ready to accept more coins. IF ANY PROBLEMS SHOULD ARISE, CONTACT YOUR LOCAL DISTRIBUTOR, OR CALL BETSON’S SERVICE DEPARTMENT AT 1 800 524-2343.

Transcript of shfpment - ohwow-arcade.com

Page 1: shfpment - ohwow-arcade.com

BBTSON MICROPROCESSOR CRANE

You have chosen. a cranechanging the merchandise mix,and providing a little care a n dto earn well for many years.

noted for i t s dependabi l i ty and durabi l i ty . Bysetting proper adjustments to create “winning players”prevent ive maintenance, this game is constructed

INSTALLATION

On all games, there are certain items that should be checked after shfpment l

These are visual inspections which may avoid time consuming service work la ter .After uncra t ing, check the following items before plugging your game in:

You must remove the wire ties and wooden shipping blocks from the crane Clawmechanism. These items are only used for shipping and should be retained shouldyou choose to move your crane. For normal moves, the transport spring can beconnected to the carriage to prevent damage. All wheels on the carriage and boommechanism should sit squarely on the rails, and they should move freely along t h et r a c k . There are four “limit” switches on the carriage and boom that should move

back and forth easily when the actuator arm is moved. You should hear a clickingnoise as the switch makes contact. The crane will not operate properly if any ofthese switches are out of adjustment. See the following diagrams for full partsexplanation.

Next, open the front coin door and check the game circuit board that allconnectors are properly made and secure. There will be a seperate game board foreach crane mechanism located in the bottom below each player station. Drop a quarterthrough the coin acceptor to check for jams and alignment. The quarter shouldeject until the machine is plugged in. Plug the game into a 110 volt wall outlet a n dtry again . Your quarter should now move ali the way through the acceptor andstart the game. Play the game a couple of times to check for a smooth operation ofthe coin rejector and crane mechanism. Make sure the game is doing the movementsyou want. You may have to change the dip switch se t t ings if it is not. There is apower on/off switch on the plug strip located on the power assembly board that mustbe on for the game to start. Also, the coin select dip switches must be set to thecoinage desired for this game to ifork properly.

GAME OPERATION

Insert the coin in coin slot. The coin light will now go out and the coin lockout coil will release, locking out any more coins until this game is comple t ed . Gameversions are explained elsewhere. Move the joystick or push the buttons to positionthe claw over the prize of your choice. If done skillfully, the claw will retrievethe prize and return it to the prize drop area and release any items won. Anadjustment timer will regulate the length of the game play alerting the player witha digital timer that time is about up. The coin lock out coil will now energize andthe coin light will light telling the plnyer the crane is ready to accept more coins.

IF ANY PROBLEMS SHOULD ARISE, CONTACT YOUR LOCAL DISTRIBUTOR, ORCALL BETSON’S SERVICE DEPARTMENT AT 1 800 524-2343.

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HERCHANDlSIK: THE BIG CHOICE

A crane is an excellent earning machine - "Long tern, bread ami bWer*‘*

It is not a video!! Earnings for any "M&&arxiiser" are the amounta of money

you can hang on to after the prizes are paid for.. Therefore, careful attention

should be paid to the cost arri quantities of merchardise given Out in ratio to

the i ncome. This ratio is referred to as the "Percentage of Payout:' ard compares

the cost of prizes to the gross.

In a permenant location an ideal percentage should b6 30/35x and what You

should strive to obtain. A 33: payorlt is a 50@ prize for $1.50 income, or, a

merchandis* cost of $100.00 for a $300.00 income. Uhen the crane falls to a

payout of 20% or less the players will not play. "They cannot win!" There must

be winners to generate more players. If the crane pays out over 40.5 you will not

win the cash receipts of the second or third try to win an item.

'The BIG CHOICE allows yott to let yot~r imagination run free. Xercharxiim!nC

is the key to long term profi.ts. Your earning potential depetis on the

popularity of the items YOII choose and how well you "flash" them. Items that

have proven good earners in one place my. be a "drrd" in others arxi vice versa.

The assortment of prizes should be changed regularly with A v:,rlet.y of items to

hold your customers' intrest. Try seasonal items or prizes targeted to the type

of clllatomers of each location. A them& approach of all bears or all puppy dogs

will chnnge- the appenrance of the crane 60 that the player6 will be watching

for the next new items to be won. Prices of the prizes should range between 406

*.ni $2.50, but there can be except.ions to this nile. In this price range the

variety can be unlimited, just select things that are not too fragile.

There are several ways to load the PlG CHOICE. The method IJsF?CI will be

deFerdent on the irxiividllal loratinn nlrl the service time available. Another

determining factor will be the type of merchandise used. Fxperimentation and

clot. accounting will give you the best results for your locztion.

The N'IJP LOAD method is a form of hulk 1oadinC. This method is best used

when there are no employees in crrnstant attendance, as it does not require as

milch 11p keep. A few items, closely related in price, shnuld he packed several*layers deep. The Frjzes cw.n hp piled high for the greatest amount of play thpn

jrlst let the players dig away "all day long". An average or medium price of

75~+ will produce a 2930.: payollt.

The SPACE LOALl method uses a variety of widely spac4 hiCh line itpms.

'I'he prizes are placed at varying heights fxinl: front. Because of the placement,

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-8 the items am won, they need to be replaced constantly. Examples of ite=

that can be used include: boxed watches, radios, calculators, jewelry, fishing

reels, head phones, cameras, an3 pen sets. This method usually produces the

greatest income but is the most work.

The DISPLAY LOAD method involves more time ard a greater variety and

quantity of stock to nrake a more attractive preocntation. You anz in effect

setting up a merchandising display as a store would in a show Wirdow. With

faces front, place two or thret? levels of larger items arcurrl the perimeter

then place similar but smaller items in the center. An example would be .tie

crows arourd the outside with small crows in the middle. As an added incentive

include several novelty items, such as boxed jewelry, sunglasses or crazy balls,

spaced on top arxi in between the principal prizes:,

An accurate accounting system is the first step to regulating your payout.

Record the income a& the cost of the prizes given out. Fach time the machine

is loaded the quantities and item should be recorded on a simple tally sheet

that stays with the machine. A master sheet in the office tallies the amounts

given out against the money taken in. With these sheets the percentage of

payout can IX determined. If you fird that your percentqe is off you can adjust

the payout by chan&ng the position nf the prjzes, regulating the potentiometer,

and ad.iusting the size of the claw opening. For gocd crane exploitation the

claw should "ploy" with the prize; picrtit IIP then drop it.

The foilowing adjustment will help:

A. Jaws - Can be bent. A greater curvature picks up items better.

R. Collar - Slides on coil cylirder. Down strengthens grab, up weakens

pressure. Normal placement is l/4" up from bottom edge

of the coil cylinder.

c.cam- JIirectly on top of jaw block. Loosen screw and turn to

regulate jaw opening size in the rest position.

1). Rheostat - Regulates the current flow to claw coil. Clockwise turns

down current or weakens coil action. Counter clockwise

strengthens the Krabbing action.

E. Packing ard Flacement - Expensive items around the perimeter. Also

vary the prize heights.

llse prizes the player wants ard don't he a.fmid to let them win; throw

stock: 'This is the b-t way to eet repeat players arrl increased profits.

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fKi2 C&AR

Sr.AlL IrBJfC TS

EETSONBIG Ct-iOlCE I

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MAINTENANCE AND CLOSE OBSERVATION OF PROBLEM AREASCAN SAVE SERVICE CALLS OR BROKEN PARTS.

l Continually check the nylon string for fra ing at-the t'oII F

ofco+1 cylinder; the string will be constant y rubbrng at hispoint. To repair, simply remove two screws from cap, pull

string throiigil, ----,-__retie Knott under cap and repraLr.~

l A lightweight oil rubbed on the string will increase the cordslife span. If the string is wearing on the portion that feedsthrough the roller mechanism, reverse the ends and rewind withworn end on the takeup spool.

l Use a marking pen to mark the mechanism showing the route orwinding of the string. This will enable you to rewind thestring should it happen to break or come off the spool.

l Put a small amount of lightweight oil on a soft cloth anduse it to wipe grit from wheelrails. Wipe the rails dry toprevent slipping or dirt accumulation.

l Avoid having the claw fingers tangle in the mechanismwiring harness by pulling up all slack in the carriagewire loop. To do this, turn the game power off and movethe carriage to the far right side of cabinet. Pull theexcess wiring harness through the wire tie on the back of thecarriage and then retighten wire tic.

c Actuator blades on the mechanism switches can be reused whenthe switches need replacement. Open the switch slightly andinsert actuator blade tip ends into the sockets on the switch.Pressure is applied when the switch is mounted. Accurateadjustment of the actuator blade is necessary for proper qameaction. Any switch thatcause crazy reactions.

.

is activated out of-sequence‘wili

c Check the 121 nylon gear in the boom to make sure of properalignment with the motor worm gear.

+ The aluminum corners will need to be removed to replace brokenglass panels. Unfasten the two black strips in the cornerpiece and slide them out. This will expose the screws thatfasten the aluminum corner to the metal frame. Replace glasspanel and reassemble.

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LOCATION OF MECHANISM PARTS

BOOM - TRAVELS FRONT TO

I--

BACK~IOCM ON ooou wha moo7

-0oou -FQONT VIEW

CARRIAGE - TRAVELS SIDE TO S I D E

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=.-.-m .._

--

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.’ BELGIAN CRANE PARTS FRQM BEKON

FUSES-GMA

@ 2#l~yoLT ~

WEDGE REF#202

1.6 AMP - GAME BOARD MICRO SWITCHTIMER LIGHT

3 AMP - LIGHT BOARD SIDEMOUNT REF. X25 CRANE NYLON DRIVE

10 AMP - IdArN PO W ERBACKMOUNT REF. 122 GEAR REF. #21 PANEL #204

60 VOLT - 10 WTTIMER LIGHT 1203 REF. 1201

LOCK 6 KEY 1210

180 OHM CRANE CRANE MOTORCOIL REF. #a7 48 VOLT REF. 114

LOCK 6 KEY SLIDE GLASS FRONTCRANE '0' RING .CASH BOX DOORBELT REF. x01 (SHORTER) 1221

'"'PERCHANGEABLECONTROL PANELS

d&L 1 - 2 BUTTON 1270,NEL 2 - 3 BUTTON 11271

'ANEL 3,4,5, - JOYSTICK 11272 u/

'ANEL 6 - JOYSTICK & BUTTON 1273ACTUATING BLADE

POSITION PLATE2 WAY W2404 WAY 1241ROTARY #242CALIFORNIA 1243

REF. #104

NYLON CORD10 YARDSREF. 1149

LEGEND CASH BOXLA;o PLATE c*PI I REF. #215

:TAI(CuLAR P”*“lJ”noNb SWITCH *SSLYlBL”

” pj’PUSH BUTTON/JOYSTICKMICRO SWITCH ONLY

ILLUMINATED BUTTON REF. 1226JTTH SWITCH ASSEMBLY

OW FORWARD 1220

WOOD DOOR(LONGER) X212

DECAL STRIPS1 PLAYER #2552.PLAYER 12563 PLAYER 11257

SIDE PLEXI WIT11

REGULAR JOkSTICKREF. X230

FIRE BUTTONJOYSTICK REF. 12:

‘-c+%cf-+-? -

ACTUATING BLADE ACTUATING BLADE ACTUATING BLADREF. 1113 REF. #lo2 REF. 1103

SMOKF MIRRORS___-1 PL:?YEm2 PL.qYER 112523 PLAYER t253

PRIZE DOORS9" 1 PLAYER 12619" 2 PLAYER 126210 l/2" 3 PLAYER

1263TOP CHOICE 1264NEW STYLE -1 PLAYER 12653 PLAYER 1266

- .ti3W RIGHT 1221wN 1222 BETSON ENTERPRISES

JOSH BUTTON FORSLOW SPEED 1223

OPTIONAL KITSARDAC BILL ACCEPTOR 1301BUBBLE GUM 1304

GLASS SIZE - l/4" PLATEPLAYER FRONT - 21 l/a X 37 l/PLAYER SIDE - 27 X 38 l/2PLAYER FRONT - 22 3/0 X 26 l/PLAYER SIDE - 27 X 38 l/2PLAYER FRONT - 23 5/a x 28 l/PLAYER SIDE - 29 3/16 X 43 5/

TOOL BOX KIT1 BOX Y152 28 VOLT LAMPS

REF. 12021 Box 1.6 AMP GMA FUSES

1 BOX 3 AMP GMA FUSES1 BOX 10 AMP GMA FUSES

12 60 VOLT BULBS1 #21 NYLON DRIVE GEAR1 10 YARDS NYLON CORD Y491 #22 BACKMOUNT MICRO SWITCH2 #25 SIDEMOUNT MICRO SWITClf1 la0 OHM CLAW COIL #a71 SLIDE GLASS LOCK & KEY #2101 PUSH BUTTON AND SWITCH

ASSEMBLY REF. 12202 MICRO SWITCH 1226

6 EMPIRE BOULEVARD / MOONACHIE, NEW JERSEY 07074

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hAICROPROCESSOR -WER BQ4RD ASSEMBLY

r --w-e -- -__-_e__-------1

III

Hlcao-os~Oa- wntw LOIIC w-0 IIIII

d r--ev8m

--- -l

MICROPROSSOR -MAIN LDGlc B O A R D

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mm

SBIU

r 2

0101

0011

Scoim-lcmdit2coilm=lcraiitlcofn-1crmat1aain=2Mdl~

21 pulse = 1 credit1 pu1r - 2 credits1 pulr - 4 credits1 pulse = 5 credits

0i01

s010.1

60%70%em9m

0191

10 Kc20 see30 SEC40 set

DIP SW 18

2 dir v nudqc2 dircrpd califokia4 dir

0 nuk o f fnukon

ra1

timr off (2 dir cmly)timr on

sFREE PLAY

PRIZE DfSP

01

offal

a01

o f fa l

@VmR !sPm) -r

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MICROPROCESSOR BOARD WIRING HARNESS

JlPin151413121110090807060504030201

CONNECTOR- CONTROL PANEL (15 pin connector-MLSSlOO-15)

purple

orangebrownbluegreen

speed n/o

drop claw n/oright n/oforward n/oback n/o

black

whiteredyellowgray

groundground switch comongroundleft n/o24V light .comonforward lightright lightno connection

52Pin151413121110090807060504030201

CONNECTOR - COIN DOOR (15 pin connector)

alarm

blackgreen

green/white

bluered

white

dollar bill inputlock out coil and lampcoin meterno connectionno connectionno connectionno connectioncoin meter-24Vno connectionno connectioncoin switchcoin switchno connection (gnd)lock out coil and lamp 24V

JlOPin0104

CONNECTOR - POWER INPUT

red 1Ovac 1OV AC-for logic 5V power supplyred 1Ovac 1OV AC-for logic 5V power supply

02 gray 24vac lights relays, motors05 gray 24vac lights relays, motors

03 yellow 48vac not used in microproc crane06 yellow 48vac not used in microproc crane

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MICROPROCESSOR BOARD WIRING HARNESS COBT’D

39Pin

E100908

-87060504030201

CONRECTOR - HBCBANISM (12 pin connector MESS 156-12)

purplewhitegreenwhite/brownyellowr e dblack

red/greenbrowngraywhite/blue

front back motorleft right motorup-down claw motormotor comonclaw coilclaw coil- CLAW UP WAGON IN HOME POSswitch comonkeyclaw reversing. sw14 n/oclaw up limit swt3 n/cr ight to le f t l imit swl2 n / ofront l imit swll n/c

TEST PROCEDURE

Switch Test

For switch test - push game board test button once (DO NOT HOLD DOWN).Test switches in the game over mode only. Stuck switches will make a beeptone and switch number will be displayed in the credit display. To exit test -push and hold test button. After a dip switch is changed, the game must bepowered up again. Do this by turning the power strip on/off switch off for7 seconds or by holding the test button in. Game will exit test automaticallyafter 5 minutes time has elapsed.

%l Forward joystick switch2 Back joystick switch .3 Right joystick switch4 Left joystick switch5 Claw - coil6 Win sensor7 Speed button - on control panel (when used)

11 Front back limit - wagon switch 1112 Right to left limit - wagon switch #213 Claw up - wagon switch ‘#314 Claw down - wagon switch #4

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l ETSONBIG CNOXCE

1 COXN OOOR1131

IS 1 CO?tTROL PIINEL 15 CTL-1 REV c 0

. LIW _ us l 01 5n -

I I2 1 A VOLUYN l.

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