Transcript of Second life style
- 1. Sonicity Fitzroy (Phylis Johnson, PhD) Southern Illinois
University 1
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- 3. Judge an avatar by its cover? 3
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- 5. Style Me Virtually 5
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- 8. the best-looking instructor rated nearly a full point higher
on the average evaluation score than the worst-looking instructor.
{University of Texas, 2003} 8
- 9. The impact on evaluations remains positive and highly
statistically significant particularly for women. (Ponzo &
Scoppa, 2012, p. 13) 9
- 10. Beauty is subjective and learned through experience. It is
the whole package, not a mere physical dimension. At its best, it
is a function of ones character. 10
- 11. Got Common Fashion Sense? 11
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- 13. Mixed Data among teachers, but students/public seem to
care. Be clean, neat, and if possible trendy always professionally
appropriate. 13
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- 15. Make a Fashion Statement Speak Volumes without a word. Show
You Care. 15
- 16. Now Look into the virtual mirror! 16
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- 18. DERENDER appearance distractions! 18
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- 20. Confidence. If you have it, you can make anything look
good. Diane von Furstenberg
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- 23. is among the rise of fashion virtual games and worlds and
its significance to understanding "self has been examined. (Gracie
Kendal) 23
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- 26. Your students size you up but you can win them over with
R-E-S-P-E- C-T Professionalism in all you do. 26
- 27. Self Esteem goes a long way toward learning (e.g., Araujo
& Minetti, 2007; Morris, 1996; Schomaker, 2009-2013). 27
- 28. DigDig DeepDee Inside yourself and in others! 28
- 29. Being authentic vs. other? Liking self vs. avoiding self?
Encouraging diversity? Race, Ethnicity, 29
- 30. Skin, hair, body, clothing and other variables contribute
to one's sense of identity. 30
- 31. Be yourself at your best 31
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- 33. Commit time to customization. Locate (free/quality)
resources. Create space for experimentation. 33
- 34. Tom Boellstorff. (2010). ' Coming of Age in Second Life: An
Anthropologist Explores the Virtually Human.' Trenton, NJ:
Princeton University Press. Tina Indale. (2010). 'Exploring
identity in the virtual world is really you.' Psychology Today,
April 30. https://www.psychologytoday.com/blog/curious-
media/201004/exploring-identity-in-the-virtual-world-is-really-you.
Phylis Johnson. (2010). 'Second Life, Media and the Other Society.'
New York: Peter Lang. Iris Junglas, and N. Johnson, D. Steel, C.
Abraham , P. M. Loughlin. (2007). 'Identity Formation, Learning
Styles and Trust in Virtual Worlds.' Data Base for Advances in
Information Systems 38 (4): 90-96. Lisa Nakamura, and Chow-White,
Peter. (2011). 'Race After the Internet.' New York, NY: Routledge.
Forthcoming - Phylis Johnson. (2015). 'Virtual Fashion as an
Industry: Making the World Look Better One Avatar at a Time.' In
(Yesha Sivan, Ed.) Handbook on 3D3C Virtual Worlds: Applications,
Technologies and Polices for Three Dimensional Systems of
Community, Creation and Commerce. Germany: Springer-Verlag. (In
press) See script transcript for PPT references 34
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