Second life style
35
Second Life Style: Fashion and Learning at the Virtual Crossroads Sonicity Fitzroy (Phylis Johnson, PhD) Southern Illinois University 1
Transcript of Second life style
- 1. Sonicity Fitzroy (Phylis Johnson, PhD) Southern Illinois University 1
- 2. 2
- 3. Judge an avatar by its cover? 3
- 4. 4
- 5. Style Me Virtually 5
- 6. 6
- 7. 7
- 8. the best-looking instructor rated nearly a full point higher on the average evaluation score than the worst-looking instructor. {University of Texas, 2003} 8
- 9. The impact on evaluations remains positive and highly statistically significant particularly for women. (Ponzo & Scoppa, 2012, p. 13) 9
- 10. Beauty is subjective and learned through experience. It is the whole package, not a mere physical dimension. At its best, it is a function of ones character. 10
- 11. Got Common Fashion Sense? 11
- 12. 12
- 13. Mixed Data among teachers, but students/public seem to care. Be clean, neat, and if possible trendy always professionally appropriate. 13
- 14. 14
- 15. Make a Fashion Statement Speak Volumes without a word. Show You Care. 15
- 16. Now Look into the virtual mirror! 16
- 17. 17
- 18. DERENDER appearance distractions! 18
- 19. 19
- 20. Confidence. If you have it, you can make anything look good. Diane von Furstenberg
- 21. 21
- 22. 22
- 23. is among the rise of fashion virtual games and worlds and its significance to understanding "self has been examined. (Gracie Kendal) 23
- 24. 24
- 25. 25
- 26. Your students size you up but you can win them over with R-E-S-P-E- C-T Professionalism in all you do. 26
- 27. Self Esteem goes a long way toward learning (e.g., Araujo & Minetti, 2007; Morris, 1996; Schomaker, 2009-2013). 27
- 28. DigDig DeepDee Inside yourself and in others! 28
- 29. Being authentic vs. other? Liking self vs. avoiding self? Encouraging diversity? Race, Ethnicity, 29
- 30. Skin, hair, body, clothing and other variables contribute to one's sense of identity. 30
- 31. Be yourself at your best 31
- 32. 32
- 33. Commit time to customization. Locate (free/quality) resources. Create space for experimentation. 33
- 34. Tom Boellstorff. (2010). ' Coming of Age in Second Life: An Anthropologist Explores the Virtually Human.' Trenton, NJ: Princeton University Press. Tina Indale. (2010). 'Exploring identity in the virtual world is really you.' Psychology Today, April 30. https://www.psychologytoday.com/blog/curious- media/201004/exploring-identity-in-the-virtual-world-is-really-you. Phylis Johnson. (2010). 'Second Life, Media and the Other Society.' New York: Peter Lang. Iris Junglas, and N. Johnson, D. Steel, C. Abraham , P. M. Loughlin. (2007). 'Identity Formation, Learning Styles and Trust in Virtual Worlds.' Data Base for Advances in Information Systems 38 (4): 90-96. Lisa Nakamura, and Chow-White, Peter. (2011). 'Race After the Internet.' New York, NY: Routledge. Forthcoming - Phylis Johnson. (2015). 'Virtual Fashion as an Industry: Making the World Look Better One Avatar at a Time.' In (Yesha Sivan, Ed.) Handbook on 3D3C Virtual Worlds: Applications, Technologies and Polices for Three Dimensional Systems of Community, Creation and Commerce. Germany: Springer-Verlag. (In press) See script transcript for PPT references 34
- 35. 35