Proposal for UXAUSTRALIA

Post on 11-May-2015

599 views 5 download

Tags:

Transcript of Proposal for UXAUSTRALIA

BEYOND THE DESKTOP METAPHOR

TO DESIGN A NEW WORKSTATIONBASED ON AN OPENSOURCE OSAND A NEW METAPHORFOR THE ORGANIZATION AND INTERACTIONWITH PERSONAL CONTENTS

BEYOND THE DESKTOP METAPHORAN OPERATIVE SYSTEM BASED ONSTORIES AND VENUES

REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf

ITSME IS MORE THAN AN OS:.IS A SUPPORTIVE SYSTEM CHARACTERIZED BOTH BY DIFFERENT HARDWARE AND SOFTWARE CONFIGURATIONS.INTEGRATES FEATURES THAT ARE TYPICAL OF OPERATING SYSTEMS WITH OTHERS (EMAIL, EDITING ETC.) THAT ARE TYPICAL OF CLIENT BASED APPLICATIONS.EXPLOITS THE POTENTIAL OF A NETWORKED ENVIRONMENT.IS HIGHLY MODULAR

ITSME CAN BE DEFINED AS A DYNAMIC, ADAPTIVE AND SUPPORTIVE SYSTEM WHOSE DIALOGICAL QUALITIES ARE EMERGING IN RELATION TO THE INTERACTION WITH, AND BY, ITS USERS. WHILE SUPPORTING THE USERS IN THE CREATION AND SEDIMENTATION OF THEIR PERSONAL STORIES, ITSME ACTS MORE AS A PARTNER THAN AS A TOOL, PROVIDING TO USER BOTH THE CONTEXT AND THE RATIONALE FOR THE MANIPULATION OF DOCUMENTS, APPLICATIONS AND RESOURCES.

LEGENDAACTORS

LEGENDAELEMENTS

USER REPLYER MESSAGE ATTACHMENT VENUE FLAG

THE COMPANY

MADE IN ITALY

MILANO AS BASE OF A STRONG DESIGN SYSTEM THAT SPARKS INNOVATION IN THE FIELD OF TECHNOLOGY.

01

02

03INTERACTION TECHNOLOGYCOMMUNICATION

TEAM

01

02

03INTERACTION TECHNOLOGYCOMMUNICATION

TEAM

PROCESS

REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf

BENCHMARKINGINFORMATION SPACES

PRESENTATION OFINTERFACES CONTENT

INTERACTIONS AND DYNAMICS

05.03.08 01.04.08 08.05.08 31.07.08

15.10.08

SOFT QUALITIESVISUAL DESIGN BENCHMARKING INTERACTION PARADIGM DEVELOPMENT

CONSISTENCY CHECKSETTING ITSME DEVICES CONFIGURATION

PROBLEM SETTING

ANNEXWORKSHOP BRIEF

INTERACTION DESIGN MODEL

INTERFACESCHEMATICS

INTERFACEDEVELOPMENT

ASSESSMENTCONCEPT INTERFACE SHARING

ANNEXMAPPING ISPIRATIONS

ANNEXINTERFACE MICRO-SIMULATIONS

ANNEXMULTI-TOUCH INTERFACE VISION

COREDEVELOPMENT

ACCESS OS

WORKSHOPMODEL

SET UP VENUE AND

GENERAL LAYOUT HOME,

TIME

MANIPULATION

AND MANAGEMENT,

CONVERSATIONS,

CROSSING FUNCTIONALITIES

CONTENT VISUALIZATION,

TIME NAVIGATION, OPEN VENUES AND

APPLICATIONS

INTERACTION PARADIGMSINTERFACES CONTENT MANIPULATION

ID MANUALDRAFT 0.1

CONCEPT EVALUATIONSCENARIOS

ID MANUALDRAFT 0.2

ON LINESCENARIOS

SMAU

TODA

Y

REFINEMENTVERSION FOR WEB

ID MANUALDRAFT 0.3

12.11.08 VISIONDEVELOPMENT

--------- VISIONDEVELOPMENT

ANNEXWEB INTEGRATION INTERFACE VISION

HIGHLY ITERATIVE PROCESS, THAT ALTERNATES ACTIVITIES RELATED TO INVESTIGATION AND DEVELOPMENT OF SPECIFIC DESIGN TOPICS WITH PHASES DEDICATED TO THE REFINEMENT OF TECHNICAL IMPLICATIONS.

ROADMAP

accessosPROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKERVISUAL ADVISOR: ALESSANDRO BUSSENI

DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04

INITIAL DESIGN RESEARCHON SKILLS AND KNOWLEDGE IN VISUAL DESIGN, INFORMATION ARCHITEC-TURE AND INFORMATION VISUALIZATION WITH RESPECT TO INTERFACE DESIGN.

WHERE DID WE START FROM

DIO MODERINI, GUIDO PARLATO, ROBERTA TASSI

DRAFT 0.2INTERACTION DESIGN MANUAL

INTERACTION DESIGN MANUAL

.AN OPERATIVE REFERENCE MANUAL .A DYNAMIC GUIDELINE FOR THE DEVELOPMENT.A TOOL FOR DISCUSSION

ASSESSMENT SCENARIOS

REFERENCE: http://evaluation.itsme.it/

REFERENCE: http://evaluation.itsme.it/download/ITSME_cards.pdf

DISSEMINATION CARDS

INTERACTION DESIGN

VISUALIZATION

STRUCTURE

INTERACTION

COM

MUN

ICAT

ION

MAN

AGIN

G

ACCE

SS

ACCESS TO DOCUMENTS AND RESOURCES

-racts with processes and activities by exploring and navigating the visualization space. Access to information is supported by way of visual repre-sentations of OSelements and by metadata generated through the interaction process that help organizing the information structure.

MANAGING AND EDITING OF ELEMENTS

-nipulation of the different elements, both do-cuments, link, resources, people etc., including actions such as copying, cancelling, editing their attributes, previewing the content, laun-ching an application etc.

COMMUNICATION AND SHARING

-cation processes (email) as integrated parts of the OS permitting to associate people to docu-ments and resources and to track conversations providing a further way to organize and access

MAIN FUNCTIONINTERACTIONGUI and interaction paradigms, input devices (mouse, keyboard, touchpad, touch-screen etc.), physical and virtual controls, exploration of the representa-tion space, creation and manipulation of visual elements

VISUALIZATIONRepresentation of interface elements, icons and pictograms, content tran-sparency, visual consistency and design guidelines, customization.

STRUCTUREVisual metaphor, interface elements and properties, interrelations among elements (venues, objects and resources), information architecture, time/space relations.

LAYERS

VISUALIZATION

STRUCTURE

INTERACTION

COM

MUN

ICAT

ION

MAN

AGIN

G

ACCE

SS

ACCESS TO DOCUMENTS AND RESOURCESwith processes and activities by exploring and navi-gating the visualization space. Access to information is supported by way of visual representations of OSelements and by metadata generated through the interaction process that help organizing the informa-tion structure.

MANAGING AND EDITING OF ELEMENTS

-lation of the different elements, both documents, link, resources, people etc., including actions such as copying, cancelling, editing their attributes, pre-viewing the content, launching an application etc.

COMMUNICATION AND SHARING

-tion processes (email) as integrated parts of the OS permitting to associate people to documents and resources and to track conversations providing a further way to organize and access to information.

MAIN FUNCTION

KEYWORDS: VENUES AND STORIES / HYPER ICONICITY

KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS

KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW

ITSME IDENTITY MAP

VISUALIZATION

EMPOWERMENT

MANAGEMENT

CONTROL

OUTPUT DEVICES

DOCKING

OS

INPUT DEVICES

ITSME SYSTEM SCHEME

INTERFACE

A VIRTUAL 3D SPACE, WHERE THE USER CAN ACT AND REACT.

INTERFACE MODEL SPACE

INTERFACE LAYERS

TIME AXIS

LAYERS

FRAME

FRAME

FRAME

PROACTIVITYLIMBO AWARENESS

01. FILE DOWNLOAD IN THE TRANSITION SPACE

02. PROACTIVE VENUE BUILDER

03. NEW MESSAGE ALERT

01

02

03

FRAME

LAYERS

HOME

HOME

MULTIPLE VIEW TIME BAR

01. ACTIVE VENUE IN THE HOME

02. PARALLEL VIEW OF TWO VENUES

03. NEW VENUE CREATION

01

02

03

HOME

LAYERS

VENUE

VENUE

SINGLE CHANNEL VIEWCREATE A MESSAGE HIGHLIGHT

01. ADD MESSAGES AND FILES

02. ALTERNATIVE CONTENTS VIEW

03. FILTERING

04. QUICK MESSAGE

01

02

03 03

VENUE

WHAT’S NEXT

ALTERNATIVE INTERACTION MODALITIESPOINT & CLICK / ZOOMABLE / MULTITOUCH / 3D NAVIGATION /...

CROSS MEDIA INTERFACEMOBILE / WEB / NET PC /...

CLAUDIO.MODERINI@ITSME.ITGUIDO.PARLATO@ITSME.ITWWW.ITSME.IT