Proposal for UXAUSTRALIA
Transcript of Proposal for UXAUSTRALIA
BEYOND THE DESKTOP METAPHOR
TO DESIGN A NEW WORKSTATIONBASED ON AN OPENSOURCE OSAND A NEW METAPHORFOR THE ORGANIZATION AND INTERACTIONWITH PERSONAL CONTENTS
BEYOND THE DESKTOP METAPHORAN OPERATIVE SYSTEM BASED ONSTORIES AND VENUES
REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
ITSME IS MORE THAN AN OS:.IS A SUPPORTIVE SYSTEM CHARACTERIZED BOTH BY DIFFERENT HARDWARE AND SOFTWARE CONFIGURATIONS.INTEGRATES FEATURES THAT ARE TYPICAL OF OPERATING SYSTEMS WITH OTHERS (EMAIL, EDITING ETC.) THAT ARE TYPICAL OF CLIENT BASED APPLICATIONS.EXPLOITS THE POTENTIAL OF A NETWORKED ENVIRONMENT.IS HIGHLY MODULAR
ITSME CAN BE DEFINED AS A DYNAMIC, ADAPTIVE AND SUPPORTIVE SYSTEM WHOSE DIALOGICAL QUALITIES ARE EMERGING IN RELATION TO THE INTERACTION WITH, AND BY, ITS USERS. WHILE SUPPORTING THE USERS IN THE CREATION AND SEDIMENTATION OF THEIR PERSONAL STORIES, ITSME ACTS MORE AS A PARTNER THAN AS A TOOL, PROVIDING TO USER BOTH THE CONTEXT AND THE RATIONALE FOR THE MANIPULATION OF DOCUMENTS, APPLICATIONS AND RESOURCES.
LEGENDAACTORS
LEGENDAELEMENTS
USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
THE COMPANY
MADE IN ITALY
MILANO AS BASE OF A STRONG DESIGN SYSTEM THAT SPARKS INNOVATION IN THE FIELD OF TECHNOLOGY.
01
02
03INTERACTION TECHNOLOGYCOMMUNICATION
TEAM
01
02
03INTERACTION TECHNOLOGYCOMMUNICATION
TEAM
PROCESS
REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
BENCHMARKINGINFORMATION SPACES
PRESENTATION OFINTERFACES CONTENT
INTERACTIONS AND DYNAMICS
05.03.08 01.04.08 08.05.08 31.07.08
15.10.08
SOFT QUALITIESVISUAL DESIGN BENCHMARKING INTERACTION PARADIGM DEVELOPMENT
CONSISTENCY CHECKSETTING ITSME DEVICES CONFIGURATION
PROBLEM SETTING
ANNEXWORKSHOP BRIEF
INTERACTION DESIGN MODEL
INTERFACESCHEMATICS
INTERFACEDEVELOPMENT
ASSESSMENTCONCEPT INTERFACE SHARING
ANNEXMAPPING ISPIRATIONS
ANNEXINTERFACE MICRO-SIMULATIONS
ANNEXMULTI-TOUCH INTERFACE VISION
COREDEVELOPMENT
ACCESS OS
WORKSHOPMODEL
SET UP VENUE AND
GENERAL LAYOUT HOME,
TIME
MANIPULATION
AND MANAGEMENT,
CONVERSATIONS,
CROSSING FUNCTIONALITIES
CONTENT VISUALIZATION,
TIME NAVIGATION, OPEN VENUES AND
APPLICATIONS
INTERACTION PARADIGMSINTERFACES CONTENT MANIPULATION
ID MANUALDRAFT 0.1
CONCEPT EVALUATIONSCENARIOS
ID MANUALDRAFT 0.2
ON LINESCENARIOS
SMAU
TODA
Y
REFINEMENTVERSION FOR WEB
ID MANUALDRAFT 0.3
12.11.08 VISIONDEVELOPMENT
--------- VISIONDEVELOPMENT
ANNEXWEB INTEGRATION INTERFACE VISION
HIGHLY ITERATIVE PROCESS, THAT ALTERNATES ACTIVITIES RELATED TO INVESTIGATION AND DEVELOPMENT OF SPECIFIC DESIGN TOPICS WITH PHASES DEDICATED TO THE REFINEMENT OF TECHNICAL IMPLICATIONS.
ROADMAP
accessosPROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKERVISUAL ADVISOR: ALESSANDRO BUSSENI
DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04
INITIAL DESIGN RESEARCHON SKILLS AND KNOWLEDGE IN VISUAL DESIGN, INFORMATION ARCHITEC-TURE AND INFORMATION VISUALIZATION WITH RESPECT TO INTERFACE DESIGN.
WHERE DID WE START FROM
DIO MODERINI, GUIDO PARLATO, ROBERTA TASSI
DRAFT 0.2INTERACTION DESIGN MANUAL
INTERACTION DESIGN MANUAL
.AN OPERATIVE REFERENCE MANUAL .A DYNAMIC GUIDELINE FOR THE DEVELOPMENT.A TOOL FOR DISCUSSION
ASSESSMENT SCENARIOS
REFERENCE: http://evaluation.itsme.it/
REFERENCE: http://evaluation.itsme.it/download/ITSME_cards.pdf
DISSEMINATION CARDS
INTERACTION DESIGN
VISUALIZATION
STRUCTURE
INTERACTION
COM
MUN
ICAT
ION
MAN
AGIN
G
ACCE
SS
ACCESS TO DOCUMENTS AND RESOURCES
-racts with processes and activities by exploring and navigating the visualization space. Access to information is supported by way of visual repre-sentations of OSelements and by metadata generated through the interaction process that help organizing the information structure.
MANAGING AND EDITING OF ELEMENTS
-nipulation of the different elements, both do-cuments, link, resources, people etc., including actions such as copying, cancelling, editing their attributes, previewing the content, laun-ching an application etc.
COMMUNICATION AND SHARING
-cation processes (email) as integrated parts of the OS permitting to associate people to docu-ments and resources and to track conversations providing a further way to organize and access
MAIN FUNCTIONINTERACTIONGUI and interaction paradigms, input devices (mouse, keyboard, touchpad, touch-screen etc.), physical and virtual controls, exploration of the representa-tion space, creation and manipulation of visual elements
VISUALIZATIONRepresentation of interface elements, icons and pictograms, content tran-sparency, visual consistency and design guidelines, customization.
STRUCTUREVisual metaphor, interface elements and properties, interrelations among elements (venues, objects and resources), information architecture, time/space relations.
LAYERS
VISUALIZATION
STRUCTURE
INTERACTION
COM
MUN
ICAT
ION
MAN
AGIN
G
ACCE
SS
ACCESS TO DOCUMENTS AND RESOURCESwith processes and activities by exploring and navi-gating the visualization space. Access to information is supported by way of visual representations of OSelements and by metadata generated through the interaction process that help organizing the informa-tion structure.
MANAGING AND EDITING OF ELEMENTS
-lation of the different elements, both documents, link, resources, people etc., including actions such as copying, cancelling, editing their attributes, pre-viewing the content, launching an application etc.
COMMUNICATION AND SHARING
-tion processes (email) as integrated parts of the OS permitting to associate people to documents and resources and to track conversations providing a further way to organize and access to information.
MAIN FUNCTION
KEYWORDS: VENUES AND STORIES / HYPER ICONICITY
KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS
KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW
ITSME IDENTITY MAP
VISUALIZATION
EMPOWERMENT
MANAGEMENT
CONTROL
OUTPUT DEVICES
DOCKING
OS
INPUT DEVICES
ITSME SYSTEM SCHEME
INTERFACE
A VIRTUAL 3D SPACE, WHERE THE USER CAN ACT AND REACT.
INTERFACE MODEL SPACE
INTERFACE LAYERS
TIME AXIS
LAYERS
FRAME
FRAME
FRAME
PROACTIVITYLIMBO AWARENESS
01. FILE DOWNLOAD IN THE TRANSITION SPACE
02. PROACTIVE VENUE BUILDER
03. NEW MESSAGE ALERT
01
02
03
FRAME
LAYERS
HOME
HOME
MULTIPLE VIEW TIME BAR
01. ACTIVE VENUE IN THE HOME
02. PARALLEL VIEW OF TWO VENUES
03. NEW VENUE CREATION
01
02
03
HOME
LAYERS
VENUE
VENUE
SINGLE CHANNEL VIEWCREATE A MESSAGE HIGHLIGHT
01. ADD MESSAGES AND FILES
02. ALTERNATIVE CONTENTS VIEW
03. FILTERING
04. QUICK MESSAGE
01
02
03 03
VENUE
WHAT’S NEXT
ALTERNATIVE INTERACTION MODALITIESPOINT & CLICK / ZOOMABLE / MULTITOUCH / 3D NAVIGATION /...
CROSS MEDIA INTERFACEMOBILE / WEB / NET PC /...
[email protected]@ITSME.ITWWW.ITSME.IT