Presentatie Martin Hehrne MWG Themamiddag 'het meten van videocontent'

Post on 12-Jul-2015

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Transcript of Presentatie Martin Hehrne MWG Themamiddag 'het meten van videocontent'

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Lessons learned from the launch

of the worlds first

online video trading currency

Martin Hehrne, Online Director, MMS Sweden

• JIC (Joint Industry Committee)

• Measuring TV since 1993

• Measuring online video since 2011

• Owned by the industry

• ~25 employee

About MMS

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EXPERT IN MEASURING

MOVING CONTENT

REPORTS AND

COMPILATIONS

MEASURE CONSUMPTION

OF MOVING CONTENT

PREPARE FOR FUTURE

MEASURMENT

MMS Objectives

A selection of JIC’s in Europe

• Accepted by the industry

• Open and transparent

• Develop and adapt!

A media currency

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Short facts about the Swedish market

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TV

Online video

Online

€650 000 000

€58 000 000

€830 000 000

17 channels

28% SVOD

89% bb penetration

92% 87%

79%

52%

None: 1,0%

Age 9-99

70% daily reach TV

31% daily reach online video (70% 9-19 y.o)

Age 9-99

Source: IRM and MMS

The challenge

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The MMS Vision

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“To launch and maintain a fully accepted media currency covering

all TV and online video viewing on all platforms, screens and

situations”

ATAWAD

(Any Time, Any Where, Any Device

But it all comes down to…

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Our definition of “the world”

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Online

Broadcast

Why different ”worlds”

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Who is responsible?

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What we know about the audience

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Broadcast

Online

Next step for Broadcast

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Broadcast

Current status for Online in Sweden

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Online

Census

Content – Top 100

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Content – Long tail

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MMS Ad measurement version 1.0

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”MMS measures all ads showed on online video services for TV4, MTG and SBS Discovery and shows them in an open system. All campaigns that

started 12th of May this year and forward will be measured in this system.

The ”deal”

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Deal between advertiser and publisher that regulates the volume (in general the number of impressions), time period and other conditions

Planning and booking

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Copy code

The film is delivered to the publicist that then ad the film in there ad server booking system. As a key we have the copy code

Start of campaign

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Copy code

The campaign starts and in the process the copy code is the key in the measurement

Quality controls – Overall level

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Real time Daily

Total| Platform | Day | Week Total | Platform

Daily controls to guarantee the final and official numbers.

Real time monitoring is for immediate discover if any player or app malfunctions regarding the

measurement

Quality controls – Detailed level

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Control against secondary source on copy code level. Both historical data but also secondary (for example ad server or 3 party measurements)

• Comparing with

secondary source too

identify abnormality

Quality control – Level of acceptance

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Levels of acceptance

Total | Platform | Copy code | Day | Week

Larger campaign

=

Stricter levels

MMS has a set of level of acceptance to identify when an investigation are to be activated. The levels depend on period and size of the campaign

Action when over the acceptance levels

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• Investigation Establish the cause If necessary replacement

Replacement of data can be from alternative data sources and will in the majority of the cases disadvantages the publisher when the replaced levels will be lower

Action when over the acceptance levels

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• Investigation Establish the cause If necessary replacement

Replacement of data can be from alternative data sources and will in the majority of the cases disadvantages the publisher when the replaced levels will be lower

Output

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Share of voice

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Share of voice

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Share of market

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”Share of agencies”

The process of creating the currency

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Phase 1: Preparing the launch

• Involving the whole market • Media companies, ad-servers, media agencies, advertisers,

service providers and other partners

• Involving people at all levels in the companies

• Building the control system • Setting up an own system for daily controls

• Using reference data from ad-servers

• Ensuring sustainable measurements • Starting with impressions

• Prepared to move on to “time based”

• Implementing tracking codes/tags • On players and apps

Building an Online Video Trading Currency

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Phase 2: The launch

• Preparing the media agencies

• Preview of MMS tools and data

• Feedback from pre-users

• Educating the users

• Building the PR case

Building an Online Video Trading Currency

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Phase 3: Implementing the currency

• Delivering “over two nights”

• Ensuring full accessibility

• In Non-MMS tools

• In MMS tools

Building an Online Video Trading Currency

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Phase 4: Further development of the currency

• From impressions to “time based” currency?

• Expanding the Currency

• Large national publishing houses

• Ad sales networks

• International publishers

• Mid-size publishing houses

Building an Online Video Trading Currency

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Next step for Online

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Online

Panel/Panels

• Time spent on Online video

• Share & Reach per ”channel” and site

• Who? Target groups

• Reach & Frequency (GRP) for campaigns

• Reach (Rating) for programs/clips

What we want to know

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The “final” step

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Broadcast

Online

To make it easier to set a new standard:

• Sign off from the whole organization

• Involvement from the market

• Flexible and dynamic approach

• Control, control, check and then check again

Summarize

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Dank! martin@mms.se