MTT Competency 7 Bullets 10-18 Sheri Higgs. Bullets 10 - 18 10.Demonstrates knowledge of effective...

Post on 31-Dec-2015

212 views 0 download

Transcript of MTT Competency 7 Bullets 10-18 Sheri Higgs. Bullets 10 - 18 10.Demonstrates knowledge of effective...

MTT Competency 7Bullets 10-18

Sheri Higgs

Bullets 10 - 18

10.Demonstrates knowledge of effective methods for incorporating technology into various instructional strategies (e.g., direct instruction, cooperative, project-based) to maximize student learning and teacher effectiveness.

11.Demonstrates knowledge of theories and factors that affect learning in technology enhanced environments (e.g., students’ developmental stages and characteristics).

Bullets 10 - 18

12.Demonstrates knowledge of current research on and strategies for planning and designing classroom learning environments that effectively integrate technology, including available assistive technologies and accessible design concepts for electronic media development.

13. Identifies and critically reviews sources of information about convergent research on integrating technology into the curriculum.

14.Knows how to facilitate the use of integrated technologies in foundation and enrichment curricular content environments.

Bullets 10 - 18

15.Knows how to facilitate the preproduction, production, distribution, and use of student and educator products.

16.Knows how to analyze and apply current convergent research on teaching and learning with technology to plan and design developmentally appropriate learning experiences that use technology-enhanced instructional strategies.

17.Knows how to use technology to develop student collaboration skills to propose, assess, implement, and communicate solutions to real-world problems.

18.Knows and applies effective classroom-management strategies in technology enhanced environments.

Instructional Strategies• Direct Instruction

the explicit teaching of a skill-set using lectures or demonstrations of the material

• Cooperative Learning

students interact in purposely structured heterogeneous groups to support the learning of all in the group

• Project-based Learning

an approach for classroom activity that emphasizes learning activities that are long-term, interdisciplinary and student-centered

Wikipedia

Technology for Direct Instruction

• Smart Boards

• Smart Slates

• Projectors

• Video (streaming, DVD, VCR, etc.)

• Drill and practice software

Technology for Cooperative Learning

• Blogs

• Data Collection probes and software

• Wiki

• Digital Cameras

• Online collaborative groups

Technology for Project-Based Learning

• Real world use of technology

For example: data collection and analysis, communication of results or sharing of artifact via internet, etc.

• Wiki

• Digital Cameras

• Various softwares for monitoring and documenting progress

Student Factors

• Age/Academic Range

• Gender distribution

• Socioeconomic factors

• Educational level

• Special needs

• Developmentally AppropriateEducational Technology http://www.edtech.esc11.net/

Student Factors

• Prior knowledge and experience

• Prerequisite knowledge

• Related experience

• Perception of role as student

• Motivation for learning

• Attitude toward learningEducational Technology http://www.edtech.esc11.net/

Teacher Factors

• Budget available

• Technology available

• Time

• Knowledge and experience with technology (training)

• Attitude toward technology

Educational Technology http://www.edtech.esc11.net/

Implementation Factors

• Class size

• Length of class period

• Location (classroom, computer lab, etc)

• Seating arrangement

• Environment (noise, temperature, etc.)

• Technology supportEducational Technology http://www.edtech.esc11.net/

Planning and Designing Learning Environment

• Set learning goals– instructional strategies to be utilized– roles of teacher and MTT in lesson

• Decide on target technologies

Examples:– Computer lab– Projectors– software needed– internet access– probeware

Educational Technology http://www.edtech.esc11.net/

Planning and Designing Learning Environment

• Identify constraints which might limit or restrict use of target technologies

Examples:– Limited equipment– availability of computer lab– TAKS testing– student and/or teacher learning curve– student special needs

Educational Technology http://www.edtech.esc11.net/

Planning and Designing Learning Environment

• Determine solutions to constraints

Examples:– scheduling– assistive technologies needed– prior training for students/teacher– installation of software– backup equipment

Educational Technology http://www.edtech.esc11.net/

A VERY Short List of Reputable Resources

• www.edutopia.org

• Regional Service Centers

• www.convergemag.com/edtech

• www.iste.org

• www.thejournal.com

Sharing Student Products

• Wiki’s

• Brochures

• Video

• Audio files

• PowerPoint

Sharing Student Products

• Web based

• iPod

• Animation files

• Spreadsheets

• Charts, tables and Graphs

Sharing Student ProductsFile Format Recommended Distribution

Flash (MPEG-4) (AVC) (SWF)

Web playback in multiple browsers

Flash (FLV) Web playback when Flash video player accepts the FLV format and does not accept MPEG-4 AVC

Windows Media Player (WMV)

Windows Media PlayerWeb

QuickTime movie (MOV) Cross-platform playback (Mac or Windows)QuickTime Movie Player

Camtasia Studio® Help – Produce a Video: Produce Using Custom Production

Sharing Student ProductsFile Format Recommended Distribution

Audio Video Interleave (AVI) CDDVDHard drive

iPod, iPhone, iTunes (M4V)

Video capable iPod iPod TouchiPhoneiTunes

Audio only (MP3) Audio playback

RealMedia (RM) RealMedia Player

Camtasia Studio® Help – Produce a Video: Produce Using Custom Production

Sharing Student ProductsFile Format Recommended Distribution

Camtasia for RealPlayer (CAMV)

Camtasia for RealPlayer Playback on a viewer’s hard drive, from a network, or over the Web.

Animation File (GIF) WebEmailDocuments

Additional OutputsMP3 Audio playbackM4V Video capable iPod

iTunesPPT Microsoft PowerPoint®

Camtasia Studio® Help – Produce a Video: Produce Using Custom Production

Classroom Management

• Proximity• Filters on Internet Access• Specific authentic tasks• Provide Rubric to allow students to know goals and

expectations• Remote computer monitoring software• Heterogenous appropriate group selection• Age/education appropriate lessons• Class and technology use rules posted• Technology use contracts

References

Camtasia Studio® Help – Produce a Video: Produce Using Custom Production

Educational Technologyhttp://www.edtech.esc11.net/

Edutopia: What Works in Public Educationhttp://www.edutopia.org/tech-integration

Wikipediahttp://en.wikipedia.org/wiki/Cooperative_learning

http://en.wikipedia.org/wiki/Direct_Instruction

http://en.wikipedia.org/wiki/Project_Based_Learning