MTT Competency 7 Bullets 10-18 Sheri Higgs. Bullets 10 - 18 10.Demonstrates knowledge of effective...
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Transcript of MTT Competency 7 Bullets 10-18 Sheri Higgs. Bullets 10 - 18 10.Demonstrates knowledge of effective...
MTT Competency 7Bullets 10-18
Sheri Higgs
Bullets 10 - 18
10.Demonstrates knowledge of effective methods for incorporating technology into various instructional strategies (e.g., direct instruction, cooperative, project-based) to maximize student learning and teacher effectiveness.
11.Demonstrates knowledge of theories and factors that affect learning in technology enhanced environments (e.g., students’ developmental stages and characteristics).
Bullets 10 - 18
12.Demonstrates knowledge of current research on and strategies for planning and designing classroom learning environments that effectively integrate technology, including available assistive technologies and accessible design concepts for electronic media development.
13. Identifies and critically reviews sources of information about convergent research on integrating technology into the curriculum.
14.Knows how to facilitate the use of integrated technologies in foundation and enrichment curricular content environments.
Bullets 10 - 18
15.Knows how to facilitate the preproduction, production, distribution, and use of student and educator products.
16.Knows how to analyze and apply current convergent research on teaching and learning with technology to plan and design developmentally appropriate learning experiences that use technology-enhanced instructional strategies.
17.Knows how to use technology to develop student collaboration skills to propose, assess, implement, and communicate solutions to real-world problems.
18.Knows and applies effective classroom-management strategies in technology enhanced environments.
Instructional Strategies• Direct Instruction
the explicit teaching of a skill-set using lectures or demonstrations of the material
• Cooperative Learning
students interact in purposely structured heterogeneous groups to support the learning of all in the group
• Project-based Learning
an approach for classroom activity that emphasizes learning activities that are long-term, interdisciplinary and student-centered
Wikipedia
Technology for Direct Instruction
• Smart Boards
• Smart Slates
• Projectors
• Video (streaming, DVD, VCR, etc.)
• Drill and practice software
Technology for Cooperative Learning
• Blogs
• Data Collection probes and software
• Wiki
• Digital Cameras
• Online collaborative groups
Technology for Project-Based Learning
• Real world use of technology
For example: data collection and analysis, communication of results or sharing of artifact via internet, etc.
• Wiki
• Digital Cameras
• Various softwares for monitoring and documenting progress
Student Factors
• Age/Academic Range
• Gender distribution
• Socioeconomic factors
• Educational level
• Special needs
• Developmentally AppropriateEducational Technology http://www.edtech.esc11.net/
Student Factors
• Prior knowledge and experience
• Prerequisite knowledge
• Related experience
• Perception of role as student
• Motivation for learning
• Attitude toward learningEducational Technology http://www.edtech.esc11.net/
Teacher Factors
• Budget available
• Technology available
• Time
• Knowledge and experience with technology (training)
• Attitude toward technology
Educational Technology http://www.edtech.esc11.net/
Implementation Factors
• Class size
• Length of class period
• Location (classroom, computer lab, etc)
• Seating arrangement
• Environment (noise, temperature, etc.)
• Technology supportEducational Technology http://www.edtech.esc11.net/
Planning and Designing Learning Environment
• Set learning goals– instructional strategies to be utilized– roles of teacher and MTT in lesson
• Decide on target technologies
Examples:– Computer lab– Projectors– software needed– internet access– probeware
Educational Technology http://www.edtech.esc11.net/
Planning and Designing Learning Environment
• Identify constraints which might limit or restrict use of target technologies
Examples:– Limited equipment– availability of computer lab– TAKS testing– student and/or teacher learning curve– student special needs
Educational Technology http://www.edtech.esc11.net/
Planning and Designing Learning Environment
• Determine solutions to constraints
Examples:– scheduling– assistive technologies needed– prior training for students/teacher– installation of software– backup equipment
Educational Technology http://www.edtech.esc11.net/
A VERY Short List of Reputable Resources
• www.edutopia.org
• Regional Service Centers
• www.convergemag.com/edtech
• www.iste.org
• www.thejournal.com
Sharing Student Products
• Wiki’s
• Brochures
• Video
• Audio files
• PowerPoint
Sharing Student Products
• Web based
• iPod
• Animation files
• Spreadsheets
• Charts, tables and Graphs
Sharing Student ProductsFile Format Recommended Distribution
Flash (MPEG-4) (AVC) (SWF)
Web playback in multiple browsers
Flash (FLV) Web playback when Flash video player accepts the FLV format and does not accept MPEG-4 AVC
Windows Media Player (WMV)
Windows Media PlayerWeb
QuickTime movie (MOV) Cross-platform playback (Mac or Windows)QuickTime Movie Player
Camtasia Studio® Help – Produce a Video: Produce Using Custom Production
Sharing Student ProductsFile Format Recommended Distribution
Audio Video Interleave (AVI) CDDVDHard drive
iPod, iPhone, iTunes (M4V)
Video capable iPod iPod TouchiPhoneiTunes
Audio only (MP3) Audio playback
RealMedia (RM) RealMedia Player
Camtasia Studio® Help – Produce a Video: Produce Using Custom Production
Sharing Student ProductsFile Format Recommended Distribution
Camtasia for RealPlayer (CAMV)
Camtasia for RealPlayer Playback on a viewer’s hard drive, from a network, or over the Web.
Animation File (GIF) WebEmailDocuments
Additional OutputsMP3 Audio playbackM4V Video capable iPod
iTunesPPT Microsoft PowerPoint®
Camtasia Studio® Help – Produce a Video: Produce Using Custom Production
Classroom Management
• Proximity• Filters on Internet Access• Specific authentic tasks• Provide Rubric to allow students to know goals and
expectations• Remote computer monitoring software• Heterogenous appropriate group selection• Age/education appropriate lessons• Class and technology use rules posted• Technology use contracts
References
Camtasia Studio® Help – Produce a Video: Produce Using Custom Production
Educational Technologyhttp://www.edtech.esc11.net/
Edutopia: What Works in Public Educationhttp://www.edutopia.org/tech-integration
Wikipediahttp://en.wikipedia.org/wiki/Cooperative_learning
http://en.wikipedia.org/wiki/Direct_Instruction
http://en.wikipedia.org/wiki/Project_Based_Learning