Post on 19-Jul-2020
For AERLIS
Maio 2012
Olá a todos......
Portuguese do it better
Portuguese Globalization DNA
PricewaterhouseCoopers
The new paradigm
PricewaterhouseCoopers
The new Paradigm
PricewaterhouseCoopers
Source: Brazilian Central Bank
PricewaterhouseCoopers
We need the answer
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Uncertain, Risky, etc
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The answer “Creative Economy”
PricewaterhouseCoopers
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Brands / Companies People / consumers
Connectivity / Technology
PricewaterhouseCoopers
Dangerous
Leaders
ENERGY
FOCUS
Incomplet Leaders Effective
Leardership
Incapable
Leaders
High
High
Low
1 4
3 2
20 % 10 %
30 % 40 %
PricewaterhouseCoopers
“The new
empires will the
empires of the
mind”
PricewaterhouseCoopers
“If you do not design the future someone or something else will design it for you”
PricewaterhouseCoopers
The Kitchen
The Opportunity: Global Market
• Today Videogames Market is twice the
music market
• The profits of the videogame market are
bigger than music and film industry
• In 2010 video game market worth around
$56Bn
• In 2011 videogame market will worth
around $65Bn
The Opportunity: Global Market
• Today console market is the biggest market,
but Mobile and Online gaming will
experiencing the biggest growth till 2015
• By 2015 the Videogame market will be around
$82BnThe app market account with $8Bn of the
$56Bn videogame total market.
• The app market will grow to $35Bn in 2015
• By 2015, the app market estimations are to
have 98Bn of downloads of apps
The Opportunity: Global Market
• There are today around 445M new generation
consoles in people home´s
• For 2012, we expect to rise that number
between 1,5% and 3%
• There are around 5Bn mobile phones worlwide.
• On the Smartphones side, in 2011, there are
670M users globally
• In 2015, there will be 1,5 Bn smartphones
worlwide, this represents a CAGR of 56,6%
between 2010-15
The opportunity: Global Market – Social Networks are the new consoles
• Facebook has now more than 1Bn users
(third largest country in the world)
• Google + reached around 40M users
• Linkdin has more than 132M of users
• Twitter has now more than 100M users
Global Market
• The Mobile Industry is growing
exponentially
• The CPU capabilities of the smartphones
are doubling every six months
• Tablets and Smartphones are becoming
Mainstream and similar to consoles in
terms of
• Tablets are entering our lives faster than
expected
• Younger Consumers according to
Nielsen, intend to have a tablet Within 3-6
Months
3 – Underlying Magic / Technology
• The importance of fun in our lives – Homo
Ludens,
• The power of Combining Ideas, Brands, Talented
People, and Technology, to give people what
they want: that´s Biodroid
• Unique Value proposition
• New generation of Global Products
• More Real, More fun
• Knowledge Economy
• Experience Economy
• App Economy
• All aspects of our lives will be touch by this
industry
6 – Biodroid Team
Ricardo Flores
• Production Director at Biodroid Group
• University Professor in ESCS
• Before joining Biodroid, worked for several Mobile
Gaming Companies
• Holds a BSC in
Biodroid
Seed
Diogo Horta e
Costa
Biodroid
Tiago Ribeiro Ricardo
Flores
Management Level
Operational Level – Operations
zoom in
• Finance & IR
• Sales & Marketing
• HR & Business
Development
• Partnerships & Alliances
• Operations Manager
• R&D & Innovation
• Production Team
• Project
Management
• IT Strategy
Project
X1
Executive Producer GDD Team HW &
SW Budget
Production
Plan
Project
Xn
Executive Producer GDD Team HW &
SW Budget
Production
Plan
Op
era
tio
ns
0
Consoles
•On-line
Consoles
•Retail
Mobile
• Tablets
•Mobile Devices
•Handheld Consoles
Advertgames & Serious
Games
Digital Branding Agency
Consumer Market Corporate Market Government & Public
Institutions Market
Publisher Publisher Self
Publishing
Self
publishing Marketing
Capabilities
Biodroid
Maximizing Revenues Opportunities
Minimizing Risk & Uncertainty
6 - The Answer: Business Portfolio Management
The Answer: Biodroid Business Structure
Biodroid
Entertainment
Biodroid Group
• IP Hunting &
Licensing
• Publishing
Deals
• Game
Development
Studio
• QREN R&D,
Innovation
Center
•
Interactive
Simulation
/Learning
Content
1 Pp 29 Pp
Biodroid
Productions
Biodroid
Digital
Agency
Biodroid
Simulation
Labs
• Digital
Branding
Strategy
• Social
Networks
Marketing
5 Pp 20 Pp
• Very Talented Team
• Mix of International & National Human Capital
• 30% International people from UK, US,
Belgium and Brasil
• 70% National people from Top
Universities mainly IST, Politécnico,
ESCS
• Project Management & Control Process skills
• Creativity & Innovation as main Features
• Strong Collaborative & Learning Environment
• Customer centric organization
IP´s & Global Brands
Products Distribution
Channels Target
Audiences
Business Model – Consumer Segment, Global Brands/IP´s Driven Business
The solution Framework
1 2 3 4
Global Brands
Branded Games
Casual Games
Premium Games
Advert Games
Branded Entertainment
Retail & Online Consoles
Smartphones App Stores
Social Media
Manufactures App stores
Consumer
Corporate
• Flow of investments into digital Space
• Huge opportunity to monetize
• Global IP´s and Global Brands need to play this
game.
• Entertainment is the key value driver
• Reduces Promotion Investments
• Community Engagement & Viral Behaviour
Business Model: Corporate Segment
• Games are now the most powerful mass media
for Brands across the globe,
• Brands are seeking cross platform audiences,
Advertising is doing the same
• In-game advertising opportunities
• Advergames opportunities
• Around-game advertising opportunites
• Gamification means the use of game design
techniques and mechanics to solve problems
and engage audiences.
Titles Portfolio Example (Consumer Segment)
• 50,000 units of Let´s play pet hospitals were
produced for 15 European Countries
• 50,000 units of Miffy were produced, for 7
European Countries
• 900,000 downloads of Billabong (version 1),
437 days of sale and still growing !!!!!!!!!,
version 2 is on the way.
• 20,000 units sold of CR7 in 15 days, with no
promotion at all yet
• MSO is already being delivered to the gaming
press
Current Status: Titles Portfolio Example (Corporate Segment)
• EDP has now more than 5,000 active users
with no promotion, and will be actively used at
schools and universities during 2012 and 2013
• The game of Eligydium was 15 weeks on the
top ten of SAPO
• More than 15,000 visitors of Planeta BES with
no Promotion. Bes Art, Bes photo and
Fundação R.E.S.S. have their own virtual
museum inside.
• Popota more than 65.000 downloads in Java
• Abola is going to be an amazing European
Facebook Game
Current Status: R&D Projects (Software Sales)
• QREN non-refundable funding of 1,2M€ till 2013
• The Life Engine Project will generate:
• Software Prototype Tool to be
commercialized Worlwide
• Replika Game for PSN (Playstation
Network on-line)
• Replika is the first Biodroid IP
• This software allows biological behaviour
for the game characters (unique)
• The Energy Wars will be:
• Game platform simulator engine of
Macroeconomic Energy Model
• Game for XBLA (Microsoft xbox live
arcade)
Lessons Learned
• Corporate Segment allows steady Cash Flow
• Offset Major Fixed Costs of the Factory
• Production sinergies
• The Shift: From the Consoles to the Mobile
(Smartphones & Tablets) and Social Media
customer base, due to exponential growth of
customer base
• Leverage Revenue Streams
• Customer Base Growth
• Cross selling opportunites
• Short term Monetization
t
Revenues
0
Mobile, Social Media,
Web/PC
Corporate Segment
Consumer Segment
PT
BRZ, EUR
ROW
Cash Flow
Consoles
Mobile, Social
Media, Web/PC
What Lies Ahead
Glo
bal
Gro
wth
• International Expansion
• UK – London
• Brazil – SP
• Reinforce Sales FirePower
• Marketing Capabilities - Dedicated
Team
• Product Management
• Campaign Management
• Worlwide Promotion
PricewaterhouseCoopers
Getting more with less and less……..for More
PricewaterhouseCoopers
Obrigado pelo vosso tempo