Post on 18-Mar-2020
Math
Unit 6
Enrichment Packet
Name: ________________________ Number: ____ Date: _______
6.1- The Addition/Subtraction Facts Table
Roll a dice. Record the first number, roll it again and record the
second number. Roll it a third time and record the third number.
Add all three numbers together.
______ +______+______=______
______ +______+______=______
______ +______+______=______
______ +______+______=______
Play Speed Grid Challenge! Visit,
http://www.oswego.org/ocsd-
web/games/speedgrid/addition/urikares.html
Record one of your problems below.
______________ +/- __________________ = ____________________
Name: ________________________ Number: ____ Date: _______
6.2 Name Collection Boxes
Circle the things that belong in this Name Collection Box.
Make your own Name Collection Box. Show at least five equivalent
names for the number!
Name: ________________________ Number: ____ Date: _______
6.3 Using Strategies to Solve Facts
Color the +0 facts blue. Color the +1 facts yellow. Color the doubles
facts orange. Color the sums of 10 red. Find a new pattern. Color it
green.
Describe the green pattern that you made.
Name: ________________________ Number: ____ Date: _______
6.6 The Centimeter
Measure three things in your house with a centimeter ruler.
Object 1_______________ Length______________ cm
Object 2________________ Length ______________cm
Object 3________________ Length ______________cm
Are centimeters longer or shorter than inches?
________________________________________________________
________________________________________________________
________________________________________________________
What are some reasons people would measure in centimeters rather
than inches?
________________________________________________________
________________________________________________________
________________________________________________________
What countries use centimeters? What countries use inches?
________________________________________________________
________________________________________________________
________________________________________________________
Name: ________________________ Number: ____ Date: _______
6.7- Explorations
Complete the fact triangle.
_______+_______=_______
_______+_______=_______
_______+_______=_______
_______+_______=_______
Name: ________________________ Number: ____ Date: _______
6.8- Addition Facts Practice With “What’s My Rule?”
**Use the Function Machine Partner Game cards located on the class
Web page to play this fun and challenging game!
Materials (per partners): • Guess My Rule card deck • Function Machine template in sleeve protector • Dry-erase pen and eraser
Directions: • Partner A shuffles the card deck and turns over the first card without showing it to Partner B. • Partner B uses the Function Machine template and records an “in” number. • Partner A uses this number in the rule from the card. Partner A announces the “out” number. • Partner B writes the number in the “out” column on the Function Machine template. • Partner B records a different “in” number on the Function Machine template. • Partner A again uses this number in the rule and announces the :out” number. • Player B records the “out” number in the appropriate place on the Function Machine in/out table. • Player B may guess the rule at any time by writing the rule in the rule space on the function machine and saying it aloud. • If Player B’s rule is correct, he/she scores one point for each number in the “in” column (e.g. one point for each guess). • If Player B’s rule is not correct, he/she writes down another “in” number and play continues until Player B identifies the correct rule. • Players switch positions. Player B draws a card and Player A must now use the Function Machine Template to record “in” and “out” numbers. • The game consists of 3-5 rounds. Player with the lowest score wins since this is the player who guessed the rule with the fewest clues.
Differentiation: • Use different decks to best match ability levels (e.g. only addition and subtraction for a basic game or two-rules cards for enrichment)
Name: ________________________ Number: ____ Date: _______
6.9 Quarters
Play quarter-dime-nickel-penny grab! Put a combination of coins in
the middle of the table, the “bank”, and grab out a handful of coins
on your turn. Count the coins. Make exchanges for larger coins
when you can. Then the other play takes his/her turn. The player with
the greatest total value when the coins from the “bank” run out wins!
Play at least 3 rounds!
Draw each of the coins from one “grab” from each round below.
Then record the total.
Quarter Dimes Nickels Pennies Total
Round 1
Round 2
Round 3
Name: ________________________ Number: ____ Date: _______
6.10- Digital Clocks
Draw the hands on the clocks and write the matching digital time.
Name: ________________________ Number: ____ Date: _______
6.11 My Reference Book
Is your spinner more likely to land on black or white?
Explain in your own words why you think this.
Name: ________________________ Number: ____ Date: _______
6.12 Data Landmarks
Choose a question you want to ask your family and friends. Make
tally marks for their choices, and then turn it into a graph. For
example, what is your favorite lunch food? Your choices are hot
dogs, pizza, sandwich, or salad. Make tally marks, and then graph
your findings.
Name: ________________________ Number: ____ Date: _______
Math Games
Visit everydaymathonline.com and play three games of your choice
from Unit 6!
I played _________________________________________________________.
I played _________________________________________________________.
I played _________________________________________________________.