Post on 28-Nov-2014
description
Librarianship Embraces Virtual Media Based on Adult Learning Theory
Valerie Hill, PhDTWU School of Library and Information StudiesAdjunct InstructorLISD Librarian
After the Digital Revolution:Emerging Trends and Changing Formats
• Apps & mobile devices• MOOCs• AR & Virtual Worlds• Digital content & curation• Serious gaming
The broken glass metaphor: the structure of knowledge appears broken because the information hierarchy has toppled. The “Gutenberg Parentheses” are closed and the printed word is no longer king.
Print, electronic, digital, virtual, 3D, augmented, mixed reality
Virtual experiences feel life-like through haptic technology. (Hecher et al, 2011)
User-generated Content:“the learning commons” & “the maker-space”
Do you have an online identity?
• Have you uploaded user-generated content (Flickr, Youtube, blog, other)?
• Do you separate your personal/professional identity online?
My research focus:the adoption of virtual worlds for
education and librarianship
Whether you have an
avatar or not, we all
live in virtual w
orlds
today on the net.
Are you comfortable with Web 3.0?
• Do you have an avatar (or does your colleague, friend, child)?
• Have you visited a virtual world?
Constructivism andAdult Learning Theory
Theorists: Knowles, Vygotsky, Dewey, Zemke
1. Adult learners need involvement in a problem-based learning situation (Knowles, Dewey).2. Adult learning is self-directed (Knowles, Zemke).3. Adult learners seek collaboration with others having varying degrees of knowledge and skills (Vygosky's ZPD).4. Adult learners demonstrate prior knowledge and a "readiness to learn“ (Knowles, Zemke).5. Adult learners thrive when actively engaged (Dewey).6. Adult learners are motivated by personal interest (Knowles, Dewey, Zemke).
Lev Vygotsky
• Emphasized the social context of learning• Critical importance of interaction with people,
including other learners and teachers, in cognitive development, his theory is called “social constructivism”
• Zone of proximal development (ZPD)
Malcolm Knowles
Knowles 6 principles of Androgogy1. Adults are self directed and self motivated.2. Adults bring life experiences and knowledge
to learning.3. Adults are goal oriented.4. Adults are relevancy oriented.5. Adults are practical.6. Adult learners like to be respected.
John Dewey “father of experiential education”
• Emphasized active engagement • Personal interest in real life problems• Creative interaction (teacher as a guide or
facilitator)
Ron & Susan Zemke
• Building on Knowles' Androgogy and the theoretical framework of constructivism
• “Window of opportunity" when adults are motivated to learn
• Motivated by personal growth or gain; increased by curiosity
Online Learning and Distance Education
The evolution of online courses across distance: (Blackboard, Virtual Worlds, MOOCs)
Convenience of working online.
Shared “sense of presence”.
Can we deliver content (acquire, create, share) of high quality through virtual worlds?
University of Washington’s iSchool Certificate in Virtual Worlds
Class of 2010
VCARA
San Jose State University School of Library and Information Studies4th Annual VCARA Conference May 2013
3D environments for education & libraries:classes, content delivery, professional development, conventions, book discussions, exhibits
Texas Woman’s University School of Library and Information Studies
Creative Arts & Research Symposium 2008-2012
ACRL Virtual World Interest GroupGridhopping
3D Exhibit Examples
Virtual TexasSpring 2011
Exhibits and Live Tours held at the Community Virtual Library Exhibition Area.
Virtual Texas: A Library Exhibit and Museum
Antiquity Texas Museum built by a native Texan using Library of Congress blueprints.
Touring the Texas Capitol
Virtual Tornado: a Library Exhibit & Simulation
Fall 2011
Teleport to a LIVE simulation withrescue workers, vehicles, and victims.
Museum built by a simulation company (TRP360).
Maya Island Exhibit & Tours CVL Exhibition Area Spring 2012
Museum built by UW Certificate Graduates.
Astronomy in Ancient Civilizations
Summer 2012Museum built by Jo Teeuwisse, an historical consultant in Amsterdam.
Tours for Summer in Berlin 2012July 14th 1pm and August 5th 1pm
Museum of Virtual Media
Tour Wednesday, Jan. 30th, 5-7pm in Second Life.
View machinima videos of 3D exhibits
Balancing
Tradition Innovation
MOOC:massive open onine course
Anne Frank MOOC
Fall 2012Educators met weekly for MOOC office hourson Wed. evenings. Assignments presented in a 3D virtual world.
An example of immersivelearning, where students “enter” the cramped annex where Anne Frank lived in hiding.
New IL Nomenclature
Information Literacy 3.0
Valuing our Physical World
The beautiful question may be addressed in numerous formats: physical, electronic, virtual, or augmented.
“It may be that the great age of libraries is waning, but I am here to tell you that the great age of librarians is just beginning. It’s up to you to decide if you want to be a part of it.”
~T. Scott Plutchak
DiscussionQ&A
Bibliography
Antiquity Texas. (2010). http://antiquitytexas.wordpress.com/about-2/ [accessed December 15, 2012]Dalgarno, Barney, and Mark J. W. Lee. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology 41, (1) (01): 10-
32.Dewey, John. (1916). Democracy and education. The Free Press, New York.Dresang, Eliza T. (2005). The information-seeking behavior of youth in the digital environment. Library Trends 54, (2): 178-196.Farley, Kathryn, Michael Nitsche, Jay Bolter and Blair MacIntyre. (2009). Augmenting Creative Realities: The Second Life Performance Project. Leonardo 42, no. 1: 96-7. Hecher, M. M., Möstl, R. R., Eggeling, E. E., Derler, C. C., & Fellner, D. W. (2011). 'Tangible Culture' - Designing virtual exhibitions on multi-touch devices. Information
Services & Use, 31(3/4), 199-208. Hew, Khe Foon, and Wing Sum Cheung. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research.
British Journal of Educational Technology 41, (1) (01): 33-55. Hill, Valerie, and Hyuk-Jin Lee. (2009). Libraries and immersive learning environments unite in second life. Library Hi Tech 27, (3): 338-56.Hill, Valerie. (2011) “Virtual tornado hits the library”, Learning Technology IEEE, 13 (4), 42-45.Huang, H. (2002). Toward constructivism for adult learners in online learning environments. British Journal Of Educational Technology, 33(1), 27. Jamaludin, Azilawati, Yam San Chee, and Caroline Mei Lin Ho. (2009). Fostering argumentative knowledge construction through enactive role play in second life.
Computers & Education 53, (2) (9): 317-29. Klomp, R. W., Spitalnick, J. S., &Reissman, D. B. (2011).Virtual Classroom Immersion Training.T+D, 65(1), 38-43.Malcom Knowles. (2007). Adult Learning Theory and Principles. http://www.qotfc.edu.au/resource/index.html?page=65375 [accessed December 15, 2012] Lateef, F. (2010). Simulation-based learning: Just like the real thing. Journal Of Emergencies, Trauma & Shock, 3(4), 348-352.Plutchak, T. Scott. (2007). The Librarian: Fantastic Adventures in the Digital World. Serials, 20(2), 87-91. Slone, Debra. (2009). A Methodology for Measuring Usability Evaluation Skills Using the Constructivist Theory and the Second Life Virtual World. Journal of Usability
Studies, 4 (4) 178-188.Stanziola, J. (2008). What will be the needs of library, museum and archives users in the next 10 years? research implications. Library & Information Research, 32(100),
13-19. Sylaiou Styliani, Liarokapis Fotis, Kotsakis Kostas, Patias Petros, (2009). Virtual museums, a survey and some issues for consideration. Journal of Cultural Heritage, 10 (4):
520-528.Taouabit Boland, I. (2009). Efficacy of the 3D Multi-User Virtual Environment (MUVE) Second Life for learning in cognitive constructivist and social constructivist
activities. Ph.D. diss., Capella University.Teeuwisse, Jo. (2012). http://www.ghostsofhistory.co.uk/who-are-we/bio/ [accessed December 15, 2012]TRP360. (2012). http://www.trp360.com/ [accessed December 15, 2012]Vygotsky, Lev. (1978). Mind in society Harvard University Press, Cambridge.Webber, Sheila and Diane Nahl. (2011). Sustaining Learning for LIS through use of a Virtual World. IFLA Journal (37)(1): 5-15.Zemke , Ron and Susan. (1995). http://setur.khi.is/fullordinsfraedsla/NoN/Itarefni/Zemke_WhatDoWeKnow.pdf [accessed December 15, 2012]
Photo Credits
Creative Commons photos from:http://photopin.com/http://www.bigfoto.com/http://www.flickr.com/photos/luc/1824234195/ (avatar photo by the hundreds)http://www.flickr.com/photos/ipalatin/2921557412/ (bookshelf photo)http://photopin.com/search/distance-education (VWdistanceed)http://www.flickr.com/photos/daves-f-stop/7255333900/ (librarytradition)http://www.flickr.com/photos/5tein/2176406692/ (distanceed)http://www.flickr.com/photos/jurvetson/2537873504/ (innovation)http://www.flickr.com/photos/gforsythe/8028605773/ (moocblob)http://www.flickr.com/photos/visualpanic/2271636207/ (windowsandlight)http://www.flickr.com/photos/viamoi/2937397649/ (robotwaterleaves)http://www.flickr.com/photos/ecstaticist/3134361265/ (timeflowsriverleaf)