Iste2010 secondlife

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Presentation made by Dr Jason Zagami to International Society for Technology in Education (ISTE) conference on 30 June 2010 in Denver, USA

Transcript of Iste2010 secondlife

Second Life as an environment for education

Griffith University

Dr Jason Zagami

www.zagami.info

Second Life

Zolt Wind

Griffith Oh

Avatars

Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design

SLED, 2008

www.simteach.com

Study 1

LMS VLEAttendance 75% 88%

Discussion Contribution (discrete discussion threads generated) 64 98

Discussion Sustainment (average number of characters contributed to a

discussion thread)87 210

Discussion Inclusion (mean contribution in characters (SD)) 25 (8)

57 (15)

Average time before response (seconds) 35 8

Average length of response (characters) 139 40

2007

LMS VLEAttendance 80% 85%

Discussion Contribution (discrete discussion threads generated) 43 67

Discussion Sustainment (average number of characters contributed to a

discussion thread)68 96

Discussion Inclusion (mean contribution in characters (SD)) 22 (8)

43 (10)

Average time before response (seconds) 33 9

Average length of response (characters) 110 58

2008

Study 2

1. Creativity of the final product, as measured by self and peer evaluation;

• Effectiveness of the DDE process as measured by individual perceptions;

• Time taken to generate design;

1. Time taken to develop product;

• Complexity of design (number of primary shapes comprising product); and

• Similarity of product to design.

Indiv Pairs

Creativity (1-5) 3 4

DDE Effectiveness (1-5) 4 5

Design Time (minutes) 11 24

Development Time (minutes) 12 23

Complexity (objects) 6 8

Similarity (1-5) 2 4

Study 3

Second Life Arts Education

Workshop Group Pre PostChang

e

Dance16.7

%67.2

%+50.5

%

Drama12.2

%62.9

%+50.7

%

Media26.0

%68.2

%+42.2

%

Music18.2

%70.1

%+51.9

%

Visual Arts22.4

%75.6

%+53.2

%

Overall19.1

%68.8

%+49.7

%

Second Life Group Pre PostChang

e

Dance16.5

%72.1

%+55.6

%

Drama12.0

%80.0

%+68.0

%

Media26.3

%69.9

%+43.6

%

Music18.0

%69.8

%+51.8

%

Visual Arts22.2

%64.2

%+42.0

%

Overall19.0

%71.2

%+52.2

%

Concept Trad SLDifferenc

e

Dance+50.5

%+55.6

%+5.1%

Drama+50.7

%+68.0

%+17.3%

Media+42.2

%+43.6

%+1.4%

Music+51.9

%+51.8

%-0.1%

Visual Arts+53.2

%+42.0

%-11.2%

Overall+49.7

%+52.2

%+2.5%

Concept Trad SLDifferenc

e

Dance+50.5

%+55.6

%+5.1%

Drama+50.7

%+68.0

%+17.3%

Media+42.2

%+43.6

%+1.4%

Music+51.9

%+51.8

%-0.1%

Visual Arts+53.2

%+42.0

%-11.2%

Overall+49.7

%+52.2

%+2.5%

Concept Trad SLDifferenc

e

Dance+50.5

%+55.6

%+5.1%

Drama+50.7

%+68.0

%+17.3%

Media+42.2

%+43.6

%+1.4%

Music+51.9

%+51.8

%-0.1%

Visual Arts+53.2

%+42.0

%-11.2%

Overall+49.7

%+52.2

%+2.5%

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