Iste2010 secondlife
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Transcript of Iste2010 secondlife
Second Life as an environment for education
Griffith University
Dr Jason Zagami
www.zagami.info
Second Life
Zolt Wind
Griffith Oh
Avatars
Distance and Flexible Education; Presentations, Panels and Discussions; Training and Skills Development; Self-paced Tutorials; Displays and Exhibits; Immersive Exhibits; Roleplays and Simulations; Data Visualisations and Simulations; Libraries, Art Galleries and Museums; Historical Re-creations and Re-enactments, Living and Immersive Archaeology; Computer Programming; Artificial Intelligence Projects; Artificial Life Projects; Multimedia and Games Design; Art and Music Projects; Literature, Composition and Creative Writing; Theatre and Performance Art; Photostories and Photo Scenarios; Machinima; Treasure Hunts and Quests; Virtual Tourism, Cultural Immersion and Cultural Exchange; Language Teaching and Practice, and Language Immersion; Social Science and Anthropological Research; Awareness/Consciousness Raising and Fund Raising; Support and Opportunities for People with Disabilities; Politics, Governance, Civics and Legal Practice; Business, Commerce, Financial Practice and Modelling; Real Estate Practice; Product Design, Prototyping, User-testing and Market Research; Interior Design; Architectural Design and Modelling; and Urban Planning and Design
SLED, 2008
www.simteach.com
Study 1
LMS VLEAttendance 75% 88%
Discussion Contribution (discrete discussion threads generated) 64 98
Discussion Sustainment (average number of characters contributed to a
discussion thread)87 210
Discussion Inclusion (mean contribution in characters (SD)) 25 (8)
57 (15)
Average time before response (seconds) 35 8
Average length of response (characters) 139 40
2007
LMS VLEAttendance 80% 85%
Discussion Contribution (discrete discussion threads generated) 43 67
Discussion Sustainment (average number of characters contributed to a
discussion thread)68 96
Discussion Inclusion (mean contribution in characters (SD)) 22 (8)
43 (10)
Average time before response (seconds) 33 9
Average length of response (characters) 110 58
2008
Study 2
1. Creativity of the final product, as measured by self and peer evaluation;
• Effectiveness of the DDE process as measured by individual perceptions;
• Time taken to generate design;
1. Time taken to develop product;
• Complexity of design (number of primary shapes comprising product); and
• Similarity of product to design.
Indiv Pairs
Creativity (1-5) 3 4
DDE Effectiveness (1-5) 4 5
Design Time (minutes) 11 24
Development Time (minutes) 12 23
Complexity (objects) 6 8
Similarity (1-5) 2 4
Study 3
Second Life Arts Education
Workshop Group Pre PostChang
e
Dance16.7
%67.2
%+50.5
%
Drama12.2
%62.9
%+50.7
%
Media26.0
%68.2
%+42.2
%
Music18.2
%70.1
%+51.9
%
Visual Arts22.4
%75.6
%+53.2
%
Overall19.1
%68.8
%+49.7
%
Second Life Group Pre PostChang
e
Dance16.5
%72.1
%+55.6
%
Drama12.0
%80.0
%+68.0
%
Media26.3
%69.9
%+43.6
%
Music18.0
%69.8
%+51.8
%
Visual Arts22.2
%64.2
%+42.0
%
Overall19.0
%71.2
%+52.2
%
Concept Trad SLDifferenc
e
Dance+50.5
%+55.6
%+5.1%
Drama+50.7
%+68.0
%+17.3%
Media+42.2
%+43.6
%+1.4%
Music+51.9
%+51.8
%-0.1%
Visual Arts+53.2
%+42.0
%-11.2%
Overall+49.7
%+52.2
%+2.5%
Concept Trad SLDifferenc
e
Dance+50.5
%+55.6
%+5.1%
Drama+50.7
%+68.0
%+17.3%
Media+42.2
%+43.6
%+1.4%
Music+51.9
%+51.8
%-0.1%
Visual Arts+53.2
%+42.0
%-11.2%
Overall+49.7
%+52.2
%+2.5%
Concept Trad SLDifferenc
e
Dance+50.5
%+55.6
%+5.1%
Drama+50.7
%+68.0
%+17.3%
Media+42.2
%+43.6
%+1.4%
Music+51.9
%+51.8
%-0.1%
Visual Arts+53.2
%+42.0
%-11.2%
Overall+49.7
%+52.2
%+2.5%
Questions?
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