Introduction to Gamification in Education

Post on 09-May-2015

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Learn more about Psychology of Gamification in eLearning: http://www.paradisosolutions.com/blog/psychology-gamification-elearning/ Sach Chaudhari Founder and Technical Director of Paradiso Solutions presented this topic at the Learning Solutions Conference 2014 in Orlando, CA. We wanted to share it with you as gamification of education, corporate training and eLearning has been increasing in the last few years. We are a leading provider of e-learning technologies and solutions that offers a full portfolio of e-learning services, including consulting, LMS integration (Salesforce, eCommerce, WebEx, Magento, Alfresco), cloud-based LMS solutions, support services, and course creation. For more information about our products don’t hesitate to contact us! Email: Sales@paradisosolutions.com www.paradisosolutions.com Call: +1 800 513 5902 Twitter https://twitter.com/ParadisoSol Google+ https://plus.google.com/u/0/115726699434928841525/posts Facebook https://www.facebook.com/ParadisoSolutions LinkedIn http://www.linkedin.com/company/paradiso-solutions YouTube https://www.youtube.com/channel/UC_qd0zVUHFUsCfVs3SKyVqQ

Transcript of Introduction to Gamification in Education

Utilizing Gamification To Enhance Elearning Engagement

Sach ChaudhariFounder and Technical Director

Paradiso Solutions 

My Story

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

M.S.

Passionate about Technology in EducationIndia

Gamification in Education Outline

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A

HIV Enzyme

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for

years… in three weeks.

HIV Enzyme

Foldit

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

HIV Puzzle – What we learn from it

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

- Challenge- Social Interaction

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

TRADITIONAL ELEARNING tends to be boring

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

Games are FUN and engage people

WHY GAMIFY?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

WHY GAMIFY EDUCATION?

sach@paradisosolutions.com ¦ 710 - Utilizing Gamification to Enhance eLearning Engagement

58% of Americans play video

games

There are an average of TWO GAMERS

in each game-playing U.S. household

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

51% of U.S. household OWNS a dedicated game console

and those that do, own an average of 2

The average age of game players is:

30

32%Under

18 years

32%18 -35 years

36%36+ years