Innovation Workshop –Games and Reality

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This presentation is part of a 4 hours workshop called "Innovation Workshop –Games and Reality". During the workshop students from the Recanati School of business in Tel Aviv University thought of games and startup related games ideas and "fought" against each other discovering if their idea has a chance to become the great big next hit. I really liked some of the ideas, for example: a game you need to run in real life in order to "charge" your character in the game. A game you "scan" your real pet and play with it in a virtual world, including a virtual dog fight with real dogs . A real cart driving game you play wearing Google glass. The glass allows you to see virtual power ups or virtual avatars to enhance your driving experience (did someone say zombies) For me the workshop was really fun. I hope the students had fun as well and I do hope some of these ideas will become actual games.

Transcript of Innovation Workshop –Games and Reality

Innovation Workshop –

Games and Reality

About Me • Founder of Jivy Group, a development house for startups and Playful Shark, an Israeli game development studio

• Advisor & Mentor for startups

• Teacher: Beit Berl, Kibbutzim Seminar, TAU

• PhD student: STS @ Bar Ilan

• Active & founding member in GameIS

Blog: www.dudipeles.com, Mail: dudipeles@gmail.com

The next 4 hours

1.5 hours - listen

10 minutes break

1 hour - work on games ideas

10 minutes break

1.5 hours – idea battle

10 minutes – listen (and get your homework)

Mission 0 - Think

• I’m going to talk for an 1.5 hours, while I’m talking your mission is to write anything that pops in your head

• It is recommended to use a pencil and paper

Games and Realty

For years game developers had a dream – make games more and more realistic. Some of the first games didn’t have graphics at all…

But gradually, games stated to have more and more complex spaces

Leaving leas space for imagination. Becoming more realistic

On of the most important technologies that turned games to more realistic was 3d

Even 5 years ago environments graphics (like cites and jungles) were very close to real life environments

Modern games look so realistic its hard to know if it’s a photo or a game

In today's games face excretions are becoming more and realistic as well

This dream is now finally a reality

http://allthingsd.com/20130617/confirmed-oculus-vr-raises-16-million-series-a-for-virtual-reality-gaming/

The chase over realism does not end with making the ultimate illusion - For years we are using real tools

1972

We are using our identity

We are using our body

We are using our fingers

We are using our location (Ingress - as of May 2013 there were about 500,000 players globally)

We are embedding game mechanics in things that are not games

This chase of reality creates opportunities. This workshop is about finding them and allowing them to evolve. Before we start working we need to get to know the market

The “Traditional” Games Industry

The industry is very traditional

• Mario was in more then 200 games

• Successful new IP is very rare

• Home console game price didn’t change in 30 years

2008 was the most profitable year in video games ever

• Nintendo – 16.7 Billion

• Sony Computer Entertainment – 14.0 Billion

• Microsoft Entertainment Device Division – 8.2 Billion

• Electronic Arts – 4.2 Billion

• Activision Blizzard - 3.0 Billion

In 2008 video games market size world wide was $55B

5 companies dominate 85% of the market. Less then sixth of the marked is divided between tens of thousands of companies

The New Game Industry

The biggest video games companies 2012

• Nintendo valued $17.7B (was $61.7B in 2008) (today $15.5B)

• Activision $13.3B (today $16.2B)

• Zynga $9.8B (today $2.6B)

• Gree $7.1B (today $1.9B)

• Nexon $6.3B (today $5B)

New companies that entered the games in the past few years

New types of Platforms

1972 - 1997

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1998 - 2010

200? 2004

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2007 2008 2008 2010

New Evolving Platforms

OUYA

• Ouya was a kick starter project that wanted to raised $950K.

• It got to it’s goal in 9 hours and eventually raised $8.5M

Inflation of sub-industries

• First 25 years – 4 platforms types

• Next 15 years – +10 platform types

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What caused the inflation?

Facebook - Games and real Identity

Facebook

By the end of 2007 there were 7,000 apps in Facebook. Today there are over 400,000.

most are games

2004 – founded 2006 – opened to the public May 2007 – opened Facebook platform to the public

July 2007

June 2009

December 2010

April 2008

At first most games made money from ads. Eventually virtual currency became the main revenue stream

The Social Games Industry

• A bit less then half of the world that is in social networks is in Facebook.

• Zynga makes 5 times more then any social games company in Facebook

Important Genres

• Casino

• Farming

• Puzzle

• Hidden objects

• Strategy (mid-core)

• RPG (mid-core)

More Games

And even more

Mobile - Games and real location

The iPhone

• June 2007 – The first iPhone

• July 2008 – Apple launches the app store

• 500 apps on launch

• Most of them games, most cost $10.

• By the end of 2009, 30M iPhones were sold. At the end of that year Angry Birds was published

Angry birds was sold 12m copies of its original version, and was downloaded more the 1.7 billion times over all platforms

revenue/-in-euros-million-152-make-only-you-and-downloads-billion-7-1/04/2013http://www.gamesbrief.com/

The iPhone

Price Drop

• Sales charts led to a price drop

• Today most games are sold in $0.99

More games

Feb 2011

6.5M

Apr 2010

6M

Apr 2009

15M Oct 2010

3M in first months

New Business Model

Aug 2011

15M Jun 2012 Feb 2012

50M in 50 days Dec 2011

Most games gradually became free with a virtual currency revenue model

Only 2 out of the 40 most profitable games are paid

The iPhone Games Industry

• In 2010 there were games sold in the app store in about $1B. In 2012 it was $3B.

• Apple is the most dominate company, it charges 30% of each sale

• More then 100,000 registered app developers

Android

• World wide there are more then 3 Android based phones for each iPhone.

• An average iPhone player spends 5 times more the an android player

• In US 84% of smart phone games were from iOS phones

-still-apple-shows-research-/new05/05/2012http://www.forbes.com/sites/johngaudiosi/

android/-against-war-game-video-the-winning

Games and physical world

Tablets

• Mid 2010 – first version for the iPad

• Currently the most common tablet, with close to 150M units sold.

Disky

A new game experience that was

not relevant in older platforms

Connected toys

IceDream.flv

Games for change

Education

Military

Health

Advertisement

Gamification

Not Game at all – Technology

The practical part (reality)

As long as there are new platforms there are new opportunities.

Mission 1 – You (5 minuets)

• What is your purpose in life? What do you want to change in the world ? What do you want to do that will make you, your mom and your children proud?

• Write it down in 50 words

Say something

Change something

Make Money

Mission 2 - the ideas (20 minuets)

• The most important thing about an initial idea is that it will be something you will love to do

• Find a partner, share your “purpose in life”. • Read to each other things you wrote during the

presentation • Think of 3 great ideas for a games or games

startups

• Write up to 50 words describing essence of each idea

• Find a picture in Google images that can represent the idea

• If you have a dream to develop a game as a child now is the time to share it

• Get inspired by looking up old video games and old toys

Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send.

Mission 3 - Platform & Business Model (10 minuets)

• Find the most suitable platform for your idea.

• Find the main business model that will allow your game to earn money.

• Update the 50 words description to include the platform and business model.

Business Models

• Virtual Currency

• Paid

• Ad Supported

• B2B vs B2C

Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send. Platform: Mobile Devices (Facebook connectivity) Business Model: sell cards using virtual currency

Mission 4 - The Player (10 minutes)

• Who is going to play your game or use your startup? Who is going to pay for your game?

• Think of age, gender & country

Example Spaceship Taki: A multiplayer card game in which each card used by a player sends a spaceship to a 2d fighting arena, in it the spaceships fight automatically. The player can only choose cards before the game starts and pick a card in his turn which ship to send. Platform: Mobile Devices (Facebook connectivity) Business Model: sell cards using virtual currency Players: 12-35, Mostly boys, Western

Mission 5 – Pick 2 (5 minutes)

• Pick the 2 ideas you like best and has the most potential.

• Mentally attach a card to each idea you picked

• Ideas without a card are out of the game

Mission 6 - Idea battle (90 minutes)

Battle Rules

• 2 random ideas are chosen

• each idea is pitched (max 1 minute)

• We vote, you can vote for only one of the ideas.

• The winning idea gets to keep the losing idea card/ cards (increasing his chance of being chosen in the next ballets)

• If an idea that was pitched is chosen again you get 1 minute to elaborate – it’s not mandatory

Let the games begin

• While others fight, try to listen and improve your surviving ideas.

And the winner is…

What now?

Not only the winner can continue to the next stage.

Here is an extra life for everyone

Choose your path

Prototype Business Plan

You’ll need to do both anyhow…

The Israeli Industry

Israeli Video Games Industry

• Technology and startups • Influence and connection to the online gambling

industry

• Limited infrastructure (business wise and educational)

• Boosting in the past 2 years

• Constitute an official body that nurtures the local community.

• Serve as an official representative with institutional, commercial, academic, and media entities.

• To represent the local industry to international community. ולהתעדכן באתר Facebook-במאוד מומלץ להירשם לקבוצה

http://www.facebook.com/groups/GameISGroup/ |http://gameis.org.il/

Major events in Israel

Your Homework

Answer these 3 questions: 1. Describe one idea for a game or a startup in details

including: detailed pitch, platform, business model, players (you can choose your idea or any other idea that was presented in class).

2. Was the idea you choose successful in the “idea battle”? Why? Analyze the idea and its relative success.

3. Find at least 3 games or startups that can be called competitors (or “inspiration”). Describe the differences your idea and it’s competitors focusing on your advantages.

Homework answer recommended length: 4 pages Answers should be sent to ominskya@gmail.com and dudipeles@gmail.com

Last day for submission: 1/8/2013 Mail subject should be: [Your Full Name] - Innovation Workshop – Games and Reality