Post on 28-Dec-2015
If you are using an Apple device, such as an iPad or iPhone, and you want to follow the instructions you will need a ‘Flash’ compatible browser.
If you don’t already have one installed then navigate to:
and you can download
the ‘Puffin Web Browser’ for free.
http://is.gd/Smmd04
• 5-7 Years• create and debug simple programs• use logical reasoning to predict the behaviour of simple programs• understand what algorithms are; how they are implemented as programs on
digital devices; and that programs execute by following precise and unambiguous instructions
• use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
UNPACKING COMPUTING
• 7-11 Years• design, write and debug programs that accomplish specific goals, including
controlling or simulating physical systems; solve problems by decomposing them into smaller parts
• use sequence, selection, and repetition in programs; work with variables and various forms of input and output
• use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
• understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
UNPACKING COMPUTING
• Digital LiteracyE-safety
Online etiquette
Personal information
Content & contact
• Information TechnologyTechnology in everyday use
Using technology purposefully
Create, organise, store, manipulate and retrieve
• Computer ScienceLogical reasoning
Understanding algorithms
Create and debug programs
COMPUTING
• Poor decisions online• Understanding how search engines work• Responding to cyberbullying• Respecting other people’s property• Staying safe online• Technology outside school
EXAMPLES OF DIGITAL LITERACY
Safe Surfing
• Assessing reliable websites• Features of a browser• How to search effectively• Using different software to accomplish
different tasks• Labelling parts of a computer• Creating content• Making changes
EXAMPLES OF INFORMATION TECHNOLOGY
Read All About It
• Computational thinking• Types of network• Understanding networks• Finding and fixing errors• Basic programming• Coding functions• Ways to communicate• Understanding algorithms• Executing programs
EXAMPLES OF COMPUTER SCIENCE
Programming For Beginners
http://is.gd/MvlZkk
INTRODUCING CODE CRUNCH
IN THE CLASSROOM
• Relate the experience to everyday life• Use the correct vocabulary• Ask students to vocalise their solutions• Get students to set their own problems• Scaffold the learning through a structured approach• Cross curricular reinforcement i.e. math, science, ELA