Ice bowling

Post on 05-Jul-2015

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description

A simple tossing game using only a rice bowl, and a ice cube tray

Transcript of Ice bowling

OBJECTS NEEDED:

1. An ice cube tray, or a freezer that makes ice cubes.

You will need 12 cubes for a single game

2. Rice bowl – one needed, two preferred

If you only have one, each team will take turns using it

PLAYERS:

Two per team

One pitcher

One catcher

The pitcher throws the ice cube

The catcher catches it using only the rice bowl

SCORING:

Rounds 1-2: one point for each clean catch

Rounds 3-4: two points for each clean catch

Rounds 5-6: three points for each clean catch

A CLEAN CATCH:

Three requirements for a clean catch:

1. The ice cube is caught

2. Using only the rice bowl to catch

3. Holding the bowl with just one hand

THIS IS A CLEAN CATCH

NUMBER OF ROUNDS

There are 6 rounds, one per ice cube

2 rounds are thrown from 3 paces

2 rounds are thrown from 4 paces

2 rounds are thrown from 5 paces

PLAYING SURFACE

The game shall be played on a hard surface

Tile, concrete, marble, wood are all acceptable surfaces

Carpeting or other soft flooring material is not acceptable

DURATION OF ROUNDS:

A round lasts until the team’s cube breaks or melts

A break consists of:

-losing any piece of the cube anywhere but the bowl OR

-in or out of the bowl, breaking off more than 1/3 of the original cube

A melt consists of:

-losing more than half of the cube’s total volume to melting

This cube is broken and ends the round

This cube is chipped, but in the bowl. The round may continue

NUMBER OF THROWS

Teams can attempt an unlimited numbers of throws, provided that:

1. Until one team’s cube breaks or melts, teams alternative turns throwing

2. Once a team’s cube breaks or melts, its round is over

3. A team cannot start a new round until both teams end the prior round

UNCAUGHT THROWS

A catcher may use any means to keep an uncaught cube from breaking

Examples:

Using the catcher’s free hand to catch the cube

Trapping the cube against the body

Using a foot to break the cube’s fall

The uncaught cube can be returned to the pitcher for another throw

unless it is broken or melted

WINNERS

The team with the most points after round six wins.

In the event of a tie, the team with the most points in round six wins

If still tied, most points in round five wins

If still tied, start a new round and play until one team leads after a turn