Ice bowling

15

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description

A simple tossing game using only a rice bowl, and a ice cube tray

Transcript of Ice bowling

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OBJECTS NEEDED:

1. An ice cube tray, or a freezer that makes ice cubes.

You will need 12 cubes for a single game

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2. Rice bowl – one needed, two preferred

If you only have one, each team will take turns using it

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PLAYERS:

Two per team

One pitcher

One catcher

The pitcher throws the ice cube

The catcher catches it using only the rice bowl

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SCORING:

Rounds 1-2: one point for each clean catch

Rounds 3-4: two points for each clean catch

Rounds 5-6: three points for each clean catch

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A CLEAN CATCH:

Three requirements for a clean catch:

1. The ice cube is caught

2. Using only the rice bowl to catch

3. Holding the bowl with just one hand

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THIS IS A CLEAN CATCH

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NUMBER OF ROUNDS

There are 6 rounds, one per ice cube

2 rounds are thrown from 3 paces

2 rounds are thrown from 4 paces

2 rounds are thrown from 5 paces

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PLAYING SURFACE

The game shall be played on a hard surface

Tile, concrete, marble, wood are all acceptable surfaces

Carpeting or other soft flooring material is not acceptable

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DURATION OF ROUNDS:

A round lasts until the team’s cube breaks or melts

A break consists of:

-losing any piece of the cube anywhere but the bowl OR

-in or out of the bowl, breaking off more than 1/3 of the original cube

A melt consists of:

-losing more than half of the cube’s total volume to melting

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This cube is broken and ends the round

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This cube is chipped, but in the bowl. The round may continue

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NUMBER OF THROWS

Teams can attempt an unlimited numbers of throws, provided that:

1. Until one team’s cube breaks or melts, teams alternative turns throwing

2. Once a team’s cube breaks or melts, its round is over

3. A team cannot start a new round until both teams end the prior round

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UNCAUGHT THROWS

A catcher may use any means to keep an uncaught cube from breaking

Examples:

Using the catcher’s free hand to catch the cube

Trapping the cube against the body

Using a foot to break the cube’s fall

The uncaught cube can be returned to the pitcher for another throw

unless it is broken or melted

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WINNERS

The team with the most points after round six wins.

In the event of a tie, the team with the most points in round six wins

If still tied, most points in round five wins

If still tied, start a new round and play until one team leads after a turn