GD - 3rd - Game Genres

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Transcript of GD - 3rd - Game Genres

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Game Genres

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Action 1st Person Shooter

Adventure

Fighting

Puzzle Racing Role-Playing

Simulations

Sports Strategy Music Dance

Artificial Life

Quiz Show

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2D Action GamesShoot the horde of aliens

Space Invaders, Galaga, Defender/Stargate,

Mario Bros,

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1st Person Shooter3D Shoot the horde of aliens

Wolfenstein, Doom, Quake, Half-Life, Max Payne

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AdventureFollow the trail

Solve puzzles

Nice scenery

Inventory

Learning

Examples: Zelda, Metroid, Myst, Shenmue

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FightingPluses:

KILL!!!Short gamesStress reliever, flow experienceSocial hierarchy “determiner”

MinusesArcane knowledgeLimited virtual spaceFollow-on real violence ?(vs. social hierarchy)Clone factor

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PuzzleSolving the puzzle is the primary goal

Gives feelings of mastery

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RacingFirst past the post

Fairly strong simulation element

Fine motor control

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Role-Playing3rd person adventure

Strong story component (potentially)

Learn the virtual world/environment

Players are free to act within the world’s constraints

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SimulationsFlight Sim

SimAnt, SimCity, ...

Focus on details

Training could be the goal

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SportsArmchair coach

Abstract war

Abstract team fighting games

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StrategySame components as Sim games

Historical simulation

Puzzles may play a part

A light story element

No twitch in turn-based strategy

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Music“Name that Tune”

Repeat a piece of music that the game plays for you

Play along musically

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DanceDance Dance Revolution

Dance kiosk type games

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Artificial LifeTamagotchi, Creatures, Black & White

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Quiz ShowYou Don’t Know Joko ! , Do you know Monique ? , etc

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Others ?¿

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☺~ See You Later ~☺

Next episode: The Theory of Fun