GD - 3rd - Game Genres
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Transcript of GD - 3rd - Game Genres
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Game Genres
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Action 1st Person Shooter
Adventure
Fighting
Puzzle Racing Role-Playing
Simulations
Sports Strategy Music Dance
Artificial Life
Quiz Show
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2D Action GamesShoot the horde of aliens
Space Invaders, Galaga, Defender/Stargate,
Mario Bros,
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1st Person Shooter3D Shoot the horde of aliens
Wolfenstein, Doom, Quake, Half-Life, Max Payne
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AdventureFollow the trail
Solve puzzles
Nice scenery
Inventory
Learning
Examples: Zelda, Metroid, Myst, Shenmue
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FightingPluses:
KILL!!!Short gamesStress reliever, flow experienceSocial hierarchy “determiner”
MinusesArcane knowledgeLimited virtual spaceFollow-on real violence ?(vs. social hierarchy)Clone factor
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PuzzleSolving the puzzle is the primary goal
Gives feelings of mastery
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RacingFirst past the post
Fairly strong simulation element
Fine motor control
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Role-Playing3rd person adventure
Strong story component (potentially)
Learn the virtual world/environment
Players are free to act within the world’s constraints
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SimulationsFlight Sim
SimAnt, SimCity, ...
Focus on details
Training could be the goal
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SportsArmchair coach
Abstract war
Abstract team fighting games
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StrategySame components as Sim games
Historical simulation
Puzzles may play a part
A light story element
No twitch in turn-based strategy
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Music“Name that Tune”
Repeat a piece of music that the game plays for you
Play along musically
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DanceDance Dance Revolution
Dance kiosk type games
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Artificial LifeTamagotchi, Creatures, Black & White
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Quiz ShowYou Don’t Know Joko ! , Do you know Monique ? , etc
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Others ?¿
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☺~ See You Later ~☺
Next episode: The Theory of Fun