Garbage In, Garbage Out: Optimizing Design Inputs for Successful Prototypes

Post on 14-Jun-2015

350 views 5 download

Tags:

description

We’ve all heard the phrase “Garbage in, Garbage out”. The quality of a product or service is often linked to the quality of the underlying components. When it comes to prototypes, the truth is that much of the important work happens before we ever create a prototype artifact. This may include brainstorm sessions, creating requirements documents, analyzing an existing system, etc. More often than not, the effectiveness of the prototype is linked to how effectively these different aspects are managed in the pre-design process. Whether you are a designer, business representative, project manager or developer, this session will provide you with effective techniques for managing design inputs to create better prototypes.

Transcript of Garbage In, Garbage Out: Optimizing Design Inputs for Successful Prototypes

G A R B A G E I N , G A R B A G E O U T

Optimizing Design Inputs for Successful Prototypes

Kamaria Campbell @kaccampbell

• I N F O R M AT I O N A R C H I T E C T • W E B A N D M O B I L E U X • W I R E F R A M E S • P R O T O T Y P E S

!!

A B O U T M E

M O T I VAT I O N

Why do some prototypes turn out better than others?

S E S S I O N G O A L S

• Exchange tips for managing the prototype creation process

• Shift mindset from Prototyper to Prototype Facilitator

L E T ’ S G E T I N T O T H E W E E D S !

T I P # 1 : C O N F I R M B U S I N E S S N E E D

W H Y A R E W E D O I N G T H I S ?

T I P # 2 : I D E N T I F Y S TA K E H O L D E R S

P O T E N T I A L S TA K E H O L D E R S

• Who is going to use it ultimately?

• Who is going to use it or sign off on it before it goes to the end-user?

T I P # 3 : D E T E R M I N E T H E T I M E L I N E

M A N A G I N G E X P E C TAT I O N S

• Scope

• Milestones

T I P # 4 : C H O O S E T H E L E V E L O F F I D E L I T Y

W H I C H I S T H E B E S T F I T ?

• Sketches

• Annotated Wireframes

• Clickable Wireframes

• Interactive Prototypes

T I P # 5 : M A N A G I N G R E Q U I R E M E N T S

G AT H E R I N G R E Q U I R E M E N T S

• Formal Document from Business Representatives

• Collaborative Session with Post It Notes

• Assign a Single Notetaker

• Time-bound

T R A C K I N G R E Q U I R E M E N T S

• Original Requirements

• Change Log

• Backlog

T I P # 6 : S E L E C T P R O T O T Y P I N G T O O L S

T I P # 7 : E S TA B L I S H R O L E S & R E S P O N S I B I L I T I E S

C O R E P R O T O T Y P I N G TA S K S

• Gather requirements

• Keep the project on track

• Get or create content for the prototypes

• Build the prototypes

D R E A M T E A M

• Project Manager

• Business Analyst

• Subject Matter Expert

• Prototype Builder

• Visual Designer

T I P # 8 : C R E AT E C O N T E N T P L A N

I D E N T I F Y C O N T E N T

• Type

• Screen

• Source

• Widget Library

T I P # 9 : C R E AT E C O M M U N I C AT I O N P L A N

C R E AT I N G A C O M M U N I C AT I O N P L A N

• Who needs to communicate?

• What needs to be communicated?

• How often will you communicate?

• What will you use to communicate?

• Where will you store and post information related to the prototype?

• How will you indicate different versions or changes to posted content?

T I P # 1 0 : R E F L E C T O N P R O C E S S A N D S H A R E L E A R N I N G S

K E Y TA K E A W AY S

• Prototypes are only as good as the process, thinking and content behind them.

• Every role on the team has the opportunity to facilitate the creation process in a way that will increase the prototype’s success.

T H A N K Y O U ! A N Y Q U E S T I O N S ?