Post on 19-Jul-2015
Pieter van der Hijden (Sofos Consultancy)38th Annual ISAGA Conference, 9-13 July 2007Nijmegen, The Netherlands
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Your presenter
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The theme Virtual Learning Environment becomes central
backbone in educational institutes Implications for serious computer-based games
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Presentation VLE as a world apart VLE as game management system VLE as game extension VLE as game engine (now) VLE as game engine (future)
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VLE is the end of a the educational process chain
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WHAT IS A GAME?
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VLE Gaming/Simulations
Educational / Gaming
Teacher centredGoal is learning (and testing)
Student centredGoal is exploring, competing, fun
Organisational HierarchicalCohort basedExtension of classroom
NetworkFlexible in timeInformal learning
Technical Backbone for the whole instituteDeveloping slowly
Each game isolated, various platformsChanging rapidly
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Administer and enrol students Organise subgroups Deliver learning resources and activities
(see next slide) Collect results Organise gradebook
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Start-up Introduction Briefing
Micro cycles Steps-of-play Mini-critique
Shut-down Debriefing Evaluation & follow-up
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Picture
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VLE’s have intrinsic gaming functions Branched story games Flash games (via
SCORM)
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New functions of VLE’s Choreography of learning (Learning Design,
IMS-LD) Sequential activities Parallel activities Conditional activities
New challenges Service oriented architecture
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VLE as… Educational
Gaming Organisational Technical
A world apart Gaming is strange element
Limited use Gaming is disturbing
Gaming is disturbing
Game management system
Gaming gets an educational context
Gaming management is improved
Gaming is incorporated
Games have to follow standards
Game extension Interesting new interface
Open, unstructured, not always appropriate
Depandency of supplier
Complex, changing all the time
Game engine (now)
Ready to use Sometimes appropriate, not very high profile
Takes some lecturers time to develop
Ready to use
Game engine (future)
Interesting new world
Shifting borders between leraning /gaming acticities
Heavy investment in training for lecturers
Rebuilding current systems
Using Role-Play Simulations for teaching and Learning - motivation and pedagogy; powerpoint presentation at SAGANET-seminar; Roni Linser (www.fablusi.com), September 27th, 2006, Delft, The Netherlands.
Patterns in game-design; Staffan Björk, Jussi Holopainen; Charles River Media, 2005.
Putting a Second Life “Metaverse” skin on learning management systems; Jeremy Kemp, Daniel Livingstone (www.sloodle.com).
Learning Design; a handbook on modelling and delivering networked education and training; Rob Koper, ColinTattersall (eds.); Springer, 2005.
On the Development of Asynchronous Workflow-based Group Simulations; Pieter van der Hijden (www.sofos.nl); Paper presented at the ISAGA05 Conference in Atlanta, USA; June 27th - July 4th 2005.
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Pieter van der Hijden (pvdh@sofos.nl)
Sofos Consultancy (www.sofos.nl)
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