Gamestorming presentation ix da

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Presentation slides for a workshop on Gamestorming given to and IxDA-DC event in October 2011.

Transcript of Gamestorming presentation ix da

1

Welcome

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Who am I?

Larry King@LAKing

User Experience Designer at

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Gamestorming

What is it?and

How to do it.

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Agricultural Society

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Industrial Society

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Information Society

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Physical Skills and Efficiencies

Creative Skills and Efficiencies

100 + Years of research and information

~30 years of research and information

Brute Force

1000s years of research and information

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Gamestorming is a way to

engage groups of people in

creative thinking

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Elements of a game

Game spaceBoundariesRules for interactionArtifactsGoal

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Elements of a game

Game spaceCreate an alternate world

Everybody must agree to enter that world

Can move people out of the comfort zone

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Elements of a game

BoundariesSpace – people can enter and exit the game space

Time – a beginning and an end

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Elements of a game

Rules for interactionConstrains the play

Focuses the creativity

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Elements of a game

ArtifactsProvide a shared understanding of what happened

Sketches, diagrams, post-it notes

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Elements of a game

GoalHow we know when the game is over

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Types of games

OpeningExploringClosing

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Strategies for Gamestorming

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Strategies for Gamestorming

Change up participant groupings

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Strategies for Gamestorming

Sticky notes/index cards should have one idea per piece

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Strategies for Gamestorming

Encourage people to sketch

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Strategies for Gamestorming

Have alternate activities planned if the group gets stuck

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Let’s get started!

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Dot Voting

Object of playWhen there are too many good ideas to to proceed, dot voting is one way to prioritize the ideas that have been generated

How to play• Vote for the problems on the wall• Distribute your stickers how ever

you want• 5 minutes to vote

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Designer's Approach to Responsive Design

What it is: 

Responsive design is an approach to web design that uses flexible

grids, images and layouts that adapt to the screen size and

orientation of the viewing device. The end result is content that is

optimized for all screen sizes.

The Problem: 

How do we approach responsive web design as designers? How do

we approach our design deliverables when our target devices range

from the very small (phones) to the very large (TVs, walls)?

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Future Friendly Design

What it is:

Future Friendly is a concept that acknowledges and embraces the

unpredictability of future devices that may carry our designs.

The Problem:

How do we adjust our existing design approaches and workflows to

account for devices that haven't even been thought of yet?

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User Friendly Enterprise Software

What it is: 

Commercial off the shelf enterprise software is notorious for being

difficult to use.

The Problem:

What causes seemingly popular software packages to have such a

terrible user experience? If you were brought in to lead a redesign of

enterprise software title, how would you approach it?

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Cover story

Object of playGet the group to think expansively around the ideal future by creating the front cover of an industry magazine doing a story about the great accomplishments of your project.

How to play• Split into groups• 5 minutes to brainstorm quietly• 20 minutes to collaborate on mag cover• 3 minutes to present

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3 -12 – 3

Brainstorm

Object of playQuickly come up with a lot of ideas about the problem at hand.

How to play• 3 minutes: generate characteristics

about the problem• 12 minutes: Divide into groups, draw

three cards, develop a concept to present back to the group

• 3 minutes: One person from each group presents back to the group

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Object of playA closing game to come up with next steps

How to playStart: What are things that you need to start doingStop: What are you currently doing that you need to stop doingContinue: What are you doing now that works and you can continue doing

Start - Stop - Continue

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Gamestorming