Gadgets, Games and Gizmos for Learning: Teach on the Beach

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Transcript of Gadgets, Games and Gizmos for Learning: Teach on the Beach

GadgetsGames

GizmosFor

Learning

By:Karl M. Kapp, Ed.D.Author, Professor-Instructional TechnologyBloomsburg UniversityTwitter: @kkapp

1Agenda

How did we get to this point?Why are we here?

How are organizations leveraging Gadgetsfor learning?

2

3How have Google, Twitter andFacebook changed learner expectations?

4How do games impact learning, are they effective tools for transferring knowledge?

How did we get to this point?

Why are we here?

Brief history of…

The World

We’ve learned and struggled for a fewyears here figuring out how to make a decent phone. PC guys are not going to just figure this out.

They’re not going to just walk in.

--Palm CEO Ed Colligan, 16 Nov 2006

In what year did text messaging surpass

voice calls on mobile phones?

2008

4 2Gamer 1.0

3

4Gamer 1.0

3Where is my

opponentgoing to go next?

In what direction should I try to move

the ball?

How will the ball bounce off the wall?

Gamer 2.0

Gamer 2.0

Should I shoot the aliens on the end or in the

middle or all the bottom aliens first?

How long do I have to shoot before an alien

shoots at me?

What is the pattern these aliens are

following?

What actions should I take based on this

information?

Gamer 3.0

Where do I explore first?

What activities are of the most value?

What must I do to achieve my goal?

What variables do I balance to keep my

person happy?How should I manage

my time?

Gamer 4.0

Gamer 4.0 What activities give me the most return

for my efforts?

Can I trust this person who wants to team

with me to accomplish a goal?

What can we create together?

What leadershipstrategy should I use?

Found at bat-blog.com

• Individualistic • Driven• Loyal• Idealistic• Skeptical• Hierarchical • Formal Learners

Boomers

LazyWasting

Time

RottingBrain

Anti-Social

Got Game: John Beck and Mitchell Wade (2004)

ProblemSolvers Confident

ResilientMulti-

tasking

InformalLearners

Social

Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.

Almost 43% of the gamers are

female and 26% of those females

are over 18.

New thinkin

gIs

Needed

New thinkin

gIs

Needed

How are organizations leveraging Gadgetsfor learning?

How do I get to….

Instructions

1. Following your planogram, assemble the columns of cubes on the floor by locking each cube in place

2. After each column is completed place the top plate on the top of each column

3. Continue until you have all the columns built

Visual Work Instructions

Properly preparing an apartment for leasing:

Painting

52% of US kids under the age of 8

have access to mobile media.

Think radio talk-show, not lecture

How have Google, Twitterand Facebook changed learner expectations?

Google +Clarification of

Terms

Tips and Techniques

Frequently Asked Questions

Posting/Collection ofof ValuableResources

Advice from Veteran

Employees

Geographically Dispersed Conversation

Asks the question: “What’s Happening?”

Nothing?

Eating lunch.

Wasting time.

Nothing?

Eating lunch.

Wasting time.

Change the question.

How do I…?

What are you thinking?

Where can I find…?.

Who knows…?

Real-timeaccess to experts

Quick question

BroadcastingThoughts and

Opinions

SendingReminders.

Research

Answering one questionleads to more questions

Focused Chats

What do employees need to know now?

Is there information I want to share with my co-workers?

What do I want to say to people I don’t see everyday?

How do games impact learning, are they effectivetools for transferring knowledge?

Games

1. Provide a challenge2. Provide Clear Goals3. Use stories (Context)4. Provide

immediate/useful feedback

Provide a Challenge

Can this group solve the challenge? Do they know what tools to use?

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

Leadership’s Online LabsHarvard Business Review, May 2008

Leadership’s Online LabsHarvard Business Review, May 2008

Survive!

Researchers have found that the human brain has a natural affinity for

narrative construction.

Yep, People tend to remember facts more accurately if they encounter

them in a story rather than in a list.

And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.

Feedback

Immediate/Realistic Feedback

Once that task is accomplished, the learner is then led to accomplish another

goal which builds upon the previous.

Energy efficiency certification requires a field test.

Interplay Energy, in partnership with the Residential Energy Services Network (RESNET) created a simulation to measure applied knowledge and understanding like a physical field test.

Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top

burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters)

tests: spillage, CO, draft

Talking with the physician.

Doesn’t have to be complicated or fancy to be

effective.

Type of Knowledge/Retention

% Higher

Declarative 11%Procedural 14%Retention 9%

Percentages of Impact

Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Tell 3 people 3 different things you learned from

this presentation!

1Summary

Technology has advance inmany areas: Not so much in learning—Time to Change!

Performance support is the best use ofmobile devices.

2

3Think about social media as an extended conversation, change the question.

4Games impact learning in terms of feedback, Storytelling and challenging the learner.

Go ahead…jump in!

Questions/More Information• http://www.kaplaneduneering.com/kappnotes/

– Recommended books– Samples and Examples– Slides

• Learning in 3D– www.learningin3d.info

• Gadgets, Games and Gizmos for Learning– www.gadgetsgamesandgizmos.com

• Email: kkapp@bloomu.edu• Email: karlkapp@gmail.com

Look for “The Gamification of Learning and Instruction” this

Spring

Google “Kapp Notes”www.kaplaneduneering.com/kappnotes

2012 New Book:“The Gamification of Learning and Instruction”

July 2011 T&D ArticleMatching the Right Instruction to the Right Content

September 2011 Training Quarterly ArticleImproving Training: Thinking Like a Game Developer