Gadgets, Games and Gizmos for Learning: Teach on the Beach

87
Gadgets Games Gizmos For Learnin g By: Karl M. Kapp, Ed.D. Author, Professor-Instructional Technology Bloomsburg University Twitter: @kkapp

description

Slides that accompanied by Teach on

Transcript of Gadgets, Games and Gizmos for Learning: Teach on the Beach

Page 1: Gadgets, Games and Gizmos for Learning: Teach on the Beach

GadgetsGames

GizmosFor

Learning

By:Karl M. Kapp, Ed.D.Author, Professor-Instructional TechnologyBloomsburg UniversityTwitter: @kkapp

Page 2: Gadgets, Games and Gizmos for Learning: Teach on the Beach

1Agenda

How did we get to this point?Why are we here?

How are organizations leveraging Gadgetsfor learning?

2

3How have Google, Twitter andFacebook changed learner expectations?

4How do games impact learning, are they effective tools for transferring knowledge?

Page 3: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How did we get to this point?

Why are we here?

Page 4: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Brief history of…

The World

Page 5: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 6: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 7: Gadgets, Games and Gizmos for Learning: Teach on the Beach

We’ve learned and struggled for a fewyears here figuring out how to make a decent phone. PC guys are not going to just figure this out.

They’re not going to just walk in.

--Palm CEO Ed Colligan, 16 Nov 2006

Page 8: Gadgets, Games and Gizmos for Learning: Teach on the Beach

In what year did text messaging surpass

voice calls on mobile phones?

2008

Page 9: Gadgets, Games and Gizmos for Learning: Teach on the Beach

4 2Gamer 1.0

3

Page 10: Gadgets, Games and Gizmos for Learning: Teach on the Beach

4Gamer 1.0

3Where is my

opponentgoing to go next?

In what direction should I try to move

the ball?

How will the ball bounce off the wall?

Page 11: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Gamer 2.0

Page 12: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Gamer 2.0

Should I shoot the aliens on the end or in the

middle or all the bottom aliens first?

How long do I have to shoot before an alien

shoots at me?

What is the pattern these aliens are

following?

Page 13: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 14: Gadgets, Games and Gizmos for Learning: Teach on the Beach

What actions should I take based on this

information?

Page 15: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Gamer 3.0

Page 16: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 17: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Where do I explore first?

What activities are of the most value?

What must I do to achieve my goal?

Page 18: Gadgets, Games and Gizmos for Learning: Teach on the Beach

What variables do I balance to keep my

person happy?How should I manage

my time?

Page 19: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Gamer 4.0

Page 20: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Gamer 4.0 What activities give me the most return

for my efforts?

Can I trust this person who wants to team

with me to accomplish a goal?

Page 21: Gadgets, Games and Gizmos for Learning: Teach on the Beach

What can we create together?

Page 22: Gadgets, Games and Gizmos for Learning: Teach on the Beach

What leadershipstrategy should I use?

Page 23: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 24: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 25: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Found at bat-blog.com

Page 26: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 27: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 28: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 29: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 30: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 31: Gadgets, Games and Gizmos for Learning: Teach on the Beach

• Individualistic • Driven• Loyal• Idealistic• Skeptical• Hierarchical • Formal Learners

Boomers

Page 32: Gadgets, Games and Gizmos for Learning: Teach on the Beach

LazyWasting

Time

RottingBrain

Anti-Social

Page 33: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Got Game: John Beck and Mitchell Wade (2004)

ProblemSolvers Confident

ResilientMulti-

tasking

InformalLearners

Social

Page 34: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.

Almost 43% of the gamers are

female and 26% of those females

are over 18.

Page 35: Gadgets, Games and Gizmos for Learning: Teach on the Beach

New thinkin

gIs

Needed

New thinkin

gIs

Needed

Page 36: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How are organizations leveraging Gadgetsfor learning?

Page 37: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How do I get to….

Page 38: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Instructions

1. Following your planogram, assemble the columns of cubes on the floor by locking each cube in place

2. After each column is completed place the top plate on the top of each column

3. Continue until you have all the columns built

Page 39: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Visual Work Instructions

Properly preparing an apartment for leasing:

Painting

52% of US kids under the age of 8

have access to mobile media.

Page 40: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Think radio talk-show, not lecture

Page 41: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 43: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 45: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 46: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How have Google, Twitterand Facebook changed learner expectations?

Page 47: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 48: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Google +Clarification of

Terms

Tips and Techniques

Frequently Asked Questions

Posting/Collection ofof ValuableResources

Advice from Veteran

Employees

Geographically Dispersed Conversation

Page 49: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Asks the question: “What’s Happening?”

Page 50: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Nothing?

Eating lunch.

Wasting time.

Page 51: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Nothing?

Eating lunch.

Wasting time.

Change the question.

Page 52: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How do I…?

What are you thinking?

Where can I find…?.

Who knows…?

Page 53: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Real-timeaccess to experts

Quick question

BroadcastingThoughts and

Opinions

SendingReminders.

Research

Answering one questionleads to more questions

Focused Chats

Page 54: Gadgets, Games and Gizmos for Learning: Teach on the Beach

What do employees need to know now?

Is there information I want to share with my co-workers?

What do I want to say to people I don’t see everyday?

Page 55: Gadgets, Games and Gizmos for Learning: Teach on the Beach

How do games impact learning, are they effectivetools for transferring knowledge?

Page 56: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Games

1. Provide a challenge2. Provide Clear Goals3. Use stories (Context)4. Provide

immediate/useful feedback

Page 57: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Provide a Challenge

Page 58: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Can this group solve the challenge? Do they know what tools to use?

Page 59: Gadgets, Games and Gizmos for Learning: Teach on the Beach

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

- Realistic simulators for contemporary Leadership Training

- Integrate these games into leadership development programs

- Attempt various leadership structures

-Employees may make hundreds of leadership decision an hour in a game

Leadership’s Online LabsHarvard Business Review, May 2008

Leadership’s Online LabsHarvard Business Review, May 2008

Page 60: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Survive!

Page 61: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 62: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 63: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Researchers have found that the human brain has a natural affinity for

narrative construction.

Yep, People tend to remember facts more accurately if they encounter

them in a story rather than in a list.

And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.

Page 64: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Feedback

Page 65: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Immediate/Realistic Feedback

Page 66: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Once that task is accomplished, the learner is then led to accomplish another

goal which builds upon the previous.

Page 67: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 68: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 69: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Energy efficiency certification requires a field test.

Page 70: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Interplay Energy, in partnership with the Residential Energy Services Network (RESNET) created a simulation to measure applied knowledge and understanding like a physical field test.

Page 71: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top

burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters)

tests: spillage, CO, draft

Page 72: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 75: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 76: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Talking with the physician.

Page 77: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Doesn’t have to be complicated or fancy to be

effective.

Page 78: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Type of Knowledge/Retention

% Higher

Declarative 11%Procedural 14%Retention 9%

Percentages of Impact

Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Page 79: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 80: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 81: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 82: Gadgets, Games and Gizmos for Learning: Teach on the Beach
Page 83: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Tell 3 people 3 different things you learned from

this presentation!

Page 84: Gadgets, Games and Gizmos for Learning: Teach on the Beach

1Summary

Technology has advance inmany areas: Not so much in learning—Time to Change!

Performance support is the best use ofmobile devices.

2

3Think about social media as an extended conversation, change the question.

4Games impact learning in terms of feedback, Storytelling and challenging the learner.

Page 85: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Go ahead…jump in!

Page 86: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Questions/More Information• http://www.kaplaneduneering.com/kappnotes/

– Recommended books– Samples and Examples– Slides

• Learning in 3D– www.learningin3d.info

• Gadgets, Games and Gizmos for Learning– www.gadgetsgamesandgizmos.com

• Email: [email protected]• Email: [email protected]

Look for “The Gamification of Learning and Instruction” this

Spring

Page 87: Gadgets, Games and Gizmos for Learning: Teach on the Beach

Google “Kapp Notes”www.kaplaneduneering.com/kappnotes

2012 New Book:“The Gamification of Learning and Instruction”

July 2011 T&D ArticleMatching the Right Instruction to the Right Content

September 2011 Training Quarterly ArticleImproving Training: Thinking Like a Game Developer