Final presentations hih082000 attempt_2014-05-08-16-28-33_huda_hashim_classroomfinal_edited

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Transcript of Final presentations hih082000 attempt_2014-05-08-16-28-33_huda_hashim_classroomfinal_edited

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The Elementary StudioHuda Hashim

“Innovative classrooms

emphasize the importance of

addressing new ways of learning”

+The Problem

+The Problem Cont.

Horror Vacui: The desire to fill empty spaces with information and objects.

Accessibility: Objects and environments should be designed to be usable by many.

Affordance: Physical characteristics of an object/environment influence its function.

Flexibility: Open plan classrooms and furniture allows for multiple uses.

Focal Point: Objects or environments that are the most attractive part in the room.

Mental Model: Understand and interact with systems based on mental rep. from memory.

Less is More: garbage in.. Garbage out.

Depth of Processing: In learning, information that is analyzed deeply is better recalled

Recognition over Recall: Memory for recognizing things is better than recalling things.

Colour: Used to attract attention, group elements and enhance aesthetic appeal.

Wabi Sabi: Environments that embody naturalness, simplicity and subtle imperfection.

Expectation Effect: Perception and behavior changes as a result of expectations

Operant Conditioning: Modifying behavior by reinforcing desired behavior. (vice versa)

Priming: Activation of specific concepts in memory to influence behaviours

Feedback Loop: Environment affects learning

+Design so that there are no bad seats in the classroom

+The Redesign The Elementary Studio will emphasize the importance of addressing

new ways of learning through interactive communication technologies, student -centered learning and the creation of social spaces all in one classroom.

This floor plan allows for a wide variety of group learning sizes as possible. At the same time, each large group, small group, and/or individual learning space should be an architecturally well-defined ‘activity pocket’ with all the furniture, equipment, storage and resources necessary for that learning activity contained within. Physical educational environments provide interaction, collaboration, knowledge transfer and communication which are the vital elements of the learning infrastructure. The use of virtual learning environments is likely to increase in the future as the quality of the visual environment improves and users increase their ability to create content.

Traditional education has been built on a number of assumptions that have been practiced for decades. By reflecting on these assumptions and engaging in cognitive dissonance, the educational system shifts to “inconvenient innovation”.

+The Redesign Cont.

Priming: Activation of specific concepts in memory to influence behaviours.

Cognitive dissonance: Inconvenient innovation in education leads to higher rates of success.

Operant Conditioning: Modifying behavior by reinforcing desired behavior. (vice versa)

Modularity: Utilizing objects and the environment for multiple reasons.

Affordance: Physical characteristics of an object/environment influence its function.

Feedback loop: Innovative classrooms emphasis the importance of addressing new ways of learning.

Accessibility: Objects and environments should be designed to be usable by many.

Savanna preference: A tendency to prefer savanna like environments. Studies show that students perform better.

Wabi Sabi: Environments that embody naturalness, simplicity and subtle imperfection.

Colour: Used to attract attention, group elements and enhance aesthetic appeal.

+Before and After