Post on 13-May-2015
description
The Final FrontierBRAZ TESOL Curitiba
20 June 2011
Augusto RochaCountry Manager
English Attack and Out-of-the-Classroom Learning
EdTech Applied to EFL
The past 10 years or so have seen an explosion of interest in the use of technology in the EFL classroom: from Blogs to Twitter, Podcast, Moodle, and Mobile. EdTech in the EFL classroom, in short, is sexy.
Ohura
EdTech Applied to EFL
EdTech Applied toEFL Homework
Ohura KlingonSexy Not sexy
When it comes to topic of homework in EFL, however, the enthusiasm fades. No one seems interested. It’s just not sexy.
Yet surely there is a disconnect here. We know that learners spend 98% of their time outside of the classroom. We also know that learners are integrating technology into virtually every aspect of their lives, from communication to entertainment, to, yes, education.
Trying to find useful pedagogical theory, academic work, or case studies on the subject of EFL Homework turns up very little information.
LEARNER AUTONOMY
INDIVIDUALIZED LEARNING
MOTIVATION!
The Obstacles
Let’s start by investigating the obstacles….WHY homework doesn’t play the role it should in EFL.
First: technology, or the lack of it until now. Very difficult to foster autonomy, exploration and motivation with linear and mostly uninspiring materials like textbooks and workbooks.
No, no, it’s an opportunity for
exploration and self-learning!
I’m telling you, the only purpose can be to consolidate what is learned in class.
Secondly, there has long been a schism between those who see homework as a “consolidating” tactic for classroom lessons; and those who see homework as “something else,” i.e. complementary to the classroom experience but with its own unique role in the language learning process.
Third, homework is tricky for teachers because it’s unpopular with learners.
By its very nature, assigned homework is at a huge disadvantage compared to what is is competing with in the home: relax time, television, and, especially for teens and young adults: internet, music and mobile texting.,
Fourth, until now the creation,
monitoring and marking of
homework has implied
significantly adding to the teacher’s
workload.
Other problems that we have to face teaching English:
Insufficient Input
In most cases, because exposure to English only happens in class, learners are simply not exposed to enough input for effective language learning.
Also, unguided input can prove discouraging for learners if it results in a frustrating, partial comprehension experience.
Insufficient Input
Limited class time is never enough to cover all of the following:
• Input • Presentation• Content Exercises• Skills Exercises• Production• Drills• Error Correction
• Free discussion• Games• Group Work• One-on-one
instruction• Coaching• Feedback• Assessment
Dull e-Learning Platforms
• Most “E-Learning Platforms” are seen by teens as dull, and an extension of their classroom obligation
• Highly structured “course / level” orientations can clash with school’s curriculum and turns off learners looking for more casual exposure
• Most do not address teen / young adult interests and tastes
• Online material is often unauthentic and dated
Optimal Solution
An online, self-study resource complementary to the school curriculum, but sufficiently different to it to avoid feeling like extra coursework.
Optimal Solution
Created by independent entertainment and pedagogy experts specifically for teens and young adults, incorporating the latest learning concepts from cognitive neuroscience and learning games.
Optimal Solution
In tune with the interests, learning styles, and motivational requirements of this age demographic
Consistent with the latest EFL pedagogical thinking (Lexical & Communicative approaches; grammaticalized
lexis; authentic materials)
Optimal Solution
Video Booster interactive videos
Global community of Learners of English
Photo Vocabvisual dictionaries
Practice Games
Designed specifically for teens and adults, English Attack! uses a wide range of online entertainment formats – from video to games to social networking – to help people improve their English in a fun, friendly and highly accessible Web 2.0 environment.
Introducing
Pedagogy inspired by cognitive neuroscience
Key Brain Behaviors1. Contextual Meaning is more
important than abstract information
2. Emotion is the gatekeeper to learning
3. Intelligence is a function of experience (learn by doing)
4. The brain is Social5. Learning is enhanced by
challenge and inhibited by stress6. The more stimulation, the more
likely long-term memory is created
7. The brain DOES NOT obey rules
English Attack!1. Video Boosters based on
authentic input 2. All vocabulary & grammar is
contextual3. Learners can choose exercises
based on their favorite hobbies, artists, movies, …
4. Community and social networking features play a key role
5. Activity-driven score and continuous rewards
6. Repetition is key, but make it fun: Practice Games
7. NO grammar terminology; show usage logic, inductively
Motivation throughdiscovery & autonomy
“The simplest way to ensure that people value what they are doing is to maximise their free choice and autonomy”
- Good & Brophy, 2004
Motivation through content relevant to the lives of teens
& young adults
Videogame-like ecosystem for enhanced self-motivation
Incentivation of
Effort rather
than Ability
PervasiveMotivational
Feedback
Rewards, not Grades
Points scored basedon activity, not proficiency level
Interstitial feedbackIs always positive andencouraging, like in a Casual videogame
Badges, levels, and contributions displayed on personal profile page
Let’s check more details about how English Attack! Works with our friend Booster
Main Page
Video Booster
Video Booster
Video Booster
Video Booster – Survival Test
Video Booster – Listening Lab
Video Booster – Incentive Messages
Video Booster – Quiz Challenge
Video Booster – Vocab Academy
Video Booster – Grammar Jungle
Video Booster – Games
Photo Vocab – Visual Dictionary
Games
Games
Games
The Social Network… and other motivational features!
The Social Network… and other motivational features!
The Social Network… and other motivational features!
What is coming next?The TEFLtube Teacher Platform
TEFLtube allows teachers to assign specific content units asclasswork, homework or group work; to monitor if the workhas been done; and to see what the performance was.
Create and Manage Classes
Select or Create Content& Assign it to a Class
Monitor assignment compliance and see class + individual student
performance per skill
TEFLtube: Teacher Platform
Commercial Ratecard
1. Access to TEFLtube teacher platform
2. One free Teacher user account per 20 students signed up
3. For schools with 100+ students, co-branding of site
Multi-user License Fee Package Includes:
You instantly benefit from the significant difference between the perceived value
to the individual learner (the retail price, €10/month) and the lower cost to you of providing
that value.
In Conclusion:Advantages
English Attack! has been specifically designed to increase EFL input and motivation for teens and young adults
Purpose-specific design
A flexible, stand-alone resource
No “integration” with school curriculum required. Instead, an autonomous, complementary resource promoting discovery and self-motivation.
Allows optimization of precious classroom time
• English Attack! helps increase exposure / input and repetition outside the classroom;
• Allows focus of precious classroom time on:• discussion• interaction• group work• tasks requiring teacher supervision• face-to-face intelligent error
correction
All-content approach; no lessons or “courses” which need to be integrated with your curriculum.
A complementary, 100% content-focused approach
Be part of our team in Brazil!
For more informationAugusto RochaBusiness Partner - BrazilLinkedIn Profile: Augusto RochaE-mail: augusto@english-attack.comPhone: +55 11 7889-3624
@englishattack
For more on our pedagogical principles:Entertainment English Blog:
http://blog.english-attack.com